Details of Better Expert mode


Display Name
Better Expert mode
Name
ExpertFix
Version
v2.3
Author
Daiyousei
File
Download 139.9 KB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
2 years ago
Description
Fixes and tweaks expert mode

Changes may include:
-Bug fixes(Skeletron Prime spinning speed, Clowns not spawning chattering teeth bombs)
-Nerfs(Really annoying mobs such as bats and worms)
-New attacks(demon eyes, fighter AIs, bosses, etc.)
-Expert mode attacks for bosses that don't have one(Skeletron prime, The Twins, Golem, etc.)
-Expert mode attack improvements(Plantera, Brain of Cthulhu, etc.)
-New expert drops

If you use this mod in normal mode, only the nerfs take effect

Some changes will be moved to master mode once TMod 1.4 arrives

Mod is not intended to be used with other mods that adds their own difficulty

Changelogs:

v2.3:
-Gave Everscreams an expert drop (Mourning woods won't get one because of the 1.4 witch broom mount)
-Made some improvements to Golem and Skeletron prime
-Fixed prime cannon firing bombs and rockets at the same time
-Nerfed delusional shield, can no longer deflect projectiles that can kill the player in one hit

v2.2:
-Added Telegraphs to cultist's Solar Sword attack
-Made some optimizations
-Buffed seeker droid, eyebolts destroy hostile projectiles and also home into them
-Fixed Seeker droid triggering when taking a hit but not taking damage
-Twins' eyebolts can now be destroyed
-Gave biome mimics expert drops

v2.1:
-Worm remote now increases your max sentries by 3
-Made some improvements to Lunatic Cultist (again...)
-Fixed Harvest scythes not getting melee boosts
-Made some slight nerfs to some enemies
-Clowns will now spawn chattering teeth bomb like in 1.4
-Added a Plantera summoning item

v2.0:
-Added an expert mode toggle(Obtainable from your local demon altar)
-Fixed some projectiles having abnormally large hitboxes
-Made visual improvements to some projectiles
-Shadowflame pendant now shoots apparitions toward your last hit enemy instead of the cursor
-Orichalcum petals and Chlorophyte leaf crystals no longer trigger the shadowflame pendant's effect as it causes an endless loop of projectile spam
-Minions will restore less flight when dragon talon is equipped
-Lost girls can now occasionally go invisible, this is mostly to match the nymph's expert mode drop's ability
-Made some slight adjustments to Brain of Cthulhu's expert attack, their movement speed now depends on how far you are from it
-World feeders no longer fire cursed flames while buried
-Nerfed world feeder's expert attack
-Made some improvements to fighter AIs
-Made some improvements to projectile fighter AIs
-Made some improvements to demon eye AIs

v1.9:
-Gave nymph an expert mode drop
-Made AI improvements to twins' eyebolts, they now home the way I want them to
-Made the expert drops drop like treasure bags, now they drop per player that interacted with the entity

v1.8:
-Added mod config(All are server sided and requires a restart to be changed properly)
-Twins' eyebolts now home properly in multiplayer(FINALLY!)
-Made major optimizations to lunatic cultist as it sometimes causes lag
-Made minor changes to some attacks
-Tweaked cultist again(removed/replaced attacks that were buggy/don't fit)
-Cultist phase 3 now starts at 33% health as 25% health was too short for a phase since the boss dies too fast
-Tweaked expert mode BoC's attacks, now it only starts at 50% health and happens 33% of the time(spoiler, its basically a "hive mind dash")
-Buffed ice golem expert drop's attack speed
-Removed spazmatism's projectile buffs
-Destroyer lasers no longer go through tiles

v1.7:
-Gave Mothron an expert mode drop
-Resprited turret attachment, now also has an equip texture(player's back)
-Resprited seeker droid
-Adjusted skeletron prime's spinning speed calculation to correctly match the 1.4 bug fix(31 mph base, up to 76 mph when 37.5 tiles away)
-Changed skeletron prime's sprite animation so that the mouth only opens when missiles are about to fire
-Changed skeletron prime's laser eyes attack so it increases in attack speed as health wanes
-Turret attachment's skull missiles no longer fire if the player is attacking with a non-summoner weapon, if the player attacks with a non-summoner weapon, the cooldown would be reset as a small penalty
-Turret attachment now supports pickaxes

v1.6:
-Reworked turret attachment, now the fired projectiles depends on your damage type(supports non-vanilla classes)
>For non vanilla classes, it just fires a big, blue missile every 5 attacks
>For melee, it fires a volley of red missiles every 4 attacks
>For ranger, it fires 2 bouncy grenades(similarly to grenade launcher)
>For mage, it fires 4 pink lasers that are inaccurate(notice how i did't specify as to what type of turret this weapon is)
>For thrower, it fires 2 sticky mines that explode when touched(similarly to proximity mine launcher
tModLoader Version
v0.11.8.4
Localizer Package
Localizer Package
Mod Side
Both
Downloads
5579
Hot
15
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