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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Useful Cactus Armor
Download v0.4 (4 KB)

willowsnow

This mod adds a capped, semi-restrictive damaging effect to the Cactus Armor set.
This ONLY affects melee damage towards you.
The damage this set can deal is capped at 40 damage.
Full 3-set will cause melee attacks to deal approximately 1/2 of the damage received back to the enemy, up to 40.
2-set will cause melee attacks to deal approximately 1/3 of the damage received back to the enemy, up to 30.
1-set will cause melee attacks to deal approximately 1/4 of the damage received back to the enemy, up to 20.

https://forums.terraria.org/index.php?threads/useful-cactus-armor-thorny.61612/
https://discord.gg/kGM9nZS

Localizer Package
7 years ago tModLoader v0.10.0.2 Edit | Delete
Reloading Guns
Download v0.4 (25.5 KB)

Graydee

A simple mod that adds reloading to guns. Works with modded guns, and clip size is determined by how fast the gun shoots. To balance, guns now do 35% more damage.

Pres the "reload" hotkey while holding it to reload.

Localizer Package
7 years ago tModLoader v0.10.0.1 Edit | Delete
Dancing With The Dragon

https://i.imgur.com/kseuPWG.png
Download v0.39 (1000.1 KB)

MapleCat

Please note! Beta may generate bugs or conflict with other mods!(Especially in multiplayer mode)
The first playable version 0.1 is released!

-There are 11 types of young dragons in this version, and they have no evolutionary type yet.
-Four types of damage type Dragon Controlling Wand, sold by Merchant.
-Dragon Gene Petri Dish is sold by Merchant and used to make dragons.
-After defeating the Eye of Cthulhu for the first time, the world will start to drop materials for making dragons.

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
Essentia
Download v0.39 (146.1 KB)

Reuven, and Dracos. V

Essentia adds 13 candles to your game, crafted with that respective torch, some gel, and a bottle. In the future, we'll add furniture as well as some extra candles. Some base-game torch variants, and soul variants.
Patch 0.3: Added more weapons, mostly around adamantite and luminite tier.
Patch 0.37: Fixed a few bugs, and added more weapons.
Patch 0.39: Updated Descendant Armor Set, and added the Old Hunter's Set.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Practice mod for testing
Download v0.39 (56.7 KB)

Dreadwave

Practice mod for testing is what it says it is, a mod which i use to practice modding, basically messing around and watching tutorials until i get a mediocre result.
I'll try to make a real mod once i learn the basics, for now you can use this mod just to see what i've learnt over the past few days. i'll be updating this until i think im ready for a real mod!

currently adds: three swords, the baesmuth greatblade, the true baesmuth greatblade and the real baesmuth greatblade all deal insane dmg but don't fire projectiles.
An upgraded version of the shark tooth necklace that gives a direct damage buff at the cost of 90 health.
A new accessory that increases your max health by 150 gives you a moderate increase to your ranged damage, -15 defense and all other types of damage halved.
A cool icy feather arrow. (see what i did there?)
A buff which increases your movement speed, life regen (a lot) and max health!
A Post-moonlord gun.
A new ore.
Some other things!

(The ore generation is messed up and won't work, if you want baesmuth bars you have to use cheat sheet)

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Mystica

https://i.imgur.com/H2nlmEq.png
Download v0.3800 (495.4 KB)

austinfauth3062


Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Get Die = Get Heath

https://i.imgur.com/QSjwtw5.png
Download v0.38 (39 KB)

StDeviL

Die and Get MaxHeath, MaxMana, MaxArmor and other
Love me, hate me and die ;3
Bring your grave to the demon altar to get more max health

Multiplayer support 99% cuz your friends after rejoining server will not see your full MaxHP

Still fixing this problem...

And planing to make a configs for changing values of given stats.

Happy New Year!!!

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
The Exhile Mod
Download v0.36 (7.6 KB)

Clondrah

This mod will add a variety of weapons. Most of them will be quite overpowered so, use them wisely. This is my first mod so the sprite might be bad.

Currently Adds
Delete Sword (1 Dirt @ a Workbench) Recipe will change.
The Infernal Demon (10 Souls of Night and 20 Hellstone Bar @ a Workbench) Recipe will change.
Wooden Blade (10 Wood @ a Workbench)

Version History

0.36 Added Wooden Blade, Update recipes, Tweaked Sprites
0.35 Added Mod icon
0.34 Cahnged The Infernal Demon Sprite
0.33 Changed Delete Sword Sprite & Added The Infernal Demon
0.31 Update Delete Sword Sprite

Localizer Package
6 years ago tModLoader v0.10.1 Edit | Delete
ZelCrafts v1
Download v0.350 (19.6 KB)

Zel

ZelCrafts is a mod that can give you a boost off of your feet in the beginning or a boost during fights later on in the game. (Incomplete)

So far, ZelCrafts has added:



1 Weapon

2 Items/Blocks

1 Wall

1 Armor Piece

1 Tool

Updates up to 0.299:
Added the SavXL Block, SavXL Wall, SavXL Helmet, Zelite, and the Zelite Longsword.

Update 0.301:
Added the Triple Spike, an axe you can make using Zelite.

Update 0.310:
Nerfed the Triple Spike and updated things.

Update 0.320:
Added Copper recipes for Zelite.

Update 0.350:
ZelCrafts v1 has been discontinued.

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Magnaphalix 3, Rad Alloys
Download v0.35 (314.7 KB)

pauseghost

Have you ever wanted to destroy everything around you with overly magnificent hand-held death machines?
Then this mod is for you!

Currently adds ten weapons and four materials, and there will be more soon!

Magnaphalix blunderbuss - Good for crowds of enemies and invasions. Shoots a very large amount of bullets in a very wide spread.

Pulse stone - shoots projectiles all around you. also good for invasions.

And More!



Changelog

V0.35 - added Hyper Rifle, buffed mutashark and made it harder to craft

V0.3 - added crafting recipes, plasmaworks, three materials, and a new weapon

V0.2 - added Magnaphalix machine gun, Ocean Charge, and a mod icon

V0.1.5 - added Thot-B-Gone.

V0.1 - First release

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
More Mod Trophies
Download v0.35 (160.5 KB)

MarshallOutlaw

More Mod Trophies is a modest attempt to add trophies for various bosses, from various mods, that did not have them previously. Currently supported mods and bosses include:

Enigma/Laugicality Mod - Dune Sharkron; Hypothema; Ragnar; Andesia & Dioritus; The Annihilator; Steam Train; Etheria; Sybertron
QWERTY's Bosses and Items Mod - Noehtnep; Imperious; Rune Ghost; Polar Exterminator; The Great Tyrannosaurus; O.L.O.R.D.
Pinky Mod - Heart of the Cavern; Mythril Slime; Sunlight Trader; The Gatekeepers; The Mind God; Valdaris, The Harpy Aegis
Inlustris Mod - Rotting Carrier; Frost Drone; Comet Guardian; Deifirion's Wonder
Calamity Mod - Aquatic Scourage, Supreme Calamitas
Mod of Redemption - Viltch Cleaver; Omega Obliterator
Fargo's Souls Mod - Mutant Boss
Ancients Awakened - Rajah Rabbit, Champion of the Innocent
Archeon - The Hallowed One
Fernium - Fernite
Calamity Dimensions - Goozma

Please note I'm not a professional Artist. I at least *vaguely* tried to make the trophies look decent. But, if you feel you have a better trophy design, I am more than willing to use your design and give you credit. Just don't expect an incredibly speedy response.

Version History:
V0.35 - Added Fernium Reborn and Calamity Dimensions
V0.31 - Updated grammar in this very description.
V0.3 - Major update, ensured trophies spawn for the appropriate bosses, as well as adding additional boss trophies for even more mods.
V0.2 - Additional Assets added, more basic work.
V0.1 - Initial Release Mostly Trophies for the Enigma Mod.

Localizer Package
5 years ago tModLoader v0.11.5 Edit | Delete
Encention
Download v0.35 (138.2 KB)

AK47z

Encention is a mod where us creators just have some fun :)

LATEST UPDATE
0.35 BIGGEST UPDATE YET! SO MANY NEW THINGS TO EXPLORE!

Localizer Package
6 years ago tModLoader v0.10.1.4 Edit | Delete
RL Races (Fixes and Semi-Reworks)

https://i.imgur.com/QeWCOFo.png
Download v0.349 (3.4 MB)

Washington4/Martypotty

races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)

Mod Homepage leads to a Google document about recent and past changes/additions*

The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Zombie survival
Download v0.345 (2.3 MB)

Malachirt

More npcs.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Alternio Mod

https://i.imgur.com/eg2aSJS.png
Download v0.34.2.1 (444.2 KB)

Komotho, Melster, SirAng…


-Mello for the Celestial Fruit sprite.
-u/AngelDGr for the Corrupted/Crimtane Star Necklace idea and sprite.
-u/number1nathan for the Frozium Set idea.
-Coma and Leapofod for helping me with the code.
-Kalido for helping me to balance the Armors.
-Graydos and spikedogv for supporting me. "> Alternio Mod is a Mod that adds new recipes, drops, armors, weapons, a Town NPC a new Boss and a new small unfair Difficulty Mode.
The Mod is not complete and aims to fill some "forgotten" parts of Terraria while adding new stuff too.


v0.34.2.1

-Fixed the Mana Void Potion.


v0.34 to v0.34.2

-Added the Unholy Musket, Slimy Book, Grass Rifle and Granite Pebble Staff.
-Added a questionable amount of Crabs. (Zenith Crab will come later)
-Added the Big Crab.
-Added the Slimenado.
-Added the Rave Curse and Solar Flames.
-Eye of Cthulhu's Treasure Bag no longer drops Pocket Servant all the time.
-Fixed Stinger projectile hitbox.
-Shopkeeper no longer sells Tissue Sample before defeating Brain of Cthulhu.
-Non-boss Enemies in Heroic Mode now has 25% more life and will drop twice the Coins.
-Added Crimson recipe for Leather.
-The Frozium Arrow is now properly an arrow.
-The Taidel is now detected as a yoyo.
-Removed the Last Obamium Prism.
-Nerfed the Frozium Armor, Coballium Armor, Dirt Armor, Destroyer Soul, Twins Souls, Prime Soul and Kuenda.
-Added compatibility with Census.
-Added new dialogue for the Shopkeeper.
-Bloodsucker Bullet now only heals below 50% Health.
-Resprited some Coballium tools.
-Changed Titamantite Armor set bonus.
-Heroic Mode now works properly in Multiplayer.
-Added the Manavoid Potion.
-Fixed the Manavoid Potion.
-Added new dialogue for the Shopkeeper.


Credits:

-Komotho: Creator and coder
-Melster: Spriter
-SirAngelo: Spriter
-Guts: Spriter


Special Thanks:
-Otsukuu for the H.O.L.A.D. and Mixed Emblems sprites.
-Mello for the Celestial Fruit sprite.
-u/AngelDGr for the Corrupted/Crimtane Star Necklace idea and sprite.
-u/number1nathan for the Frozium Set idea.
-Coma and Leapofod for helping me with the code.
-Kalido for helping me to balance the Armors.
-Graydos and spikedogv for supporting me.

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Totally a test
Download v0.34 (349.8 KB)

a pro


Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Spiritual Reckoning
Download v0.34 (35.3 KB)

Ninjaminer2017

The link to our official discord
https://discord.gg/DFv95Px
the discord is a place for us to hang out, if you guys want to help us with mod dev then feel free to join.
Recently lost a ton of the files for this as such im down about 30+ items 2 bosses and a damage class
im just going to continue moving foward and try to create content that was better than what i lost.
(Currently in the mod)
-8 items
-3 mobs

thats it i forgot to make back ups of like the past 3-5 months of work, however that wasnt much because im
preety spontanious with when i decide i want to work on this projects.

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Gave Mod (Vector Version)
Download v0.334 (4.4 MB)

DerpoDog

Very Cool Mod.



Adds lots of water bottle stuff.

Also adds Vector as a boss.






























download now

Localizer Package
4 years ago tModLoader v0.11.7.7 Edit | Delete
Sword of Gaia
Download v0.330.3 (139.7 KB)

Sinaqua

Simple Things to learn Terraria modding. Changelog at bottom.

!!BALANCE IS WIP!!
Honestly, it's not balanced right now. Mostly indev recipies and the like. Slowly getting there as testing progresses.

-DESCRIPTION-
Weapons:

!!ALL RECIPIES SUBJECT TO CHANGE, THIS MOD IS VERY WIP, BUT IT IS STILL FUNCTIONAL/SAFE TO USE!!

Sword of Gaia: Hardmode Arkhalis, longer reach and higher damage. Crafted from the Arkhalis and any Cobalt bar. Namesake of mod.
New custom slash animation + emits light now! Color/recipe/name subject to change. Can be upgraded once more with Luminite.

Shadowflame Dagger: Buffed Shadowflame Knives. Crafted from Shadowflame Knives.

Daybreaker: Daybreak Upgrade for post-Moonlord. Faster and more damage.
Crafted with Daybreak, Luminite Bar, and 15 Solar Fragments.

Hammer of Gaia: Automatic Buffed Paladins Hammer (90dph ---> 150dph).
I got tired of repeatedly clicking, Okay? Crafted with Paladins Hammer.

AER-14, Improved Laser Rifle, crafted from Laser Rifle, 10 Metoric bars and 3 lens.
Little less damage than SDMG or round-about. Uses 4 mana/shot

Converted AER-14, as above but uses ammo rather than mana, projectile changes to whatever ammo you use. Crafted from AER-14.
Can be converted back to the normal AER-14.

Beam Rifle, crafted from 10 Hallowed bars, 10 Metoric Bars, and 3 Lens. Fires a Long-Range beam that bounces off of walls.
Great for hitting everything in a cave at once. 4 Mana/Shot.

Crystallus, 15 Solar fragments, 10 crystal shards, 1 Omni-Bar. Fires 5 SoG that seek. Semi-slow launch rate.

Sealed Scroll: One Thousand Knives, 15 Nebula Fragmnets, 10 crystal shards, and an empty scroll (made from a book).
Uses 5 mana/shot, fires 1 SoG that seeks. Fast. Recipe WIP. Balance WIP.

Items:
Psudeo Omni-Bar: crafted from all pre-Hardmode Bars (including those not spawned in a single world eg. BOTH Iron and Lead required). Crafted at Hellforge.
Hardmode Psudeo Omni-Bar: As above, but Hardmode Bars. Crafted at Adamantite Forge.
Omni-Bar: The 2 Psudeo Omnibars crafted with a Luminite Bar at an Ancient Manipulator. Used for this mod's penultimate crafting.

Trinkets:
Attuned Vial: 5 Omnibars at an Ancient Manipulator. 20 Armor Accessory that increases your minion count by 15 and buffs their damage by 100%.
Azure Band: 5 Omnibars. Magical accessory that eliminates magic costs and increases health regen. Does not make you immortal, don't get cocky.
Scroll of Lava-Wading: Omnibar and lava charm. Grants total immunity to lava and fire blocks. Prevents the "On Fire!" debuff. Probably the earliest Omnibar equipment to get.
Golden Stone O' Life: 10 Omnibars, 10 Gold Bars, 10 Hallowed Bars. Rediculously powerful artifact that increases your health to around 1,000 and gives you standard life regen about on-par with the Shiny Stone, without needing to hold still.
Omnicell Swarm: 15 Stardust Fragments and 2 Omnibars; spawns 5 Omnicell protectors, these take no minion slots and do base 120 damage. Try them, I recommend.

Health/Other:
Resonant Starcell: Omnibar, 15 Stardust Fragments, and a Super Healing Potion yields 10. Heals 500 Health.

More things with Omnibars Soon!
Omni-Armor is planned and being worked on.

Everything except Omni-Bar equipment is crafted at a standard workbench.
Anything done with Omnibars (besides the two sub-omnibar items) is done at the Ancient Manipulator.

Enjoy, or don't. I don't own you.

--------------------------------------

Plans:

Bossmelter orb: Expensive consumable that summons a temporary minion. Does Extreme damage, but only to things that have ove X000 Health. Useless as a horde protection.

Hordemelter orb: as above, but only targets things under X00 health, fires many seeking projectiles over its lifetime before dying. Used as either "emplacement" horde protection or maybe followers?

Add in more weapons/abilities.
Add special ammo for the AER-14 (or other guns, it's just meant to compliment the AER-14)

Eventual plans (Don't Expect Soon):
Learn how bosses work and code in an Omnibar Boss (Thinking like the mechanical bosses, but much, much stronger), drops Omnibars/Trinkets/Equipment.
Omni tools/Weapons
Omni Armor
Actual In-Game icons for added stuff, rather than vanilla icons. //Somewhat done??

Shout out to my testers helping me along with Ideas and the such:
Alaunus
adth3759

Changelog v0.330.3: Fixed some misspellings, typos.

Changelog v0.330.1: Added Omnicell Swarm. Changed SoG's slash, and added another version to be upgraded after moonlord. Balanced damages and some crafting recipies.
Reworked how both seeking projectiles and the minions think.

Changelog: v0.321.1: Lowered SoG brightness + changed how it moves. Now spawns particles (fancy!).
Fixed an issue whe

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
Doom Bubbles' Mod

https://i.imgur.com/SAs8IxJ.png
Download v0.33.9 (4.7 MB)

doombubbles

A tModLoader Terraria mod used primarily by myself and my friends

Check the Home Page Wiki to see mod content

Highlights include: An Infinity Gauntlet, League of Legends Items and Runes, Heroes of the Storm items and Talents, Rainbow Machine Gun etc.

Best used alongside the GottaGoFast mod, as well as probably the Thorium Mod.

Since people actually are downloading this mod, here's some recent additions

-League of Legends Runes (just key stones for now)
-Rioter NPC to help with League of Legends item progression
-Reworked all current LoL items to have their real recipes
-Added a crap ton of new LoL Items

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
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