Details of AStar Pathfinding


Display Name
AStar Pathfinding
Name
AStar
Version
v1.0.1.1
Author
Dark-Assassin
File
Download 49.4 KB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
6 years ago
Description
This mod adds Pathfinding to Enemy and Town NPCs.
That means they will be smarter and navigate the world and try to avoid obsticals to try and get to their target location.

NPCs will only search for a path within a distance of 120 blocks as enemy ones will usually despawn outside 125 blocks.
They will also not search through areas they cannot normally nativate, such as sky for gravity NPCs and outside the water for Fish, and places they won't fit through.
Some however will jump up platforms to get to their target location. Some can't go through platforms at all. (I'm looking at you most Demon Eyes)
Slimes, Jellyfish and Derplings are excluded as they are considered dumb.
Bosses and NPCs that pass through tiles are also excluded.
Any modded NPC that does not use a vanilla AI style that's allowed in this mod, they will be excluded too.
AI Styles that are allowed: 2,3,5,14,16,17,22,26,38,40,44,49,62,85,90,91,96,97 (You can look them up on the wiki)

There have been limits I've hit due to how things work in vanilla:
* Town NPCs can't stay on platforms vertically above too far away from their home.
* Not all NPCs will move properly or as gracefully as they do without pathing

See Homepage for changes.
tModLoader Version
v0.10.1.5
Localizer Package
Localizer Package
Mod References
DALib, TerrariaHooks
Homepage
https://forums.terraria.org/index.php?threads/62796/
Mod Side
Both
Downloads
12834
Hot
0
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