tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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The Most OP Sword
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Download v0.1 (7.2 KB) |
Darkstalker555 |
Has the Moonlord been buging you because you tryed 1000 times and you STILL can't beat him?
He woln't anymore with THIS sword in your hand! Kill him with ease with T H E N U K E, only made with 10 dirt! Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
DumbItems
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Download v3.7 (249.6 KB) |
death881 |
A collection of items that range from dumb crap to omega chaos gloves.
adds - - 100+ different items - a gun that is randomly generated every time you craft it - a dumb broken boss - broken crafting for the items - a town npc Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
No Jungle Corruption
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Download v0.1.5 (10.1 KB) |
Clifftop |
This mod disables both the corruption and the crimson from infecting the jungle.
Does not stop the initial corruption or crimson in a world from generating in the jungle. Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Op yoyo: Origin Buster
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Download v0.8.1 (20.5 KB) |
Xynq |
Strong yoyo.
So strong. Just a fun item to mess around. Also it has a kinda pretty effect wouldn't you agree? (Has a dangerous reaction to target dummies, make sure to keep a backup of your world.) Creator and spriter of this mod: Xynq (discord: Xyиq#4812) ~~~~~~~~~~~~~~ -- version 0.8.1 -- - Changed item name color -- version 0.8 -- - Thanks for showcasing my mod Gameraider101! Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Cosmic Clock
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Download v0.2.1 (12 KB) |
Cobalt Crab |
Cosmic Clock adds a item that gives you a buff depending on the fragments in your inventory.
Supported Mods are: Thorium Expanded Sentries Orchid Mod of Redemption SacredTools Tremor Clicker Class Orion Mod Magnumiactus Dragon Ball Terraria Entropy's Edge (Calamity Needed) Bombardier Class Warlock Class If any bugs show up or you know a mod with lunar fragments that is not supported tell me on discord -> Cobalt Crab#7940 =======Change Log======== Version 0.2.1 Resprited Contact support Version 0.2 Release Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
KonomiMod
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Download v0.1.2 (30.1 KB) |
Konomi |
--- Current Tweaks ---
![]() ![]() ![]() ![]() --- Current Tweaks --- ![]() ![]() ![]() ![]() Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
The pickAXES
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Download v0.1 (16.2 KB) |
Sp0kyBoi (not spoky :'v) |
The pickAXES is a mod that uhh...just puts a half axe head in a pickaxe to make it a pickAXE so yeah...that's it, enjoy.
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Pedguin's 'Easy Mode' Mod
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Download v6.9.420 (24.5 KB) |
Pedguinarmy12 |
This mods title is decieving. Only for a true challenge :)
Ligma Config added now. Its janky though, you figure it out Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Scaredmod
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Download v6942.0 (281.1 KB) |
Larppalizeri |
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Boss Challenge(BOSS挑战)
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Download v1.0.8 (5 MB) |
Devil Slime |
~Chinese~
本mod拥有两个boss 他们都有不同的ai Ezfic 属于中国的玩家,对于他的梗可能只有中国知道 祝你玩的愉快 ————————————————— ~English~ This mod has two bosses They all have different and unique ai Ezfic is a toxic chinese player, and only China may know his meme have fun Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
The Stoney Mod
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Download v1.0.3 (57.9 KB) |
RoboTriDragon |
the Stoney mod basicly has nothing to do with stone...... BUT unlike my other mod New Tech this one will actually work and will have
some frighting guns under the illegal class and will have more to come! Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Strangeness Overhaul
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Download v1.0 (50.3 KB) |
Soniczac7 |
Description of the mod:
Strangeness Overhaul is a mod which adds lots more items, mounts, ect to the game. Items in the mod: Magic Table Magical Car Keys PLACEHOLDER_MAGIC_POWDER Sword Neo Mounts in the mod: Flying Car Crafting Stations in the mod: Magic Table Crafting Recepies: Magic Table - Wood (10), Fallen Star (5) - Heavy Workbench Magical Car Keys - PLACEHOLDER_MAGIC_POWDER (2) - Magic Table Sword Neo - FILLME (???) - TODO Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
RL Races (Fixes and Semi-Reworks)
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Download v0.349 (3.4 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Aarons Mod
|
Download v0.11.8.5 (3 MB) |
Aaron Michael Scott |
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Bread's Items
|
Download v1.0.3 (47.4 KB) |
Bread |
Change Log!!
V 1.0.3 ----------------------- Added Hammer Added Musket Ball Crafting Recipe V 1.0.2 ----------------------- Added Shotling Shark Weapon Added Changelog V 1.0 ----------------------- Added Sword Flower Weapon Added Water Canister Ammo Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
DJ's Gizmo
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Download v0.2.2.1 (80.2 KB) |
seldom |
DJ's Gizmo is a mod initially inspired by Lucio from overwatch. It features a multitude of accessories which allows you to switch between buffs such as speed / healing, the buffs can later be amplified, giving a huge buff for a short time with a cooldown.
Likely problems you might face: - 'My summons are removed once auras are switched' If this happens, just summon your summons before the aura buffs are applied. I don't know why it works but it does :) - 'I equipped an item but my buffs aren't being applied' Just initiate the cycle by pressing your 'crossfade' key. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
ServerUtilities
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Download v1.0.12 (21.6 KB) |
mas205 |
Server utilities is a WIP mod that hopes to give a wide selection of server side commands
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Terraria Ambience API
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Download v1.0.1.3 (29.5 KB) |
RightoeusRyan (Ryan) |
This is the API behind the mod named TerrariaAmbience. Use this if you wish to add underlying ambient tracks to your mod (be it birds, crickets, whatever).
Refer to the wiki at https://github.com/RighteousRyan1/TerrariaAmbienceAPI/wiki Update 1.0.1: - Fixed a huge oversight Update 1.0.1.1: - Fixed a bug Update 1.0.1.3: - Added + Fixed MaxVolume Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Mystery terraria
|
Download v0.1 (36.1 KB) |
MYSTICAL CREATOR |
Mod
Мод Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
TerraStory's music
|
Download v0.6 (29.3 MB) |
Jokie |
Musics for TerraStory
Music for : - Sky - Hell - Snow - Snow(night) - Snow (Underground) - Jokie Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |