tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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RL Races (Fixes and Semi-Reworks)
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Download v0.349 (3.4 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Opswords II
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Download v1.4.0.5 (14.6 MB) |
Sangar & TTIM |
OpswordsII is a mod created for complement Terraria vanilla, although it can use in addition to other mods to improve the experience. Opswords currently adds: -2 Npcs -47 ammos -100+ New Items -21 Enemies -124 Weapons -3 New Bosses -22 Accesories -3 Armor Sets -Custom Mod Boss soundtrack -Add recipe for Vanilla items -New dificulty Reaper Mode Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Path Of Modifiers
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Download v0.6.3 (273.2 KB) |
Liburia |
Path Of Modifiers replaces vanilla item prefixes with a prefix/suffix system.
Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Cosmivengeon Mod - Scales and Storm Update
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Download v0.1.12 (15.6 MB) |
absoluteAquarian |
The official Cosmivengeon mod.
Please read the thread on our homepage for more info! (Currently only contains content up to the Wall of Flesh progression-wise.) This mod adds the following: 2 Bosses Several NPCs Several Items Several Buffs/Debuffs 1 New game mode (Desolation) 5 Songs 1 new ability (Stamina) Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Intrinsics
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Download v1.3.0.2 (114.9 KB) |
hamstar |
Allows binding items permanently to players without consuming inventory or equipment slots (by way of API, commands, or the Impartment Contract item). Bound items will always be in effect for the player. Configurable.
To acquire Impartment Contracts, you must find the Wandering Ghost NPC. He rarely spawns in the underground, and will accept rare item trades for Contract Tatters. You can craft 3 tatters into 1 Blank Contract, and then drag and drop an item onto it to craft an Impartment Contact, which may be used freely. Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Consistent Reforging
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Download v0.1.2 (44 KB) |
direwolf420 |
This mod improves reforging by making it less random without being too cheaty
1. Adds an "Undo" button so that you can go back to the prefix you accidently skipped while spamming reforge 2. Prevents duplicate rolls of prefixes if they have been rolled before (by default the last 8, configurable) Notes: * Undoing costs no money * "Undo" button is only visible in the vanilla reforge menu. If other mods (such as "AutoReforge") replace it, it will not exist * (In that case, Feature #2 will still work when reforging) * The config contains multiple customizations you can do Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Moon Lord Weapon Set 'Now with overpowered stuff :D and a bow'
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Download v1.1.1 (186.3 KB) |
KirbyDaGamerPuff |
This mod was made as a intro mod for me to learn how to make mods with TModLoader. I also started this project about 1 week before the
Terraria 1.4 update was released, and my goal was to release it before said update, hence some things dont make very much sense, i.e the boomerang using mana, and the spear not fully extending. There will be minor updates and fixes to said issues when I learn to rectify them. Until then however, take the mode "AS IS" and hey, this might be a small mod, but I found it somewhat ambitious for a first mod, and I can take pride in that. ANYWAYS enjoy I guess! :) HUGE thanks to @SolariumTea on Discord for letting me use parts of the unnerfed Daedelus Stormbow code they made(even though it seemed to not work, don't tell them i said that)(! If you want items that were nerfed to be un-nerfed go check out their mod "Removed nerf of items"! TO DO List: Make the boomerang fire a number of times equal to the stack of boomerangs being used, up to a max of 21- and then stop firing, similar to the Bananarang and Light Disc of the base game. Change the slap hand to be a better size and scale the hitbox with it. Fix an issue with the flail to make it act like a flail each time, and not having to fanagle it in-game- to get it to not act like the Flairon, i.e not being affected by gravity. Make the boomerang not use mana, which was a quick solution to limit how many times the item can be- used in quick succesion. Change some hitboxes to make more sense and/or work better. Balancing. Making item Rarity more consistent and logical. Probably some other minor things I dunno ChangeLog Update 1.1.2: Added Overpowered Versions of the items Added recipes for said items Changed name of "Prismatic Lunar Eye" to "Lunar Laser Eye" due to the item acting as a charged laser and not the Last Prism Spear extends further Yes, I know that some of the overpowered weapons sprites/projectile sprites have little floating pixels, that will be fixed when I feel like putting about an hour or 2(due to my photoshop skills) into properly making them golden Added new bow that is like the star wrath, but a bow, you'll see what I mean actually made the bow obtanable without cheats, as in the mood lord can drop it in expert mode, like all other weapons in this mod New Section: Dev Oopsies, for when I did a big oof I was having a biiiiit of trouble with the new bow, turns out I forgot to even make the bow shoot ANYTHING. oopsie Localizer Package |
4 years ago | tModLoader v0.11.7.2 | Edit | Delete |
TERRATALE
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Download v0.1.0.2 (4 MB) |
ThatOneJuicyOrange_ |
TERRATALE adds in Sans from undertale
Changelog 0.1-Initial release -Sans items and boss -Reccomended for Sans Fight -Boots of Nyan from Elements Awoken -Long flat arena -Dont use flying mounts from other mods ported from elements awoken mod Localizer Package |
7 years ago | tModLoader v0.10.1.1 | Edit | Delete |
DOOM Mod (check description)
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Download v0.6.7 (20.8 MB) |
Rudstar |
WARNING: THIS MOD IS NOT BALANCED AT ALL LOL
Also, dont be suprised if its dissapointing, this is an Indie mod and im bad at modding. DOOM Mod is a mod about mostly DOOM Eternal, im not a very good modder so dont expect anything too crazy. Enjoy! Somehow i put effort (kinda) into this mod. That also means ive learnt the most from making this mod, Which is good! this currently includes some cool weapons, some of the doom Classics such as: -BFG 9000 -Super Shotgun -The Crucible There is a hardmode version and a post moon lord version of most of these weapons. And not just these but also some stuff like armor. includes an NPC, when king slime is killed he moves in and sells music boxes. may have some unbalanced features, and some unfinished features i honestly sorta gave up. and this is probably not gonna be updated for a while because i really need a break from modding. 1.6.5 -Deleted Doom Mod Music, added stuff from doom mod music into this mod. -also changed some stuff around -and fixed crafting 1.6.6 -test 1.6.7 -Added 2 music boxes Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Instant Housing
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Download v1.0.4 (67 KB) |
Faceless |
Bored of building houses? Just make this item and you got a 6x4 house with 24s room for your NPCs.
Version 1.0.04: - Outline will no longer destroy Blocks Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Capitalism
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Download v1.5.1 (65.6 KB) |
hamstar |
Town NPCs are now stingy and adhere to the rule of supply & demand. Popular items now (temporarily) get their prices marked up.
- Formula for item markup (b=base value, t=total purchases): b + ( (b * t)^0.8 ) / 50 - Config file in Documents/My Games/Terraria/ModLoader/Mod Configs/Capitalism Config.json Localizer Package |
5 years ago | tModLoader v0.11.5 | Edit | Delete |
The Ultimate Flash Mod
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Download v0.2.6.5 (181.5 KB) |
EvilLiger |
The Ultimate Flash Mod is a mod with a lot to expand on,
while its main focus is introducing armors and tools based around the Flash. Contents: <Flash> -57 Defense -Lets you run at 852 mph (With Asphalt) -Increased melee speed by 900% -Lets you walk on water -Resistant to fire -Increased ranged damage by 111% -Increased armor penetration by 15 -Can fly for short periods of time with the sandstorm jump -Increased acceleration and deceleration -Greatly increased life regen -Can swim -Has speedometer installed to measure mph (No need for stopwatch) -Has explosive dash -Ammo Usage Reduced by 50% -(YELLOW LIGHTNING) <Kid Flash> -42 Defense -Max run speed of 692 (With Asphalt) -Increased Melee Speed by 800% -Lets you walk on water -Resistant to fire -Increased throwing damage by 111% -Increased armor penetration by 13 -Immensely increased life regen -Can fly for short periods of time with the sandstorm jump -Has speedometer installed to measure mph (No need for stopwatch) -Has explosive dash -Increased acceleration (very) and deceleration -Can swim -(YELLOW LIGHTNING) <Zoom> -94 Defence -Damaging Dash -Increased melee speed by 1200% -Lets you walk on water -Resistant to fire -Increased acceleration (immensely) and deceleration -Has speedometer installed to measure mph (No need for stopwatch) -Increased armor penetration by 15 -Has damaging dash -Increased melee damage by 100% -Lets you run at 867 mph (With Asphalt) -Damage reduced by 15% -(BLUE LIGHTNING) <Reverse Flash> -Has 51 Defense -Lets you run at 794 mph (With Asphalt) -Increased melee speed by 1200% -Lets you walk on water -Resistant to fire -Increased melee damage by 125% -Increased armor penetration by 20 -Can fly for short periods of time with the sandstorm jump -Increased acceleration (very) and deceleration -Increased life regen -Can swim -Has speedometer installed to measure mph (No need for stopwatch) -Has dash -(RED LIGHTNING) <The Rival> -Has 65 Defense -Lets you run at 786 mph (With Asphalt) -Magi Localizer Package |
7 years ago | tModLoader v0.10 | Edit | Delete |
GabeHasWon's Mod
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Download v2.6 (1.5 MB) |
GabeHasWon |
A reworking of an old mod. Basically just random stuff.
~ Gabe * * * I cannot promise the speed at which this mod is developed; motivation is fleeting. * * * Thanks to Heisergroup, Delta, and Smallwatch for some old sprites. These may/may not be in the current version, but I'll put the thanks here before I forget. Thanks to Dan Yami some grass code. * * * Update v2.005 Made Chaos Armor drop off of enemies, made Deadshroom Solution craftable. Tweaked the Granite Energy Staff's recipe. Fixed mispelling in the Studded Blowpipe's tooltip. Wrestled with a tile drawing error, not sure if it's good. Added Deadshroom Remover to counterract possible error. NOTE: Some worlds may fail to draw, and I don't have a fix for this. They should be good though...hopefully. (Starting at v2.0) Localizer Package |
5 years ago | tModLoader v0.11.4 | Edit | Delete |
BagsDealer
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Download v1.1.3 (61.4 KB) |
Voyaka_GOD |
This mod added:
1.NPC, which trades bags with random loot. 2.the possibility of closing treasure bags. 3.new currency. Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
TerraTyping
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Download v0.1.3.1 (298 KB) |
CrimsonTek |
Levitate: Protects the user from ground attacks.
Volt Absorb: Allows the user to heal from electric attacks. Lightning Rod: Attracts electric projectiles, and makesit immune to electric attacks. Motor Drive: Speeds the user up when hit by electric attacks, and makes it immune. Water Absorb: Allows the user to heal from water attacks. Storm Drain: Attracts water projectiles, and makes the user immune to them. Flash Fire: Buffs the user when hit by a fire attack, and makes it immune to them. Sap Sipper: Makes the user immune to grass attacks. Thick Fat: Reduces the damage taken from ice and fire attacks. Fluffy: Reduces the damage taken from melee attacks, but increases the damage taken from fire attacks. Heatproof: Reduces the damage taken from fire attacks. Water Bubble: Reduces the damage taken from fire attacks, and powers up the user's water attacks. Justified: Powers up the user when hit by dark types. Water Compaction: Sharply raises the defense of the user when hit by a water attack. Steam Engine: Speeds the user up when hit by a water attack. Dry Skin: Damages the user in the heat. Heals the user in the rain. Mummy: Converts the attacker's ability to mummy temporarily. Corrosion: Allows the user's poison attacks to hit steel and poison types. Color Change: When hit, the user changes its type to the attacking type. Mold Breaker: The user ignores the opponents abilities. Sand Force: Powers up rock, ground, and steel attacks during sandstorms. Scrappy: Allows the user to attack ghostly enemies with normal and fighting attacks. Flammable: Increases the damage the user takes from fire, but reduces the damage taken from water. - Bug Fixes v0.1.2.4 - Fixed weapons doing more damage than they should in normal mode - Armor no longer shows a "damage penalty", despite not being weapons v0.1.2.3 - Fixed weapons having too much damage v0.1.2.2 - Minor updates to some code - Proper config file v0.1.2.1 - Made all Held Items rarer - Made bloody heart only drop during blood moons - Changed a few types v0.1.2.0 - Added Held Items for every type. + Silk Scarf (Normal Type) Crafted with 25 silk + Charcoal (Fire Type) Dropped by enemies in the underworld + Mystic Water (Water Type) Found while fishing + Magnet (Electric Type) Dropped by enemies in the underground + Miracle Seed (Grass Type) Sold by the Dryad for 40 gold + Never-Melt Ice (Ice Type) Crafted with 50 ice at an ice machine + Fighter's Belt (Fighting Type) Dropped during fighting + Poison Barb (Poison Type) Dropped by the Queen Bee + Soft Sand (Ground Type) [c/ba8c4e: Crafted with "> TerraTyping, created by CrimsonTek. What does it do? TerraTyping adds Pokemon-esque types to Terraria! Every vanilla weapon and enemy is given a type, and types that are effective will deal more damage. I included the 18 types found in Pokemon, as well as Blood and Bone to round out the Crimson and Dungeon biomes respectively. This mod adds no items or enemies yet, only functionality. This means you can try it in a world you've already started, and it won't mess up your game! Special Thanks to all the people that helped me with this mod. Translations |RU| Russian: Rostya |FR| French: LyDek |DE| German: Feutor Github: https://github.com/CrimsonTek/TerraTyping > My GitHub repository for the mod. Mod Homepage: https://discord.gg/RvPGKwz > My public Discord server for reports, suggestions, or anything else. ######## ######## ######## ######## Version History: v0.1.3.1 - Fixed the "melee type" response color when using "/type npc [npc name]". v0.1.3.0 - Added a new command: "/type" Try "/type [type]" to see the strengths and weaknesses of a given type. Try "/type npc [npc name]" to see the type of an NPC and it's strengths and weaknesses. - Added 22 new abilities for enemies. Levitate: Protects the user from ground attacks. Volt Absorb: Allows the user to heal from electric attacks. Lightning Rod: Attracts electric projectiles, and makesit immune to electric attacks. Motor Drive: Speeds the user up when hit by electric attacks, and makes it immune. Water Absorb: Allows the user to heal from water attacks. Storm Drain: Attracts water projectiles, and makes the user immune to them. Flash Fire: Buffs the user when hit by a fire attack, and makes it immune to them. Sap Sipper: Makes the user immune to grass attacks. Thick Fat: Reduces the damage taken from ice and fire attacks. Fluffy: Reduces the damage taken from melee attacks, but increases the damage taken from fire attacks. Heatproof: Reduces the damage taken from fire attacks. Water Bubble: Reduces the damage taken from fire attacks, and powers up the user's water attacks. Justified: Powers up the user when hit by dark types. Water Compaction: Sharply raises the defense of the user when hit by a water attack. Steam Engine: Speeds the user up when hit by a water attack. Dry Skin: Damages the user in the heat. Heals the user in the rain. Mummy: Converts the attacker's ability to mummy temporarily. Corrosion: Allows the user's poison attacks to hit steel and poison types. Color Change: When hit, the user changes its type to the attacking type. Mold Breaker: The user ignores the opponents abilities. Sand Force: Powers up rock, ground, and steel attacks during sandstorms. Scrappy: Allows the user to attack ghostly enemies with normal and fighting attacks. Flammable: Increases the damage the user takes from fire, but reduces the damage taken from water. - Bug Fixes v0.1.2.4 - Fixed weapons doing more damage than they should in normal mode - Armor no longer shows a "damage penalty", despite not being weapons v0.1.2.3 - Fixed weapons having too much damage v0.1.2.2 - Minor updates to some code - Proper config file v0.1.2.1 - Made all Held Items rarer - Made bloody heart only drop during blood moons - Changed a few types v0.1.2.0 - Added Held Items for every type. + Silk Scarf (Normal Type) Crafted with 25 silk + Charcoal (Fire Type) Dropped by enemies in the underworld + Mystic Water (Water Type) Found while fishing + Magnet (Electric Type) Dropped by enemies in the underground + Miracle Seed (Grass Type) Sold by the Dryad for 40 gold + Never-Melt Ice (Ice Type) Crafted with 50 ice at an ice machine + Fighter's Belt (Fighting Type) Dropped during fighting + Poison Barb (Poison Type) Dropped by the Queen Bee + Soft Sand (Ground Type) [c/ba8c4e: Crafted with Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Invisible Dye Mod
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Download v0.3 (4.3 KB) |
Stefnotch |
This mod adds an invisible dye to Terraria. It can be crafted with one dirt block at a workbench.
Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
More Money Drop
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Download v1.0 (8.7 KB) |
Magar(Magman) |
Enemies drop 200% more money. (Configurable)
Localizer Package |
4 years ago | tModLoader v0.11.7.8 | Edit | Delete |
♥ Fabu's Mod ♥
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Download v2.0 (302.1 KB) |
Fabu |
Fabu's Mod is a little Terraria Mod made with tModloader, which adds weapons that the player can upgrade as they progress in the game.
It also adds some new and unique weapons, which have surprisingly in-depth features. There are several weapons that you can craft in the beginning, and keep upgrading until post-Moon Lord. Including one accessory. It currently adds: - 81 new weapons (With 14 different dyed variants for some weapons!) - 11 new items - 2 new tiles - 1 new vanity sets (+ 3 Fox Ears!) - 4 new tools; 1 Pickaxe, 1 Digging Claw, 1 Axe, and 1 Hamaxe - 2 new pets - 11 new accessories Keep in mind that this mod is still a work-in-progress, and if anything seems unfinished or unrefined, there is a high chance that it will be finished/refined in a future update. For a list of recipes I suggest using jopojelly's Recipe Browser mod, or any other recipe list mod. Credit for a lot of the sprites goes to KregJoke. Fabu's Mod has a Discord Server! Do you have any questions about the mod? Any suggestions? Any bugs you would like to see fixed? Come join, and talk to me! Want a preview of some of the weapons? Check out the forum post! Link below. Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
NPC Controll
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Download v1.3 (135 KB) |
Saschahi |
This Mod is the Successor of my 2 other mods "NPC Protector" and "Boss Controll"
Are you annoyed from a certain type of Enemy and want to get rid of them all forever? Do you have a Dedicated Server and want more Control over NPCs? Wanna prevent your Town-NPCs from dying everytime a friend of yours decides he wants to spawn that boss too close to the Town-NPCs? Or do you want to prevent griefers in a public modded Server from starting hardmode by killing the wall of flesh? Wanna have all that in combination with Ingame-Changeable settins without having to reload? Then Oh-Boy do I have a Mod for you! This Mod has 2 Main functions 1. It lets you disable any enemy Spawn you want 2. You can make any Type of NPC invincible And the best part? It's compatible with HEROsMod! If it's detected to be installed on your Server, we add our own Permission to HEROsMods Permission System! How do you configure the Mod? Esc -> Settings -> Mod Settings -> NPC Control You can add NPCs to one of the 2 lists by clicking the + and clicking on the empty field to choose an NPC Or delete an NPC out of the lists by clicking the trashcan to the left of each NPC. If you want Changelogs, please join the Discord (Homepage button) Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Lan's Shared Map [Beta]
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Download v0.21 (22.5 KB) |
Lanboost |
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |