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Prismantic Chaos

https://i.imgur.com/6IxsPMg.png
Download v0.5 (627.4 KB)

EHance

Chaos rules over all and those who choose to go against it all perish...except

Welcome to the world of Prismantic Chaos in Terraria a world which plagued by its various monsters and chaos with little balance in it. That balance being you...

--- : Come with me, take a seat for this will be a long one...
--- : There can not be light without dark, good without bad, chaos...without peace...a familiar world with more to it however things always felt different.
--- : Oh where are my manners? The names Panehesy or Pane for short. I've been resurrected from my grave with no body yet I share the same mind as you.
Panehesy : Now...where were we? Ah yes! A seemingly normal world yet something feels off. It has been a bit since moon lord was defeated afterall, several players let the cultists do their summoning and then there was quiet...until...you came along.
Panehesy : I don't know what happened exactly but it was first a cry, then the sounds of stars, then silence...then...there was light. I could see things, yet I couldn't move. I saw the guide, I was killing slimes, I was chopping trees...but it wasn't me...
Panehesy : I have just now realized that I was inside the mind and not the body when the guide spoke to you...
Panehesy : There are countless things we must discuss since. Namely...are the terrarians still on top? What..? The terrarians, tegotta...don't you know them? No?!?
Panehesy : Uh oh
Panehesy : Tell me do any of these names ring a bell: Tegotta, Imotta, Gaotta? Lunance Cultists? Nothing...I guess that means we will need to start at the beginning but I wish it hadn't come to this.
Panehesy : When you finally awaken I'll need you to pledge your soul to someone. Then we will continue from there...
Panehesy : I'll be seeing you.

--- : Oh come now Pane honey, talking to someone else? Trying to get them to rebel? Haven't you seen enough deaths in your lifetimes?


**v.05 is out hope you enjoy the new stuff :D (Now all the way up to WoF)**

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Prism of Eternity
Download v0.1.8 (22.6 KB)

Ruby

Prism of Eternity is still in a work in progress mod. the most recent updates will be posted here.

-version 0.1.8

added one crafting material called ethereal shard.
it has no use at the moment.


-version 0.1.7

added one crafting material called ancient emblem.
it has no use at the moment and can be crafted by using old kyanite, old ember, old malachite and old garnet at a workbench.

-version 0.1.6

ancient machinery now drops old garnet, old ember, old malachite and old kyanite.
one of the 4 gems have a 5% chance to drop.
gold and platinum ores can still be dropped by the ancient machinery and will not be changed anytime soon.

the first weapons have different recipes

first staff needs any 7 wood and 2 old kyanite instead of sapphire.
first sword needs any 7 wood and 2 old ember instead of amber.
first bow need any 7 wood and 2 malachite instead of emerald.


Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
MOAR Prisms

https://i.imgur.com/CHVCkGj.png
Download v1.2 (121.3 KB)

*************

MOAR Prisms is a mod that adds a handful of more prisms, like the Last Prism, but throughout all different stages of the game. The new prisms are:
- Fake Prism, which can be obtained as a 1/10 drop from mimics in pre-hardmode, but has a short use time.
- Cracked Prism, which can be crafted from souls of light and crystal shards in early hardmode, and has a longer use time than the Fake prism.
- True Prism, similar to the ideas of the True Night's Edge and True Excalibur, is crafted from the Cracked Prism and a Broken Hero Sword.
- Biprism, a differently shaped prism that takes longer to converge but is more powerful, crafted with nebula fragments.
- The Orb and Orb summoning staff (Orbus Terrarum) are both drops from Moonlord (1/10 each)

Prisms are, as a weapon, very mana intensive, and not very mobile for earlier prisms, but really come into their own on bosses like The Wall Of Flesh, as it moves in a straight line, and the Eater of Worlds and the Destroyer, as they tend to wrap around themselves a lot, and thus, with the prism's infinite piercing and range, you can deal a lot more damage to them than with other magic weapons.

Localizer Package
4 years ago tModLoader v0.11.7.4 Edit | Delete
privetgrisha
Download v2.1 (17.3 KB)

FriedSnow

salamalekum

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
Progression-Based Block Randomizer
Download v0.6.1 (35.8 KB)

NullShock78

Directly based off of Wand Of Sparking's YouTube series "Randomized Blocks After Each Boss"
Wand Of Sparking:
https://www.youtube.com/channel/UC83aVV53W2TzlpqGZYFqeZA

Randomizes all solid blocks in the world after defeating a boss for the first time.
Includes an endgame manual randomizer item and commands

Supports multiplayer, may occasionally kick players

Commands:
/randworld [optional seed]
-Randomizes the world
-Seed with ":" contains config data, excluding a seed or config info in the seed will use the current config
Example valid seeds:
123456:101
-123456
2:111

/randseed
-Displays the last seed used

Version 0.6.0:
Added config for preventing randomization of the dungeon and temple
Added commands and seeds

Version 0.6.1:
Added config for disabling progression check
Fixed minor bugs

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Progression+

https://i.imgur.com/TFtFJ1K.png
Download v1.0.0.2 (35 KB)

Scolon

A mod aimed to make some of the most tedious aspects of the game more bearable while staying true to Vanilla content. It is currently only available on 1.3.5.3 TModloader, it will be ported to 1.4 at a later date. You can find an exhaustive list of changes on the mod's homepage.

WARNING: Since the mod makes a few vanilla changes, it may have conflicts with certain content mods that do the same.

Latest Update: v1.0.0.2
- Added recipes to "duplicate" buff potions. Available as soon as hardmode starts.
- Added alternative recipes for buff potions that require fishing. Available as soon as hardmode starts.
- Added Stardust Core - An item that summons the Stardust Pillar.
- Added Vortex Core - An item that summons the Vortex Pillar.
- Added Solar Core - An item that summons the Solar Pillar.
- Added Nebula Core - An item that summons the Nebula Pillar.
- Lunar pillars now drop their respective Core that resummons it upon use. Allowing you to refight and farm pillars without doing the entire event. Be sure to use it in an open area.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Project Eucalyptus
Download v0.1.1.1 (8.1 KB)

MTARPS17

Project Eucalyptus is an expansion mod.
Currently WIP

It currently adds:

Weapons (1)
Melee (0)
-
Ranged (1)
-Guns ~ 1
Magic (0)
-
Summon (0)
-
Armour (0)

Items (1)

Blocks (0)


Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
ProjectC (EE2 / ProjectE)
Download v1.5 (56.4 KB)

Chromium

Changelog:
Added Anti Matter
Anti Matter gives various boost to most stats and has a special power
Anti Matter will be the last matter added
You can now craft demonsteel with EMC


Past Changes:

Fixed Red Matter Legs Name
Pickaxe no longer destroy walls
Added 2 new pickaxes Dark Matter and Red Matter massive AOE Mining ability
Added Red Matter
Increased EMC items (Dirt, Stone, Sand and more trash items)
Buffed Dark Matter Armor (Set Bonus is very good)
Added Red Matter Armor (Set Bonus is very good)
Added Red Matter Spawner (Consumes EMC to spawn bosses !Risky!)


From the maker of a terrible mod called "Compression" comes Project_C
The goal of Project_C is to recreate EE2 in terraria check the forum thread for more information on this topic.

Localizer Package
7 years ago tModLoader v0.10.1 Edit | Delete
Project_Logic
Download v0.5.0.0 (1.1 MB)

Rartrin

Project_Logic strives to add more functionality to the wiring side of Terraria.
This includes extra wires, Noteblocks, Delayers, Pistons, Radio links, enemy spawn controllers/disablers, and many more small but useful devices.

[Planned Features]
-Allow for custom noteblock support so other mods can add there own note sounds
-Rework Terraria.Wiring to become more mod-friendly (then probably move this to a core mod)
-Special inventory slots for wire components (similar to ammo slots)

[Possible Additions]
-Counter blocks (count wires hits and stackable)
-Team pressure plates and levers
-Team blocks?(only minable by that team)
-Team zones(possibly for another mod instead)
-Diagonal wires(Unlikely)
-Subtile wiring(Unlikely)
-Pipes
-Pulleys and platforms
-Turrets
-Drill that will pierce the heavens

[Todo List]
-Make wire's multiplayer compatible
-Rework of tiles to make delayers and noteblocks become wire component tiles (overlay style rather then solid)
-Make SpawnController multiplayer compatible
-Make wire render correctly when upside-down
-Add break-beam tile checker (ping and pong blocks, one actives, the other checks for recieved)

BUT DON'T DROP THE GRAND MASTER DESIGN! I'm currently working on fixing this.

[0.4.7.10-15]
-Added Collector(indev)
-Updated to new tML version
-Unloads static fields now
-Fixed reloading bug

[0.4.7.6-9]
-Added proper lighting to Noteblocks and Delayers
-Fixed small offset when mouse was over builder icons
-Fixed compatibility issues for tML 0.9.2.2

[0.4.7.0-5]
-Fixed major ModWire freazing bug
-Updated to tML v0.9.1
-Fixed Grand Master Design bug

[0.4.6.6-10]
-Added the remaining pistons. Credits to GabeHasWon for the sprites.
-Added extra check in ModWiring to improve efficiency on ModTile HitWire methods
-Made Spawn Controller multiplayer compatible
-Grand Master Design now lets you toggle placement settings using the number keys but only while the right click menu is open.

[0.4

Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
Project Atlantis
Download v0.2 (115.3 KB)

Umbreon

Project Atlantis is a mod that seeks to make fishing more viable and more rewarding throughout a full playthrough. This is achieved by unlocking more weapons you can fish in different biomes and types of liquids as you defeat bosses. This mod also contains upgrades to vanilla fish weapons.

To get started, craft a Sea Infuser with a water bucket and a small handful of iron or lead bars at a workbench. After that, use a low tier fishing rod and bait to fish up junk items, which can be converted into Atlantic Ore at the Sea Infuser.

Changelog v0.2
-Added the Fisherwoman NPC, who moves in after the Eye of Cthulhu is defeated.
-Added two new weapons, Pufferfish Flail and Jellyzapper King.
-Worker Bumbletuna now only occupy 0.75 minion slots.
-Material fish are now slightly more common and give more when crafted into another material.

Localizer Package
3 years ago tModLoader v0.11.8.1 Edit | Delete
ProjectB(ee)
Download v0.14 (13.3 KB)

Chromium


This mods purpose is to entice the player to manage a bee farm (sorta). Effectively breaking the respective block will give you the respective bee, for example, if a player breaks copper they have a 1/100 chance to receive a copper bee. However, the bee is useless unless the player has a hive which can be crafted with. Furthermore, each bee is balanced to its output so if its copper it genuinely has a higher output of copper than say a gold bee wold. Currently, there are 6 obtainable bees available for the player to test this includes. I'm willing to add any suggested in the comments (within reason).

10x Honey Bottled
10x beeswax
100x Wood
4x Iron Bar

Hive

Changes:
Nocturnal bees added
Sprites Redone
Tooltip fixes

Localizer Package
6 years ago tModLoader v0.10.1.1 Edit | Delete
Project Century
Download v0.2.7.3 (424.8 KB)

bobbymonboy

This mod is currently in development. Features may be unstable.

This mod is contains cross-mod content with Infinity - Endless Items.
This mod also has its own set of infinite items that are slightly more balanced than Infinity.



This mod adds several items, including:


An upgraded ankh shield that provides immunity to even more debuffs, including Stoned, Frozen, and Venomed.

Expert Mode-exclusive shields that combine the effects of expert-mode boss-dropped accessories.

Accessories that provide large advantages at the cost of lowering your max health.

Several potions that combine the effects of vanilla potions. No more worrying about buff limits!

A potion with an AOE effect! Get all your buddies together and share it!

An item to summon the Traveling Merchant.

An item to make the Skeleton Merchant spawn more frequently. Has a 2.5% chance to drop from Skeletron, 5% in Expert Mode.

A potion that halves your damage but doubles your item use speed. Great for building and on-hit weapon effects!

A tiered accessory that progressively increases your max minions more and more.

A gun designed specifically to kill the Dungeon Guardian, to help with those pesky mods that add crafting recipies that use the Bone Key.

Placeable Demon Altars.



The harder-to-notice features include:


The Arms Dealer now sells the Boomstick after the Queen Bee is defeated.

The Dryad now sells the Staff of Regrowth after the Queen Bee is defeated.

Bosses now have a 1% chance to drop an Infinity Stone. This drop chance doubles upon reaching hardmode and triples after defeating the Moon Lord. Infinity Stones are used to craft infinite items, like infinite potions and ammo pouches.

The Slime Staff's damage now increases by 1 for every 100 gel in your inventory. This damage increase caps at 5% of your maximum health and increases to 10% during hardmode.

You can now craft a large number of rare, drop-chance-based items.

You can now craft Crimson Seeds from Corrupt Seeds and vice-versa at the Alchemy Table.

The Painter now sells dungeon paintings when in the Dungeon. Available paintings change depending on the phase of the moon, bosses defeated, and currently alive NPCs. A few paintings are only sold during a blood moon.

Localizer Package
5 years ago tModLoader v0.11.5 Edit | Delete
Terraria: Project Forty

https://i.imgur.com/1g4HLyz.png
Download v1.0.0.1 (47.5 MB)

musicman

Project Forty is a vanilla modification mod which plans to replace all vanilla themes with new ones
Big thanks to AlmightyOdin for helping make coding this possible
Currently, the following themes are replaced, with more to come:

Overworld Day
Overworld Night
Surface Jungle
Caverns
Surface Desert
Surface Snow
Surface Corruption
Surface Crimson
Space
Ocean
Underworld

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
GodStrike
Download v0.1 (7.4 KB)

Tosuu

GodStrike is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
5 years ago tModLoader v0.11.5 Edit | Delete
Hostile Projectile Glow
Download v1.0.1 (10.2 KB)

Joost8910

Boss fights can sometimes be confusing with both your and the boss's projectiles flying all over the place, so this mod makes hostile projectiles glow red!

Version 1.0.1
- Added hotkey to toggle the glowing

Localizer Package
6 years ago tModLoader v0.10.1.4 Edit | Delete
Projectile Immunity
Download v1.0 (4.6 KB)

Quethed


Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Projectile limit patch
Download v0.1.1 (37.9 KB)

LolXD87

Attempts to patch/edit Terraria's projectile limit so there can be more.
(Changes are to the references)
The mod has a config so you can change to limit to what you want (from 1001 to 99999) (you have to reload mods in order for the changes to take effect).
Read this: In case terraria crashes while it's loading mods, hold shift before/during mod loading for skipping, then disable this mod or delete the config file so next time it opens projectiles are set to 2000.
Doesn't have multiplayer compat.
Might not have compat with other mods cause the way they're coded.
Of course, you're going to have a lot of lag.
It's your fault if you overload your computer with the projectile ammount.

Changelog:
0.1 - Initial release.
0.1.1 - Update to tmodloader 0.11.6.2, recoded the patches and patched vanillaAI for projectiles and npcs.

Thanks to the people in the tmodloader discord server for helping with my stupid questions.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Vanilla Projectile Cannons
Download v1.2.2 (414.6 KB)

Dewy

This mod allows you to shoot all 713 unique vanilla projectiles. Check the Terraria Wiki for projectile ID's.
They are crafted with 1 pink gel each at a work bench.
This was made with a Python script.

Localizer Package
4 years ago tModLoader v0.11.5 Edit | Delete
Projectile Tracing
Download v2.6.0 (10.4 KB)

Leemyy

A small helper mod that allows modders to easily find out where a projectile originated from.

It can currently detect whether a projectile was:
- shot when a player used a specific item
- created by another projectile
(Pygmy spears, North Pole snowflakes, etc.)

Localizer Package
6 years ago tModLoader v0.10.1.4 Edit | Delete
Projectile Transparancy
Download v0.5 (7.8 KB)

Vivian

Projectile Transparancy is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
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