Details of Daiyousei's Smooth Animations


Display Name
Daiyousei's Smooth Animations
Name
DaisPlayerAnim
Version
v2.4
Author
Daiyousei
File
Download 28.6 KB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
3 years ago
Description
Another player animations mod, inspired by Terraria Overhaul

This mod is configurable(both client and server settings)

Mod does the following:
-Player looking animation(Head rotates to cursor)
-Body tilting when moving
-Entity tilting when moving
-Smooth item animations
-Smooth Camera
-Gun recoil and muzzle flashes

Known issues:
-Items with animations(Vortex beater, Lazer machine gun, etc.) aren't affected by the smooth item animations, due to them being coded as a projectile
-Muzzle flashes dont spawn properly for modded items if the item hitbox is bigger or smaller than it's sprite sheet(ex: 90% of the guns in Thorium)

If Overhaul is installed, most of the mod's features are automatically disabled, with only the smooth items and enemies being left enabled

Some of the animations are server sided so it might break other mods...
(Player animations are client sided tho, but the things you change in the settings will only be exclusive to your player so your friends can keep the animations they like)

v2.4:
-Fixed player head rotating when game is paused (likey caused by an aftermath of the previous optimization updates)
-Fixed muzzleflash location for snowball gun
-Adjusted staff holding distance to match vanilla style holding

v2.3:
-Fixed sniper zoom breaking when changing its keybind
-Fixed muzzleflash setting not properly detecting weapons that use bullet as ammunition
-Star weapons now have a muzzleflash

v2.2:
-Smooth items no longer randomly flips the wrong way when aiming, this is a complete fix and you will never see it happen
-Player head no longer flips incorrectly when transitioning aim directions
-Player body no longer flips incorrectly when transitioning aim directions

v2.1:
-Smooth item animations no longer override items with their own animation (Pirhana gun, harpoon, etc.)
-Made some optimizations to client and server animation code
-Removed some unnecessary float and integer values in the player animation code
-Made hand rotation and item rotation more synchronized
-Fixed a bug where held items rotate to weird places when head rotation is disabled but smooth items isn't
-Fixed held items not properly unloading when turning off show aimable weapons
-Made recoil more synchronized with item firing animations
-Show aimable items is now true by default

v2.0:
-Added visual gun recoil(true by default, client sided, same application conditions for muzzle flashes)
-Made muzzle flash positioning also calculate item hold out offsets
-Super shotgun and rocket jumper from Overhaul no longer have a second muzzle flash if the setting is enabled
-Fixed some held item jiterriness
-Fixed flintlock pistol and red ryder not spawning muzzle flashes correctly

v1.9:
-Made muzzle flash position calculation more accurate(Do note that for modded guns, it depends on the sprite size of the weapon)
-If overhaul is enabled, vanilla gun flashes are disabled but not for modded ones
-Added extra item effects options(doesn't do much as of now and only supports a few items, true by default, server sided)
-Muzzle flashes are now true by default

v1.8:
-Added gun muzzle flash in the settings(false by default, server sided because the flash is a particle and not a player layer). Compatible with modded guns, muzzle flash will apply if your gun is:
>using vanilla gun sounds (Since overhaul replaces vanilla gun sounds through code and not through resource packs, to prevent flash stacking when using this with that mod)
>using bullets for ammo
>.......thats it
>Do note that sometimes overhaul does not override the sound code properly causing flash stacking. If this happens, turn the setting off and back on but don't restart the server.

v1.7:
-Player head rotation no longer gets stuck when on rope and the mouse cursor is behind the player, now it resets the head rotation so it looks less freaky
-Fixed player head sometimes rotating too much when using yoyos, now it also resets when the rotation angle goes too far
-Fixed player arm aiming animation being jittery when aiming at certain angles
-Fixed aimed items being aimed incorrectly when aimed directly up or down
-Fixed sniper rifle aim not working

v1.6:
-Made compatibility improvements
-Tweaked aiming animation
-Removed unnecessary clamp values from the player aiming animation
-Fixed a bug where if overhaul is installed and forced-shown items that are not caused by overhaul to not rotate properly while barrel rolling
-Fixed staff code so that it applies to an item as long as it behaves(in terms of use animation) as a staff due to previous versions breaking some modded items(in my case, dynasty fan from Spirit)

v1.5:
-Fixed guns and bows not being held correctly sometimes

v1.4:
-Made improvement
tModLoader Version
v0.11.8.4
Localizer Package
Localizer Package
Mod Side
Both
Downloads
5225
Hot
26
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