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ez turtle shell
Download v0.2 (5.2 KB)

alex

ever struggle to find turtles? even with reduced grind well this mod makes the turtle shell craftable with 1 chlorophyte bar and 1 hallowed bar

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Polus' endless pets mod
Download v0.1 (6.5 KB)

Polus

Polus' endless pets mod allows you to have infinite pets at the same time (even modded ones).
It works pretty simple, just use pet you want, and you still can use other pets
DO NOT EQUIP PETS IN PET SLOT, OTHERWISE, IT WON'T WORK

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Fatal Finality
Download v1.0 (77.2 KB)

TophatTypeGuy

Fatal Finality is extremely unfinished, adding only a few items and 1 boss currently
don't download this, I beg you

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
ULTRAKILL MUST DIE

https://i.imgur.com/bw4zi9a.png
Download v0.2.1.2 (298.5 KB)

Folaise

MANKIND IS DEAD.
BLOOD IS FUEL.
HELL IS FULL.

ULTRAKILL MUST DIE (UKMD) is an in-developement mod that aims to add weapons, tools and items from Arsi "Hakita" Patala's ULTRAKILL.

Current items:
Slab Piercer

Planned items:
Feedbacker
Knuckleblaster
Electric Railcannon

Update log

v0.2.1: Added icon.
v0.2: Added the Slab Piercer and its primary fire, which is currently a 300 damage heat ray projectile.
Crafted from 10 Chlorophyte Bars and 50 Blood Vials (which are only obtainable with any cheat sheet-like mod).

v0.1: Created.

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
True Terra Blade
Download v0.2 (9.4 KB)

Icyfiremario

True Terra Blade go brrrrrrrrrrrrr

Localizer Package
2 years ago tModLoader v0.11.8.4 Edit | Delete
Upgrade Equipment (hrr_)

https://i.imgur.com/o34QlJa.png
Download v1.0.2 (65.2 KB)

hrr_

Upgrade Equipment (hrr_) is a watered-down, tweaked version of oempa's Upgrade Equipment Mod.

Kill mobs and bosses for Upgrade Tokens, then use them to upgrade your weapons at the Upgrader NPC!

Differences from oempa's Version:
- Support for any damage type! - probably
- Fixed compatibility issue with newer Calamity versions but ITEMS WILL LOSE THEIR UPGRADE WHEN REFORGING (when playing with Calamity)
- Rebalanced damage / crit chance / speed increases entirely - weapons will still be strong, but not nearly as broken overpowered
- Removed size / knockback / velocity / mana increases entirely
- Rebalanced upgrade token drop amounts
- Rebalanced upgrading costs

Tested damage types:
- Melee / Ranged / Magic / Summon / Throwing (Terraria)
- Rogue (Calamity)
- Sentry (Expanded Sentries)
- Void (Secrets of the Shadows)
- Telekinetic (Esper Class)
- Click (Clicker Class)
- Aura (Aura Class)
- Symphonic / Radiant / Throwing (Thorium)
- Chemical / Gambling / Shamanic (Orchid)

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Crio Mod

https://i.imgur.com/aWDW5Jj.png
Download v0.4 (78.8 KB)

tyhmaluoja

Crio mod 0.4

changelog :

1 mini-boss

4 new items

rewoked some weapons

new icon


if we can hit 30 members in our discord server before update release 0.8 then 0.9 will be update
where i add only your ideas!

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Aggro Potion Mod
Download v1.4.2 (21.8 KB)

skest

Add useful items for multiplayer.

Please contact *SK#9886 if you have any bugs or feedbacks!

Change Logs

v1.4.2

- Cursed emblems will now take more lifes.

v1.4.1

- Fixed bugs.

v1.4.0

- Added Cursed Emblem.(You will lose life but gain many buffs.)

v1.3.1

- All items are no longer consumed.
- Item balance adjusted.
- Changed tooltips.

v1.3.0

- Added First-Aid Kit.(Greatly increased life regen but your movements will be very slow.)

v1.2.0

- Added Otaku Boots.(Greatly increased your movement speed, but decrease your defense.)

v1.1.1

- Fixed bugs.

v1.1.0

- Added Hidden Potion.(Decrease aggro.)
- Aggro Up buff changed to debuff.

v1.0.0

- Added Aggro Potion.(Increased aggro.)


Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Parasitic Nanites 寄生机器人

https://i.imgur.com/PeQhPuM.png
Download v0.1.0.5 (199.2 KB)

Xx xXXxX

寄生机器人 一个小mod
是我乱写的一个mod(真)----不用认真玩。。。
加入
- 寄生机器人 和 12个其他物品
- 1个生物
和1个boss
- 3种方块

English is translated by machine

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
RL Races (Fixes and Semi-Reworks)

https://i.imgur.com/QeWCOFo.png
Download v0.349 (3.4 MB)

Washington4/Martypotty

races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)

Mod Homepage leads to a Google document about recent and past changes/additions*

The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
BORISMOD
Download v7.9999 (1 MB)

REDMY229

Borismod i add new ore generation and chest generation custom biome i create wood tile add a new mount minecart and light pet add door add new Armor sets global items and npcs new yoyo add LIFE FRUITS add flamethrower

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Ignis Wraith
Download v1.0 (16 KB)

Chward

The Ignis Wraith is crazy flamethrower refernece to Wardrame exploit

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Real Guns

https://i.imgur.com/Ou3iTfU.png
Download v0.4.3 (22.5 KB)

Hdbanana

Real Guns is created to add real guns into Terraria.
Wiki and more on mod homepage
Current added guns -

FG42 - 1942
MP5A3 - 1966
M134 - 1960
Glock 34 - 1998
Chauchat - 1907
Martini henry - 1870
vz. 61 - 1959

UPDATE 0.4.3

BIG balanacing update
Added vz. 61 - 1959
Added critical chance to FG42, MP5A3, M134
Readjusted hold point for most guns
Lowered damage for FG42, Glock 34, MP5A3
Changed recipe for MP5A3 and FG42

UPDATE 0.4.2

Added Martini henry - 1870
changed M134 recipe
FG42 now bigger

UPDATE 0.4.1

updated textures
Fg42 and Chauchat have bullet spread
Celebrating 10k downloads!

UPDATE 0.4

Added Chauchat - 1907

UPDATE 0.3

Added Glock 34 - 1998
Updated bullet velocity to correctly work

UPDATE 0.2

Added M134 - 1960

UPDATE 0.1.1

Added FG42 - 1942
Added MP5A3 - 1966





Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Terramania!

https://i.imgur.com/LbkRJKw.png
Download v0.1.2.0 (285.3 KB)

DaTacoX

Terramania! is a mod that aims to add a variety of content that fits in line with the base game experience.
------------------------------------------
The mod embraces quality over quantity and focuses on adding in unique weapons and enemies. In its current state, I'd suggest using it as a filler mod for your playthroughs. Have fun!

+10 Weapons
+1 Enemy
+1 Accessory
+3 Ammo
+1 Material

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Captain Cobb's Progression Mod
Download v0.3 (33.2 KB)

Captain_Cobb1

-THIS IS A WIP MOD-
Captain Cobb's Progression Mod is a mod where you can make a very early game weapon for your class that can be upgraded as you progress in the game.

I plan to add weapons to every class and will work my way up the progression of the game, starting with finishing up to hardmode for every class.

v0.1 - Mod Released

v0.2 - Weapons Tweaked

v0.3 - Add Crimtane Crusher and Demonite Trident




Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Jsalsa64's Mod
Download v0.1 (179.8 KB)

Jsalsa64

This is a mod that I will be working on for problably a few years. Keep in mind that I am new to coding so this won't be that advanced for problably 1 to 2 years.
This Mod Currently Has...
9 Weapons (8 Melee and 1 Magic)
1 Misc Item (Cyber Fruit)
1 NPC (Rude Stickman)
I May Add Bosses In The Future. Anyways, Please Enjoy The Mod!

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Kryuger Collision - Terraria x Girls' Frontline

https://i.imgur.com/L5vyMgq.png
Download v0.3.2 (3.1 MB)

leafsaber47

'Two worlds collide as man, beast, and machine fight to the death. New mechanical threats await the citizens of Terraria as coalitions far greater than the Mechanical Bosses enter through ripples in time and space. The Arms Dealer and Mechanic however, found a way to combat this threat with special help. Will you be the one to quell this post-apocalyptic clash of tragic proportions?'

Inspired by a previous Girls' Frontline mod on the Mod Browser, this mod attempts to add a very high amount of Girls' Frontline content to Terraria mainly in the form of an wave-based invasion event similar to the Frost Moon, Pumpkin Moon, and Old One's Army. Expect weapons from all 4 main classes; and expect tons of guns for rangers!

--------------------

The world of Terraria is safe from most of the tragic influence of Girls' Frontline until the guardian of the Dungeon has been quelled. Begin your journey with a craftable item that requires meteorite and wire.
Tactical Doll weapons will be provided gradually over the course of a playthrough, and in Hardmode the Rescue Fairy Charm is needed to get certain T-Dolls that cannot be crafted.
Upon the defeat of a Mechanical Boss, you are able to face the threats that have been plaguing the PMC over countless months and years.
Upon the death of the mutant lord of the night, its resideu leaves some final connections in its wake.

--------------------

Currently this public alpha release contains:
- 5 enemies
- 1 Town NPC
- 18 tiles
- 200+ items including a multitude of weapons and a select number of accessories
- Some cross-mod compatibility with the rising in popularity mod The Stars Above by PaperLuigi

--------------------

Preliminary drops and crafting recipes are implemented for items and weapons not supposed to be obtainable in the currently given manner.

This mod's balance was mostly centered around Vanilla 1.4 levels and thus is well supported for other mods with similar powercreep. Calamity Mod players should be warned about going further with their playthrough's progression: the mod starts to fall off in between Providence and the Sentinels of the Devourer.

--------------------

Credits to:
Girls' Frontline - Mica Team
Re-Logic - Terraria
blushiemagic, Jofairden, etc. - tModLodaer


Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Unknowite MOD
Download v0.6.0 (3.8 MB)

IA_Des


The world of Terraria has been invaded by an unknown factor.
Nobody knows exactly what it is, yet it become more prevalent as you progress through the mod.

New NPCs, bosses, accessories, weapons and more !










changelog:
0.5.00 => 0.6.00:
- added timeNecklace (may freeze time when hurt)
- added totem of dying (invicibility frames no longer exist) and totem of Undying (like peaceful mode)
- added tarot cards (and custom effects)
- new npc : bobombs
- new boss : "Heart of the Unknown"
- added a special statue which "spreads the truth" (and giant trees)


0.4.21 => 0.5.00 :
- entierly rewrote the BSOD fight
- changed the Faded Pillar AI
- reduce grinding for materials
- correct an issue concerning secret items glitching through the ground
- add leeches (they love player's blood)
- unknownOre can now be converted into any vanilla ore
- hardmode minerals can be converted into others (ex : orichalum => Adamantite)
- the traveling marchant can be summoned using a doll [craft from the guid voodoo doll]
- added 'upgrade stone' to reveal the secret potential of some accessories

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
New Fangled Weapons

https://i.imgur.com/wBuLmG2.png
Download v1.2.5 (195.7 KB)

Jayblue

New Fangled Weapons adds a bunch of weapons that kind of (or don't really) stand out from regular terraria weapons.

Currently there are 3 post game weapons (All 3 are OP)

Making mods is fun sometimes

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
AstralAwakening
Download v0.4 (76.7 KB)

HDG


Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
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