tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Nimbus Rod Summon
|
Download v0.1 (5.3 KB) |
Wapl |
All this mod does is make the nimbus and crimson rods do summon damage instead of magic.
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Flare Guns Expanded
|
Download v0.3 (76.2 KB) |
Wapl |
Flare Guns Expanded adds many new flare-related items allowing you to beat the whole game with just flare guns.
This mod includes: A buff for the original flare gun, increasing it's damage from 2 to 10. New Flare Guns: 7 Pre-Hardmode Flare Guns 9 Hardmode Flare Guns 1 Post-Moonlord Flare Gun New Flares 2 Pre-Hardmode Flares 5 Hardmode Flares 1 Post-Moonlord Flare Tip: The Merchant only sells flares if you have the original flare gun in your inventory, so you should keep it favorited in your inventory. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Money Trough Pet
|
Download v0.3 (8.8 KB) |
Warlick |
Money Trough Pet makes the Money Trough into a pet that can fallow you around. No more going into your inventory just to click on an item that creates something that you need to click to open your inventory. Now, just equip the freaking pig and click it!
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Mo' Guns
|
Download v0.17.9.3 (20.6 KB) |
Warning_Potato_Overload |
Recent Update 0.17.9.3) Added accessory made from the night vision helmet
Adds 10 unique guns, 1 bullet and 1 accessory 4 prehardmode 6 hardmode Attachments sold by arms dealer in hardmode. D.R.O.D.W. sold by cyborg after golem is defeated. Please visit the homepage to post critism, suggestions and anything else you wanna say about my mod Update log: 0.15)Hopefully fixed a loading bug and added attachments for hardmode weapons, small nerfs too 0.17) New gun and ammo sold by cyborg 0.17.1) added icon 0.17.7) New gun in gold and platinum variants\ 0.17.9) Stone bullet added 0.17.9.2) Improved Stone bullet and prehardmode guns Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Warning_Potato's Mod
|
Download v0.28.4.8 (123.9 KB) |
Warning_Potato_Overload |
Welcome to my mod!
In dev since 2017-10-5 Last Update: 2018-4-7 Items: ~80 NPCS: 2! Armour Sets: 4 LASTEST UPDATE 0.28.4.5 New ocean NPC (barracuda)! Banners for both npcs. Soon: Dust for items Light from some swords Updates -Prerelease Added Slime Sword, Slime Bow, Life Drainer -Release Tweaked weaps -.1.1 added wood, tin, copper, lead and iron katanas -.1.5 added tungsten, silver, gold, platium katanas -.1.7 added wood, tin, copper, iron, lead breaker blades -.1.9 Added silver, tungsten, gold, platinum breaker blade -.21 Changed slime bow and slime sword sprites, nerfed slime sword, fixed slime breastplate, nerfed slime breastplate. Fixed and nerfed life drainer, added slime hood and legs. -.21.1 Fixed a nerf that made life drain faster -.21.5 Added The Slasher Of Light (Katana) and Flesh Slicer (katana) -.22 Added Fiery Katana, added Nature's Wraith -.23 Added The Dark Katana (Katana night's edge) and blood's envy (Katana night's edge) -.24 Added Dark Plates and Blood Plates, added the Plated Slime Armour Set (use recipe browser to find out recipes) -.26 Added Fire plates, added the fire armour set, added a shield with 3 tiers -.28 Added 2 enemys, a bunch of items related to the enemys -.28.1 Added first piece of Robot armour set, changed torn rubber sprite and added rubber -.28.2 Added 2 pieces of Robot armour set -.28.2.4 Added 2 accessories Cooling System and Heating System which make you immune to debuffs related to heat and cold -.28.2.5 Tweaked items and made slime bow use ammo -.28.2.6 added 3 items (2 are in hardmode -.28.2.7 added 2 items (hardmode) -.28.2.8 added 2 items (hardmode) -.28.2.3 Added new 2 potions and new katana, (Heaven's Blade: 12 hallowed bars) recosted some katanas, added obsidan bottles and bottled lava, changed slime bow sprite -.28.2.3.1 Changed all sprites for katanas wood to platium. buffed enhances -.28.2.3.6 Added 3 new katanas, added a recipe group to make t Localizer Package |
6 years ago | tModLoader v0.10.1.3 | Edit | Delete |
Shells And Stuff[WIP]
|
Download v0.11 (259.6 KB) |
Warux |
Ver: 0.11
+Hunters Shotgun buffed. +Reduced cost of Flechette and BirdShot. +Birdshot has a larger hitbox for its purpose. -Flechette has a limited penetration now. -Minor Gun tweaks. -DoubleOBuck is flying slower now. -DoubleOBuck collision is scaled down from 8 pixel to 6. Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Guns and Things
|
Download v69.420 (237.4 KB) |
wasduhjk53 |
Guns and Things adds in Guns and some other things!
