Details of Keybrands+ Re:coded


Display Name
Keybrands+ Re:coded
Name
KeybrandsPlus
Version
v1.0.40
Author
Chem
File
Download 1.1 MB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
2 years ago
Description
A scattered dream that's like a far-off memory...
A far-off memory that's like a scattered dream...
I want to line the pieces up... yours, and mine.

Keybrands+ Re:coded is, as the name suggests, a full rewrite of the original Keybrands+ mod that I made a very long time ago.
It aims to add many keybrands with some being stronger or more versatile than others and also to expand the concepts of multi-class weaponry and equipment.
Gather keybrands throughout the game to combat the Heartless threat and become the one true keybrand master!

Currently, this mod adds:
Many, many keybrands, most providing alternate attack modes and attached abilities, plus a rework of the original Keybrand
A new town NPC, the Keybrand Master who sells restorative potions and useful materials
A new currency, Munny, used to purchase various goods
Several crafting materials, used to make and upgrade keybrands, among other things
Several consumables, including a salty yet sweet treat, and a panacea to cure all that ails you
Several accessories, including the Crown Charm which will grant you a second chance, and multiple tiers of enhanced gliding
This mod also introduces a new resource used by keybrands, MP, which does not regenerate naturally but can be restored through several methods and will recharge when depleted

Planned features:
Many more keybrands! It wouldn't be Keybrands+ without them!
Several different Heartless and Nobody types to fight
An item synthesis system with recipes that need to be deciphered
Sub-armor, equipment that can be synthesized to increase certain stats
And much more!

Developers:
Chem - Creator of Keybrands+ and lead dev
Dan Yami - Lead dev

Contributors:
Licflagg, Q, LuftRaptor - Ideas and support
Teesi - Resprites for some keybrands

Version History:
-1.0.40-
Added an icon to denote the damage type of a keybrand's alternate attack mode
Added Spiritualist Essence, the summon equivalent to the Warrior, Guardian, and Mystic essences, currently unobtainable but will be important later on
Added Stardust Fragment to the recipe of the Zenith Fragment to accomodate for the addition, it'll also use Spiritualist Essence when it becomes obtainable

-1.0.39-
Keybrand and Kingdom Key can only be used after Plantera is defeated
Kingdom Key requires 3 Zenithite to craft, rather than just 1
Zenithite is a lot less common from all sources
Zenithite now has a greatly reduced droprate from enemies when a boss is alive
Treasure Chests no longer spawn while a boss is alive

-1.0.38-
Optimized Munny and MP Orb pickup logic
Renamed Treasure Magnet to Munny Magnet to reduce confusion with the vanilla 1.4 item of the same name, this will mean that any existing Treasure Magnets will turn into unloaded items (thankfully they are fairly cheap to replace)
Slightly shrinked Strike Raid's hitbox, this shouldn't affect the overall effectiveness of the projectile
Changed the homepage to link to the github repository, in the readme you'll be able to find the discord invite link

-1.0.37-
Gave Strike Raid and Judgment afterimages and fixed up Eternal Flames' afterimages
Reduced the damage nerf for Judgment if being used with the normal Keybrand, since it made that kinda useless in general
Keybrand Mold no longer requires a shortsword
Added a secret method to obtain a certain item

-1.0.36-
Added the Hollow Sigil, a challenge item obtained on character creation, or by crafting it at a demon altar
Favoriting the Hollow Sigil will lock your maximum life to 1 point, this has a special interaction with the Crown Charm
Zenithite+ can now be found in Treasure Chests, having a 1/256 chance to replace any normal Zenithite that would drop

-1.0.35-
Judgement has reduced damage and crit rate when hitting the same target

-1.0.34-
Fixed Judgement targeting behaving strangely if its current target is behind a wall
Judgement should no longer get stuck on enemies that turn invincible (I.E. Moon Lord's eyes)

-1.0.33-
Due to the fact that it's entirely possible to have a dungeon without an Abyssal Tide, they are now always generated in chests containing a Muramasa
Zenithite+ is now actually obtainable, apparently I disabled them for some reason, probably because they were pretty useless
Added Aero-Carbon Alloy, Aerosteel Plating, and Aerogel, which all can be found in chests and can be used along with a single Zenithite+ to make the Zenitherium Crucible, though its use is currently purely aesthetic

-1.0.32-
Judgement now homes into enemies it hasn't hit recently instead of being controlled with the cursor
Judgement gives 1/3 of the usual delta granted from damage dealt, the same reduction applies to Draconic Flare's debris
Reduced Keybrand D/Kingdom Key D alt attack MP cost and
tModLoader Version
v0.11.8.9
Localizer Package
Localizer Package
Homepage
https://github.com/Nobelium-Uranium/KeybrandsPlus
Icon
https://i.imgur.com/2KsVjkO.png https://i.imgur.com/2KsVjkO.png
Mod Side
Both
Downloads
33095
Hot
4
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