tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Loot Bags
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Download v1.1 (216 KB) |
Caseratis |
Welcome to the Loot Bags Mod!
This mod adds 7 different obtainable loot bags and 2 loot bag only items to your world. (+1 Secret Loot Bag that has a ridiculous new way of obtaining) The loot obtainable has been completely revamped. Click the homepage button for the list of items. The aim of the mod is to give you occasional rare items. Tier 1 - Beginning of Game Tier 2 - Post Skeletron Tier 3 - Post WoF Tier 4 - Post Mech Bosses Tier 5 - Post Golem Tier 6 - Post Moon Lord Dye - Drops from dye related enemies There are special weapons for each loot bag tier. The weapons get better as you go up the tiers. Big Thanks to Xray299 and seabass927 for amazing sprites and suggestions! Localizer Package |
5 years ago | tModLoader v0.11.3 | Edit | Delete |
Smart Doors (from 1.4)
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Download v1.3.3 (27.6 KB) |
GoodPro712 |
Smart Doors is a feature from 1.4 where doors automatically open. A lot of people playing 1.4 that come back to tModLoader will have to get used to no smart doors however this changes that and adds the feature in a mod.
Disclaimer: ~ This mod is not open source as it uses code directly from Terraria's code. Version History: v1.3.3 - Added safety to adding values to dictionaries and lists v1.3.2 - General code cleaning v1.3.1 - General code cleaning and organizing - Removed tall gate modded support coming soon from description as tModLoader doesn't support that v1.3 - Fixed a bug with reloading.. again - Cleaned more code + small optimizations v1.2.1 - Cleaner code and better description v1.2 - Fixed a bug with reloading causing an error v1.1 - Fixed modded doors not working v1.0 - Initial release Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
MaxStackPlus
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Download v21.0 (2 KB) |
ColinAV516 |
Increases the stack of common items to 9999
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Low-Health Beep
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Download v1.0 (46 KB) |
iWasHere |
Causes the game to play a beeping sound when you reach low health.
Also plays a more panicked sound when at extremely low health. A small notification will appear below your player when you're at dangerously low HP levels. Time between beeps, beep volume, ui, and hp triggers are all configurable via the configuration file. Changelog v1.0 * Mod release Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
Leveled Mod
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Download v1.1.4 (2.4 MB) |
Gotest, Webmilio |
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations. Hearts, mana stars, equipment, and weapons are still VERY important to character strength. Unleveled also supports this mod. So if you like interface mods, get Unleveled! Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems. Notable additions: *Levels and EXP. *Max level is 100. *Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic). *Customizable stats that grant passive abilities and bonus basic stats. *Passive abilities that you can enable or disable, at the cost of AP(Ability Points). *A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level. *EXP gain from mining pre-hardmode ores and fishing! *Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses. *Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level. *Weapons that use mana have had their mana costs adjusted for the changes to maximum mana. Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit. Credits: *Gotest - Author, Coder, Spriter *Webmilio - Coder, API Special Thanks: *ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long. ---Change Log--- --1.1.4-- *Changed the way NPC level data is stored. Big change to the API to allow easier compatibility. *Added UpdateEquips override for the ability API. *Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these. *Updated Mana Shield and Barrier with their rebalances that the standalone received. *Fixed an issue where NPCs that don't full heal like they're supposed to when they transform. *Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod. --1.1.3-- *Implemented some of the balance changes introduced in the updated Standalone. --1.1.2-- Updated for tMod 0.11.7.8. --1.0.4.1-- *Fixed all NPCs level scaling. --1.0.4-- *Updated to tMod 0.11.3 *Added a not so invasive tutorial for new players to help describe the mods features. *Added seasonal effects to Power Flower, recommendation of AnArtBob. *Adjusted damage scaling to be less major between levels. *Fixed being unable to select world evil type when choosing Critical Mode. *Fixed banner buff damage boost causing 300% more damage to projectiles. *Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome. --1.0.3.4 to 1.0.3.7 -- These versions are hotfixes. Currently working on bug: NPCs are all level 100. *1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit. *1.0.3.6 : Yoesph fix: old Leveled characters no longer explode. *1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat. *1.0.3.4 : Temporarily disabled the tutorial as its not complete. *1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do. ---1.0.3--- *Added a level cap to NPCs (same as the Player's). *[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal. ---1.0.2--- *Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs. ---1.0--- *Massive reconstruction of the code of the mod to clean it up and make it easier to use. *New API created to allow mod devs to give their mod support for Leveled. *!!Native support for other mods has been removed and left to be done through the API.!! *Made Ore EXP flags about 30% more efficient in RAM and in save data. *The value that shows EXP to next level now says "MAX" when at level 100. *New texture for the power flower. *Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively. *Experience curve altered. *Power Flower SP curve altered. *Altered base stats from 3 to 2. *Altered Damage/Defense/HP mul Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Qwerty's Bosses and Items