Note: Hey, it has been a while. This mod will no longer be supported, you may see some updates here and there but they're some additional touches before being completely abandoned. 1.4 GunsAndThings may have less content for now but will be receiving updates. Items: Weapons: M231, Karambit and AA-12. Materials: Book piece, Bullet, Drum Magazine, Grip, Gun Barrel, Gun Base, Gun Magazine, Gun Muzzle, Gun Stock, How to AA-12 Book, Iron Sight, Pencil, Plastic and Rubber. Unused Materials: Sniper Scope. Accessories: Crit Master, Juggernaut Equipment, Power Hungry. and Speed Demon. Update list: v69.420 (Go crazy ahhh go stupid ahhh) The mod is now open source. Added homepage. (Once I make a wiki and it doesn't get deleted for whatever reason, I will put it at the bottom of the list) v1.3.0.3 (AA-12 change and slight fix) AA-12 with birdshot now has double spread compared to the regular AA-12. AA-12 with birdshot should now have 4% > 0% critical strike chance if you have nothing that increases critical strike chance. Changed AA-12 tooltips. Crit Master and Juggernaut Equipment had a bigger number than their actual sprite in the code. v1.3.0.2 (Drop rates added, Speed Demon change, Juggernaut Equipment change and other) Pencil now has a 25% chance of dropping from Skeletron Prime. Speed Demon has a 1% chance of being dropped by Bone Lee. Speed Demon acceleration has been increased but speed has been decreased. Changed Speed Demon tooltip. Juggernaut Equipment now has 500 aggro. Changed Juggernaut Equipment tooltip. Changed mod display name. Changed author. Fixed description errors. Removed changes that never applied. v1.3.0.1 (Quick fix) Changed Bullet sprite. (Power Hungry sprite has Bullet with different colours) v1.3 (Final major update) Added in AA-12 with 2 other variants. Added in 4 accessories. Added in some materials. Karambit has been massively buffed to make up for the short range. Changed all crafting recipes. Sniper Scope is unobtainable in change of being sold for 1 platinum. You can obtain the M231 and AA-12 from the Arms Dealer shop after defeating Plantera. Changed all item rarity. (Based on how early it can be obtained) v1.2.4 (Karambit change, M231 change, Knife Blade change and Gun Magazine change) Karambit is Auto Swing again. Karambit now finishes its attack in 42 > 15 frames. Karambit now deals 80 damage. Karambit now sells for 40 Gold coins instead of 35. Changed the Karambit's sprite. (It is now less uglier) Changed the Karambit's tooltip. Changed the M231's Tooltip. (Including other ones with Attachments) Knife Blade now deals 8 damage. Changed the Knife Blade's Tooltip. Gun Magazine now requires 20 Bullets. v1.0 (Release) Added in M231 and Karambit. Added in Plastic, Rubber, Grip, Gun Barrel, Gun Base, Gun Magazine, Gun Muzzle and Gun Stock. Localizer Package |
one year ago | tModLoader v0.11.8.9 | Edit | Delete |
RL Races (Fixes and Semi-Reworks)
|
Download v0.349 (3.4 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
BLU
|
Download v1.0 (3.1 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Boomz Melee Expansion
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Download v1.1.1 (72.2 KB) |
WasifBoomz |
Boomz Melee Expansion Version 1.1!
Dirt Shortswords and Broadswords are insanely fast, if a bit weak. Swords of Cthulhu drop from the legendary eye. Bouncy and sticky swords variants: Normal, Evil, and Excalibur Crimson and Corruption boomerangs. Lunar YEET sword. Spider web weapon. New solar boomerang! An item themed off of The Destroyer(Projectile sword), Retinazer(Yoyo), and Skeletron Prime(Boomerang). Combine The Retinazer along with The Eye of Cthulhu to form an even more powerful yoyo! Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Wasif's Great Small Test
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Download v0.1 (16.2 KB) |
WasifBoomz |
Wasif made this I guess.
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Ceva Mod
|
Download v0.2 (132.7 KB) |
Wasnovak |
Ceva Mod is a mod that adds some items and ores to the game. Try it out!
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
CeraliumMod +
|
Download v0.1 (4.4 KB) |
Watak |
Localizer Package |
7 years ago | tModLoader v0.10.1 | Edit | Delete |
CeraliteMod +
|
Download v0.1 (2.1 KB) |
Watak |
Localizer Package |
7 years ago | tModLoader v0.10.1 | Edit | Delete |
Normal Sword
|
Download v0.9 (50.3 KB) |
water |
This is just a Normal Sword. It does NOT do 5000000 damage.
I don't understand how or why, but my mod was reviewed by Gameraiders101, so big thank you to him for that. Changelog v0.9 - Sword and projectiles are much, MUCH bigger. v0.8 - Now can kill Echdeath. (WARNING: If your character has many damage multipliers active, the sword will most likely not work.) v0.7 - Projectiles now go through tiles v0.6 - Added the Normal Shortsword, a weaker variant of the Normal Sword used to bypass the anti-cheat placed on Calamity bosses and others v0.5 - Added the Normal Pickaxe, a pickaxe with %200000000 pickaxe power and a use time of 1 v0.4 - Added a bullet-like projectile that fires when the sword is swung (Projectiles do not pass through tiles) - Changed use time from 20 to 5 v0.3 - We have an icon now v0.2 - Changed base damage value from 2620000 to 5000000 - Changed base knockback value from 500 to 1000 v0.1 - Released Localizer Package |
3 years ago | tModLoader v0.11.8 | Edit | Delete |
Swordthing
|
Download v0.1 (3.3 KB) |
Water Creature |
Swordthing is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
City of Hopelessness
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Download v0.0.0.2 (235 KB) |
Watt and Kappa |
The City of Hopelessness Mod is a mod that is in very early progress with more content to be added soon.
Coding: Watt Assets and testing: Kappa Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
[1.4] Dirt to stone ( no rick roll )
|
Download v2.1 (9 MB) |
we do a little trolling |
more lol do not question your existance here. we all the same in the end."> COOL MOD MUST DOWNLOAD THIS IS A COOL MOD MUST DOWNLOAD DONT DOWNLOAD THIS MOD IF YOU DONT WANT TO COOL Mod BroWsEr Is BaaD caps lol we do a little trolling more lol do not question your existance here. we all the same in the end. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
The Hero Blade
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Download v0.1 (8.2 KB) |
WeatherPants64 |
Add a powerfull sword can be crafted only for who are
worthy. The Lore : "This is the first sword used by the first hero who take down the Lords of the moon." Also this is my first mod ever made so, I hope you like it. Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Auto bombs
|
Download v0.2.2 (11.2 KB) |
WeaverSong |
Auto bombs makes all vanilla bombs auto-swing - for all you people who, like me, enjoy explosions way too much.
v0.2.2: Added icon image! v0.2.1: Added to github v0.2: Now marked as client-only Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |