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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
BloodMoonDecrease
Download v0.1 (5.4 KB)

Raizkill

This mod decreases the Blood Moon spawn rate and spawn cap. Mostly used to prevent insane lag from Calamity Death Mode.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Blood Red Mod
Download v0.2.1 (56.3 KB)

megaman reborn

----Blood Red Mod----
V.0.1
3 swords
1 armour Set
---------------------
V.0.2
1 new sword (True Blood Red Sword)
1 new armour set (Nature Green Armour)
Blood Red Armour now craftable
---------------------
Coders to thank:
Fargoth
Notable Code-thingys: Blood Red Armour
---------------------
Spriters to Thank:
Maker of Scratchock Live
Notable Sprites include: Blood Red Sword, Nature Green Short + Broad Swords,
as well as most (if not all) V.0.2 items
----------------------
Mods Discord: https://discord.gg/zKRYvqD
----------------------

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Blood's Scythes
Download v0.3.1 (229.6 KB)

BloodsMists

Blood's Scythes contains a selection of Spin Scythes, similar to those found in the Thorium mod for the healer class.
It also contains a small selection of additional items I made while tinkering about.
Sprite work was done by me, BloodsMists, and it is terrible if I do say so myself.

Site: https://forums.terraria.org/index.php?threads/bloods-scythes.68010/

Localizer Package
5 years ago tModLoader v0.11.5 Edit | Delete
Blood Sport
Download v1.1.0 (92.4 KB)

Creedus

Disclaimer: This mod is INDEV meaning it is still early in the development process. No stats are final and all content is subject to change.

The overall purpose of Blood Sport is to integrate lifesteal and a Blood accumulation mechanism to mid-late game content. This is also my first Terraria mod and is thus a testing ground for different game systems.

4 weapons
1 armor set
2 separate head pieces
3 accessories
1 crafting material
4 buffs, 2 debuffs
[g:5] 1 buff tied to a keybind
1 debuff tied to quick healing from Blood
an unpredictable experience that may change over the coming weeks

configs to allow server game balance and client choice

More Information: https://github.com/creed-us/blood-sport-public

Discord: https://discord.com/invite/UypdNQSamR

Programming / Art - Creedus
Art - Wh4I3"> (1.3 port of the 1.4 Blood Sport mod)
The 1.4 version is the priority mod content area. This version contains a reduced number of items in comparison due to differences in 1.3 and 1.4 Terraria. Make sure to stay tuned for 1.4 updates, as eventually support for this 1.3 mod will be dropped.
Disclaimer: This mod is INDEV meaning it is still early in the development process. No stats are final and all content is subject to change.

The overall purpose of Blood Sport is to integrate lifesteal and a Blood accumulation mechanism to mid-late game content. This is also my first Terraria mod and is thus a testing ground for different game systems.

4 weapons
1 armor set
2 separate head pieces
3 accessories
1 crafting material
4 buffs, 2 debuffs
[g:5] 1 buff tied to a keybind
1 debuff tied to quick healing from Blood
an unpredictable experience that may change over the coming weeks

configs to allow server game balance and client choice

More Information: https://github.com/creed-us/blood-sport-public

Discord: https://discord.com/invite/UypdNQSamR

Programming / Art - Creedus
Art - Wh4I3

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Blood sword
Download v0.1 (12.5 KB)

Tilen

Blood sword is a powerfull sword dropped by the blood moon enemies.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Arcane Transfusion
Download v0.7 (3.8 KB)

Castroy

Arcane Transfuser is a mod all about little magical knickknacks mostly for my amusement.

The only item in the mod as of now is the Celestial Tick, which is a post moonlord item that allows you to bloodmage.
It grants increased damage and mana regen, at the cost of draining HP and making you more susceptable to damage.

More items coming soon
Planned:
- Cat slime summons, and post moon lord variants.
- Bullets with wacky AI

Localizer Package
3 years ago tModLoader v0.11.8.1 Edit | Delete
Blood Items
Download v3.5 (26.7 KB)

ipca

This mod includes 2 blood weapons,1 potion,2 tools,1 arrow and a new buff!

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Bloody & Evil
Download v0.4 (12.6 KB)

AnthraX

A mix of Corruption and Crimson =... Bloody & Evil. Adds new weapons, new tools and a new bar so far!

0.2 adds Hardmode items and one more Pre-Hardmode item! Have fun!

0.4 (Info Update)
Icon not working for reasons :/.

0.3 (Minor Update)
Added an icon.

0.2
Added the "Injection X"
Added the "Injection Z", a Post-Moon Lord item that is overpowered.
Added the "Universe's Death"
Added the "Forest Taker"
Added the "Re-Shape 2.0
Added the "Killer Hamaxe"
Added the "Destroyer Hamaxe"

0.1
Added the "Injection"
Added the "World's Death"
Added the "Lumber Taker"
Added the "Re-Shape"
Added the Scary Bars
Trying to fix the "Tunnel"

Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
The Gamer Swords
Download v0.6 (30.4 KB)

gamer#1000, Tomm

This is my first mod I've ever made. It currently adds 2 swords, and 3 bows.
Credit to Tomm for making improving my crappy textures.


Version 1.0 Patch Notes:
----------------------------------------------------
-Added a Final Sword
-Added a bow thats spawns in the dungeon called "Kyudo"
-Added a crimson/corruption bow version of nights edge
-Added True crimson/corruption bow
-Added Terra Bow
-Added a true hallow bow made from the stormbow
-Had someone clean up my textures (thanks Tomm!)

Localizer Package
4 years ago tModLoader v0.11.7.1 Edit | Delete
BloonsTD

https://i.imgur.com/gyn43Le.png
Download v0.0.5.2 (133.7 KB)

Breadcast

Version 0.0.2
- added Throwing Dart
- fixed some hitbox issues

Version 0.0.3
- added Dartling Gun
- changed throwing dart recipes

Version 0.0.4
- added Shuriken
- fixed some stuff

Version 0.0.5
- added Compact Energy (wizard monkey)
- updated Seeking Shuriken to seek differently

Version 0.0.5.2
- Added Armor Penetration to Some Weapons



*Balancing Changes*
- made basically everything do a little bit less damage

Press "homepage" if you want to join my discord server.
im trying to make this mod balanced so if you think somenthing is unbalanced come report it to me"> Adds Bloons TD Towers and such as weapons
Currently all T0 weapons are sold by the merchant.


Version 0.0.2
- added Throwing Dart
- fixed some hitbox issues

Version 0.0.3
- added Dartling Gun
- changed throwing dart recipes

Version 0.0.4
- added Shuriken
- fixed some stuff

Version 0.0.5
- added Compact Energy (wizard monkey)
- updated Seeking Shuriken to seek differently

Version 0.0.5.2
- Added Armor Penetration to Some Weapons



*Balancing Changes*
- made basically everything do a little bit less damage

Press "homepage" if you want to join my discord server.
im trying to make this mod balanced so if you think somenthing is unbalanced come report it to me

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Bloons mod
Download v0.1.10.0 (133.4 KB)

Nuclear43

Bloons Mod: a mod that adds bloons stuff into terraria!

So far this mod adds:
14 natrually spawning enemies
8 enemies that need hero's mod or cheatsheet to be spawned
1 mini boss
16 items

thank you to ramafparty for btdx and all sprites in this mod

V0.1.10:
Added an new boss

V0.1.9.3:
I Remembered this mod existed, so I added the HTA.

V0.1.9.2:
Fixed a LOT of coding in the Demon Spirit bloon, Also removed Music

V0.1.9.1:
Fixed a bug with the Big Rubbery Carrier

V0.1.9:
Added the first M.O.A.B. class bloons!
Sadly they do not spawn natrually and need to be summoned using cheatsheet or hero's.

V0.1.8:
A huge Update:
added some nightmare exclusive bloons, and a boss, also added elite variants for all of them, also added a new enemy
I even added a bloon that is not in any bloons game: the elite patrol bloon: it shoots lasers and flies
6 weapons, 1 unobtainable
7 summoning items
3 materials

V0.1.7.3:
Uploaded onto the mod browser!, enemies now spawn naturally

V0.1.7.2:
Made enemies drop a lot less money

V0.1.7.1:
reworked sound

V0.1.7:
fixed attack values (they are no longer all 1)

V0.1.6:
The heavy update:
added 2 powerful new enemies

V0.1.5:
added an enemy and a splitter version

V0.1.4:
added 3 more enemies

V0.1.3.1:
tweaked splitters

V0.1.3:
The splitter update:
added 5 unique splitter enemies

V0.1.2:
Fixed glitch, added 3 more enemies

V0.1.1:
2 enemies, both glitchy

V0.1:
only 1 glitchy enemy...

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Sloome calamity addition (read desc)

https://i.imgur.com/pk6zCUV.png
Download v1.5.3.6 (9.2 MB)

Jelly_Bloop

UPDATE: sloome has been ported to 1.4 but won't be out due to calamity and bugs




Adds a post boss rush super boss

This is not to be confused with catalyst mod calamity addition "A FAR more superior addition than this"

boss summon only works when SCal and Exo mechs are defeated

Playing multiplayer has horrific results




music (in the final remix by GaMetal) suggested by DMolRod


Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
bloopsmod

https://mirror.sgkoi.dev/direct/Bloopsmod.png
Download v1.5.3 (377.7 KB)

Jelly_bloop


Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
BLU
Download v1.0 (3.1 MB)

Washington4/Martypotty

races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)

Mod Homepage leads to a Google document about recent and past changes/additions*

The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
BlueDartMod
Download v0.1 (9 KB)

DoGo

Mod de prueba XD

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Elemental Unleash
Download v1.3.3.1 (41.8 MB)

blushiemagic

Test your fighting prowess against four difficult end-game bosses. Defeating the Abomination post-Moonlord will trigger the Elemental Unleash in your world, filling your world with powerful monsters and loot. The final boss is guaranteed to be the most challenging boss you'll ever fight!

More info can be found on the homepage.

Localizer Package
5 years ago tModLoader v0.11.4 Edit | Delete
BlueBolt22's Mod
Download v0.1 (9.2 KB)

BlueBolt22


Localizer Package
4 years ago tModLoader v0.11.7.2 Edit | Delete
BlueSlimeRevealsItsTruePower
Download v0.2 (12.7 KB)

ConfusedCoder

The Blue Slime Reveals That It Had Been Using 0.00000000000000000000000000000000000000000000000000000000000000000000001%
of its true power.

(ai change also works on the other ones for somereason)

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
The Blue Spoon Mod

https://i.imgur.com/eLHM2H8.png
Download v1.2.1 (173.6 KB)

Salamander Maniacs YT

Blue Spoon Mod Is Based On "Blue Spoon", My Brothers Stuffed Animal.
This mod is unfisnished but Contains:
1 Tile
11 items (including uncraftable dev items)

V. 1.2.1
* Fixxed Icon?

V. 1.2
* Added Icon

V. 1.1.1
* Slowed Speed Of Fallen Wings

V. 1.1
* Added Fallen Wings (Dev Wings)
* Renamed Dev Core To Fallen Core

V. 1.0:
* First Release With 10 items and 1 tile"> The Blue Spoon Mod Is Based On "Blue Spoon", My Brothers Stuffed Animal.
This mod is unfisnished but Contains:
1 Tile
11 items (including uncraftable dev items)

V. 1.2.1
* Fixxed Icon?

V. 1.2
* Added Icon

V. 1.1.1
* Slowed Speed Of Fallen Wings

V. 1.1
* Added Fallen Wings (Dev Wings)
* Renamed Dev Core To Fallen Core

V. 1.0:
* First Release With 10 items and 1 tile

Localizer Package
5 years ago tModLoader v0.11.3 Edit | Delete
Blue's Swords!
Download v0.1 (7.4 KB)

BlueBolt22

This adds a lot of swords. Eventually, there will be new bosses, armor, tools, enemies, town NPCs, and birds. As I learn how to make mods, there will be more items in each update.

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
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