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Download v0.23.0 (35.6 MB) |
qwerty3.14 |
This mod adds whatever I feel like adding. I generally try to make the content I add feel unique.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs Also working on a wiki Includes -8 bosses with custom AI! -A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI! -A new event the dino militia! -8 new accesory prefixes! -over 400 items total! including... -many new armor sets all with unique effects -LOADS of cool and unique weapons! I'm not that good of a spriter so here I'll give thanks to the spriters who helped! -Havoc -Liquidated Assets -SUS -Darkpuppey -FazerGamer -GamingWithZack -ShockedHorizon5 -FailureOfMankind -Raz -Kerdo -Phobostar -Donmor -Olive Extra thanks -Turquiose (for writing custom themes) -musicman (polar exterminator theme) -Kerdo (Russian Translations) -Cerberus (Chinese Translations) changelog 0.23.0 -new world gen for the polar exterminator's den -the polar exterminator fight has been overhauled -nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate -the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50% -adjusted biomass's ammo creation rate -Imperial courage buff attack speed bonus reduced 35%->25% -EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit -nerfed vitalum armor... a lot -fixed traveling merchant never selling morph gem -fixed anvil morph dealing damage when sitting on the ground -fixed spazzer's eye not bouncing off tiles 0.22.11 -fixed severe bug where mod wouldn't be able to create a server 0.22.10 -fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled -tops now inflict more iFrames 10->20 -reduced nano dart's nano probe damage 50%->40% -longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff) 0.22.9 -rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5 -beak javelin damage 110->100 -fixed Imperious being vulnerable to projectiles with static immunity -fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat 0.22.8 -reduced the fire rate of space fighter 3aps->2aps -homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally -fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife -reduced fire rate of glass helm's glass prism -ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing -reduced the cost of rhuthinium bars 6->3 ore 0.22.6 -hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player -hydra javeling damage reduced 40->35 -hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking -hydrator fishing power reduced 30%->10% -fire hydrent's breath now does 40% of the spear's damage intstead of 50% -hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80% -tweaked longsword minion's ai a bit -glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity 0.22.5 -added shape shift: S.S. Hurricane -some resprites for O.L.O.R.D. items (thanks Olive) -fixed the classic noehtnap sprite setting preventing the mod from loading -fixed morph defense not working 0.22.4 -fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage 0.22.3 -fixed every npc dropping the new duke fishron weapons in normal mode 0.22.2 -added some duke fishron drops --added whirlpool --added cyclone --added bubble brewer baton -added venom dart -added nano dart -rhuithinium dart damage reduced 11->7 -tops now use static immunity 0.22.1 -fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff 0.22.0 -overhauled Rune ghost boss fight --all the runes now have new animations when being drawn in --All runes have had thier behavior tweaked, aggro runes got completely reworked --fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature --rune ghost is now less vulnerable to kiting -rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless -leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing -aggro scroll has been completely cahnged just like the aggro runes themselves. Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Cool Sword Mod
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Download v0.1.1 (7 KB) |
someone |
Cool Sword Mod is a pretty cool mod, it does things.
Localizer Package |
3 years ago | tModLoader v0.11.7.8 | Edit | Delete |
AFK's PETS and more(Beta Before 1.4)
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Download v9.9.9.51 (33 MB) |
AFK, Blossom, Soft, Sato… |
AFK PETS and More!
AFK Pets and More is a content mod which brings the following: 500+ Pets 400+ weapons New subclasses such as transformations, bats, and active summons 6 bosses and 13 mini-bosses 15+ npcs including townspeople, traveling and minigame npcs Farming and Fishing expansions Misc such as furniture, paintings and placables Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more. We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game If you have any questions, come join the AFK Pets Discord Server! Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Ancients Awakened
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Download v1.0.3.2 (69.7 MB) |
Alphakip |
The Ancients have Awakened. Chaos reigns, storms ravage, and reality tears at the seams!
**NOTE: Small worlds are heavilly discouraged with this mod. Things break because we have a lot of worldgen.** This mod adds: 800+ Items, including EX items; powerful upgrades to previous weapons with a new twist to them! 100+ NPCs 21 Bosses (7 Pre-Hardmode, 4 Hardmode, and 5 Post-Moon Lord) 4 New Biomes. -The World Chaoses: Alternatives to the World Evils. The Inferno, a volcanic biome ravaged by dragons, with gear mainly focusing on raw defense. The Mire, a swampy biome infested by slithering creatures of the dark, with gear mainly focusing on sheer speed. -The Void: Floating Islands at the top right of the world. Nothing is there, there is no reason to go there (Or is there?) -The Terrarium: A crystal biosphere safe from the ever-corrupting world around you. Currently underdeveloped, but it has content post-plantera. Cross-Mod content with GRealm and Thorium, with Mod of Redemption, Calamity, & Varia cross-mod content planned! (Thorium support being worked on. Currently only one healer weap) Fargo's Mutant Mod support. A unique soundtrack. ~Update 1.0.3.2 Changelog~ 1. Fixed an issue disabling the mod in MP when used with calamity 2. Fixed the Terrarium blocks being super duper dark Thanks to all these amazing people for all their help with the mod! -TheDoctorDallin -Elizabeth Miles -Grox The Great -Hallam, God of Rainbows -Tails the Fox 92 -Chinzilla00 -Gregg -Welox -KyuuSW -TheRedstoneBro -Glitched Pixel -Niorin -Tied -SpectralAves -Beg -GamingWithZack -FailureOfMankind -Karamitasu -Charlie Debnam -OmegaFerretMusic -LordCakeSpy -Rockwizard -Frogtism -ZipZopZoop -Fargowilta -Fazergamer -Hero -Sume -MechanicPluto -Ezalos -Dradonhunter11 -Dan Yami -Gregg -Diverman Sam -OverlordCMD -Uncle Danny -Moonburn -Oli.H -CC Thank you to our amazing Patrons! -Spectral Aves -Rockwizard -Lantard Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Fargo's Soul Mod DLC
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Download v0.4.1 (579.6 KB) |
Fargowilta and Terry N M… |
Fargo's Soul Mod DLC
-This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria -Fargo's Soul Mod is required for this mod to work NEW UPDATE - V 0.4.1 -Fixed Calamity incompatibility NEW UPDATE - V 0.4 Thorium: -Updated most out of date or missing tooltips -Added several missing accessories and their effects to Enchantments -All effects that were lost for the Soul of Yggdrasil are now maintained -Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above) -Added Geode Enchantment to Force of Midgard -Removed Demon Blood Badge from Demon Blood Enchantment -Removed Malignant Enchantment -Fixed Living Wood Enchantment minion not despawning -Fixed Blooming Enchantment still having its old effect -Fixed Cyber Punk Enchantment main effect not functioning -Fixed Terrarium Enchantment main effect not functioning Calamity: -Added Config Toggle for Snow Ruffian Wings Other: -Fixed incompatability between Souls and DLC -EchDeath speed tweaks -EchDeath p2 gains bigger hitbox for players Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
The Enigma Mod!
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Download v0.15 (45.3 MB) |
Laugic |
========
Current features: ========= A new class- The Mystic Class! A new dimension- The Etherial 8 Bosses A new level-up system in the form of the Soul Stone A new Alchemy System involving Crystallizing Potions A new biome- The Obsidium And more! ----- v0.15 Fixed worldgen with XL Worlds on 64 bit This is Enigma's final 1.3 update- Enigma will be completely rewritten for 1.4 as Enigma: New Dawn, with lots more focus and detail put into every individial feature, so look forward to that! Localizer Package |
4 years ago | tModLoader v0.11.7.4 | Edit | Delete |
Bags
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Download v2.8.6 (472.9 KB) |
Jonas |
DISCLAIMER: Most of the incompatibilities with Calamity 1.5 are fixed by now, the new versions of Bags are NOT compatible with anything older than Calamity 1.5.0.001 anymore. Use the newest versions of both mods.
