tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Item Blocker
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Download v1.0 (18 KB) |
RighteousRyan (Ryan) |
Item Blocker is a simple mod that allows you to block what items enter your inventory during play!
Assign 2 hotkeys: - Add - Remove In your inventory, press either of these keys to add or remove an item from a list of items you don't want entering your inventory! There is a config for the mod where you can remove and add items even if they aren't in your inventory. Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Op yoyo: Origin Buster
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Download v0.8.1 (20.5 KB) |
Xynq |
Strong yoyo.
So strong. Just a fun item to mess around. Also it has a kinda pretty effect wouldn't you agree? (Has a dangerous reaction to target dummies, make sure to keep a backup of your world.) Creator and spriter of this mod: Xynq (discord: Xyиq#4812) ~~~~~~~~~~~~~~ -- version 0.8.1 -- - Changed item name color -- version 0.8 -- - Thanks for showcasing my mod Gameraider101! Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Pedguin's 'Easy Mode' Mod
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Download v6.9.420 (24.5 KB) |
Pedguinarmy12 |
This mods title is decieving. Only for a true challenge :)
Ligma Config added now. Its janky though, you figure it out Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Boss Challenge(BOSS挑战)
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Download v1.0.8 (5 MB) |
Devil Slime |
~Chinese~
本mod拥有两个boss 他们都有不同的ai Ezfic 属于中国的玩家,对于他的梗可能只有中国知道 祝你玩的愉快 ————————————————— ~English~ This mod has two bosses They all have different and unique ai Ezfic is a toxic chinese player, and only China may know his meme have fun Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Strangeness Overhaul
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Download v1.0 (50.3 KB) |
Soniczac7 |
Description of the mod:
Strangeness Overhaul is a mod which adds lots more items, mounts, ect to the game. Items in the mod: Magic Table Magical Car Keys PLACEHOLDER_MAGIC_POWDER Sword Neo Mounts in the mod: Flying Car Crafting Stations in the mod: Magic Table Crafting Recepies: Magic Table - Wood (10), Fallen Star (5) - Heavy Workbench Magical Car Keys - PLACEHOLDER_MAGIC_POWDER (2) - Magic Table Sword Neo - FILLME (???) - TODO Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
RL Races (Fixes and Semi-Reworks)
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Download v0.349 (3.4 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Bradou's mod
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Download v0.1 (191 KB) |
volectrik, salameroya |
a cursed mod of a meme bruh llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
OP Prism
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Download v1.2.0.1 (37 KB) |
Popcorn |
This mod adds weapons and items in the game that are very good! All the recipes in this mod are crafted with 1 dirt at a workbench.
v1.2 fixed one of the prisms from damage capping Changed the crit chance to 100% for more damage v1.1 Added mod icon v1.0 Added 2 better versions of the last prism Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
DeathRoll
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Download v0.3 (23.1 KB) |
Sebfrede |
DeathRoll is the mod for all those who miss the thrill of deathrolling your hard earned money with other players as is done in other MMORPGs.
Simply type /roll <number> and you will roll a random number between 1 and your number. (Must be below 2,147,483,647) RULES: Place your bet beforehand. Select a number to start with - ie 10000 Whatever is rolled is the new max - ie 7321 Continue untill one of you rolls 1 - if you do, you lost Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
The Celestial Mod Music Pack
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Download v0.2 (12.8 MB) |
Alphamega |
This is the music mod meant to be played with "The Celestial Mod"
The pack currently adds four tracks to the game if you have the Celestial Mod enabled: The Great Beyond - Celestial Mod Main Theme(Created by me) (Played by a music box) Gelatine Revenge - Theme of Expert Mode King Slime(Created by me) The Eye That Curses The Night - Theme of Expert Mode Eye of Cthulhu(Created by me) Magnetic Magnitude - Theme of Magnetite Mistress(Created by HelplessHarp) Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Balanced Wings
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Download v1.1 (7.4 KB) |
Smug |
Aims to change the dynamics of how players utilise wings.
Players would often time jump from carelessly tall heights and have their wings protect them from any form of fall damage just by existing. This will no longer be the case. Players will now take fall damage, as a result they'll need to take mechanics such as gliding seriously if they don't want to suffer the tragic consequences. Update 1.1 - Thanks to NobleDraconian: Fixes to shortsighted features such as accounting for liquid Fixes to damage calculation Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Potat
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Download v1.2.4 (43.2 KB) |
zig |
Potat mod adds Potat throwable consumable weapon and a couple of accessories to upgrade it to its final form.
Last Update: - Potat can appear in Wooden Chests Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Unoriginal
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Download v1.3 (1.1 MB) |
Lasthue |
============== Unoriginal ===============
Unoriginal is a mod that full of unoriginality. Iam Bad at spriting so i uses some free use sprite to this mod. Unoriginal is a mod that added : - Love - Definetly not zoologist - Cool Weapon. - Unbalanced Item. - Painfull crafting recipe changes. - Big Tree. ====================================== Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
LEGENDARY MOD
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Download v1.0.2 (4.2 MB) |
Assatur, industrial.illu… |
Squaretron
- Drip Equipment - Amazing boss theme! Red Devils knows how to attract attention of this drip monster, he likes something very strong. Can you survive in this unequal battle? "> The time to conquer Terraria has come, and we happy to represent you Legendary Mod! Content: - Legendary early hardmode boss - Squaretron - Drip Equipment - Amazing boss theme! Red Devils knows how to attract attention of this drip monster, he likes something very strong. Can you survive in this unequal battle? Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Mecha Mayhem
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Download v0.1.1 (159.1 KB) |
TRYAGAIN211 |
7 Items 1 Buff/Debuff 10 Enemies 1 Boss Check mod wiki for Changelog. "> Mecha Mayhem is a small content mod about Mechanical beings taking over terraria. And don't think it will be just mechanized versions of existing bosses, it's much more than that. When does it start you may ask? That's for you to find out. Currently Adds: 7 Items 1 Buff/Debuff 10 Enemies 1 Boss Check mod wiki for Changelog. Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Craftable Diving Helmet
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Download v0.1 (6.3 KB) |
Dense |
Finally a craftable diving helmet. Didnt wanna grind sharks for a 2 percent drop chance and I wanted the higher tier diving equipment so here it is craftable diving helmet. I made it as close to life as I could think to do while keeping it vanilla friendly. Copper/Tin seemed to easy so I opted for any Iron. Enjoy!
Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Enemy Progresssion Scaling
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Download v2.2 (21.6 KB) |
BiggMaccio |
As you progress through the game the enemies you also get harder so you don't shrek them instantly (unless you have the Soul of Eternity, then they're always toast)
changelog v2.0: Added more configuration to determine the the kind of scaling including (by stats I mean damage and max life): - Equipment Scaling: The stronger your gear the stronger the enemies. - Boss Kill Count: Bosses you killed first are scaled more than the latter bosses. - Strongest Enemy Stats: All enemies will share the exact same stats as the strongest enemy you've killed. (May not be exact because of other mods modifying the same enemy) - MAXIMUMATTACC: all bosses health and/or damage is the 32-bit integer limit. - Only Scale Bosses - Disable the scaling of damage, max life or neither changelog v1.1 - Added Icon Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Jeff mod
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Download v1.16 (11.9 MB) |
Gooseman67 |
Honorable Mention
-Gameraider101 For a video on the jeff mod -PootisTweet For an Amazing Sprite Spriter -Hashaz TESTER -helpherblue -Choccymilk THIS MOD ADD 2 new boss 9 material 10 accesories (2 hook 8 wings) 6 Armor 55 Weapons The Jeff mod is a story about a dude name jeff he was the son of the most powerful individual in the glowing mushroom this is is story jeff lived alone on a smol house on a hill but then one day is parent died to an unfortunate accident and the young jeffery became Tyrant of the Glowing Mushroom Land he was powerful every challenger that tried the take is place got brutally murder by the jeff but then jeff got a letter from an unknow person He read the letter out loud i am going to challenge you into a 1v1 Battle for the mushroom land its going to be a death match meet me at the forest Fred jeff was happy maybe a whorty opponent but fred was more then a worthy a challenger he was the old tyrant before is that but got trapped in the under world and now Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Literally just a Blood Moon Spawner
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Download v0.3 (13.2 KB) |
EcksDee |
Well.. its literally just a Blood Moon Spawner. Thats it. Just a Blood Moon spawner. Because it is hard to find a mod that has the standalone asset of just a Blood Moon spawner.
(p.s. i might add variations of this mod for other events if i can figure them out) You craft the spawner at a Demon or Crimson Altar, with 10 Crimtane Bars and 1 Suspicious Looking Eye. I should mention there is currently no Demonite variation of the crafting recipe, though that might be on its way. Anyways enjoy! and one last thing, it'll set it to night if it is daytime. Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
KnockBoss
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Download v0.2 (12.2 KB) |
DarioDaF |
KnockBoss restores knockback to resistent enemies and makes minor AI tweaks to allow that for some bosses.
The simple knockback restore functionality should work on all bosses even modded ones, but many AI functions will prevent this or make it unnoticeable (expecially for multi part bosses). Currently unverified/not implemented vanilla bosses: - Golem first phase - Worms internal segments (???) - Spinning skeletron - Martian saucer (first phase and most of second phase) Known AI confusion: - Queen bee (at least enraged) Planned updates: - Custom knockback config for each boss (will take long time) "> KnockBoss restores knockback to resistent enemies and makes minor AI tweaks to allow that for some bosses. The simple knockback restore functionality should work on all bosses even modded ones, but many AI functions will prevent this or make it unnoticeable (expecially for multi part bosses). Currently unverified/not implemented vanilla bosses: - Golem first phase - Worms internal segments (???) - Spinning skeletron - Martian saucer (first phase and most of second phase) Known AI confusion: - Queen bee (at least enraged) Planned updates: - Custom knockback config for each boss (will take long time) Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |