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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Crysteelium

https://i.imgur.com/W0xNvJ2.png
Download v0.4.1 (3 MB)

B1ackIc3BMatter

Crysteelium not to be confused with Crystilium is a mod that is about the formation of the Crystelic Universe, the lore, the sounds, and the evils that roam it's ever expanse- B1ackIc3 B-Matter

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
|| The Chemistry Mod ||

https://i.imgur.com/xsTVTHZ.png
Download v0.4.1 (304.8 KB)

FlooferPlusPlus

Meele, Ranged, Magic, Summon, and Chemical?!

This mod adds a new type of class to the Terraria world, the Chemistry class!
Using nothing chemicals, reactions, and natural resources to aid them in their journey, a chemist must gather many new materials in order to keep their weapons in tip-top shape.

NEW FEATURES:
- Chemistry class of weaponry
- "Decay" system
- "Refinement" system
- Custom prefixes
- New resources (TBA)
- New challenging enemies (TBA)

DECAY and REFINEMENT:
As you use a chemistry-classed weapon, its materials will slowly start to degrade.
As the weapon decays, it becomes weaker and weaker until it is simply too hard to use.
To counteract this decay, you can refine the weapons using certain materials, and as you find more chemicals to use in your travels, you can even unlock the ability to have weaponry refine itself! (TBA)

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Burger Mod
Download v0.4.1 (607.8 KB)

Raptorsw0rd

Burger mod currently has
7 weapons
1 accessory

wow thats really bad

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Shock Mod
Download v0.4.1 (344.3 KB)

thebest20067

This mod is work in progress.This mod just adds new items such as different types of guns and removing all the old guns, a new type of swords called rapiers, some endgame weaponry, and some jank.

Developer Items are completely UNOBTAINABLE.(unless with inventory editors or creative mode mods.)
idk mess around and have fun.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Ray's Booster Pack
Download v0.4.1 (41 KB)

Ray

oh no oh boi

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Fargo's Fish Anything

https://i.imgur.com/1UboMew.png
Download v0.4.1 (8.9 KB)

Fargowilta

-You can fish any item from any water
-Items with lower rarities are more common
-Have fun

NEW UPDATE - V 0.4.1
-Added an icon!
-Items with negative rarity can now be caught (custom rarities, fishing junk, quest fish)
-Vanity items and furniture have a 20% of being rerolled now
-Having over 50 fishing power will increase reroll chance to 50%
-Items with rarity 7 and higher cannot be fished until Hard Mode

NEW UPDATE - V 0.3
-High Fishing power now makes rarer items more common

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Ammo+
Download v0.4.1 (20.6 KB)

CoolDoods

Ammo+ is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
5 years ago tModLoader v0.11.5 Edit | Delete
Sexy Purple Tooltips

https://i.imgur.com/UWgEZHD.png
Download v0.4.1 (22.3 KB)

valkyrienyanko

Changes the tooltip lines of every item in Terraria to a sexy random variant of purple, magenta and pink.

v0.1
Added purple color variants for lines that contain the keyphrases default, damage, critical, speed, knockback, power, life, consumable
and modifiers.

v0.2
Added purple color variants for lines that contain the keyphrases material and placed."> Changes the tooltip lines of every item in Terraria to a sexy random variant of purple, magenta and pink.

v0.1
Added purple color variants for lines that contain the keyphrases default, damage, critical, speed, knockback, power, life, consumable
and modifiers.

v0.2
Added purple color variants for lines that contain the keyphrases material and placed.

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
WD's Pack of Cool Items
Download v0.4.1 (11.1 KB)

solidifies, Workshop Dol…

Workshop Dolphin's cool swords, pickaxes and more!
Items added in version 0.4.1:
- A Techsickle! Beep Boop. Crafted with: 35x Wire, 4x Hallowed Bar.
Current Total Items:
- Techsickle crafted with 35x Wire, 4x Hallowed Bar.
- Sapphire Pickaxe crafted with 10x Sapphire, 5x Mythril Bar.
- Slimy Sword crafted with 50x Gel, 4x Wood.
- Huge Sword crafted with 100x Tungsten Bar.

Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
Primary Mod
Download v0.4.1 (3.7 KB)

Kbryce14_Gaming

Primary mod
You can do LOTS of stuff
only 3 items right now!

Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
Aloha!
Download v0.4.1 (25.3 KB)

Lazy Hydra

This is a mod I started making for fun. The goal is to add some fun weapons which will balance the game some at points where it seems hard to use anything but 1 class, and to simply be fun.

Currently adds 3 weapons and 1 accessory.

Hope you enjoy! I will add more over time, and hopefully will soon make a page on the forums. :D

Update Log (Most Recent Updates):
v0.4.1 - Edited said bee
v0.4.0 - Added a joke item, the Pocket Bee... ok.
v0.3.8 - Added additional better sprites, courtesy of me! Some AI tweaks for Cornucopia projectile.
v0.3.7 - Added some better sprites, courtesy of friendly people!
v0.3.6 - Removed grass as a tile requirement for Cornucopia.
v0.3.5 - Decreased sell/reforge price of items.

Localizer Package
7 years ago tModLoader v0.10.1 Edit | Delete
Quality of Life: Rebranded
Download v0.4.1 (227.5 KB)

BowToes

This is a remake of the Quality of Life Standard mod, updated for 1.3.4.
I remade the mod from the ground up, except for most of the sprites. Those are all on INFINITE POWER.

Changelog:
v0.1: Initial release.
v0.3.1: Overhauled forum page. Fixed issues with drop rates.
v0.3.2.1: Fixed drop rates completely.
v0.3.3.0: Updated to tModLoader v0.10.
v0.4.00: Everyone now has the ability to extract this mod's contents and do what they wish with it.

Localizer Package
7 years ago tModLoader v0.10.0.2 Edit | Delete
PiercePotato's Peculiar Pieces!

https://i.imgur.com/R6qHMV7.png
Download v0.4.0.2 (12.7 MB)

PiercePotato

PiercePotato's Peculiar Items!

This is my first larger-scale mod, and one of my first mods in general.
It currently adds over 4 dozen items, including all of the items from my Slime Gear mod.
It also adds the Robot NPC, who sells various modded items, and the Bizzaria Biome.

This mod is under active development, so expect a constant stream of new items!

For the chance to contribute to the mod, development updates, and more, check out the Mod's official Discord! https://discord.gg/QC4VeWE

Credits
-------------
Lead Programmer- PiercePotato
Sprite Artist- SkullyZ
Composer- Dyslexic Popcorn Pepper
-------------

Special Thanks
-------------
_-Comic-_
Zaplightning
Astroistic
-------------

Patch Notes
-------------

VER 0.4.0.2
Fixed error preventing mod from running.

VER 0.4.0.1
Fixed the inventory sprite for Spongy Dirt.
Spongy Dirt and Spongy Grass now appear correctly on the Minimap.

VER 0.4
It's been a while since the last update- I've been very busy with other things, but I haven't abandoned this project by a long shot!
Note that updates will likely be a bit slow for a while, however.
PPP's First (And very likely only) biome, Bizzaria, has been partially added!
The biome does not generate naturally and must be created artifically to exist in a world.
Currently the biome is visual only and does not create any special enemies. It will be developed further over time.
The background is also currently a placeholder.
The blocks "Spongy Dirt" and "Spongy Grass" have been added.
Spongy Dirt can be crafted at a Solidifier with dirt and gel.
Spongy Grass can be crafted with Spongy Dirt and Grass Seeds.
Added Bizzarium-- A rather strange pre-hardmode ore. What use could it have...?
Two new tracks by DPP- Bizzaria Overworld and The Place Below!
Overworld plays while in the Bizzaria biome, obviously.
Updated Description.

VER 0.3.0.5
The "Suspicious Looking Skull" Has been renamed to "Suspicious Looking Bone".
Suspicious Looking Bone sprite has been updated.
Suspicious Looking Bone can now be crafted.
Both new Music Boxes can now be purchased from the Robot NPC.

VER 0.3
Dyslexic Popcorn Pepper has joined the team as a Composer!
The following tracks have been added:
Peculiar Pieces (Title Theme)
Bizzaria Underground
As of now these music pieces have not been put in their final contexts, but they can be listened to via their respective Music Box.
Added a new pet; SkullyZ's Raven!
Summoned using the Suspicious Looking Skull.
The Survival Charm sprite has been updated, no longer a placeholder sprite.

VER 0.2.2.8
"Miniature Robot" has been renamed to "Suspicious Looking Robot", as she was deeply offended by being called small.
She also, uh... changed up her look.
Fixed spelling error in the tooltip of the Memorial Hourglass.

VER 0.2.2.5
NEW MUSIC- This Mod's first-ever tracks, Slimy and Mushy Feet, have been added!
They can be listened to via their respective music box.
Fixed bug with the painting "Harbinger Dimitrus" not dropping when broken.
Mod files restructured; no impact on gameplay.

VER 0.2.2
New Weapon- The Broken Hero's Revenge!
An alternative to the True Excalibur and True Night's Edge, The Broken Hero's Revenge shoots a spinning projectile that busts after hitting a surface.
After bursting, the projectile spawns several smaller tracking fragments.
Thanks to _-Comic-_ for the idea and sprite for the item!
Added Special Thanks section to the description, to thank people who may not have been team members, but helped or supported the project in some form.

VER 0.2.1.11132020
A new decorative item has been added, a memorial dedicated to a recently-deceased entity.
The sprite for PiercePotato's Head has been updated.
My end goal for the sprites in this mod is that they look like they could be in Vanilla. As I continue working on this mod, I'm going to practice the Terraria shading style on it's sprites, instead of the more 2-tone style I normally use.

VER 0.2.1.1
Replaced homepage with the mod's Terraria Mod Wiki homepage. Discord is now linked in desc instead.

VER 0.2.1
A new painting has been added.
The Robot NPC has been given new dialogue.
Some behind-the-scenes stuff has been updated-- Don't worry about it. ;]

VER 0.2.0.2
Fixed the range of the Shorterswords being longer than intended.
Updated Description.

VER 0.2
Introducing the Shorterswords, the mod's first-ever weapon type!
There's one for each vanilla Shortsword, and they have severely reduced range and knockback, but higher speed.
They also have the same base damage as their respective shortswords, and are crafted by breaking a shortsword into 3.
Maybe at some point I'll create my own specialized Shorterswords, who knows?
Added Survival Charm,

Localizer Package
3 years ago tModLoader v0.11.8.1 Edit | Delete
Risk of Slime Rain

https://i.imgur.com/FruzKg1.png
Download v0.4.0.2 (695 KB)

Alucard I, direwolf420

"Risk of Slime Rain" is a mod that aims to add all the existing items from Risk of Rain 1 into Terraria, with some tweaks to fit Terraria's gameplay and world.

This mod offers permanent upgrades to the player character through items of varying rarity. Every item is a consumable and most of them stack infinitely for increased effect, upgrading your various stats to your heart's content.
However the recipes for them are quite expensive (non-Commons aren't craftable at all!). The items can be found in chests across the world or dropped from bosses that are slain for the first time.
The mod also features a config setting where you can selectively pick the amount of stacks each item occupies, in case you need to tweak/disable the effects. If you want the items you used back, defeat the Wall of Flesh for the Nullifier item.

"Risk of Slime Rain" is in a beta-stage as of now, offering a fraction of what the end goal is. However, it is still playable! It currently offers:
25 items of Common rarity - a nice variety of offensive, utility and defensive items.
10 items of Uncommon rarity - mostly defensive items and a handful of offensive ones.
1 boss: Magma Worm - Pre-Hardmode, drops his unique boss item.


Multiplayer compatible, no pvp support.

Credits:
Rodathus and Plantixx for most of the sprites.

Changelog:

v0.4.0.2
+ Added config setting to disable recipes for consumable power-up items
v0.4.0.1
+ Buffed minion/sentry proc rate by 100% (from 10% to 20%)
+ Fixed Magma Worm's fireballs making a sound and bouncing too many times
+ Fixed certain player bound textures showing up when they shouldn't
+ Fixed Barbed Wire tooltip
+ Fixed rocket projectiles not accelerating when no targets exist



"> "Risk of Slime Rain" is a mod that aims to add all the existing items from Risk of Rain 1 into Terraria, with some tweaks to fit Terraria's gameplay and world.

This mod offers permanent upgrades to the player character through items of varying rarity. Every item is a consumable and most of them stack infinitely for increased effect, upgrading your various stats to your heart's content.
However the recipes for them are quite expensive (non-Commons aren't craftable at all!). The items can be found in chests across the world or dropped from bosses that are slain for the first time.
The mod also features a config setting where you can selectively pick the amount of stacks each item occupies, in case you need to tweak/disable the effects. If you want the items you used back, defeat the Wall of Flesh for the Nullifier item.

"Risk of Slime Rain" is in a beta-stage as of now, offering a fraction of what the end goal is. However, it is still playable! It currently offers:
25 items of Common rarity - a nice variety of offensive, utility and defensive items.
10 items of Uncommon rarity - mostly defensive items and a handful of offensive ones.
1 boss: Magma Worm - Pre-Hardmode, drops his unique boss item.


Multiplayer compatible, no pvp support.

Credits:
Rodathus and Plantixx for most of the sprites.

Changelog:

v0.4.0.2
+ Added config setting to disable recipes for consumable power-up items
v0.4.0.1
+ Buffed minion/sentry proc rate by 100% (from 10% to 20%)
+ Fixed Magma Worm's fireballs making a sound and bouncing too many times
+ Fixed certain player bound textures showing up when they shouldn't
+ Fixed Barbed Wire tooltip
+ Fixed rocket projectiles not accelerating when no targets exist




Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
Modificative

https://i.imgur.com/DtCb4Yr.png
Download v0.4.0.1 (20.9 KB)

Sir Code

Weapons:
Deep Sword of Codius - 130 Damage, Swift Speed, Expert, Planned to be an earnable reward for killing Moonlord."> Modificative is an experimental mod created by Web Developer and Programmer Sir Code

Current Additions:

Weapons:
Deep Sword of Codius - 130 Damage, Swift Speed, Expert, Planned to be an earnable reward for killing Moonlord.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Maggic

https://i.imgur.com/aE3UHnb.png
Download v0.4.0.1 (124.4 KB)

\\\Magician///, Xijiks, …

-----|Maggic v0.4|-----
MOD WAS CLOSED

This mod adds new magical items
Have a good game!
(some items may not work correctly in multiplayer)

-----Changelog-----

---0.4.1 (7 january 2019)---
-Fixed problem with downloading mod

---0.4 (6 january 2019)---
-Added mod icon
-Added new items
-Added mobs
-Some sprites have been changed
-Changed crafts
-Some other small changes
-Fixed some bugs
-MOD WAS ClOSED

---0.3.3.1 (17 january 2018)---
-Some fixes and other small changes

---0.3.3 (16 january 2018)---
-Now Spell: Teleport gives debuff "Chaos State"

---0.3.2 (15 january 2018)---
-Changed "Quick Spell: Glow Blow" mechanics
-Changed Spell Scroll price
-Some other small changes

---0.3.1 (15 january 2018)---
-Changed crafts for buff spells
-Added new buff spells

---0.3 (14 january 2018)---
-Renamed all spells
-Added new spells
-Added buff spells, which give you a buff for a minute and dyslexia for 2 minutes, during which you cannot use these spells again
-Added quick spells, which spent when using (drops from some mobs)
-Changed attack for fire (fire, frozen fire, cursed fire) spells
-Removed increasing the range of some spells, now they have almost similar attack range

---0.2 (22 december 2017)---
-Total 14 items
-Added Spell: Teleport, which can teleport you to a random point in the world
-Added Spells: Petal, which shoot flower petals
-Reduced damage from <Spells: Cursed Fire>
-Added changelog

---0.1 (21 december 2017)---
-Released
-Total 10 items
-Now in pre-hardmode you can't get more than 100 mana from Mana Crystals

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
TWAILA

https://i.imgur.com/nJD5lbk.png
Download v0.4.0.0 (134 KB)

Jadams

AntiCheat: Only updates the UI if the tile has been reveled on the map
- Content Toggles: Toggles the various UI features on and off
- UseDefaultPosition: Centers the panel on the top of the screen
- LockPosition: Stops the mouse from being able to move the panel
- AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size
- AnchorPosX, AnchorPosY: The exact pixel location of the anchor point
- MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be
- PanelPadding: How much space there is (in pixels) between the content and the edge of the panel
- CycleDelay: How many ticks before the panel cycles its type
- ContentSetting: Settings that describe what to do with the content when it is too big for the panel
- HoverOpacity: How visible the panel should be when it is hovered over
- ShowBackground: Displays the background panel
- UIDisplay: Options for when the panel should be visible or hidden
- HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI
- Panel Color: Changes the color of the background panel
- TextShadow: Displays a black border around the text
- OverrideColor: Overrides any pre-existing colors on the text
- Text Color: Changes the color of the text
- UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them)
- ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long

[Controls]
- Cycle UI Display Mode (Mouse3 by default): Cycles through the UIDisplay options

[Changelog]
v0.4.0.0 (4/12/2022)
- Added Walls and Liquids to the UI
- The panel now cycles through tile types (tile, wall, liquid) if more than one type applies
v0.3.1.0 (3/30/2022)
- Added more config options including AntiCheat, TextShadow, ContentToggles, and Colors
- Fixed an issue where item textures would not default to tile textures if no item texture was found
- The panel's text can how handle text tags
- Toggle UI was changed to Cycle UI Display Mode to allow for the new Automatic display option
- Plants now properly display on the UI when in their blooming state
v0.3.0.0 (3/20/2022)
- Added configuration settings for positioning and anchoring
- The panel can now be moved with the mouse
- Added the Trim, Shrink, and Overflow options to handle content that is too big for the panel
v0.2.2.1 (3/12/2022)
- Fixed a game crash when hovering over a giant mushroom
v0.2.2.0 (3/9/2022)
- Fixed issues with tiles that have extra data or can be activiated (Doors, Campfires, etc)
- Fixed several incorrect or missing item textures
- Fixed naming for locked chests and the enchanted sword shrine
v0.2.1.0 (3/2/2022)
- Gave names to tiles that don't technically have names in vanilla Terraria
- Many name and texture fixes
v0.2.0.0 (2/26/2022)
- UI Scaling now works properly with the UI
- The UI updates more efficiently
- Fixed an issue where the UI would update with tiles that were off screen
- The UI now explicitly prioritizes smart cursor over mouse coordinates
- The default texture is now the confused buff texture
v0.1.3.0 (2/18/2022)
- Cacti now display the proper name and texture on the UI
v0.1.2.0 (2/13/2022)
- Saplings now display the proper name on the UI
v0.1.1.0 (2/12/2022)
- Trees now display the proper name and texture on the UI
- Fixed a blurry texture issue
v0.1.0.1 (2/11/2022)
- Initial Release
- The UI Panel displays the name, mod, and texture of most tiles in vanilla and modded Terraria"> Displays the name and mod of the tile you are looking at in the world

This mod is greatly inspired by the Minecraft Mod WAILA by ProfMobius and is intended to function in a similar way

[IMPORTANT NOTES]
This mod is currently in development and is not complete

[Config Options]
- Visit the Forum page for more details on config options

- AntiCheat: Only updates the UI if the tile has been reveled on the map
- Content Toggles: Toggles the various UI features on and off
- UseDefaultPosition: Centers the panel on the top of the screen
- LockPosition: Stops the mouse from being able to move the panel
- AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size
- AnchorPosX, AnchorPosY: The exact pixel location of the anchor point
- MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be
- PanelPadding: How much space there is (in pixels) between the content and the edge of the panel
- CycleDelay: How many ticks before the panel cycles its type
- ContentSetting: Settings that describe what to do with the content when it is too big for the panel
- HoverOpacity: How visible the panel should be when it is hovered over
- ShowBackground: Displays the background panel
- UIDisplay: Options for when the panel should be visible or hidden
- HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI
- Panel Color: Changes the color of the background panel
- TextShadow: Displays a black border around the text
- OverrideColor: Overrides any pre-existing colors on the text
- Text Color: Changes the color of the text
- UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them)
- ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long

[Controls]
- Cycle UI Display Mode (Mouse3 by default): Cycles through the UIDisplay options

[Changelog]
v0.4.0.0 (4/12/2022)
- Added Walls and Liquids to the UI
- The panel now cycles through tile types (tile, wall, liquid) if more than one type applies
v0.3.1.0 (3/30/2022)
- Added more config options including AntiCheat, TextShadow, ContentToggles, and Colors
- Fixed an issue where item textures would not default to tile textures if no item texture was found
- The panel's text can how handle text tags
- Toggle UI was changed to Cycle UI Display Mode to allow for the new Automatic display option
- Plants now properly display on the UI when in their blooming state
v0.3.0.0 (3/20/2022)
- Added configuration settings for positioning and anchoring
- The panel can now be moved with the mouse
- Added the Trim, Shrink, and Overflow options to handle content that is too big for the panel
v0.2.2.1 (3/12/2022)
- Fixed a game crash when hovering over a giant mushroom
v0.2.2.0 (3/9/2022)
- Fixed issues with tiles that have extra data or can be activiated (Doors, Campfires, etc)
- Fixed several incorrect or missing item textures
- Fixed naming for locked chests and the enchanted sword shrine
v0.2.1.0 (3/2/2022)
- Gave names to tiles that don't technically have names in vanilla Terraria
- Many name and texture fixes
v0.2.0.0 (2/26/2022)
- UI Scaling now works properly with the UI
- The UI updates more efficiently
- Fixed an issue where the UI would update with tiles that were off screen
- The UI now explicitly prioritizes smart cursor over mouse coordinates
- The default texture is now the confused buff texture
v0.1.3.0 (2/18/2022)
- Cacti now display the proper name and texture on the UI
v0.1.2.0 (2/13/2022)
- Saplings now display the proper name on the UI
v0.1.1.0 (2/12/2022)
- Trees now display the proper name and texture on the UI
- Fixed a blurry texture issue
v0.1.0.1 (2/11/2022)
- Initial Release
- The UI Panel displays the name, mod, and texture of most tiles in vanilla and modded Terraria

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Survivaria - A Survival Mod

https://i.imgur.com/Xie8T2i.png
Download v0.4.0.0 (1 MB)

NuovaPrime, orian34, THE…

Survivaria is a unique mod that adds in multiple new survival mechanics, tons of new items and more.

Features:

Hunger - One of the 2 main resources in the mod, decreases slowly over time and gives increasing negative effects as it gets lower. The better food you eat the more hunger it will restore and the better bonuses you recieve.

Thirst - The other main resource in the mod, also decreases slowly overtime and faster in hot environments, also gives more negative effects as it gets lower. Drinking more revitalizing drinks keeps you refreshed for longer and gives better effects.

New food items - Over 100+ new foods and drinks to eat, the more time you spend making better meals the better the bonuses are. Don't slack on your diet!

New crafing stations and survival items - A handful of new stations which assist in creating better food. Also don't forget your handy survival items that assist you in many ways!


Changelog:

V0.4.0.0

1) Added the Blood Analyzer and the Hydrolyzer Crystals, sold by the goblin tinkerer and skeleton merchant respectively.
2) Added seeds for all existing survivaria plants, you can harvest them using the new iron or lead trowels, or the rare dynasty trowel sold by the traveling merchant.
3) Fixed Cloudstalk generating only between two cloud blocks, instead of just hanging from them.
4) Fixed Cocolate not dropping if it's not a pure palm tree.
5) Changed the mutating smoothie to make it more pog.
6) Lowered thirst drain rate a bit.
7) Made Hunger and Thirst save whenever you leave and rejoin the world, no more rejoining to reset it.
8) Fixed bug where vanilla well fed foods still said the effects even if it didn't do that, only happens with hunger enabled.
9) Fixed bug where enemies dropped nothing if you didn't have fargo's soul mod enabled.
10) All plants now have a chance to decay off if left alive too long, this should help with the overabundance of plant spawns.
11) Added a config option to adjust plant spawn rates in the world.
12) Made fiery tuber an upside-down plant.
13) Fixed bleed root not spawning.
14) Lowered the growth and chance for plants to spawn even more.
15) Various minor tweaks.
16) Updated some drinks' sprites.
17) The gold of the capt'n drops.
18) Updated mod weakrefs.
19) Fixed item default properties, tiles won't consume for no reason and other weird behaviors.
20) Added negative stats tooltips.
21) Gourd is no more broken.
22) Added books and salt recipes using survivaria plants.
23) Adjusted and modified many spawn conditions for plants.
24) Fixed some 2x2 plants not being handled correctly.
25) Added Overhaul compatibility for wet sand, now you can grow amalgae properly.

V0.3.2.2

1) Fixed bug where some foods couldn't be consumed but still gave their buffs, resulting in infinite food or drink.
2) Added Pop sensation and MRE.
3) Added new cross content foods with fargo's mutant/soul mod, a drop from the mutant boss and a food sold by the deviantt.
4) Changed the hunger and thirst drain multipliers to be floats, allowing it to go from x0-x3 instead of number values.
5) Fixed sounds not playing properly on many foods.
6) Decreased the chance and volume of the hungry and thirsty sounds.
7) Lowered the chance for plants to spawn.
8) New players now start with 4 MRE's to help last the first day or so.

V0.3.2.1

1) Slightly reduced thirst and hunger drain rates.
2) Adjusted the recipes for filtered water, crimson blaze, hot blooded pot, grind stone and mortar and pestle.
3) Increased volume of the low hunger and thirst sounds.
4) Fixed bug where it consumed the item if you tried to place a tile even if it wasn't a valid spot.
5) Fixed bug where disabling hunger or thirst in the config didn't actually disable it.
6) Added config to disable hunger and food stats on potions.
7) Added configs to adjust hunger and thirst drain rate multipliers.

V0.3.2.0

1) Slightly increased evil plants spawn rate.
2) Onfire and frozen debuff from food had doubled time.
3) Fixed bug where bigger foods just wouldn't give any stats.
4) Made plants appear on the minimap.
5) Cocolate drops properly now.
6) Added Spaghetti of Cthulhu, Super Salted Epineurium, Root of Evil, Honey-Filled Croissant and Endless Tripe Sausage.
7) Added hunger to potions.
8) Fixed some growing animations glitching out.
9) Fixed some plants dropping more items than they should.
10) Fixed bug where you could remove Nausea and Hyponatremia at the nurse.

V0.3.1.1

1) Fixed gamebreaking bug where placables would be consumed even if you couldn't place it.

V

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Marvel Terraria Universe

https://i.imgur.com/H7NozcM.png
Download v0.4.0 (263.6 KB)

Nkaiw0rld and LexnosS

Marvel Universe for Terraria!
(Work in progress)

There are many plans and ideas for this mod but it will essentially bring some cool stuf from the Marvel Universe (specifically from the Marvel Cinematic Universe 'MCU') into terraria.

We plan on having:
- Weapons
- Armors
- NPCs
- Enemies
- Bosses
- New ores
- Infinity Saga Items

Developers: Nkaiw0rld
Artist: Lexnoss
Contributor: GabeHasWon

-------------------------------------------

V0.4
We have a playable version of two infinity stones! They are missing some tweaks and balancing but it'll come. This version also has a new armor we're sure you'll love and new weapons.

New stuff:
1 armor set
3 Weapons (Runes)
-Combat Rune
-Regeneration Rune
-Destruction Rune

Updated:
Power Stone
-Insane Damage Beam
Soul Stone
-Increases All Damage with Kills

More information on our discord server. Stay alert because we'll do a nitro giveaway!

-------------------------------------------

V0.3
This update has two new set armors and irradiated versions of vanilla bows.

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V0.2
This is a small but fun update. You will most likely not be able to use a character that already had this mod active so, we recommend creating a new one.

This version has:
6 permanent buffs
- Chaos Vessel
- Super Soldier
- Secret Agent
- Frenzied Mutant
- Swift Mutant
- Resilient Mutant
1 Weapon
3 Tools

You cannot have more than one permanent buff (Doesn't include mutant buffs).
New characters have a 1/3 chance to be mutants. The mutant type is also chosen randomly.
Chaos concoction can be crafted with Chaos Particles.
Super Soldier Serum has a 1/2 chance of dropping from twins.
Training Routine has a 1/2 chance of dropping from the destroyer.

-------------------------------------------

V0.1
This is the very first version of the mod. Please don't risk any existing world/character as there may be bugs.
We encourage you to try Mjolnir and/or StormBreaker! (Huge thanks to GabeHasWon)

This version has:
6 weapons
2 armor sets
2 accesories
3 ores (2 with tiles)
2 consumables

New worlds will generate uranium.
The twins and the destroyer have a chance of 1/3 to drop Wakanda's Blessing. When consumed, it will bless the world with vibranium.
After defeating skeletron prime, enemies in hell will drop chaos particles.
Golem has a chance to drop Mjolnir, Duke Fishron drops stormbreaker, and Cultist drops Eye of Agamotto.

For any feedback, feel free to message me on discord: Nkaiw0rld#3283

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Visible Ray

https://i.imgur.com/3U7abO1.png
Download v0.4.0 (155.4 KB)

zStardust

Visible Ray is a small mod, wich adds:

2 new bosses
2 new npcs
24 new items
3 new buffs

update 0.4.0

added new 3 weapons
fixed dust on some projectiles, now it looks less garbage

update 0.3.1

added new 2 blood moon npcs
added new summoner staff
added early hardmode water bolt upgrade
added new sword
added new accessory
added new 2 buffs
changed mod icon

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
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