Important: This Mod only works with Calamity. I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join. Visit my thread on the forums for more information, if you have feedback, suggestions, etc. This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped. There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags. It also adds some ammunition bags in the shops to make buying ammo less tiring. This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience. (These are just the most important changes, full lists of changes are on my discord server) v2.8.6: -A few minor additions and changes v2.8.5: -A few minor additions v2.8.4: -Adjustments for Calamity compatibility v2.8.3: -A few minor additions and fixes v2.8.2: -A few minor additions and fixes v2.8.1: -Added a new command and reworked the bag command -A few other minor changes v2.8: -Massive Early-Hardmode Bag Rework v2.7.6: -Removed Post-Polterghast Abyss Bag but added a Post-Calamitas and a Post-Polterghast Abyss Activation Crystal -Added material from the Arsenal Labs v2.7.5: -Updated /bag command and both Town NPCs v2.7.4: -A few more compatibility things -Added the Post-Draedon and the Post-Eidolon Wyrm Bag v2.7.3: -Added the Gem Bag -Removed all the Developer Items from the Post-Supreme Calamitas Bag v2.7.2: -A few small compatibility things -Gave the Bag Tooltips some color v2.7.1: -Removed the Post-Yharon Phase 1 Bag -Compatibility with the new Early Hardmode Progression Rework v2.7: -Bag Expert revamped -All Legendary Items and Rare Item Variants removed from Bags v2.6: -Added bags for Martian Madness, Pumpkin and Frost Moon which drop when certain requirements are met (use /bag for info) -A few minor fixes v2.5: -Removed all the 4 fragments -Added 4 different clams (Forest, Corruption, Crimson, Hallow) and their respective pearls, used to craft Potion of Beginner's Luck, Wealth, Fortune and Absolute Luck v2.4: -Added bags for Giant Clam, Earth Elemental and all 3 biome mimics which drop when certain requirements are met (use /bag for info) -Added the Corruption, Crimson and Hallowed Activation Crystal, working similar to the others mentioned below -A few other minor changes and new drops v2.3: -Added the Golden, Shadow and Abyss Activation Crystal, items made from golden and shadow keys to activate certain drops -Removed /bagt completely, but revived /bag. /bag is now an informational command for dependencies and is basically /bag and /bagt in one v2.2.4: -Nerfed bag droprates during Pumpkin and Frost Moon Post-ML and Pre-Devourer of Gods v2.2.3: -Recolored all the potions in the Manipulators shop v2.2.2: -Added buff icon resprites and a few missing dependencies v2.2.1: -Added a line to the tooltip of all bags dropping hardmode ores to prevent confusion v2.2: -A bunch of rebalances -Renamed Bag Guide to Bag Expert and added a Config Option to deactivate him for people who already know the mod well -A few bug fixes v2.1.1: -Fixed a bug that caused you to get too much loot with leftclick in Multiplayer and slowed done opening speed to reduce lag v2.1: -Added a feature that allows you to open bags very quickly by using/left clicking them v2.0.1: -Removed /bag and /bagt but enhanced the drop table document on the discord server v2.0: -Resprites for ALL bags (except the ones in the shops) -A new config so you can customize your game however you want by disabling/enabling different categories of items and/or lowering the dropchances of them -A few bug fixes -Recipes for Blood Orbs, Darksun Fragments, Nightmare Fuel and Endothermic Energy using fragment leftovers v1.13.6: -Fixed a missing dependency in the Post-DoG Bag -Lowered droprates of Stress Pills, Laudanum and Heart of Darkness v1.13.5: -Reduced Auric Ore droprate -Fixed a missing dependency in the Post-Plantera Bag v1.13.4: -Fixed Pro Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Even More Modifiers
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Download v0.1.2.3 (479.9 KB) |
Jofairden |
Weapons, armor, and accessories can all roll up to 4 modifiers that grant a wide variety of bonuses and effects. See the homepage for details and changelogs
Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Universal Empires
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Download v1.0 (234.9 KB) |
toshnika |
A WIP content mod for Terraria
Adds: -3 Bosses -2 Non-boss enemies -Several Weapons (1 unobtainable) -2 New interactable blocks, a computer and an enchanting table -Enchanting mechanic, inspired my minecraft and my fevered imagination -New Prefix -1 New structure Credits: Just me for now - Toshnika Localizer Package |
5 years ago | tModLoader v0.11.2.2 | Edit | Delete |
Sigil of Discord
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Download v1.1001 (106.7 KB) |
Vodest |
The 'Sigil of Discord' Mod is an implementation of various Items, Characters, Weapons, Armor etc. from the yet unreleased book/game 'Fallen - The Sigil of Discord'
Patchnotes - 1.1001 /Changes: //Thanatos: -Retextured -Changed it's recipe to add a new Ingridient, Discord Shards and a new Weapon, instead of a Muramasa. (Ingridients do need the completion of the Dungeon/Defeat of Skeletron to be crafted!) //Lead Greatsword: Changed Damage from 37 down to 22 due to it's early accessability. Changed it's speed to 'Extremely Slow' //Iron Greatsword: Changed Damage from 24 to 18 due to it's early accessability. changed it's speed to 'Slow' //Thanatum Clamatis -Renamed -Retextured /Added: //'The Townsguard's Lead Greadsword' Damage: 30 (Subject to Change undoubtly) Speed:'Slow' (Slower as the Iron Greatsword, Faster than the normal Lead Greatsword.) Recipe: 30 Gold Bars, 30 Lead Bars, 30 Discord Shards. Crafted at an Anvil Textures are subjected to Change in the next patch. //Discord Shards Material Item for various 'Twisted' Items, Such as Thanatos or the "Townsguard's" Items. Recipe: 1 Suspicious looking Eye, 20 Bones, 30 Silk. Crafted at Demon Altars. https://github.com/Vodest/Fallen-SoD-TMod- Localizer Package |
7 years ago | tModLoader v0.10.1 | Edit | Delete |
Subworld Library
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Download v1.1.1 (78.7 KB) |
John Snail |
Dimensions, made easy.
A tool for modders to easily add dimensions (referred to as subworlds), handling most of the hard work, such as loading, saving, and Multiplayer compatibility. - Registering Any class that derives from the 'Subworld' class is automatically registered as a subworld. Subworlds are highly customisable; from their size and how they generate, to whether they or the players inside of them save, to even what ModWorld is allowed to update while inside of them. Registering a subworld without directly referencing Subworld Library is also possible, via 'Mod.Call'. - Loading Loading a subworld is as simple as calling 'Subworld.Enter'. Each subworld can have a custom loading UI if its class overrides 'loadingUIState'. The UI can even persist after the world is loaded if 'loadingUI' is overridden. - Saving Subworlds can be set to be either temporary or permanent. Subworlds can also prevent players from saving while inside them. Subworld Library also handles deleting subworlds when their main world is deleted. - Multiplayer Subworld Library doesn't just handle loading, saving, etc. in Singleplayer; it also does so in Multiplayer, with little to no extra work required on your end. By default, players vote on whether to enter/leave a subworld, preventing any unwanted travels. - Misc. Subworld Library gets rid of Space, the Underworld, and both Oceans inside subworlds, freeing up tons of world space, and allowing for very small subworlds. If you encounter a bug, it is likely from another mod. Do not report it otherwise; 1.3 is no longer supported. Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
High Quality Main Menu Logo Mod (HQMMLM)
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Download v0.1 (33.1 KB) |
a cats |
Replaces the terraria logo with random memes
Memes change every update Join the discord (mod homepage) to submit memes Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Antisocial
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Download v1.2.1 (65.6 KB) |
jopojelly |
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Webmilio's Commons Library
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Download v0.1.16.4 (432.8 KB) |
Webmilio |
Webmilio's Commons Library adds a couple of things I use in all of my mods. You can extract the DLL from the Mod.
Things this adds: - Better Networking (in my opinion, at least). - Managers (manual or singletons that handle classes that could be seen as static, but need inheritance) - Loaders (manual or singletons that handle loading all found classes within the Terraria assembly, including mods) - Identity Manager (WIP): a way to get Steam ID from the user (if the user is using Steam) - A bunch of extensions - Keyboard Manager: get the state of any keys (NotPressed, JustPressed, Pressed, JustReleased), regardless of Mod Hotkey. - Custom Achievements: you can add custom achievements in a less complex way than without the library. - Effects: screenshake (multiplayer compatible), easy shaders Other Utilities: - Class which allows you to quickly create a tile-placing item once extended. Credits (Team Members) - Scalie: ideas for * Custom Achievements * StandardTileItem - Blockaroz3349: * Easy shader code cause I suck at doing them - "Stupid person with good ideas" who sometimes came up with good ideas but also stupid ones Special Thanks - Kazzymodus: being a gamer and hand-holding me with shaders until I understood them. If you want an example mod that uses this better networking, check out the JoJo mod by HellGoesOn on https://github.com/ruskies/TerrarianBizzareAdventure or https://github.com/ruskies/TLoZ and search for ModPlayerNetworkPacket. Localizer Package |
3 years ago | tModLoader v0.11.8 | Edit | Delete |
Crystilium
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Download v11.5.2 (5.4 MB) |
Graydee, The dev team, j… |
Crystilium is a mod that focuses around a single new biome, the crystal biome. NOTE: You must
generate a new world to get any of the content for this mod. Adds a lot of new items, and even a challenging fun new boss. Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |