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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Fandium
Download v0.1 (303.4 KB)

Fantaz


Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Ryuse's Vanities
Download v0.1 (13.1 KB)

Ryuse

Ryuse's Vanities is a mod for your character to be able to look like some of Ryuse's characters

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Draedon (Calamity Mod Add-On)
Download v1.5.1 (4.3 MB)

Unknown Signal

Changelogs
1.5.1
1 - Added Exo Radar
2 - Added Draedon

IMPORTANT!!!
Requires Calamity to function properly

Future Additions:
None.
Too bad, no mod icon :boohoo: :pensive: :whyyyy: :pe: :Dead: :PepeHands: :MonkaS:

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Better Reforges

https://i.imgur.com/GKZ6AcP.png
Download v4.2 (3.3 MB)

Lulu

v4.0 UPDATE
• If you have any issues please message me via Discord @Lulu#1628
• I am in the following servers if you don't want to add me: tModLoader, Calamity, Thorium, Anarchist

!! WARNING !!
• Expect this mod to remove prefixes from existing items. Even if you are only updating.
• Enabling the "Max Speed Tools" config removes prefixes from all tools and disallows reforging them.

TODO:
• Make an add-on for Anarchist Mod's Enchantment system
• Finally add my own custom prefixes to help weaker classes a bit

Changelog
4.2:
• Fixed items getting the wrong Quick prefix for the third time.
4.1:
• Fixed an issue where custom reforge npcs would not reforge any item
• Fixed an error caused by reforging certain items
4.0:
• Fixed a logic issue causing "Unlimited" and "Infinite" versions of previously consumable items to have prefixes
• Reformatted a lot of code to load even faster
• Greatly improved loading time in general
• No longer needs to reload when changing thresholds
• Items created in chests during world generation now no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled.
• Items purchased from NPCs no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled.
• Added handling for cases where the Minimum Threshold is higher than the Maxmimum Threshold
3.9:
• Improved loading time
• Reduced RAM usage by about 30%
• Fixed an issue with attempting to load prefixes for walls
• Fixed a bug causing Terraria to stop loading
3.8:
• Added a config option to remove prefixes from items when they are created. Defaults to true.
• Cost of reforging is now configurable. Defaults to 3x.
• This is only temporary while I figure out some math involving the amount of removed prefixes compared to the average cost of reforging the best prefix
3.7:
• Doubled the price of reforging items that already have a prefix
• Fixed an bug where non-sword melee weapons could recieve melee prefixes (ie yoyos getting Legendary)
3.6:
• Fixed an bug where Max Speed Tools was not properly set on items
• Fixed a crash
3.5:
• Now normalizes valid prefix stat changes. This fixes a number of items not having prefixes to roll.
• Due to this, the default Minimum Tool Threshold has been raised to 0.7
3.4:
• Fixed a crash caused by certain mods calling GlobalItem.ChoosePrefix when loading
• Disabled prefixes for "unlimited"/"endless" items that count as ammo or fire projectiles
3.3:
• Fixed the icon being too small
3.2:
• Added a dummy github homepage
• Added an icon
3.0:
• Completely revamped how prefixes are chosen for items. Each item is now individually tested with each valid prefix.
• Fully fleshed out mod support. Should now work with any mod's prefixes and for any modded item.
• As a side note, any ModPrefix that applies to accessories is immediately assumed to be Tier 4. Thus they will always be rollable assuming the config allows it.
• Made every config change require a reload. Sadly there's no getting around this due to the way I've cached prefixes.
• Due to this possibly being an issue, I have pre-set config values to what I think should be a good threshold for the "best" prefixes. Keep in mind this threshold is just a default and you are free to change it if need be.
• Fixed a bug where max speed tools would not be properly reset.
• Fixed a bug where max speed tools would lose their favoriting if they somehow gained a prefix.
• Fixed a bug where max speed tools could gain a prefix via reforging.
2.1:
• Added mod support for Calamity's Rogue class
• Added mod support for Thorium's Bard class
• Added mod support for Anarchist's Dark Artist class
2.0:
• Fixed an issue with magic weapons getting incorrect prefixes
1.9:
• Now forces a reload when toggling 'Fastest Tools'
• Fixed an issue with summon items having duplicate prefixes in their pool
• Fixed an issue with items not rolling for certain prefixes
1.8:
• Fixed an issue with inifnite ammo sources gaining prefixes
1.7:
• Fixed an issue with stackable weapons gaining prefixes
• Fixed an bug where some summon weapons couldn't recieve knockback prefixes
1.6:
• Fixed a crash
1.5:
• Small refactor
1.4:
• Fixed weapons getting the wrong 'quick' prefix
1.3:
• Ok actually fixed accessories getting the wrong 'quick' this time
1.2:
• Fixed accessories getting the wrong 'quick' prefix
1.1:
• Fixed too"> Better Reforges is a configurable mod that calculates the efficiency of prefixes for every existing item. Then it checks config settings to see if that efficiency value is within the given thresholds.
It also has a personal QoL option to make every tool as fast as possible while maintaining their power. This option removes existing prefixes from all tools.

v4.0 UPDATE
• If you have any issues please message me via Discord @Lulu#1628
• I am in the following servers if you don't want to add me: tModLoader, Calamity, Thorium, Anarchist

!! WARNING !!
• Expect this mod to remove prefixes from existing items. Even if you are only updating.
• Enabling the "Max Speed Tools" config removes prefixes from all tools and disallows reforging them.

TODO:
• Make an add-on for Anarchist Mod's Enchantment system
• Finally add my own custom prefixes to help weaker classes a bit

Changelog
4.2:
• Fixed items getting the wrong Quick prefix for the third time.
4.1:
• Fixed an issue where custom reforge npcs would not reforge any item
• Fixed an error caused by reforging certain items
4.0:
• Fixed a logic issue causing "Unlimited" and "Infinite" versions of previously consumable items to have prefixes
• Reformatted a lot of code to load even faster
• Greatly improved loading time in general
• No longer needs to reload when changing thresholds
• Items created in chests during world generation now no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled.
• Items purchased from NPCs no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled.
• Added handling for cases where the Minimum Threshold is higher than the Maxmimum Threshold
3.9:
• Improved loading time
• Reduced RAM usage by about 30%
• Fixed an issue with attempting to load prefixes for walls
• Fixed a bug causing Terraria to stop loading
3.8:
• Added a config option to remove prefixes from items when they are created. Defaults to true.
• Cost of reforging is now configurable. Defaults to 3x.
• This is only temporary while I figure out some math involving the amount of removed prefixes compared to the average cost of reforging the best prefix
3.7:
• Doubled the price of reforging items that already have a prefix
• Fixed an bug where non-sword melee weapons could recieve melee prefixes (ie yoyos getting Legendary)
3.6:
• Fixed an bug where Max Speed Tools was not properly set on items
• Fixed a crash
3.5:
• Now normalizes valid prefix stat changes. This fixes a number of items not having prefixes to roll.
• Due to this, the default Minimum Tool Threshold has been raised to 0.7
3.4:
• Fixed a crash caused by certain mods calling GlobalItem.ChoosePrefix when loading
• Disabled prefixes for "unlimited"/"endless" items that count as ammo or fire projectiles
3.3:
• Fixed the icon being too small
3.2:
• Added a dummy github homepage
• Added an icon
3.0:
• Completely revamped how prefixes are chosen for items. Each item is now individually tested with each valid prefix.
• Fully fleshed out mod support. Should now work with any mod's prefixes and for any modded item.
• As a side note, any ModPrefix that applies to accessories is immediately assumed to be Tier 4. Thus they will always be rollable assuming the config allows it.
• Made every config change require a reload. Sadly there's no getting around this due to the way I've cached prefixes.
• Due to this possibly being an issue, I have pre-set config values to what I think should be a good threshold for the "best" prefixes. Keep in mind this threshold is just a default and you are free to change it if need be.
• Fixed a bug where max speed tools would not be properly reset.
• Fixed a bug where max speed tools would lose their favoriting if they somehow gained a prefix.
• Fixed a bug where max speed tools could gain a prefix via reforging.
2.1:
• Added mod support for Calamity's Rogue class
• Added mod support for Thorium's Bard class
• Added mod support for Anarchist's Dark Artist class
2.0:
• Fixed an issue with magic weapons getting incorrect prefixes
1.9:
• Now forces a reload when toggling 'Fastest Tools'
• Fixed an issue with summon items having duplicate prefixes in their pool
• Fixed an issue with items not rolling for certain prefixes
1.8:
• Fixed an issue with inifnite ammo sources gaining prefixes
1.7:
• Fixed an issue with stackable weapons gaining prefixes
• Fixed an bug where some summon weapons couldn't recieve knockback prefixes
1.6:
• Fixed a crash
1.5:
• Small refactor
1.4:
• Fixed weapons getting the wrong 'quick' prefix
1.3:
• Ok actually fixed accessories getting the wrong 'quick' this time
1.2:
• Fixed accessories getting the wrong 'quick' prefix
1.1:
• Fixed too

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Spooky Mod

https://i.imgur.com/ebmcDoo.png
Download v0.3.2 (10.3 MB)

DylanDoe21

The mod currently offers

2 brand new biomes:

The Spooky Forest- A new spooky themed forest biome, with it's own content, new enemies, and loot!

The Valley of Eyes- A creepy biome in the underworld themed around eyes, with unique generation, a unique background, and dangerous creatures
(the valley of eyes does not have any content or items besides its generation, enemies, and blocks and will be getting fleshed out next update!)

IMPORTANT: both biomes are created upon making a new world, so you'll need a new world to fully experience the mod and all of it's content!

2 new bosses:

Spooky Spirit, a mischevious spirit that has accidentaly gotten stuck in a giant jack o' lantern

Orro-Boro, Two parasitic worms who eat each other in an endless cycle and will work together to fight any threat

(there will likely be more bosses in the future as well)

This mod also has boss checklist support if you do not know much about the bosses or progression

Brand new misc and ambient features:

-All bosses will now drop a bunch of goodie bags, only happens if the halloween seasonal event is active (Works for vanilla and modded bosses)

-With this mod enabled, the halloween seasonal event will always be active in your world

-Brand new spooky mod themed logos on the main menu

-Brand new orange colored sky and background tint to really bring the halloween feel to your world

(all of these misc/ambient changes are configurable)


Thanks to the rest of the spooky devs who helped with the mod!

Seasalt, for making the really cute and cool enemy sprites
Taco, for making awesome concept art, tons of ideas, and testing
Hugekraken, for making some epic sprites, ideas, and testing
BananaLizard, for making the mod's banger music


With that said, I hope everyone enjoys the mod, and happy halloween!
(and if it's not halloween, I still hope you enjoy the mod anyway lol)

(this mod will also still be updated outside of the halloween season, as there is more stuff I plan on adding, so I suggest sticking around if you're interested!)

"> Spooky mod is a work-in-progress mod that adds in a bunch of halloween themed content, while also somewhat expanding on vanilla's already existing halloween mechanics and content

The mod currently offers

2 brand new biomes:

The Spooky Forest- A new spooky themed forest biome, with it's own content, new enemies, and loot!

The Valley of Eyes- A creepy biome in the underworld themed around eyes, with unique generation, a unique background, and dangerous creatures
(the valley of eyes does not have any content or items besides its generation, enemies, and blocks and will be getting fleshed out next update!)

IMPORTANT: both biomes are created upon making a new world, so you'll need a new world to fully experience the mod and all of it's content!

2 new bosses:

Spooky Spirit, a mischevious spirit that has accidentaly gotten stuck in a giant jack o' lantern

Orro-Boro, Two parasitic worms who eat each other in an endless cycle and will work together to fight any threat

(there will likely be more bosses in the future as well)

This mod also has boss checklist support if you do not know much about the bosses or progression

Brand new misc and ambient features:

-All bosses will now drop a bunch of goodie bags, only happens if the halloween seasonal event is active (Works for vanilla and modded bosses)

-With this mod enabled, the halloween seasonal event will always be active in your world

-Brand new spooky mod themed logos on the main menu

-Brand new orange colored sky and background tint to really bring the halloween feel to your world

(all of these misc/ambient changes are configurable)


Thanks to the rest of the spooky devs who helped with the mod!

Seasalt, for making the really cute and cool enemy sprites
Taco, for making awesome concept art, tons of ideas, and testing
Hugekraken, for making some epic sprites, ideas, and testing
BananaLizard, for making the mod's banger music


With that said, I hope everyone enjoys the mod, and happy halloween!
(and if it's not halloween, I still hope you enjoy the mod anyway lol)

(this mod will also still be updated outside of the halloween season, as there is more stuff I plan on adding, so I suggest sticking around if you're interested!)


Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Real Guns

https://i.imgur.com/Ou3iTfU.png
Download v0.4.3 (22.5 KB)

Hdbanana

Real Guns is created to add real guns into Terraria.
Wiki and more on mod homepage
Current added guns -

FG42 - 1942
MP5A3 - 1966
M134 - 1960
Glock 34 - 1998
Chauchat - 1907
Martini henry - 1870
vz. 61 - 1959

UPDATE 0.4.3

BIG balanacing update
Added vz. 61 - 1959
Added critical chance to FG42, MP5A3, M134
Readjusted hold point for most guns
Lowered damage for FG42, Glock 34, MP5A3
Changed recipe for MP5A3 and FG42

UPDATE 0.4.2

Added Martini henry - 1870
changed M134 recipe
FG42 now bigger

UPDATE 0.4.1

updated textures
Fg42 and Chauchat have bullet spread
Celebrating 10k downloads!

UPDATE 0.4

Added Chauchat - 1907

UPDATE 0.3

Added Glock 34 - 1998
Updated bullet velocity to correctly work

UPDATE 0.2

Added M134 - 1960

UPDATE 0.1.1

Added FG42 - 1942
Added MP5A3 - 1966





Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Rijam's Mod

https://i.imgur.com/gO3Co35.png
Download v1.0.5.3 (4.1 MB)

Rijam

Rijam's Mod is a bunch of random additions created by Rijam. This mod is mostly made as a learning experience, but feel free to check it out! Recipe Browser is highly recommended.

"Extemporaneous"

Includes:

4 Town NPCs
- Fisherman: sells bait, fish, fishing rods, and more. From my Fisherman NPC mod for 1.4
- - Arrives after the Angler has been rescued and there are 5 or more Town NPCs.
- Harpy: sells sky related items and a few extra things.
- - Find her in the sky.
- Interstellar Traveler: sells information items and weapons. Has a quest system.
- - Arrives if the player has an Odd Device in their inventory (Post-Evil Boss).
- Hell Trader: sells Underworld related items.
- - Spawns randomly in the Underworld, can move in in Hardmode.

154 new items and weapons throughout the game's progression.
- 33 weapons: 6 Melee, 8 Ranged, 8 Magic, 13 Summoner.
- 12 ammo types.
- 32 accessories.
- 8 armor pieces.
- 12 vanity items + 3 dyes.

Some QoL changes
- Town NPCs sell more things.
- Fisherman NPC.
- Interstellar Traveler and Fisherman sell information items.

Some cross mod support:
- Support for Census - Town NPC Checklist.
- Harpy sells some items from other mods.
- Town NPC cross mod dialog.

Known Issues:
- Summoner's Glove is a little buggy, details in its tooltip.

The code is open source if you extract the mod!

Basic wiki on the mod's GitHub: https://github.com/Rijam/RijamsMod/wiki

=-=-=-=-=-=-=-=-=-=
Version 1.0.5.3
- Added a config option to enable/disable the Town NPCs' cross mod dialog and selling cross mod items.
- Fixed an issue with the Harpy's dialog.

Version 1.0.5.0
- Hell Trader now only spawns on Obsidian Brick, Hellstone Brick, or platforms
- Hell Trader's spawn rate is decreased if Eye of Cthulhu or Skeletron have not been defeated.
- Fixed Sir Slush's AI in multiplayer.
- Fixed Eye of Cthulhu and the Treasure Bag dropping Bloody Arrows in Corruption worlds.
- Corrected one of the recipes for the Citadel.
- Buffed the Solyo, now spawns a projectile in the sky when it hits something.
- Added Hailfire Boots
- Added Quietus magic sword
- Fixed Timon's Axe's projectiles dealing double the damage and knockback as they should have.
- Added six "whips": Belt, Vile Whip, Vicious Whip, Sulfuric Whip, Festive Whip, and Stardust Whip
- Made the Slime Rain ever so slightly more interesting in Hardmode by adding a Spiked Green Slime and Flying Purple Slime.
- Gave the Unconscious Harpy knockback resistance.
- Added Evil Arrows, a combination of Unholy and Bloody Arrows.
- Added Fire Breathing Pack
- Added Charm of Life
- Fixed Snowman Muscle and Sir Slush showing the Frost Moon icon instead of the Frost Legion icon (just a visual bug).
- Added Sunplate Pillar Block
- Added Reef-Cola

Version 1.0.4.0
- Added Sulfur Torch, Sulfur Arrow, Sulfur Dart, Sulfur Bullet, Flask of Sulfuric Acid
- Added Flower of Hailfire
- Added two new accessories: Stellar Shield and Citadel
- Nerfed Spectre Dart. Now pierces 2 times instead of 4 and has a 30% damage reduction per pierce.
- Nerfed Luminite Dart. Now pierces 4 times instead of 6 and has a 25% damage reduction per pierce.
- Nerfed Shroomite Dart. Now has a 10% damage reduction per pierce.
- Nerfed Chlorophyte Dart. Now has a 10% damage reduction per pierce.
- Added a new pet: Fluffalo summoned with a Fluffalo Egg
- Added a banner for Sir Slush
- Fixed banners missing their tooltips

Version 1.0.3.1
- Nerfed Spectre Dart. Now pierces 4 times instead of 6 and has a 25% damage reduction per pierce.
- Nerfed Luminite Dart. Now pierces 6 times instead of 9.
- Made Burglar's Ring harder to craft.
- Hell Trader now sells the Lava Charm and Plummer's Hat.

Version 1.0.3.0
- Hell Trader now sells the Unholy Trident
- Pharaoh set and Ancient set are now armor sets instead of vanity
- New armor set: Infernic armor. A magic focused armor with some summoner support
- New magic weapon: Sulfuric Incursion
- Two new melee weapons: Timon's Axe and Hammer of Retribution
- Five new accessories: Rose of Fire and Ice, Different Bundle of Balloons, Too Many Balloons, Too Many Horseshoe Balloons, and Yoyo Backpack
- A new pet: Snugget summoned with an Interesting Sphere

Version 1.0.2.0
- Arms Dealer now sells Bloody Arrows
- Eye of Cthulhu Treasure Bag now drops Bloody Arrows while in a Crimson world
- Bloody Arrows now do 2 more damage than Unholy Arrows, but have a 7% damage penalty when piercing.
- Nerfed the Interstellar Pistol: Damaged reduced to 23 from 25
- Added a new enemy: Sir Slush. Spawns in during the Frost Legion.
- Added a new vanity item: Sir Slush's Top Hat.
- Harpy now sells White Feather from Shadows of Abaddon and Talon from Thorium
- Strange Rolls no longer give Ex

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
No More Defense / Enemy Defense to Health
Download v0.1 (13.7 KB)

Xetaxheb

Converts all enemy/NPC defense to health at a configurable ratio, default 20 (meaning every 20 defense gives +100% health). 0 to disable and restore defense on new spawns. Can configure on the fly.

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Zenith Bow / Weapon Dan
Download v1.4 (82.1 KB)

Dan


Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Difficulty Curses
Download v0.1 (109.4 KB)

Javyz

Adds an NPC that sells a sortiment of items that increase the difficulty in different ways, but have some rewards for having them active. Meant to function with content mods that you may deem too easy.

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Protogens! A race mod by Exabyte

https://i.imgur.com/ysEglF4.png
Download v1.0.5 (375.6 KB)

Exabyte

Requires MrPlague's Races.
Best played (thematically) with mechanical summons and sentries.

Protogens! is a mod that adds, well... Protogens!
If something here doesn't seem quite right, please keep in mind that this is my first mod for terraria!

Protogens, being part machine, are gifted tinkerers and skilled machinists. Their expertise with fine machinery and technology allows them to raise mechanical armies when left to their own devices. (Very good summoner.)

With minds of metal and wire, they have split-second reactions and reliably strike true with modern arms and ordinance, although they are not optimized for use of bows very well. (Bonus damage to Bullets and Rockets, damage penalty to Arrows)

Due to always having power tools handy, they never needed any major muscle mass. (Bad at melee, mines slower with pickaxes.)

Because Protogens are masters of technology, the magics completely dumbfound them. Protogens simply do not understand how magic works in the slightest, and as such have great difficulty using it. (Terrible as mages.)

Because of a protogen's handiness, they often make backup drones, called upon when they need a threat eliminated, and now. Upon pressing the Active Ability Key, an air support drone is summoned, eqipped with a machinegun, to come to your aid. It's only a prototype, but you suspect you have a few ideas for it... (Drone upgrades as bosses are defeated.)


Credit goes to me for programming, my friend FishingHoek for most of the sprites, my friend Berserker_Zero for balance advice, and the TModLoader community for helping me out with minion AI.
If you find any bugs, join the discord server (https://discord.gg/FZCtgu2tUF) and go to the #bug-reports channel. (Also, don't ping the mods about it please.)

1.0.5 Changelog:

- Fixed rockets from Air Support dealing damage to friendlies. (Big thanks to TRYAGAIN211 for providing the code for this!)

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Ovenrompers Crazy Mod
Download v0.3.7 (34.2 KB)

Ovenromper


Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Gerd's Wardrobe
Download v1.5 (102.2 KB)

Mr.Gerd26

Ill put Vanity from my mods in here
Enjoy

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
Mages Starter Bag!
Download v0.1 (7.2 KB)

Sanprx

It makes you a mage master when starting!

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
More Sub Damage Classes
Download v0.1.2 (31.9 KB)

mohammed1336

I kinda gave up on making mods after making merfolk curse, osmium, and casmir's day off
This mod was made a couple months ago, if people really like it then ill work on it more.

Recipes: (all at demon alter)
Earth Rune: 25 stone, 50 dirt, 2 stars
Wind Rune: 25 stone, 30 Feathers, 2 stars
Water Rune: 25 stone, 1 water bucket, 2 stars

You can contact me on discord @MoGaming#7617 [182243139518464000] if u have ideas/replacement sprites

ideas?
-super earth rune, more grounded damage, negative airbrone damage
-combined runes, air + water
-cosmic rune, reroll everything about a weapon

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
[Unofficial] Calamity's Souls

https://i.imgur.com/FBxZ4IG.png
Download v1.0.4.0 (1.9 MB)

Plantare(BiliBili@世纪小花)

A bit completed yet, a fan-made mod focusing on interesting enchantments
It's still a uncompleted verson, my enchantment rework is in the half and there's bugs in it
But i'm waiting untill cal 1.5 approaches :)

*Announcement*
It's more like a "fargo-style calamity expansion mod" instead of "another fargo's DLC mod", I mean, it doesn't support fargo' souls

*Current Content*
-Enchantments for every armor
-1 armor set, 1 accessory, 1 ultimate crafting station and 9 weapons 'cause I cannot find fitting items to put in the enches
-A few recipe changes, I don't want you to craft tarragon armor set for 3 times(Auric armor, Tarragon ench, Auric ench)

*Future Content*
-Complete enchantments including vanity armor
-ENCHANTMENT SWITCHING SETTINGS
-A tophat plantera town npc solding armor pieces when you have their enchantments
-Rework all enchantments(I had done this more than like 4 times save me pls) and give them super flashing fancy visual effects
-Replacing existing items with items in Platation mod or calamity and delete them. This doesn't include enchantments
-Nothing else because I find it better to make a content mod separately when I want to do my own playthrough

*The following content is Chinese description*
*以上是英文简介*

稍微有点完成度,是个同人的mod,注重于添加有趣的魔石
仍然是半成品,我的魔石重做才做到一半,以及还有bug存在
但是鸽了(震声),等灾厄更1.5再说

*声明*
这个mod更像是“fargo风格的灾厄拓展mod”而非“另一个fargo DLC mod”,换句话说,不适配fargo魂石

*目前内容*
-每个盔甲对应一个的魔石以及它们的上位升级
-1套盔甲,1个饰品,1个究极合成站和9个武器,因为我找不着应该给魔石配方塞啥了就自己做了
-一点点配方改动,因为我不想做三遍龙蒿套装(金源盔甲一遍,龙蒿魔石一遍,金源魔石一遍)

*未来的打算*
-完善魔石,包括时装的魔石
-魔石开关
-高顶礼帽世纪之花NPC,当你有魔石时售卖对应盔甲
-重制所有饰品,给它们加上超级无敌酷炫的视觉效果(乐)
-把所有不是魔石的物品替换成灾厄或者百草园mod的物品,并删除它们
-没了,因为我觉得想写自己流程的话还不如新做个流程mod

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Literally just a Blood Moon Spawner
Download v0.3 (13.2 KB)

EcksDee

Well.. its literally just a Blood Moon Spawner. Thats it. Just a Blood Moon spawner. Because it is hard to find a mod that has the standalone asset of just a Blood Moon spawner.

(p.s. i might add variations of this mod for other events if i can figure them out)

You craft the spawner at a Demon or Crimson Altar, with 10 Crimtane Bars and 1 Suspicious Looking Eye.
I should mention there is currently no Demonite variation of the crafting recipe, though that might be on its way. Anyways enjoy!

and one last thing, it'll set it to night if it is daytime.

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
The Spectreblight Mod (WIP)
Download v0.1 (7 KB)

GildedSoupe

As the barrier of light and darkness shatters, The world around you begins to change.
"Prepare yourselves for spectral blight..."

This is the Spectreblight Mod Public Release!

As such, it is low on content, and some mechanics are subject to change.

0.1.2.1: The Public Release Update-

Contains the following:

-SpectreBlight released on Mod Browser!

-Fixed Scoldicus' health.

-Cleaned out most of the code.

-The Piridium Robe's "Absorb" feature now is changed, to work when the player is in the Ordeal.

-Temporarily reserved some mod elements, since they were currently unfinished.

-Sandblaster no longer crafted with Adamantite Forge

-Fixed item tooltips


Credits:

GoldenCraftVsGames: Lead Developer and Spriter

Gernocculus: For Carnage Sprite.

The wonderful composers of the Spectreblight Mod:
SpectralAves, and WordOfTheDayIsYay.

Most of the music used here belongs to their respective owners/composers (and games).

Turquoise: For coding with Crimcell AI

Laugic and Zadum4ivii: For allowing me to borrow code.

Jopojelly, absoluteAquarian, and the tModLoader Discord Server: Help with errors.

Blushiemagic: For the creation of tModLoader

Direwolf420: For help with decompilation of the Terraria code, and the explanation of the combat text.

Re-Logic: For the creation of such a wonderful game.

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
Tons of Swords

https://i.imgur.com/oHIg7QU.png
Download v0.1.4.0 (298.8 KB)

TRYAGAIN211

Tons of Swords is a mod for... well swords!

Currently it only adds two new subclasses: Throwing Swords and Accessory Swords.
What are accessory swords you might ask?
Accessory Swords are basically minions that do melee damage.
The only limit are your accessory slots!
There are also a few other weapons too.

It also turns the broken hero sword into a powerful shortsword!
Who knew it would make great for a shank?

This mod adds a new type of sword: Longswords.
The name speaks for itself!

It also adds more emblems for melee only.
Why not any other class?
Well swords of course!

All weapons in this mod are currently obtainable.

For now the merchant is where it all starts!
He sells a new item.
It is a bag that you can get throwing knives from which is used in crafting most throwing swords.

Make sure to get the ice shard first, it is the weakest throwing sword and is the only one not crafted with throwing knives!

Hope you enjoy this mod!

Changelog:

v0.1.4.0:
Added Cursed Blade.
Added Tidal Wave.
Added Bag of Knives.
Added Frozen Knife.
Added Mechanical Yoyo.
Added Bag of Swords.
Added Vile Worm.
The Underworld grab bag is now called "Molten Bag".
Changed the Bag and Molten Bag to be more random.
All throwing knives now do melee damage instead of throwing.
Updated the Molten Bag sprite.

v0.1.3.9:
Added Spectre Throwing Sword.
Added Possessed debuff.
Nerfed Solar Emblem.
Changed Solar Emblem Recipe.
Changed Glass Chunk Recipe.
Changed Sticky Debuff.
Spirit Conjurer is now obtainable.
Icon now works. (Hopefully)

v0.1.3.8:
Added Granite Energizer.
Added Lightning Storm.
Added Spirit Conjurer.
Added Cursed Hammer.
Added Crimson Axe.
Added Enchanted Sword.
Added Gooey Blade.
Added Sticky Debuff.

v0.1.3.7:
Changed Homepage

v0.1.3.6:
Added a Homepage.
Renamed one of the Sword Souls to "Massive Sword Soul".

v0.1.3.5:
Added Extraction Scythe.
Added Pumpkin Squasher.
Added Ocean's Wave.
Added Bubble Wrath.
Added Saw Soul.
Captain's Cutlass is now obtainable.
Buffed Coral Crusher.
Nerfed Glass Shard.

v0.1.3.4:
Added Coral Crusher.
Added Captain's Cutlass.
Added Glass Chunk.
Added Glass Shard.
Changed all item rarities to be the correct rarity.
Removed Ranged Damage capabilities from throwing swords.

v0.1.3.3:
Fixed the description.

v0.1.3.2:
Added a longsword for all basic ores.

v0.1.3.1:
Added dust to most Throwing Swords.

v0.1.3:
Added Copper Sword Yoyo.
Changed Tin Sword Yoyo sprite to be darker in the right places.

v0.1.2:
Fixed version number for v0.1.1.

v0.1.1:
Changed mod name "Swords" to "Tons of Swords".

v0.1:
Released mod.

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
-GN

https://i.imgur.com/lemVq8r.png
Download v0.2 (12.4 MB)

acrylic-style

-GN is a pretty cool mod, it does...flashlight to your screen.

a champion above champions: https://osu.ppy.sh/users/895581
source code: https://github.com/acrylic-style/-GN

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
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