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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Draedon (Calamity Mod Add-On)
Download v1.5.1 (4.3 MB)

Unknown Signal

Changelogs
1.5.1
1 - Added Exo Radar
2 - Added Draedon

IMPORTANT!!!
Requires Calamity to function properly

Future Additions:
None.
Too bad, no mod icon :boohoo: :pensive: :whyyyy: :pe: :Dead: :PepeHands: :MonkaS:

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Terraria Emotes
Download v0.1 (55 KB)

Conar

Terraria Emotes is a mod that will waste all of your inventory space so that you can do a funny when your friend says a funny. Currently the included emotes are the funny ones that are incredibly funny.

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Better Reforges

https://i.imgur.com/GKZ6AcP.png
Download v4.2 (3.3 MB)

Lulu

v4.0 UPDATE
• If you have any issues please message me via Discord @Lulu#1628
• I am in the following servers if you don't want to add me: tModLoader, Calamity, Thorium, Anarchist

!! WARNING !!
• Expect this mod to remove prefixes from existing items. Even if you are only updating.
• Enabling the "Max Speed Tools" config removes prefixes from all tools and disallows reforging them.

TODO:
• Make an add-on for Anarchist Mod's Enchantment system
• Finally add my own custom prefixes to help weaker classes a bit

Changelog
4.2:
• Fixed items getting the wrong Quick prefix for the third time.
4.1:
• Fixed an issue where custom reforge npcs would not reforge any item
• Fixed an error caused by reforging certain items
4.0:
• Fixed a logic issue causing "Unlimited" and "Infinite" versions of previously consumable items to have prefixes
• Reformatted a lot of code to load even faster
• Greatly improved loading time in general
• No longer needs to reload when changing thresholds
• Items created in chests during world generation now no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled.
• Items purchased from NPCs no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled.
• Added handling for cases where the Minimum Threshold is higher than the Maxmimum Threshold
3.9:
• Improved loading time
• Reduced RAM usage by about 30%
• Fixed an issue with attempting to load prefixes for walls
• Fixed a bug causing Terraria to stop loading
3.8:
• Added a config option to remove prefixes from items when they are created. Defaults to true.
• Cost of reforging is now configurable. Defaults to 3x.
• This is only temporary while I figure out some math involving the amount of removed prefixes compared to the average cost of reforging the best prefix
3.7:
• Doubled the price of reforging items that already have a prefix
• Fixed an bug where non-sword melee weapons could recieve melee prefixes (ie yoyos getting Legendary)
3.6:
• Fixed an bug where Max Speed Tools was not properly set on items
• Fixed a crash
3.5:
• Now normalizes valid prefix stat changes. This fixes a number of items not having prefixes to roll.
• Due to this, the default Minimum Tool Threshold has been raised to 0.7
3.4:
• Fixed a crash caused by certain mods calling GlobalItem.ChoosePrefix when loading
• Disabled prefixes for "unlimited"/"endless" items that count as ammo or fire projectiles
3.3:
• Fixed the icon being too small
3.2:
• Added a dummy github homepage
• Added an icon
3.0:
• Completely revamped how prefixes are chosen for items. Each item is now individually tested with each valid prefix.
• Fully fleshed out mod support. Should now work with any mod's prefixes and for any modded item.
• As a side note, any ModPrefix that applies to accessories is immediately assumed to be Tier 4. Thus they will always be rollable assuming the config allows it.
• Made every config change require a reload. Sadly there's no getting around this due to the way I've cached prefixes.
• Due to this possibly being an issue, I have pre-set config values to what I think should be a good threshold for the "best" prefixes. Keep in mind this threshold is just a default and you are free to change it if need be.
• Fixed a bug where max speed tools would not be properly reset.
• Fixed a bug where max speed tools would lose their favoriting if they somehow gained a prefix.
• Fixed a bug where max speed tools could gain a prefix via reforging.
2.1:
• Added mod support for Calamity's Rogue class
• Added mod support for Thorium's Bard class
• Added mod support for Anarchist's Dark Artist class
2.0:
• Fixed an issue with magic weapons getting incorrect prefixes
1.9:
• Now forces a reload when toggling 'Fastest Tools'
• Fixed an issue with summon items having duplicate prefixes in their pool
• Fixed an issue with items not rolling for certain prefixes
1.8:
• Fixed an issue with inifnite ammo sources gaining prefixes
1.7:
• Fixed an issue with stackable weapons gaining prefixes
• Fixed an bug where some summon weapons couldn't recieve knockback prefixes
1.6:
• Fixed a crash
1.5:
• Small refactor
1.4:
• Fixed weapons getting the wrong 'quick' prefix
1.3:
• Ok actually fixed accessories getting the wrong 'quick' this time
1.2:
• Fixed accessories getting the wrong 'quick' prefix
1.1:
• Fixed too"> Better Reforges is a configurable mod that calculates the efficiency of prefixes for every existing item. Then it checks config settings to see if that efficiency value is within the given thresholds.
It also has a personal QoL option to make every tool as fast as possible while maintaining their power. This option removes existing prefixes from all tools.

v4.0 UPDATE
• If you have any issues please message me via Discord @Lulu#1628
• I am in the following servers if you don't want to add me: tModLoader, Calamity, Thorium, Anarchist

!! WARNING !!
• Expect this mod to remove prefixes from existing items. Even if you are only updating.
• Enabling the "Max Speed Tools" config removes prefixes from all tools and disallows reforging them.

TODO:
• Make an add-on for Anarchist Mod's Enchantment system
• Finally add my own custom prefixes to help weaker classes a bit

Changelog
4.2:
• Fixed items getting the wrong Quick prefix for the third time.
4.1:
• Fixed an issue where custom reforge npcs would not reforge any item
• Fixed an error caused by reforging certain items
4.0:
• Fixed a logic issue causing "Unlimited" and "Infinite" versions of previously consumable items to have prefixes
• Reformatted a lot of code to load even faster
• Greatly improved loading time in general
• No longer needs to reload when changing thresholds
• Items created in chests during world generation now no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled.
• Items purchased from NPCs no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled.
• Added handling for cases where the Minimum Threshold is higher than the Maxmimum Threshold
3.9:
• Improved loading time
• Reduced RAM usage by about 30%
• Fixed an issue with attempting to load prefixes for walls
• Fixed a bug causing Terraria to stop loading
3.8:
• Added a config option to remove prefixes from items when they are created. Defaults to true.
• Cost of reforging is now configurable. Defaults to 3x.
• This is only temporary while I figure out some math involving the amount of removed prefixes compared to the average cost of reforging the best prefix
3.7:
• Doubled the price of reforging items that already have a prefix
• Fixed an bug where non-sword melee weapons could recieve melee prefixes (ie yoyos getting Legendary)
3.6:
• Fixed an bug where Max Speed Tools was not properly set on items
• Fixed a crash
3.5:
• Now normalizes valid prefix stat changes. This fixes a number of items not having prefixes to roll.
• Due to this, the default Minimum Tool Threshold has been raised to 0.7
3.4:
• Fixed a crash caused by certain mods calling GlobalItem.ChoosePrefix when loading
• Disabled prefixes for "unlimited"/"endless" items that count as ammo or fire projectiles
3.3:
• Fixed the icon being too small
3.2:
• Added a dummy github homepage
• Added an icon
3.0:
• Completely revamped how prefixes are chosen for items. Each item is now individually tested with each valid prefix.
• Fully fleshed out mod support. Should now work with any mod's prefixes and for any modded item.
• As a side note, any ModPrefix that applies to accessories is immediately assumed to be Tier 4. Thus they will always be rollable assuming the config allows it.
• Made every config change require a reload. Sadly there's no getting around this due to the way I've cached prefixes.
• Due to this possibly being an issue, I have pre-set config values to what I think should be a good threshold for the "best" prefixes. Keep in mind this threshold is just a default and you are free to change it if need be.
• Fixed a bug where max speed tools would not be properly reset.
• Fixed a bug where max speed tools would lose their favoriting if they somehow gained a prefix.
• Fixed a bug where max speed tools could gain a prefix via reforging.
2.1:
• Added mod support for Calamity's Rogue class
• Added mod support for Thorium's Bard class
• Added mod support for Anarchist's Dark Artist class
2.0:
• Fixed an issue with magic weapons getting incorrect prefixes
1.9:
• Now forces a reload when toggling 'Fastest Tools'
• Fixed an issue with summon items having duplicate prefixes in their pool
• Fixed an issue with items not rolling for certain prefixes
1.8:
• Fixed an issue with inifnite ammo sources gaining prefixes
1.7:
• Fixed an issue with stackable weapons gaining prefixes
• Fixed an bug where some summon weapons couldn't recieve knockback prefixes
1.6:
• Fixed a crash
1.5:
• Small refactor
1.4:
• Fixed weapons getting the wrong 'quick' prefix
1.3:
• Ok actually fixed accessories getting the wrong 'quick' this time
1.2:
• Fixed accessories getting the wrong 'quick' prefix
1.1:
• Fixed too

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Spooky Mod

https://i.imgur.com/ebmcDoo.png
Download v0.3.2 (10.3 MB)

DylanDoe21

The mod currently offers

2 brand new biomes:

The Spooky Forest- A new spooky themed forest biome, with it's own content, new enemies, and loot!

The Valley of Eyes- A creepy biome in the underworld themed around eyes, with unique generation, a unique background, and dangerous creatures
(the valley of eyes does not have any content or items besides its generation, enemies, and blocks and will be getting fleshed out next update!)

IMPORTANT: both biomes are created upon making a new world, so you'll need a new world to fully experience the mod and all of it's content!

2 new bosses:

Spooky Spirit, a mischevious spirit that has accidentaly gotten stuck in a giant jack o' lantern

Orro-Boro, Two parasitic worms who eat each other in an endless cycle and will work together to fight any threat

(there will likely be more bosses in the future as well)

This mod also has boss checklist support if you do not know much about the bosses or progression

Brand new misc and ambient features:

-All bosses will now drop a bunch of goodie bags, only happens if the halloween seasonal event is active (Works for vanilla and modded bosses)

-With this mod enabled, the halloween seasonal event will always be active in your world

-Brand new spooky mod themed logos on the main menu

-Brand new orange colored sky and background tint to really bring the halloween feel to your world

(all of these misc/ambient changes are configurable)


Thanks to the rest of the spooky devs who helped with the mod!

Seasalt, for making the really cute and cool enemy sprites
Taco, for making awesome concept art, tons of ideas, and testing
Hugekraken, for making some epic sprites, ideas, and testing
BananaLizard, for making the mod's banger music


With that said, I hope everyone enjoys the mod, and happy halloween!
(and if it's not halloween, I still hope you enjoy the mod anyway lol)

(this mod will also still be updated outside of the halloween season, as there is more stuff I plan on adding, so I suggest sticking around if you're interested!)

"> Spooky mod is a work-in-progress mod that adds in a bunch of halloween themed content, while also somewhat expanding on vanilla's already existing halloween mechanics and content

The mod currently offers

2 brand new biomes:

The Spooky Forest- A new spooky themed forest biome, with it's own content, new enemies, and loot!

The Valley of Eyes- A creepy biome in the underworld themed around eyes, with unique generation, a unique background, and dangerous creatures
(the valley of eyes does not have any content or items besides its generation, enemies, and blocks and will be getting fleshed out next update!)

IMPORTANT: both biomes are created upon making a new world, so you'll need a new world to fully experience the mod and all of it's content!

2 new bosses:

Spooky Spirit, a mischevious spirit that has accidentaly gotten stuck in a giant jack o' lantern

Orro-Boro, Two parasitic worms who eat each other in an endless cycle and will work together to fight any threat

(there will likely be more bosses in the future as well)

This mod also has boss checklist support if you do not know much about the bosses or progression

Brand new misc and ambient features:

-All bosses will now drop a bunch of goodie bags, only happens if the halloween seasonal event is active (Works for vanilla and modded bosses)

-With this mod enabled, the halloween seasonal event will always be active in your world

-Brand new spooky mod themed logos on the main menu

-Brand new orange colored sky and background tint to really bring the halloween feel to your world

(all of these misc/ambient changes are configurable)


Thanks to the rest of the spooky devs who helped with the mod!

Seasalt, for making the really cute and cool enemy sprites
Taco, for making awesome concept art, tons of ideas, and testing
Hugekraken, for making some epic sprites, ideas, and testing
BananaLizard, for making the mod's banger music


With that said, I hope everyone enjoys the mod, and happy halloween!
(and if it's not halloween, I still hope you enjoy the mod anyway lol)

(this mod will also still be updated outside of the halloween season, as there is more stuff I plan on adding, so I suggest sticking around if you're interested!)


Localizer Package
4 years ago tModLoader v0.11.8.8 Edit | Delete
The Depths (Alternate Hell)

https://i.imgur.com/Cef2s0y.png
Download v0.2.1 (3.3 MB)

Lion8cake, Basically, I …

=========================================
The Depths (Alternate Hell)
=========================================
0.2.1 Version

Hello and welcome to the second mod we are working on to replace a vannilla biome in terraria. This time we are replacing the Underworld with the depths.
The Depths is focused around Gems and murcury and was a concept done y snickerbobble in 2015. Currently this mod is in early public release so many features may be missing or there may be a few bugs.

We encourage people make new worlds as this mod adds world generation to new worlds that allows the new content to be accessed.

This might be the last update for the 1.3 version so be on the look out for 1.4 version soon (but not that soon)
=========================================
Change Log
=========================================
Fixed Npcs not being immune to lava
Changed main depths theme to be HBDeus's new theme instead of the old granite Tremor theme by Delicous saturn

==========================================
-=Credits=-
==========================================
Lion8cake - The Main Dev behind the mod
Basically, I am little fox - Creator of the World gen, large gems, Tiles and other fixes
Ghast tear - World Creation UI
Snickerbobble - The main concept creator
HBDeus - For making the current Depths theme (thank you very much its very awesome :)!)

Localizer Package
3 years ago tModLoader v0.11.8.9 Edit | Delete
Necron's Mod
Download v1.1 (48.8 KB)

Vlad

Necron Mod 1.1: adds:
- New Shadow Assassin mob that can be found in the post-Plantera Dungeon;
- Shadow Fragment that are obtained from the Shadow Assassin;
- Shadow Assassin armor made from the fragments;
Necron Mod 1.0: adds:
- 2 Drops from the Moon Lord : Necron's Handle(1/75 drop), Necrotic Scraps(1/50);
- Necron's armour: best armour for all classes made from necrotic scraps;
- Calamity's Wrath: best ranged weapon made from necrotic scaps and the Vortex beater;
- 2 slime themed accesories: The "Slime Talisman" and the "Slime Artifact"

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Solid tree

https://i.imgur.com/clpMZZQ.png
Download v0.2.1 (11.3 KB)

Neko the cat'nt

A mod that improve terraria by making tree a solid tile
making the game more easier

Changelog :

v.0.2.1
- tree are no longer stay solid when unloading the mod
- removed cactus support

v.0.2
- added icon
- now support cactus

v.0.1
- released

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
AustinsMod
Download v0.1 (7 KB)

AustinJ

eyy bois i made a mod i think, i might add more soon

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Red Light, Green Light!

https://i.imgur.com/bjnLcH3.png
Download v1.0.1 (14.5 KB)

Derpling

Red Light!
Green Light!

Everyone's favorite game from the Squid Games!

The rules are simple...
Stop on the Red Light!
Go on the Green Light!

Can you beat Terraria with this challenge?
Only one way to find out...

Make sure to join my Discord Server!

Made in just a few hours, make sure to
report any bugs you may find!

Note: I haven't actually watched the Squid Games..."> Red Light!
Green Light!

Everyone's favorite game from the Squid Games!

The rules are simple...
Stop on the Red Light!
Go on the Green Light!

Can you beat Terraria with this challenge?
Only one way to find out...

Make sure to join my Discord Server!

Made in just a few hours, make sure to
report any bugs you may find!

Note: I haven't actually watched the Squid Games...

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
NPC Anti-bugs (spawn)

https://i.imgur.com/YR547l1.png
Download v0.5 (25.5 KB)

Terrariano

A terraria mod that add items that makes some NPC move into you world



*v0.3: Added more NPC items (Merchant and Demolitionist) and name changed

*v0.4: A lot of money recipe is now made without platinum coins and with 1 more gold and now all recipes are made in workbenches

*0.5: A lot of money recipe is now made with less diamonds (20 -> 5).

Localizer Package
3 years ago tModLoader v0.11.8.9 Edit | Delete
Malachite
Download v1.1.2 (22.6 KB)

oo_pss

Malachite focuses on expanding the vanilla weapons and adding alot more variation in the weapons people use in normal runs.

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Random Items
Download v0.14 (10.5 KB)

Weedfish

Random Items is a mod where its purpose is to add simple items that compliment well
with the games progression. Currently an in progress mod.

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Hollow knight vanity
Download v0.1 (100.6 KB)

JavaJumper

This mod adds ghost's vanity which can be crafted using silk and bones on loom
By JavaJumper

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Brandt's Test
Download v0.1 (37.8 KB)

Brandthacker

Hello, this is my first mod. Testing out some stuff. Just adds a pre EoC ranged armour set, sword, and block.
All are built with ice at the Ice machine. The block emits light. Credit goes to Lynx, my sprites and code
are mostly based off his tutorial.

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Op Health
Download v1.0.0.0 (19.3 KB)

Battle Guy

The Op Health Mod, Buffs your hp to 2147483647 health!
you can still equip armor/accessorys that give you health they just won't give any more hp!
I haven't tested this in multiplayer!

Anyway, have Fun playing this mod!

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Void Items

https://i.imgur.com/CAf8e5L.png
Download v0.9.1.1 (41.7 KB)

Flow

~ Void Items ~
Version 0.9.1.1

----------

+Adds OP items to the game.
+Adds a void guide npc.
- He can teach you how to craft the items.
- And you can aslo purchase from him.

----------

~ NPC Spawn Conditions ~
+Avalible home to live in.
+Wall of Flesh was slain.
+Soul of Night or Fright is in your inventory.

----------

There will most likely not be anymore updates.
But if I have the time I'll update the mod.

- Also -

This mod was mostly made for fun.
There might be bugs."> ~ Void Items ~
Version 0.9.1.1

----------

+Adds OP items to the game.
+Adds a void guide npc.
- He can teach you how to craft the items.
- And you can aslo purchase from him.

----------

~ NPC Spawn Conditions ~
+Avalible home to live in.
+Wall of Flesh was slain.
+Soul of Night or Fright is in your inventory.

----------

There will most likely not be anymore updates.
But if I have the time I'll update the mod.

- Also -

This mod was mostly made for fun.
There might be bugs.

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Even More Weapons
Download v69.420 (25.9 KB)

Toppyt

The More Weapons Mod Brings in New Weapons Some Obtainable Some Not

For Now we have Added:

-Bunny Staff

-Spiky Ball Gunner

-Enchanted Beamer

-Stone Spike Sword

-Solar Scythe

-Vortex Repeater

Cheat Items:

-instakilla

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Crescendia
Download v1.68 (1.6 MB)

CrescentFearINC

Welcome to Crescendia, a huge weaponry mod, diving into the deeps of black holes and all sorts of mental items!

Localizer Package
4 years ago tModLoader v0.11.8.6 Edit | Delete
GemFarm
Download v1.2 (29 KB)

Goodcaster1

Adds in GemShrubs as a stand in for GemTrees until 1.4 update. Make Gemcorn by crafting 1 gem with 1 acorn.


V1.2: Corrected bug where seeds replaced planted shrubs

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
Дробовик "Инквизитор"
Download v1.0 (11 KB)

Dominixon

Этот мод добавляет уникальный дробовик - Инквизитор.

Этот скорострельный дробовик стреляет сначала ихоровыми
а затем обычными пулями.

Его можно получить в начале хардмода скрафтив из дробовика,
обреза, 30 ихора и 20 святых слитка на верстаке.

Если вы заметите странное дерганье дробовика когда двигаетесь
знайте что это баг самого тмодлоадера и я ничего не могу
поделать с этим.




Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
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