tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Universe Of Bows Mod
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Download v1.3.6 (2.6 MB) |
TheStachelfisch |
The Universe of bows mod adds:
-52 Bows -4 Accesories -2 Potions -62 Items -11 projectiles -1 Wing -2 Town NPCs -1 Hostile NPC *This mod is associated with the Universe of Swords mod by gnom.* **Visit Discord for more!** --Changelog-- V.0.1 -Mod Published V.0.1.2 -Icon added V.0.1.3 -Icon bug fixes V.0.2.3 -Bug fixes, The Cthulu bow now consumes ammo -Spelling mistakes -Added: "The Galaxy of special thanks" "The Destroyer's Bow" "Skeletrons's Bow" "The Twin's Bow" "Mechanical Bow" -Changed the drop chanches of "Infinite flight matter" to 50% -Buffed the moon bow -Projectile currently disabled to a bug -Changed the sprite of "BowMatter" V.0.2.4 -Bug fixes V.0.2.5 -Changed the description of "The Galaxy of special thanks" -Spelling mistakes V.0.2.6 -CUSTOM PROJECTILES *Celebration* -Moon Bow now deals 1200 damage instead of 734 -Moon Bow now shoots a custom projectile with any arrow V.0.2.7 -More custom projectiles -Mechanical bow now has got a custom porjectile -Archer Town NPC added V.0.2.8 -Bug fixes V.0.2.9 -Homepage added -Added "Blossom Bow" The Blossom Bow shoots Homing petal arrows -Resprited the Mechanical Arrow -Added the Archer(Town NPC) Spawns after king slime is defeated -Added homing Petal Arrow -Added Some sounds -The mod name is now red -Changed description -deleted unnecessary code V.0.2.10 -Added a real homepage V.0.3 -Resprited EVERY bow V.O.3.1 -Resprited the moon bow and mechanical bow -The Archer npc sells more stuff now -Added a bow called "EcoBow", can be bought from the Archer -Added a music box -Added some more sounds -Homepage updated -Resprited "Bow matter" V.0.3.2 -Resprited "Skeletron Bow" V.0.3.3 -Added the "Party Zombie" The Party zombie spawns at night with a 0.58% chance -Fixed sprite bugs -Fixed the unlimite money bug V.0.3.4 -Added the "Black and White" hostile NPC, spawns in the underground -Added the german Town NPC, spawns after King Slime is defeated -Added "Bratwurst" Item -Changed "Music box" V.0.3.5 -Added the Bow Bow -Nerfed some enemies -The Black and white monster only spawns in the underworld(Hell). V.0.3.6 -The mechanical bows now drop V.0.3.7 -The Cthulhu and Duke bows now drop V.0.3.8 -Added Meow Bow -Added Pure Phoenix Bow -Bug fixes(ALOT) -Code cleanup V.0.3.9 -Added "Ale bow" -Added "Bone bow" -Added "Enchanted bow" -Added "Greedy bow" -Added "Dirt bow" -Resprited all potions -fixed all potions V.0.3.10 -Bug fixes V.0.3.11 -Added "Dog bow" -Added "Rocket Repeater" -Added "Mini Bow" V.0.3.12 -Added "Heaven's wrath" -Added "Hell bow" -Added "Heaven bow" -Added "Fish Bow" -Added "Skull Crossbow" -Added "Cat bow" -The Ale bow is now obtainable -Bug fixes V.0.3.13 -Buffed some Bows -Bug Fixes V.0.3.14 -Added "Mana Bow" -Added "Ruby Bow" -Added "Diamond Bow" -Added "Wyvern Bow" -Added "Strange Bow" -Added "Pink Gel Bow" -Bug Fixes -Buffed some Bows V.0.3.15 -Added propper multiplayer compatibility V.0.3.16 -Changed the sprite of the Moon Bow -Some Recipes are now harder V.0.3.17 -Bug fixes V.0.3.18 -Wyvern Bow Projectile fixed V.0.3.19 -Bug fix with tmodLoader V.0.11.1 fixed V.0.3.20 -Downgraded to tmodloader V.0.10.1.5 V.0.3.21 -Added "Hunter Emblem" -Fixed Multiplayer compatibility -Fixed projectiles -Damagae balancing V.0.3.22 -Minor bug fixes V.1.3.0 -BETA OVER- -Added: "Bow Emblem Tier 1" "Bow Emblem Tier 2" "Bow Emblem Tier 3" "Star Bow" "Spore Sprayer" V.1.3.1 -Bug fixes V.1.3.2 -Code cleanup V.1.3.3 -Nerfed some bows -bug fixing -buffed some bows V.1.3.4 -Minor bug fixes -Balancing V.1.3.5 -Balanced some bows -Minor bow offset issues fixed V.1.3.6 -Removed not finished bow I accidently left in Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Fargo's Equipable Inventory
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Download v1.5 (5.8 KB) |
Fargowilta |
NEW UPDATE - V 1.5
-Added toggles for accessories working in your inventory/piggy bank/safe/defender's forge Any accessory or armor in your inventory, piggy bank, safe, and forge counts as being equipped. You won't get extra set bonuses from armor in your inventory. That is all. Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Removed nerfs of items
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Download v5.1 (156.1 KB) |
IceCoffe (SolariumTea) |
What this mod does ? it removes nerfs from items that got nerfed for example when vampire knifes was added it was healing more hp per second than now it got nerf in version 1.3 this mod removes this nerf of this item Example of Nerf when phantasm was added: 70 damage phantasm after it got nerf: 50 damage Magic Weapons Flower of Fire used before nerf 10 mana Flower of Fire use now 15 mana the mod make Flower of Fire use 10 mana instead of 15 mana Summon Staffs Stardust Dragon staff before nerf 60 damage Stardust dragon staff after it got nerf 40 damage the Summon staffs that didnt used any mana before and now do will not use any mana as before Mod Features -over 60 + nerfs removed - Removed healing potions sickness from vanilla potions - all nerfs are in ingame config, they can be enabled and disabled -nerf books show that nerfs are removed - 2 new potions: 1.immunity to chaos state 2.immunity to mana sickness -include 2 rods of discords that doesnt inflict Chaos state -toggleable Mana sickness and Potion sickness for all Potions in vanilla and toggleable Potion sickness for all healing Pots including modded -ingame config END ingame Config -enable and disable nerfs -crafting of mod items - enable and disable old crafting recipes -toggle some misc. stuff - nerfs are disabled by defalt (off in mod config) to enabled the nerf set it to (On in mod config) Mod Issues -when Potion sickness on potion is disabled quick heal doesnt work v5.1 Bug fix and changes update Major & minor changes - nerfs books recipe changed now req. 3 woods to craft -removed Teleportic potion item Fixes -some features in config are disabled by defalt -minor Staraise Potion buff fix - fixed incorrect values of true and false in config - fixed incorrecly disabled recipes and items Added to mod config - added some notes to items in mod config - Star flower recipe can be disabled and enabled in config - True meteorite helmet and wormy scarf recipes can now be disabled and enabled in mod config "> What this mod does ? it removes nerfs from items that got nerfed for example when vampire knifes was added it was healing more hp per second than now it got nerf in version 1.3 this mod removes this nerf of this item Example of Nerf when phantasm was added: 70 damage phantasm after it got nerf: 50 damage Magic Weapons Flower of Fire used before nerf 10 mana Flower of Fire use now 15 mana the mod make Flower of Fire use 10 mana instead of 15 mana Summon Staffs Stardust Dragon staff before nerf 60 damage Stardust dragon staff after it got nerf 40 damage the Summon staffs that didnt used any mana before and now do will not use any mana as before Mod Features -over 60 + nerfs removed - Removed healing potions sickness from vanilla potions - all nerfs are in ingame config, they can be enabled and disabled -nerf books show that nerfs are removed - 2 new potions: 1.immunity to chaos state 2.immunity to mana sickness -include 2 rods of discords that doesnt inflict Chaos state -toggleable Mana sickness and Potion sickness for all Potions in vanilla and toggleable Potion sickness for all healing Pots including modded -ingame config END ingame Config -enable and disable nerfs -crafting of mod items - enable and disable old crafting recipes -toggle some misc. stuff - nerfs are disabled by defalt (off in mod config) to enabled the nerf set it to (On in mod config) Mod Issues -when Potion sickness on potion is disabled quick heal doesnt work v5.1 Bug fix and changes update Major & minor changes - nerfs books recipe changed now req. 3 woods to craft -removed Teleportic potion item Fixes -some features in config are disabled by defalt -minor Staraise Potion buff fix - fixed incorrect values of true and false in config - fixed incorrecly disabled recipes and items Added to mod config - added some notes to items in mod config - Star flower recipe can be disabled and enabled in config - True meteorite helmet and wormy scarf recipes can now be disabled and enabled in mod config Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Rewards
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Download v2.2.4.3 (152.7 KB) |
hamstar |
This mod rewards players for game progression with Progress Points; a spendable, non-transferable currency to purchase rare, hard-to-grind items to speed up the game. Consult the Wayfarer town npc for spending options (note that more purchases are unlocked as you progress the game).
Settings and shop loadouts can be adjusted with the mod's configs. Localizer Package |
5 years ago | tModLoader v0.11.5 | Edit | Delete |
The Antiaris
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Download v0.1.0.11 (3.3 MB) |
Zadum4ivii, Sprywisp, Go… |
What is Antiaris? Antiaris is a new project from part of team which made Tremor Mod. The difference is that content in Antiaris is more interesting, balanced and unique, unlike in Tremor, basically "Quality > Quantity". Our team is trying to make the game bigger and make the player feel more interested in game. What does this mod add to the game? â— 423 Items â— 24 Mobs â— 1 Town NPC â— 2 Bosses â— 6 New structures â— 2 New mounts â— 2 Music tracks â— Support of Boss Checklist mod by Jopojelly Credits: â— Re-Logic - for creating Terraria â— tModLoader team - for developing tModLoader â— Zoomo - for allowing us to use his sprites & ideas â— Sergo - for allowing us to use his sprites & ideas â— Bla2e - for making armor animation sheets â— TMRC - for allowing us to use his sprites â— Bry-ccentric - for allowing us to use his "More Shadowflame Items" idea & sprites â— Snickerbobble - for allowing us to use his "Hidden Hearts" idea & sprites â— Phobostar - for making animation for Zadum4ivii's armor set â— Mintbut - for spriting and animating CookieSam's set and spriting chess accessories"> What is Antiaris? Antiaris is a new project from part of team which made Tremor Mod. The difference is that content in Antiaris is more interesting, balanced and unique, unlike in Tremor, basically "Quality > Quantity". Our team is trying to make the game bigger and make the player feel more interested in game. What does this mod add to the game? â— 423 Items â— 24 Mobs â— 1 Town NPC â— 2 Bosses â— 6 New structures â— 2 New mounts â— 2 Music tracks â— Support of Boss Checklist mod by Jopojelly Credits: â— Re-Logic - for creating Terraria â— tModLoader team - for developing tModLoader â— Zoomo - for allowing us to use his sprites & ideas â— Sergo - for allowing us to use his sprites & ideas â— Bla2e - for making armor animation sheets â— TMRC - for allowing us to use his sprites â— Bry-ccentric - for allowing us to use his "More Shadowflame Items" idea & sprites â— Snickerbobble - for allowing us to use his "Hidden Hearts" idea & sprites â— Phobostar - for making animation for Zadum4ivii's armor set â— Mintbut - for spriting and animating CookieSam's set and spriting chess accessories Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Full Health Respawn
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Download v0.0.1 (1.9 KB) |
JazzyP |
You respawn with full health instead of starting health. Simple.
Localizer Package |
6 years ago | tModLoader v0.10.1 | Edit | Delete |
Base Mod
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Download v2.0.0.0 (552.7 KB) |
GroxTheGreat |
A mod to be used as a base, providing cleaner code and easier manipulation of the game.
Localizer Package |
3 years ago | tModLoader v0.11.7.8 | Edit | Delete |
Pumpking's Mod
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Download v1.1.4.1 (173.2 KB) |
Pumpking |
This mod adds lots of endgame content, including a Post-Moon Lord boss!
Check the thread for more details! Currently contains: - 60+ items - 2 bosses - New ore and crafting station - New armor - New accessories - A few quality of life items Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
REMNANTS MOD
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Download v1.0.6 (11 MB) |
Wombat |
THIS MOD IS STANDALONE, AND INCOMPATIBLE WITH ANYTHING THAT MODIFIES WORLD GENERATION.
Remnants currently adds: - Reworks to much of the vanilla worldgen - A new procedural dungeon to explore - Various QoL changes Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Calamity Malice Items Crafting Recipes
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Download v1.0.0.1 (17.1 KB) |
BlixerCZ |
This mod does a simple thing: it adds crafting recipes for items that can be obtained only when malice mode is enabled. These items are made at demon or crimson altar from 6 treasure bags, a lore item and an expert mode item of each boss respectively with a few exceptions.
IMPORTANT NOTE: The world must be in expert mode because of the ingredients in the recipes. Use this mod only if you really struggle with the bosses on the malice mod to avoid the feeling of cheesing the progression too much. Crafting recipes exceptions: -Mechanical bosses: 6 treasure bags, lore item and 10 souls respectively -Sentinels of the Devourer: 6 treasure bags and 1 material drop respectively (dark plasma from the Void, twisting nether from Signus and armored shell from the Storm Weaver) That’s it, have fun! Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
More Weapons and Tools
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Download v0.65 (475.9 KB) |
CZ43 |
More Weapons and Tools is exactly what it sounds like.
It adds more Weapons and Tools! I would like to thank all the downloaders so much for OVER 8000 DOWNLOADS! As of right now, my goal is to make items to make the mod worth downloading. For the full list of items added, go to this link here https://forums.terraria.org/index.php?threads/more-weapons-and-tools-update-list.110860/ ^ --- 0.65: April Fool's Added Japanese Fox Mask (Fun Item) Added Bloody Blade (Fun Item) Added Poop Mask (Fun Item) Added Green Chief Mask (Fun Item) --- --- Notes : --- This is starting to look like Quantity > Quality. I Apologize if it is too much "Fun Items" are items that aren't related to the mod and are made for "fun" Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Iridium Quality of Life
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Download v0.1.4.9 (114.9 KB) |
Pyv0x |
Find Iridium bars to create various quality of life items;
Driver accesories that provide infinite flasks for all vanilla flasks. Inifnite ammo pouches, quivers and satchels for all vanilla bullets, arrows and darts. - 3 new enemies - 41 new items - 3 new tiles - 1 new debuff Version 0.1.4.3: Added infinite dart "satchels" for all vanilla darts Version 0.1.4.4: Resprited satchels and Iridium Slimes, added Giant Iridium Slime, slimes no longer inflict "slimed" in normal mode Version 0.1.4.5: Updated icon Version 0.1.4.6: Fixed all velocity issues with endless ammo, added iridium brick Version 0.1.4.7: Fixed iridium brick resistance, added iridium brick walls Version 0.1.4.8: Fixed major bug where all worlds created with the mod would be hardmode Version 0.1.4.9 Better Drivers, more useful tooltips Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Daiyousei's Reforges
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Download v0.9 (85.4 KB) |
Daiyousei |
Adds more reforges that ranges in complexity, from simple stat boosts to full on item behavior changes
Adds 49 reforges so far Reforges may include: -Magical(All weapons): Weapons shoot out an extra magical projectile -Tactical(Ranged weapons): Ocassionally fire out rockets when attacking -Supportive(Accessories): +1 Max minions -Protective(Accessories): +6% Damage reduction -Vital(Accessories): +20 max life DISCLAIMER: may still not be compatible with multiplayer despite the fixes Changelogs: v0.9: -Added 5 new prefixes -Made ranged prefixes fire projectiles depending on the item rotation for a bit of a "weapon attachment" effect -Fixed item descriptions sometimes stacking v0.8: -Added 1 new prefix -Fixed Absorbent and Flexible prefixes not working -Exalted and Magical prefixes' projectile damage has been nerfed to only deal half the weapon's damage all the time -Exalted, Upgraded and Ascended now gives +1 armor penetrtion -Nerfed Protective and Deterrent prefixes -Upgraded prefixes now always fire a rocket v0.7: -Fixed "attempted to divide by zero" error sometimes happening, freezing players in place -Toxic and Hexxed are now applicable to all weapons v0.6: -Fixed some multiplayer issues(For real) v0.5: -Fixed some multiplayer issues v0.4: -Added 10 new prefixes -Fixed Exalted prefix' extra projectile's hitbox -Exalted and Magical prefixes' projectile damage is increased if the weapon it is applied to does not shoot out a projectile, is a true melee weapon, flail, spear or yoyo -Made some visual improvements to some projectiles v0.3: -Added 8 new prefixes -Made accessory prefixes added by this mod more common -Buffed Magical prefix, now more common and extra projectile is bigger and deals more damage -Buffed Cosmic prefix, star is now faster -Energized prefix now increases mana regen amount instead of decreasing the mana regen cooldown to prevent mod conflicts v0.2: -Added 6 new prefixes -Buffed Tactical prefix, the rockets are now more common -Nerfed reforge prices for some prefixes Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
RL Races (Fixes and Semi-Reworks)
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Download v0.349 (3.4 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Heroes of Envel
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Download v0.1 (219.4 KB) |
Untalking Owl |
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Quality of Life
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Download v3.2 (40.8 KB) |
Joven |
Quality of Life is a mod that adds basic recipes or other helpful things from Calamity and other mods into the game! I hope you enjoy my mod!
CHANGE LOG Update 2.1: -Added Gatherer NPC -Fixed Invalid Recipes -Icon Added Update 3.0: -Added Penny Beggar NPC Update 3.1: -Updated Penny Beggar NPC -Added Epic and Legendary Trades -Fixed Penny Beggar trading glitch on multiplayer Update 3.2: -Updated Penny Beggar NPC -Buffed trade chances -Added Thief Charm -Added Thief Charm Tier 2 ----------------------------- RECIPES 1. Wormhole Potion (15 Silver coins; 1 Potion) (1 Gold coin; 8 Potions) Anywhere 2. Hermes Boots (10 Silk, 2 Swiftness Potions) Anvil 3. Lava Charm (3 Lava buckets, 25 Obsidian, 5 Iron/Lead bars) Anvil 4. Truffle worm (15 Glowing mushrooms, 1 Worm) Anvil 5. Ectoplasm (20 Bones, 3 Souls of night) Mythril Anvil 6. Magic Mirror (10 Iron/Lead Bar, 5 Glass. 10 Recall Potions) Anvil 7. Aglet (5 Iron/Lead Bars) Anvil 8. Anklet of the Wind (5 Jungle Spores, 15 Gel, 1 Aglet) Anvil 9. Band of Starpower (5 Glowing Mushrooms, 15 Gel, 1 Mana Crystal) Anvil 10. Armor Polish (40 Bones, 15 Gel, 25 Pixie Dust) Mythril Anvil 11. Vitamins (15 Pixie Dust, 15 Mushrooms, 1 Bottle) Mythril Anvil 12. Bezoar (15 Pixie Dust, 15 Jungle Spores) Mythril Anvil 13. Adhesive Bandage (15 Pixie Dust, 45 Gel, 40 Bones) Mythril Anvil 14. Fast Clock (25 Pixie Dust, 1 Stopwatch, 15 Crystal Shards) Mythril Anvil 15. Trifold Map (15 Pixie Dust, 1 Treasure Map, 1 Light Shard) Mythril Anvil 16. Megaphone (15 Pixie Dust, 5 Iron/Lead Bars, Dark Shard) Mythril Anvil 17. Nazar (15 Pixie Dust, 5 Lens, 15 Bones) Mythril Anvil 18. Blindfold (15 Silk) Mythril Anvil ----------------------------- ITEMS Thief Charm 2x chance of rare, epic and legendary trades. Price Per trade is 1/2 of original cost. Thief Charm Tier 2 3x chance of rare, epic and legendary trades. Price Per trade is 1/3 of original cost. ----------------------------- NPC -Gatherer Sells bars and other useful items. ------ -Gus the Penny beggar Trades Silver coins for random items. The more you trade the higher chance you have for something rare, but it becomes more expensive. Stock resets after 30 trades, reseting the price per trade but also reseting chance at higher tier trades. Rare, Epic and Legendary trades. Rare trade: Any item that isnt a weapon, accessory, armor or expert. Chance: (times traded / 150) Epic trade: Any item that isnt a weapon or expert. Chance: (times traded / 350) Legendary trade: Any item that isnt expert. Chance: (times traded / 500) ----------------------------- OTHER N/A ----------------------------- This mod will be updated soon! Items NPC and other are coming soon! Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Wombat's Worldgen Additions
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Download v1.4.4 (99.2 KB) |
Wombat |
A small QoL mod which adds a variety of worldgen features ranging from small cleanups to complete overhauls.
All of the mod's features can be toggled based on your preferences. CHANGELOG v1.4.4 (23/12/2021) - Introduced full jungle challenge. - Bugfixes. v1.4.3 (22/12/2021) - Dungeon chains can generate bone blocks once again. - Improved clay generation and full evil challenge. - Improved the code's writing. v1.4.2 (9/07/2021) - Removed full tundra. - Amber now generates naturally in the underground desert. - Desert fossils now have their respective (and previously unused) walls generating behind them. v1.4.1 (8/06/2021) - Removed some unimplemented challenge options from the config. v1.4 (8/06/2021) - Further improved the code's writing. - Introduced challenge options. - Introduced mega caves. v1.3.2 (24/04/2021) - Removed world cleanup. v1.3.1 (17/04/2021) - Optimized better clay generation. v1.3 (30/03/2021) - Improved the code's writing. - All of the worldgen is now compatible with world seeds. - Removed the depth limit of improved clay. - Ore meteorites are less common. v1.2.9 (20/03/2021) - Campfires no longer generate on meteorite. v1.2.8 (11/03/2021) - Rewritten campfire generation to have a set amount for each world. - World cleanup has less of an effect on background walls. - Bugfixes. v1.2.7 (7/03/2021) - Hardened sand walls now generate behind all deserts. - Optimized world cleanup. v1.2.6 (6/03/2021) - Bugfixes. v1.2.5 (6/03/2021) - Ore meteorites won't land on cloud or raincloud blocks. - Bugfixes. v1.2.4 (6/03/2021) - Ore meteorites won't land on living leaf blocks. - Removed underworld cave walls. - Numerous bugfixes. v1.2.3 (4/03/2021) - Bugfixes. v1.2.2 (4/03/2021) - Dungeon chains should no longer generate with bone blocks. - Campfires no longer generate on floating islands. - Optimized meteorite generation. v1.2.1 (4/03/2021) - Bushes now generate after final cleanup for mod compatibility. - Clay no longer merges with extra tiles. - Removed extra walls. - Bugfixes. v1.2 (27/02/2021) - Ore meteorities and campfires now generate on the surface. - Desert pillars can now generate closer to the ocean. - Disabled extra walls by default due to a bug with hardmode stripes. v1.1.3 (22/02/2021) - Bugfixes. v1.1.2 (22/02/2021) - Bugfixes. v1.1.1 (22/02/2021) - Changed the mod's homepage. - Removed damp caves and desert surface caves. - Improved world cleanup again. v1.1 (21/02/2021) - Greatly improved desert generation. - Added sandstone pillars. - Improved world cleanup. v1.0.2 (19/02/2021) - Improved clay now generates after micro biomes. - Bushes are now always the correct colour. v1.0.1 (17/02/2021) - Extra walls now uses hardened sand instead of sandstone, and places ice walls behind ice blocks - Damp caves no longer affects the underground desert or lower cavern layer v1.0 (15/02/2021) - Released. Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Metroid Mod
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Download v2.1.0.5 (20.9 MB) |
Scooterboot9697, Terratr… |
The Metroid Mod is, quite simply, a mod that adds content based on the Metroid franchise.
It adds: -A variety of armor sets -Multiple new weapons -Accessories -1 new mount -1 new grapple hook with swinging capabilities -New materials/items/etc. -Many of these items introduce new mechanics -New NPCs -New Mobs -7 new bosses, 6 of which have almost completely custom AI -And much more planned for future updates! Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Sakura Nishimoto & Friends' Mod
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Download v0.0.1 (46.5 KB) |
Sakura Nishimoto & Frien… |
Localizer Package |
3 years ago | tModLoader v0.11.7.8 | Edit | Delete |
the most op and destructive pickaxe
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Download v1.0.3 (26.5 KB) |
CatCatDeluxe |
Localizer Package |
3 years ago | tModLoader v0.11.7.8 | Edit | Delete |