tModLoader Mod List
| Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
|---|---|---|---|---|---|---|
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Demon Slayer
|
Download v0.3 (23.7 KB) |
Talove |
It's very early version of Demon Slayer Mod. v0.0.2
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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test
|
Download v0.1 (3.6 KB) |
test |
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
PepperMint Vanity Set
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Download v1.0 (21.3 KB) |
Hex |
Adds PepperMint Vanity Set.
Made by me Hex! pls commission me im doing custom furry vanity sets msg me on discord Hecks#1616 Character owned by: PepperMint The Moth Ball#1823 on discord. Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Thanatos's Stuff
|
Download v1.1 (23.2 KB) |
Thanatos |
[INFO]
Thanatos's Stuff is a content mod which adds miscellaneous items, weapons, enemies, etc. The mod is mainly made for fun and to practice modding. The content primarily consists of things that would fit in vanilla, but might have some things that stray away from it. [FEATURES] - 2 Weapons [WEAPONS] - All Seeing Scepter (The Twins 35% drop chance) - Slime Sling (King Slime 50% drop chance) [CREDITS] Programming: Thanatos Art: Thanatos & William Localizer Package |
3 years ago | tModLoader v0.11.8.7 | Edit | Delete |
Ft Roxy Vanity Set
|
Download v1.0 (22.3 KB) |
Hex |
Adds Ft Roxy Vanity Set.
Made by me Hex! pls commission me im doing custom furry vanity sets msg me on discord Hecks#1616 Character owned by: Ft Roxy#3156 on discord or Ft Roxy on steam. Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Crio Mod
|
Download v0.4 (78.8 KB) |
tyhmaluoja |
Crio mod 0.4
changelog : 1 mini-boss 4 new items rewoked some weapons new icon if we can hit 30 members in our discord server before update release 0.8 then 0.9 will be update where i add only your ideas! Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
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Light Moth's More Ammo
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Download v1.0 (134.8 KB) |
Light Moth and team |
Light Moth's More Ammo is a mod that aims to greatly increase the amount of ammunition in Terraria. Currently adds 31 items. For more info, visit our Discord server.
Please note that this mod is nowhere near done and will be reciving an update in the near future. Special thanks to: Varadice, Cursed Vortex, SANS, Lev Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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Draedon NPC
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Download v0.2 (18 KB) |
HappySunChild |
Adds a npc that sells you draedon stuff.. to make your life easier.
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Jimbo's Mod
|
Download v0.1.1.4 (2.8 MB) |
Jimbo Animations |
An early WIP content mod that aims to spruce up your playthrough, both with new content spread throughout the game and original content mixed in.
This mod currently contains: 1 new boss. Several new weapons and other gear options. 2 new enemies. A large Lunatic Cultist buff. And more! Devs: Jimbo Animations (aka me). Peter Andrew (Aka Haunter Shadow). Special thanks to: Penumbral. TuringComplete30. CataclysmicArmaggedon. MaskedLuigi. Slayer. Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Jac Vanity Set
|
Download v1.0 (21.4 KB) |
Hex |
Adds Jac Vanity Set.
Made by me Hex! pls commission me im doing custom furry vanity sets msg me on discord Hecks#1616 Character owned by: Jaccount12#7626 on discord. Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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Triple Bows
|
Download v1.3 (13.1 KB) |
Console |
Triple Bows -
Adds a couple of bows that fire triple the arrows Currently only 2 bows and 1 bow infuser v1.1 - Added "Triple Wooden Bow" v1.2 - Added "Triple Copper Bow" v1.3 - Added "Tin Bow Infuser" Now you can make triple bows in tin and lead worlds :D Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
|
Download v0.1.6.4 (1000 KB) |
DeviantAnomaly |
Hello.
As you might be able to tell from the mod's icon, I'm a bit of a... Xenomite enthusiast, so I decided to make some more preferable toys. This mod includes four things: It can be upgraded using Corrupted Xenomite or Xenium later. from Mega Man X: Corrupted. It deals magic damage, infects like the claw, and its shots form crystal pillars that reflect enemy projectiles. Needs a Xenomite Crystal Bomb and corrupted materials to craft. It features classic projectiles, firing sounds and hit sparks. Try it with the matching vanity set. Also includes a blue X version. It's a shame when a fun toy gets outclassed, because then you're sort of hurting yourself if you want to keep using it... so I made these weapons able to be upgraded all the way to the end. They should be able to keep up with a number of other endgame weapons. Also, the claw's reach extends slightly with each upgrade, and the bomb and blaster have two different appearances, one like an arm cannon, the other being a full arm, matching the vanity set. This mod is for use with "Redemption", but it's not required. With it, you get to play with Redemption's infection debuffs, but without it, those debuffs are replaced with the ''Poisoned'' status. ------------------------------ Thanks to: >Dan Yami, whose "Quill Quote" vanity set mod taught me how to make my own. >Hallam, for glowmask help on the claws >Nakano, creator of the "TerraGuardians" mod, for coding tips and assistance, and a surprising amount of patience with how things took a while to sink in at times >Whitey and others from the "Redemption" Discord for critique and ideas >JKB, of the "Mega Man X: Corrupted" team, for thoroughly demonstrating and explaining the Crystal Bomb special weapon >FlashKirby99 and the WeaponOut mod, for the bit of code to make the Xenomite Crystal Bomb appear on the user's arm when wielded >BLKNeko, creator of the "Megaman X Weaponry" mod, for pointing me towards it. BIG thanks to the tModLoader Discord, especially to Gabe and Glasses-san, for the majority of coding assistance. I am NOT a big coder like other people. I'm just fortunate to have received the help that I did. If you're interested in making something of your own, but you don't know jack about C# coding (I don't either actually), don't let that stop you. It all starts with taking that first step, and trust me, people will be willing to help. Just don't expect them to create your mod for you. ------------------------------ I highly recommend trying out "Mod of Redemption". The "Abandoned Lab" is amazing, but watch out for Xenomite-infected creatures, and be careful you don't get irradiated. Also, be sure to try Dan Yami's mod, "Shadows of Abaddon". It has excellent bosses and awesome music. "TerraGuardians" is awesome, as well. It adds player-like NPCs, with separate inventories, equipment slots, and stats that level up based on their actions. You can command them to follow, wait, be passive, attack up close, stay at a distance, etc. Extra commands and capabilities will unlock based on your friendship level. The mod does have "furry" characters and that's not everyone's cup of tea, but there are also some Terrarian-type companions if you prefer, like Michelle, who can wear vanity costumes if you put them in the first bar of her inventory. ------------------------------ Since I pretty much live in the Redemption Discord right now, I've put that as the "homepage" link here. Although I made these things mainly for myself, I hope you enjoy them. ------------------------------ [latest stuff] A new weapon has been added: the Omega Blaster. This one's a straight reference to Mega Man X, particularly the first game in the series, though I couldn't pull off the "Spiral Crush" sine wave pattern, so its full charge fires projectiles straight..."> Hello. As you might be able to tell from the mod's icon, I'm a bit of a... Xenomite enthusiast, so I decided to make some more preferable toys. This mod includes four things: It can be upgraded using Corrupted Xenomite or Xenium later. from Mega Man X: Corrupted. It deals magic damage, infects like the claw, and its shots form crystal pillars that reflect enemy projectiles. Needs a Xenomite Crystal Bomb and corrupted materials to craft. It features classic projectiles, firing sounds and hit sparks. Try it with the matching vanity set. Also includes a blue X version. It's a shame when a fun toy gets outclassed, because then you're sort of hurting yourself if you want to keep using it... so I made these weapons able to be upgraded all the way to the end. They should be able to keep up with a number of other endgame weapons. Also, the claw's reach extends slightly with each upgrade, and the bomb and blaster have two different appearances, one like an arm cannon, the other being a full arm, matching the vanity set. This mod is for use with "Redemption", but it's not required. With it, you get to play with Redemption's infection debuffs, but without it, those debuffs are replaced with the ''Poisoned'' status. ------------------------------ Thanks to: >Dan Yami, whose "Quill Quote" vanity set mod taught me how to make my own. >Hallam, for glowmask help on the claws >Nakano, creator of the "TerraGuardians" mod, for coding tips and assistance, and a surprising amount of patience with how things took a while to sink in at times >Whitey and others from the "Redemption" Discord for critique and ideas >JKB, of the "Mega Man X: Corrupted" team, for thoroughly demonstrating and explaining the Crystal Bomb special weapon >FlashKirby99 and the WeaponOut mod, for the bit of code to make the Xenomite Crystal Bomb appear on the user's arm when wielded >BLKNeko, creator of the "Megaman X Weaponry" mod, for pointing me towards it. BIG thanks to the tModLoader Discord, especially to Gabe and Glasses-san, for the majority of coding assistance. I am NOT a big coder like other people. I'm just fortunate to have received the help that I did. If you're interested in making something of your own, but you don't know jack about C# coding (I don't either actually), don't let that stop you. It all starts with taking that first step, and trust me, people will be willing to help. Just don't expect them to create your mod for you. ------------------------------ I highly recommend trying out "Mod of Redemption". The "Abandoned Lab" is amazing, but watch out for Xenomite-infected creatures, and be careful you don't get irradiated. Also, be sure to try Dan Yami's mod, "Shadows of Abaddon". It has excellent bosses and awesome music. "TerraGuardians" is awesome, as well. It adds player-like NPCs, with separate inventories, equipment slots, and stats that level up based on their actions. You can command them to follow, wait, be passive, attack up close, stay at a distance, etc. Extra commands and capabilities will unlock based on your friendship level. The mod does have "furry" characters and that's not everyone's cup of tea, but there are also some Terrarian-type companions if you prefer, like Michelle, who can wear vanity costumes if you put them in the first bar of her inventory. ------------------------------ Since I pretty much live in the Redemption Discord right now, I've put that as the "homepage" link here. Although I made these things mainly for myself, I hope you enjoy them. ------------------------------ [latest stuff] A new weapon has been added: the Omega Blaster. This one's a straight reference to Mega Man X, particularly the first game in the series, though I couldn't pull off the "Spiral Crush" sine wave pattern, so its full charge fires projectiles straight... Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
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BIGSHITBILGEMOUSE
|
Download v0.3 (1.8 MB) |
AVERY |
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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balls
|
Download v0.1 (3.3 KB) |
sully |
the os a fun mad
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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Gummy Items(beta)
|
Download v0.9.0 (38.6 KB) |
M0r0z0vik |
This mod adds gummy items to the game, this mod will require a lot of gel from you, A LOT OF GEL. So stock up on it.
1 Tiles 1 Buff 13 Gummy Items. Mini guide to mod: In order to craft Gummy items, you will have to get 200 gel blocks, 400 gel, and 40 fallen star, craft a Gummy star on a workbench and then craft a Gummy workbench, on which items are already being crafted. Crafts: Gummy lever = 30 wood & 60 Gummy. Gummy bar = 1 Hellstone Bar & 5 Gummy. Gummy = 2 Gel. Most recipes are related to gummy. To craft weapons, tools, you need a Gummy, Gummy Lever and a Gummy Star. At the moment, the mod is in beta test. ========================================== Update(beta): v0.1.0|Adding a mod. v0.2.0|Adding a gummy staff. v0.3.0|Adding a gummy resources. v0.4.0|Adding a gummy axe and pickaxe. v0.5.0|Adding a gummy workbench. v0.6.0|Updating item sprites. v0.7.0|Adding a gummy bar. Updating Gummy sprite. update crafts. v0.8.0|Added Gummy wings, Gummy emblem 1, gummy emblem 2, Updating sprite and update crafts. v0.9.0|Added gummy sword, gummy gun and gummy pet. Updating sprites and crafts. v?.?.?.?|Coming soon... Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Terraria Man
|
Download v0.6.5 (60.4 KB) |
Reuben |
TerrariaMan es un Mod que pretende incorporar Items de Megaman al Juego.
Tambi�n Pretende integrar Efectos de Sonido y M�sica del mismo t�tulo. Versi�n 0.6.5: -Armadura Completa de RockMan -Espada de Sword Man con Efecto de Sonido -MegaBuster Funcional y con Efecto de Sonido A�n En desarrollo. Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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Terraspark in 1.3
|
Download v0.1 (43 KB) |
WoahKenny |
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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Masbenders Mod (Items)
|
Download v0.1 (115.2 KB) |
Masbender |
Masbenders Items Mod - It's pretty bad, only adds items. Might have some cool stuff though.
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
TurningTides
|
Download v0.5 (35.4 MB) |
Shark |
-{Turning Tides Mod}-
WE HAVE A DISCORD Want to report bugs directly, ask about the mod, talk to the devs, or just have a nice conversation? Click the provided link below. https://discord.gg/VhpxgTvANm Current Dev Team: Spriters: -Wraith -Sulphuric -Caution -Aureus -him -AuricX -Luxux -Cataclysm Coders: -Cat -Fluffbird -IceManElosi Music: -Angrivator -TygressLongheart Owner/Management: -Shark -EscapeThisGame Retired Devs: None The mod includes: - 40+ Items - 1 post moonlord boss - 1 structure We are looking for more developers. If you want to apply go to the discord link and look for the dev form. I would also like to shout out Twisted Terraria and Fraycrow mods as they also need devs. You can get in contact with them through the discord link by contacting me - Shark. BTW All of faiths ost is just placeholder music. Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
TWAILA
|
Download v0.4.0.0 (134 KB) |
Jadams |
AntiCheat: Only updates the UI if the tile has been reveled on the map
- Content Toggles: Toggles the various UI features on and off - UseDefaultPosition: Centers the panel on the top of the screen - LockPosition: Stops the mouse from being able to move the panel - AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size - AnchorPosX, AnchorPosY: The exact pixel location of the anchor point - MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be - PanelPadding: How much space there is (in pixels) between the content and the edge of the panel - CycleDelay: How many ticks before the panel cycles its type - ContentSetting: Settings that describe what to do with the content when it is too big for the panel - HoverOpacity: How visible the panel should be when it is hovered over - ShowBackground: Displays the background panel - UIDisplay: Options for when the panel should be visible or hidden - HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI - Panel Color: Changes the color of the background panel - TextShadow: Displays a black border around the text - OverrideColor: Overrides any pre-existing colors on the text - Text Color: Changes the color of the text - UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them) - ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long [Controls] - Cycle UI Display Mode (Mouse3 by default): Cycles through the UIDisplay options [Changelog] v0.4.0.0 (4/12/2022) - Added Walls and Liquids to the UI - The panel now cycles through tile types (tile, wall, liquid) if more than one type applies v0.3.1.0 (3/30/2022) - Added more config options including AntiCheat, TextShadow, ContentToggles, and Colors - Fixed an issue where item textures would not default to tile textures if no item texture was found - The panel's text can how handle text tags - Toggle UI was changed to Cycle UI Display Mode to allow for the new Automatic display option - Plants now properly display on the UI when in their blooming state v0.3.0.0 (3/20/2022) - Added configuration settings for positioning and anchoring - The panel can now be moved with the mouse - Added the Trim, Shrink, and Overflow options to handle content that is too big for the panel v0.2.2.1 (3/12/2022) - Fixed a game crash when hovering over a giant mushroom v0.2.2.0 (3/9/2022) - Fixed issues with tiles that have extra data or can be activiated (Doors, Campfires, etc) - Fixed several incorrect or missing item textures - Fixed naming for locked chests and the enchanted sword shrine v0.2.1.0 (3/2/2022) - Gave names to tiles that don't technically have names in vanilla Terraria - Many name and texture fixes v0.2.0.0 (2/26/2022) - UI Scaling now works properly with the UI - The UI updates more efficiently - Fixed an issue where the UI would update with tiles that were off screen - The UI now explicitly prioritizes smart cursor over mouse coordinates - The default texture is now the confused buff texture v0.1.3.0 (2/18/2022) - Cacti now display the proper name and texture on the UI v0.1.2.0 (2/13/2022) - Saplings now display the proper name on the UI v0.1.1.0 (2/12/2022) - Trees now display the proper name and texture on the UI - Fixed a blurry texture issue v0.1.0.1 (2/11/2022) - Initial Release - The UI Panel displays the name, mod, and texture of most tiles in vanilla and modded Terraria"> Displays the name and mod of the tile you are looking at in the world This mod is greatly inspired by the Minecraft Mod WAILA by ProfMobius and is intended to function in a similar way [IMPORTANT NOTES] This mod is currently in development and is not complete [Config Options] - Visit the Forum page for more details on config options - AntiCheat: Only updates the UI if the tile has been reveled on the map - Content Toggles: Toggles the various UI features on and off - UseDefaultPosition: Centers the panel on the top of the screen - LockPosition: Stops the mouse from being able to move the panel - AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size - AnchorPosX, AnchorPosY: The exact pixel location of the anchor point - MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be - PanelPadding: How much space there is (in pixels) between the content and the edge of the panel - CycleDelay: How many ticks before the panel cycles its type - ContentSetting: Settings that describe what to do with the content when it is too big for the panel - HoverOpacity: How visible the panel should be when it is hovered over - ShowBackground: Displays the background panel - UIDisplay: Options for when the panel should be visible or hidden - HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI - Panel Color: Changes the color of the background panel - TextShadow: Displays a black border around the text - OverrideColor: Overrides any pre-existing colors on the text - Text Color: Changes the color of the text - UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them) - ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long [Controls] - Cycle UI Display Mode (Mouse3 by default): Cycles through the UIDisplay options [Changelog] v0.4.0.0 (4/12/2022) - Added Walls and Liquids to the UI - The panel now cycles through tile types (tile, wall, liquid) if more than one type applies v0.3.1.0 (3/30/2022) - Added more config options including AntiCheat, TextShadow, ContentToggles, and Colors - Fixed an issue where item textures would not default to tile textures if no item texture was found - The panel's text can how handle text tags - Toggle UI was changed to Cycle UI Display Mode to allow for the new Automatic display option - Plants now properly display on the UI when in their blooming state v0.3.0.0 (3/20/2022) - Added configuration settings for positioning and anchoring - The panel can now be moved with the mouse - Added the Trim, Shrink, and Overflow options to handle content that is too big for the panel v0.2.2.1 (3/12/2022) - Fixed a game crash when hovering over a giant mushroom v0.2.2.0 (3/9/2022) - Fixed issues with tiles that have extra data or can be activiated (Doors, Campfires, etc) - Fixed several incorrect or missing item textures - Fixed naming for locked chests and the enchanted sword shrine v0.2.1.0 (3/2/2022) - Gave names to tiles that don't technically have names in vanilla Terraria - Many name and texture fixes v0.2.0.0 (2/26/2022) - UI Scaling now works properly with the UI - The UI updates more efficiently - Fixed an issue where the UI would update with tiles that were off screen - The UI now explicitly prioritizes smart cursor over mouse coordinates - The default texture is now the confused buff texture v0.1.3.0 (2/18/2022) - Cacti now display the proper name and texture on the UI v0.1.2.0 (2/13/2022) - Saplings now display the proper name on the UI v0.1.1.0 (2/12/2022) - Trees now display the proper name and texture on the UI - Fixed a blurry texture issue v0.1.0.1 (2/11/2022) - Initial Release - The UI Panel displays the name, mod, and texture of most tiles in vanilla and modded Terraria Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |