tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Cataclysm (OP Weapon)
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Download v1.0 (9.7 KB) |
Lord Yharim |
This mod adds the cataclysm, a super overpowered weapon designed for cheating (or a gameraiders video). Has a right click
attack that does slightly less damage in order to kill calamity bosses (it still kills them ultra fast though). Enjoy! Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Dyna-Might
|
Download v1.0 (7.7 KB) |
Chem |
This will prove to be a terrible idea.
Makes every projectile become bouncy dynamite thrown at a random angle, including some non-projectile projectiles, such as chaos balls, spores, and detonating bubbles. Hilarity will ensue. Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Nooblet's Random Content
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Download v1.0 (0 b) |
nooblet9797 |
added a few bosses probally buggy but will be fixed soon
Composers and links Songs by Xtrullor that have been used in this mod (link to his newgrounds) https://xtrullor.newgrounds.com/ The Armor of God (link https://www.newgrounds.com/audio/listen/725352 ) Sprite artists oubiette, Henery Software, TheWiseHedgehoge Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Marshal.PrelinkAll
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Download v1.0 (5.1 KB) |
DartPower |
Powerful runtime optimizer
https://docs.microsoft.com/en-us/dotnet/api/system.runtime.interopservices.marshal.prelink?view=netframework-4.7.2 Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
BLU
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Download v1.0 (3.1 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Obama Pet
|
Download v1.0 (19.1 KB) |
Sploopo |
Obama Pet is a very simple mod. It adds an Obama pet into the game and doesn't really do anything else.
You can craft the pet summoning item with a Guide Voodoo Doll and 5 Red, White and Blue Paints. Thanks for downloading the mod. - Sploopo Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Easy Tinkerer's Workshop
|
Download v1.0 (8.6 KB) |
Waasephi |
Easy Tinkerer's Workshop is a mod where the name speaks for itself... it makes the Tinkerer's Workshop Craftable so you don't need to wait until the rng lords decide to give you a goblin army.
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Stone Sword
|
Download v1.0 (13.7 KB) |
LemonBoyJ123 |
This mod adds a Stone Sword, an item that would fit very well in Terraria.
Also download my new mod based off this a Stone Equipment. Please check out my friends mod Elucidator and Blade of Reckoning :) Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Plantera Bulb Teleporter
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Download v1.0 (9.1 KB) |
Oli.H |
Plantera Bulb Teleporter is a simple mod - it adds an item that teleports you to the world's plantera bulb - no more tedious searching!
To use it, craft the Plantera Bulb Teleporter item, craftable with 1 dirt anywhere. Enjoy! Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Gr8 Weapons
|
Download v1.0 (15 KB) |
Murderous Pineapples |
Includes 5 new weapons (so far) called "Destroyer" (a cheaty sword that instant kills) crafted with 10 Cacti or Cactus at a Heavy Work Bench, "Knockshield" crafted with 15 Meteorite Bars at a Heavy Work Bench, "Blood Sword" crafted with 200 Crimtane Bars at a Crimson Altar (it's worth it), "Shadow Sword" crafted with 200 Demonite Bars at a Demon Altar (also worth it), and finally for now, "Pixie Sword", crafted with 100 Hallowed Bars at a Mythril or Orichalcum Anvil (also also worth it), and that's it... For now (:
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Chem's No Fun Mode
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Download v1.0 (8.2 KB) |
Chem |
I ran out of spare fun for this mod. This mod makes you and all NPCs take only 1 damage per hit, critical hits are disabled. If you intend to use this mod unironically, you are just insane.
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Astrum's Shards of Crafting
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Download v1.0 (12.8 KB) |
Astrum |
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
ExtraJunk
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Download v1.0 (7.6 KB) |
Murderous Pineapples |
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Goon Squad Mod
|
Download v1.0 (18.3 KB) |
DutchBoy |
goonsquadmod is a exactly what it says it is: a Terraria mod about the goon squad. Most of these items are kind of stupid
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Minions Target Dummy
|
Download v1.0 (11.8 KB) |
kittenchilly |
Minions Target Dummy unlocks the true potential of the Target Dummy; it can now be targetted by minions as well as homing projectiles!
Now you can finally get the true DPS of your weapons without having to fight a single enemy! Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Oli's Anti-Stormbow Mod
|
Download v1.0 (9.6 KB) |
Oli.H |
Oli's Anti-Stormbow Mod does one thing, but well.
Do you hate the stormbow and want to be unable to use it? I have the perfect solution! Now, when you use the stormbow, not only will you die but crawltipedes will spawn on you to remind you and your friends of your sins! Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Esper Class
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Download v1.0 (2.5 MB) |
TheLoneGamer |
This mod adds a new class by adding telekinetic weapons with their own damage type and resource, psychosis. New weapons, armors, accessories, and three buff potions are added. Current version is supported up to right after defeating Golem, inclunding drops from it. Since this is an alpha, much is subjected to change and there are some known issues. This mod is open source. In general this mod covers...
- New class, the Esper, that deals telekinetic damage. - Plenty of new weapons. - 5 new armor sets, plus 8 helmet pieces. - Some new accessories. Vanilla changes... - The Flying Knife is now a telekinetic damage weapon. It also gains a damage bonus if it moves far enough in the same direction. Known Issues because I either can code it better or can't due to hardcoding... - Sawblades can get stuck on slopes. - Shooters (currently the Spitting Sandfish and Super Spitting Sandfish) can be hard to aim when the screen scrolls. - Gravity Barrier Platform will display even when on the ground. Recommended to toggle accessory visibility off for it. Future Plans... - More weapons, armors and accessories. - Cross mod support to add new weapons and items to fit within the themes of the mods. - Better balancing. - Add weapons for the following: 1 more Duke Fishron and Martian Madness, ocean biome chest, 2 Gravity Fragment, and 2 Moon Lord. - Add Esper buff station. - Right click function to hold certain Esper weapon types in place. - Possible Twirlers rework to be unique. - Possibly custom prefixes. Change Log... - 1.0: Updated for tModLoader v0.11.8.9. - Added Gravity Bouncer, Gravity Twirler, Accretion Disc, and Black Void Engine. - Added Godly Sawblade (for Loot Bags cross mod). - Added Tiny Cactuar (for JoostMod cross mod). - Telekinetic projectiles while being controlled no longer move slower up or down compared to left and right. - Eldritch Eye Jar damage reduced from 240 to 150 (it was a placeholder), but now the projectiles (but not the jar) can pass through solid tiles. - Fixed Eldritch Eye Jar not dropping correctly from the Moon Lord on normal difficulty worlds. - Changed Moon Lord Esper weapon drop rates. Has a 50% chance to drop one of the weapons in normal worlds and 100% chance from treasure bags. - Added a tooltip to the Gravity Hammer. - Changed head and chest item sprites for Desert Wanderer and Wyvern Scale armor. - Betsy Scorcher plays its fire sound 1/3 as often as before. - Terra Vial Necklace no longer needs any Ectoplasm or Shroomite Bars in its recipe. - The Flying Knife now actually gains bonus damage as stated in the tooltip from a prior update. - Added Gravity armor. - Added Pink Genji Armor (for JoostMod cross mod). - Added accessories (enchantments) in the style of Fargo's Souls Mod. - Added Gravity Potion (for MorePotions cross mod) and new charms to go with it (via Luiafk cross mod). - Wall of Flesh's treasure bag now drops the Giant Gear and Esper Emblem together. - Jar projectiles now spawn out of jars in true 360 degrees instead of only 4 diagonal directions. - Spitting Sandfish and Super Spitting Sandfish now can be caught much easier if the player hasn't yet obtained one. - 0.9.0.1: Removed testing message for Boulders showing their damage scaling. - 0.9: Lihzahrd Solar armor now requires crafting at a Lihzahrd Furance. - Lihzahrd Solar Chestplate now gives 40% increased telekinetic velocity. - Added Gravity Pickaxe, Hamaxe, Axe, Hammer, and Chainsaw. - Corrected Gravity Fragment rarity from 10 (red) to 9 (cyan). - Hallowed accessories now only take 5 Hallowed Bars to craft instead of 10. Reforge value also dropped to 2 gold from 5 gold. - Cambrian armor is now crafted at an anvil instead of a loom. - Fixed some tooltips due to either not being constant with others (for True Goldropper compared to other canisters) or incorrect (Bowling Ball making mention of being consumable). - Standardized the Wyvern Scale Vest to give 30% increased velocity for both throwing and telekinetic instead of different values. - Renamed Psy Rockets to Psi Rockets. - The rest of the non-sawblade projectiles janky collision should be fixed. - Updated Boss Checklist support to correctly show all item drops that were missing from the previous update. - Canister projectiles getting wider should no longer touch tiles beyond 10 pixels. - Hallowed Lotus Petals now cost 3 Hallowed Bars instead of 5 and adjusted sell price accordingly. - Psychosis meter when under the Psyched Out debuff will now animate even if the time of day counts differently. - Boulder projectiles lose horizontal velocity slower. - Boulder projectiles no longer despawn on collision while being controlled. - Added Gravity Furniture in style of the 1.4 fragment furniture se Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Splash Potions
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Download v1.0 (11.1 KB) |
DasJafss and KittyCatGam… |
This mod does as the name says, Splash Potions!
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Expert Bags
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Download v1.0 (7.1 KB) |
ferdaber |
Allows Expert mode bags to drop from bosses even in Normal mode.
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Summoning souls
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Download v1.0 (24.6 KB) |
Misery |
Unique-equip accessory that is progressively upgradable scaling from 1 to 20 extra summons.
First item starts with a cost off 10 mana crystals and 100 copper/tin bars. Last one will cost you 100 mana crystals and 500 luminite Bars, and that is only part of it. Based on an item from tmodloaders examplemod, as i don't realy have any clue about coding. Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |