tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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DannyTools
|
Download v0.2 (9.5 KB) |
FatherDanny |
DannyTools is a pretty cool mod, it does...this.
Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Screenshot Enhancements
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Download v0.1 (9.7 KB) |
GoodPro712 |
Screenshot Enhancements is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Localizer Package |
4 years ago | tModLoader v0.11.6 | Edit | Delete |
UwU
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Download v2.5 (151.6 KB) |
ancevus |
adds lots of amazing weapons
uwu sword hh staff broccoli a legendary owo summon uwu pinkstickarkhalis has been removed for being unepic dirt shortsword demonite spear crimtane spear uwuranium bow uwuranium sword uwuranium yoyo glass sword glass bow gudsword and amazing accessories bigboispeeeeed bigoboidefense and an amazing armour set for magic bois and xd tile more boss another scary npc that spawn in the underground uwuranium ore and uwuranium bars a difficult prehardmode boss called waterboi spawned in using nonon, i have improved the boss uwu, spawn in multiple using nooon adds uwuranium pickaxe with 100% pickaxe power added floaty stuff to make floaty robe uwuwuwuwuwu hook dsgfjulig yay beter yayyayayay Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Kevin Sword
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Download v3.0 (8.2 KB) |
Axel1672 |
To Praise Our Lord Kevin
Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
VeryReality
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Download v0.1.3 (30.2 KB) |
SatanDiggingSnow |
This mod adds complex mobs and a couple of unusual weapons.
The mod is under development. Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |
Shield Mod
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Download v1.3.0.0 (60.5 KB) |
Wil |
Howdy! This Mod Contains Force Field Weapons, Have Fun!
Built on Terraria v1.3.5.2 and tModLoader v0.11.6.1 Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
JPAN's Bags of Holding mod
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Download v1.4.2.1 (187.3 KB) |
JPAN |
This mod adds a new accessory type, the bag, that collects certain items for you and stores them inside it beyond max stack sizes (as long as its equipped in the accessory slot).
Use them (left click) to drop the contents on the floor, or left click a chest with the bag selected to try and store its contents into the chest. Right click with the bag in your hotbar to open up a chest-like UI where you can collect or deposit the bag-appropriate items. Includes: - Dirt Bag(for all types of soils and rock), Gem Bag(for gems), Ore Bag (for ores across the tier spectrum), and for all mentioned before, the Omni Bag. - Wood Bag (woods and acorns), Plant Bag (alchemy plants and pumpkins and their seeds, and sunflowers), Mushroom Bag (Mushrooms and grass seeds), Dye Material Bag (for dye materials) and their collective bag, the Nature Bag. - Fish Bag (fish and junk), Crate Bag (crates), Bait Bag (Bait, including truffle worm) and their collective bag, the Fishing Bag. - Coin Bag, a special bag that collects the 4 normal coins and stacks them up into more valuable coins. - The True Omni Bag, that collects everything that can be stacked (sorted by ItemID) All bags are crafted with 15 silk and one fallen star at a workbench, all collective bags are crafted with their component bags and a fallen star at the Tinkerer's Workbench and the True Omni Bag is crafted with all Collective bags (including future ones) and two Broken Hero Swords at the Thinkerer's Workbench. Also included is the "generic bag" that can be extended by other mods using this one as base to create unique bags. v1.4.2.1 - Updated to tmod 0.11.6.1 v1.4.1 - Collective bags now use Order as well, if you want - Fixed issues 1 and 2 in the tracker (will remain open until feedback can be received) v1.4 Changelog - All bags now have a config file that determines what they can pickup and store, as well as the item order they appear in the bag and individiual toggles for each left-click action (allows ie: disabling the left click to floor action). - Collective bags don't use the "order" list, instead recreating it from their base bags order lists. - True Omni Bag contains instead a "Blacklist" list that prevent items from being stored in the bag. - Several new Config options for the Bags of holding config, including an option to display an item's tag in the item's tooltip, making it quick to add mod support in your own configs. - Added compatibility with several new mods and updated some old ones. - Due to the way this mod works, it will no longer be possible to update the order list automatically unless it is deleted from the bag's config file. - Will accept submissions of additions to the several bags order list in the thread for mod support for mods not yet supported. - Hopefully fixed multiplayer and direct-to-chest deposits. v1.3.1 Changelog - Fixed bug that causes one coin of each to be added when depositing on any bank inventory. - Fixed True Omni Bag not stacking coins when depositing them in a bank. v1.3 Changlog - Added config file that allows the bags to work from Accessory slots, Vanity Accessory Slots, Inventory or Hotbar. - Run the newest version once to create the Config file, then enable (= true) any combination you would like. - Priorities run from acessory top-bottom, vanity top-bottom, inventory from last slot (bottom right) to slot 10 (top left below the hotbar) from right to left, then up one item slot, and finally hotbar, from slot 1 to 9 0. v1.2.4 Changelog - Added Defender Medals, Thorium's Vanquisher Medals and imkSushi's tokens to the Coin Bag. v1.2.3 Changelog - Added French and Portuguese translations to the Bag. Credits to Chupsy for the French Translation. - True Omni Bag now stacks coins as the Coin Bag does. v1.2.2 Changelog: - Optimizations introduced to GenericBagUI and ItemFromTag function. v1.2.1 Changelog: - Fixed a bug preventing bags from picking up items when the inventory was full and there was no item of that kind inside the bag. v1.2 Changelog: - Added compatibility with Magic Storage by Bluemagic. You can now use the bag on a Storage Heart, Crafting Access, Storage Access or Remote storage to automatically deposit all bag items inside (if they fit). - Added Shift-click from inventory to add an item to the Bag from the inventory in the Bag UI. - Fixed a bug with the True Omni Bag creation causing certain mod items not to be included in the permitted items. v1.1 Changelog: - Updated for tmod v0.10 (Not fully re-tested, so things may have broken from before) - Added Coin bag, that auto-picks-up co Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Vending Machines
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Download v1.2.2 (102 KB) |
JPAN |
Vending Machines introduces to terraria players shops without requiring an NPC. These shops are activated by right-clicking the vending machine tile (from relatively close to it).
This mod includes a generic vending machine that can be built to provide shops for any NPC with a shop, including modded ones. To build them, you require iron,glass,wire, a switch and a Soul of <NPC>, which is obtained by killing a town NPC with a Soul Extractor sword. This mod is also meant as a base for people to build their own NPC-free shops, and includes an example "Easy Vending Machine" that can be copied to create your own vending machine. v1.2.2 Changelog - Simple port to tmodloader 0.11.6.1. Post in the forums if something got broken. v1.2.1 Changelog Changed the way custom vending machines are implemented: they are now fully compatible with Shop Expander. Vending Machines' SetupShop now takes a Chest instead of an Item[], allowing for expanding the chest.item size. Items over the limit will not be displayed unless your have a mod that allows it. Added Icon.2.0.4 ChangeLog Trying and fixing bug with Shop Expander v1.2.0.3 ChangeLog Fixed a bug where the traveling salesman vending machine did not update with a new day. v1.2.0.2 ChangeLog Fixed a bug where homing weapons homed in on vending machines. v1.2.0.1 ChangeLog Preliminary release for tmod 0.10, tested only with vanilla content. May be updated later if mod support broke. v1.2 Changelog - Soul extractor can now kill Vanilla Bound NPCs (and Tortured Soul Tax collector) and extract their Town NPC soul (exception being the Old Man/Clothier, for Reasons). - Added ATM (tax collector machine), Hair Dryer (Stylist hair styling machine) and Dye Ball Machine (Dye Trader Strange Plant trading). V1.1 changelog - Fixed Nurse removing quickstack and sort buttons from inventory - Added "Guide's Crafting Help Machine" and "Reforge Machine", which allow for recipe viewing and Reforging weapons respectively. -- These new recipes only appear if you have a "Soul of Guide" or "Soul of Goblin Tinkerer" with you, and while they say they can be crafted with any "Soul of NPC", they cannot. Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Solutions Mod
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Download v1.4.2 (391.4 KB) |
JPAN |
Solutions mod adds several new Clentaminator solutions by way of a new town NPC, the Terraformer.
This solutions range from Filling solutions, which fill empty space with a block (or liquid), Removal solutions that remove any block (or liquid), biome spreading solutions, such as one for the Ice biome, to Ore spreading solutions that replace stone with a variety of ores and gems. This mod also add two new Clentaminator types, also sold by the Terraformer: the "One Shot Clentaminator" that allows you to fire one solution vial at a time (no more consuming 5 vials to convert one block) and the "Boomstick Clentaminator" that fires three bursts of spray (shotgun spread) per single vial shot (also with no auto reuse). To unlock the Terraformer, you need to have any Clentaminator in your inventory and an empty house. If she dies, she will only respawn if you have a clentaminator with you. Changelog v 1.4.2 - Updated to Tmodloader 0.11.6.1 Changelog v 1.4.1 - Jungle solution now also converts dirt into mud and any corrupt stone/sand back to normal. - Added icon Changelog v 1.4 - Version for tmod 0.10 - Added Actuating/De-Actuating Solutions: - They make appropriate solid blocks become passable/solid again. Actuating version sold by the Terraformer for 10 silver, post Golem, De-Actuating version crafted from 1 Actuating one. - Added Actuator Placing Solution: - Places actuators on wired, solid tiles that can be actuated eventually (ignores restrictions such as trees or chests on top). Made from 10 actuators and one Mineral Solution. - Added Wire Removing Solution: - Removes all wires, actuators and junction boxes placed on tiles. Sold by the Terraformer after defeating the Golem for 50 Silver. - Added Lihzarhd Brick Solution (an ore spreading solution) - Added Pickaxe Power Solution: - This special solution can remove any block your strongest pickaxe/drill/claw can mine. Example: If you only have a Copper pickaxe with you, dungeon bricks cannot be removed. However, if you have a Cobalt Pickaxe and a Copper Pickaxe in your inventory, dungeon bricks will be destroyed. For Lihzarhd Bricks, a Picksaw in your inventory is required, regardless of where it lies. It is sold by the Terraformer after you defeat all 3 mechanical bosses. Changelog v 1.3.2.1 - Corrected Dark Blue Solution spreading Crimson. Changelog v 1.3.1 - Corrected Chlorophyte solution spreading Adamantite. Changelog V1.3 - Major code refactor to allow for customizing sprays. - Added Grass Spreading Solutions: - Spread their respective kind of grass to any dirt/mud block that is in contact with air or platforms. - "Grass Spreading Solution" bought at the Terraformer for 25 silver. - Hallowed, Corrupt, Crimson, Mushroom and Jungle versions crafted with one "Grass Spreading Solution" and one biome converting solution (crafts 2). - "Anti-Grass Solution" now crafted with a "Grass Spreading Solution" instead of bought. - Added "Glass Filling Solution" and "Glass Removal Solution", crafted with 2 "Sand filling Solution" and one "Lava Filling Solution". - Added a "Luminite Solution" that drops from the Moon Lord with 1/5 chance (cannot be crafted like other ore/gem solutions). - Added Infinite versions to all solutions, crafted with 999*4 for most solutions and for ores/gem solutions with either 999*10 ore/gem + 999 Mineral Solution or 999 of the ore spread solution. - Added Nozzle and Barrel accessories, sold by the Terraformer: - Light Suppressor is available from the start, costs 50 gold, and makes all sprays emit no light. - Concentrator Nozzle is available post three mechanical bosses for 2.5 platinum and reduces the radius of conversion by half. - Spread Nozzle is available post Moon Lord for 10 platinum and doubles conversion radius. - Tri Reductor Barrel is available post three mechanical bosses for 5 platinum, and reduces spray distance by 1/3 and chance to consume ammo to 1/3. - Penta Reductor Barrel is available post Plantera for 7.5 platinum, and reduces spray distance by 1/5 and chance to consume ammo to 1/5. - Long Range Barrel is available post Plantera for 10 platinum and doubles spray distance at the cost of double ammo consumption. - Vast Range Barrel is available post Moon lord for 20 platinum and quadrples spray distance at the cost of 4 times the ammo consumption. - All accessories stack and work regardless of ammo available, so shooting Clentaminator with a Long + Vast Range Barrel will consume 8 ammo if available, but still work and shoot 8 times further even if you only have one solution. - Terraformer now only spawns in hardmode, Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Waypoints
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Download v0.1.2 (17.5 KB) |
post_ |
Tired of walking or waiting for teleporters to reach far away locations? Craft a waystone, right click, and type /nameWaystone [name] to set a waypoint to your position. You can then left click the waypoint to teleport back, costing you 1 wormhole potion for every 10,000 feet you travel. It will cost you one recall potion when you set the position. The sprite is a WIP
Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Clean World Generator
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Download v1.3.1 (3.5 MB) |
post_ |
Any world generated with this mod enabled will not have a corruption / crimson biome. Also, when the Wall of Flesh is killed, Hallow and Crimson/Corruption will be generated.
Blue, Purple, and Red solutions will be available from the steampunker at all times. 1.3.1: -Updated to the latest version of tmodloader 1.3: -Shadow Orb / Crimson Heart Grab Bags --Sold by the wraith, who is now much more visible, after the Eater of Worlds or Brain of Cthulhu is defeated --Give you items that would be dropped by breaking them -Placeable Demon Altar --Crafted with a workbench at a workbench 1.2.2: -Quick hotfix to 1.2.1 1.2.1: -Unemployed Wraith animations are still incomplete, but he will no longer render as just feet. -Added Crimson and Corruption Grab Bags that can give you the items that are unattainable that would come from breaking Crimson Hearts and Shadow Orbs respectively. These are sold by the Wraith -Added a Meteor Remote sold by the Wraith after the Eater / Brain is defeated. To fight the bosses, you will have to buy seeds from the dryad and make your own biome. The meteor remote calls a meteor down. 1.2: -Added the Unemployed Wraith npc that moves in if the player has demonite or crimtane ore (has defeated Eye of Cthulhu) --He can sell the materials to make worm food / bloody spine based on which world evil was selected during world creation --He sells deathweed -The Dryad now sells corruption / crimson seeds in Pre-Hardmode, adding hallow seeds once hardmode begins Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Annoying Mod
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Download v0.1 (8.4 KB) |
thegigibeast |
Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Sans is the dungeon guardian
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Download v0.1 (47.3 KB) |
yeet1234 |
Sans is the dungeon guardian is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |
Mount Fix
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Download v1.1 (7.2 KB) |
Strelyx.io |
Mount Fix fixes the problem that occurs when players equip their wings but still have fall damage from using mount.
Version 1.1 -> Now compatible with "Wing Slot" Version 1.0 -> Initialized Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |
The Dice Of Fate
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Download v1.0 (415.5 KB) |
Rebmiami |
Have you ever rolled a die and wondered exactly how they work? How exactly do those little cubes come up with their random results?
A phenomenon known as Luck Energy. Luck Energy is the driving force behind anything and everything random. It is extremely unpredictable, but relatively harmless on Earth. In Terraria, however, Luck Energy is far stronger. So strong, in fact, that the difference between rolling a 6 or a 1 can mean life or death. Recently, dice have started to appear around Terraria. They all look and act different, but they all have one thing in common: You never know what will happen until you roll it. ------------------------------------------------- The Dice of Fate is a mod that adds a new set of items, the Dice of Fate. They are dropped by enemies, and come in a bunch of different varieties. Each one has it's own chances for something good or bad to happen, but, unless you get the luckiest one, there's always a chance it will go wrong. The Dice of Fate currently has: - 10 varieties of dice - 2 other luck-based items - 10 Extremely Bad events - 38 Very Bad events - 38 Bad events - 38 Good events - 38 Very Good events - 10 Extremely Good Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |
Cave Diver Amulet
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Download v1.0 (37.5 KB) |
Makco |
Adds an accessory called Cave Diver Amulet, which is upgradeable and gives players an easier time diving underground.
In order to craft and upgrade it you'll need a workbench. Cave Diver Amulet mats: 25 Stone Blocks plus 5 Torches. Grants light and a sprint. Agile Cave Diver Amulet mats: Previous version plus 25 Cobwebs. All the previous benefits, plus the ability todash, dodge attacks, double jump, stick to walls, swim, and extends underwater breathing. Insightful Cave Diver Amulet mats: Previous version plus 25 Marble. All the previous benefits, and allows you to see nearby treasure, traps, and enemies. Indestructible Cave Diver Amulet mats: Previous version plus 25 Obsidian Bricks. All the previous benefits, plus reduces damage taken proportional to missing health, going critical on very low health and giving invisibility and immunity to damage over time. Also grants immunity to lava, knockback, and negates fall damage. Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |
Plush
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Download v0.2.3 (26.8 KB) |
Rexy |
Adds AirPods :D
Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |
Toshnika's Random Content
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Download v0.5.1 (128.4 KB) |
Toshnika |
This is a work in progress content mod. Its purpose is to add random cool and unique content, without necessarily a story or progression line.
Content at present: Ice Master Boss (Post-WoF, Pre-Mechs) New Early Hardmode Dash Accessory Grotto Armor (Early Hardmode General) Hellfire Armor (Early Hardmode Throwing) Prism Cave Biome, Generates After Killing a Mech Boss Prism Weapons Prism Cave Fishing Content (partial) An Early Hardmode Accessory For Each Class Two Cross Immunity Accessories, One in Earlygame, One Post Mechs Other Cool Accessories Planned Content: More Unique Accessories, More Evenly Spread Through The Game More Cool Random Items Changelogs: --Alpha-- ---Alpha phase is devoted to adding new content and testing--- 0.5.1 Improved Ice Master Fight Tweaks Major Bugfixes Updated to tML 0.11.6 0.5 Added Ice Master, And Assosiated Items Bugfixes And Balance Prism Pickaxe, a Unique New Pickaxe Tweaks 0.4.2 Bugfixes 0.4.1 Added Discord 0.4 More Critical Bugfixes :| Added More Throwing Stuff to Early Hardmode New Accessories Shield of Resilience Ankh Shield Upgrade With Various Cool Effects Thermal Wings Decent Post-Golem Expert Wings 0.3.1 Critical Bugfixes Added Prism Crate Loot 0.3 Added Basic Prism Cave Fishing Added Grotto Armor Minor Additions and Tweaks 0.2 Finished Adding Prism Weapons Added a Lot of New Accessories Bugfixes and Tweaks Localizer Package |
4 years ago | tModLoader v0.11.6 | Edit | Delete |
Thorium + Calamity Convergence Mod
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Download v0.2.1 (12.6 KB) |
kittenchilly |
Are you a poor soul that insists on playing Thorium and Calamity at the same time? Then this mod should at least make the experience a bit more barable.
Thorium + Calamity Convergence Mod converges the progression and reduces the redundancy that happens when both mods kinda do the exact same thing. There's new recipe trees, maybe sometimes new recipes entirely for items, and FINALLY no identical vertebrae > leather recipe gosh dang it. Since this can go against what much of both the wikis say, I recommend using the Guide for the new recipes or Recipe Browser if you're into that. Changelog: v0.2.1 - Updated for Thorium v1.6.1.4 and tModLoader v0.11.6 v0.2 - Rogue Emblem is completely replaced with the Ninja Emblem. Don't worry, they do the exact same thing. - Added Blood Orb recipes for all the Thorium potions. Hardmode potions (the one with hallow ingredients) require a soul of light as well. v0.1 - Initial release - Interlaced boot accesory progression. Normal Progression > Firestorm Boots > Angel Treads (moved to post-plantera) > Terrarium Particle Sprinters > Seraph Tracers > Normal Progression Localizer Package |
4 years ago | tModLoader v0.11.6 | Edit | Delete |
PetDuck
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Download v0.1 (14.4 KB) |
SAN'RA |
This mod adds a pet duck.
To craft the summon item you will need : 1) an anvil 2) 5 gold bars 3) 5 fallen stars 4) a white duck (caught with a Bug Net) I created this mod because my friend really wanted a pet duck. This is also my first mod. Enjoy ! Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |