Details of PsychedelicPrism
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Display Name
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PsychedelicPrism
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Name
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Psychedelic_Prism
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Version
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v0.5.7
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Author
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txin
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File
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Download
66.1 KB
Sync now (
Origin,
Mirror 1,
Mirror 7,
Mirror 8,
Mirror 9,
Mirror 10)
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Last Updated
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2 years ago
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Description
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My first mod, originally intended to be a test.
Adds a custom Last Prism variant that summons 5 orbiting prisms that rougly converge around the cursor in a helix pattern. Each prism fires off a purple Last Prism beam, as well as random vanilla laser projectiles with increased damage and speed. Hold the cursor on the player for a pentagram pinwheel that spans the whole screen!
As strong a weapon it is for early and mid game with its base damage of 1, by far the weapon's biggest strength is its ability to shred every enemy imaginable, all the way through not only late game, but every enemy and boss in every mod. The fully charged beams gain a dark energy centre which can penetrate through anything and everything. No matter how high the foe's HP is, no matter how high the defense, regen or DR, even invulnerability frames and invincibility status does not protect an enemy from the Psychedelic Prism's destructive capability.
This mod is not designed to be particularly balanced in any respect. Its purpose is to be used for fun, or for those pesky bosses in some mods that are just too difficult to beat. It's weaker against weaker enemies, and gets stronger against stronger enemies. When fully charged, this weapon is able to wipe out any boss, including invincible ones, and does so at a satisfying, but intentionally not instant, pace. Deals knockback to all enemies including worms and bosses, weakens and destroys enemy projectiles countering with a shower of homing and star projectiles, and killing an enemy with it grants a plethora of buffs to the user.
Patch notes (Latest first):
Update 0.5.7: SLIIIDE TO THE LEFT *slides and crashes* Updated the mod/inventory icon to remove all those nasty mixels. - smudgedpasta
Update 0.5.6: Fixed several issues with the target NPC despawning instead of dying, no longer breaks with attack speed modifiers.
Update 0.5.5: Deflected projectiles close to the player can no longer damage them.
Update 0.5.4: No longer hogs projectile cap when countering a large swarm of projectiles or boss minions.
Update 0.5.3: Improved reliability of percentage-based damage on bosses with custom damage formulas.
Update 0.5.2: Ported latest updates to the 1.3 version.
Update 0.5.1: Fixed small error in beam colour calculation.
Update 0.5.0: Adjusted damage formula. Now takes longer to kill weaker bosses, but is scaled by magic damage, magic crit chance, and luck. Prism orbital speed is now increased by melee speed stat. Now deals knockback to everything it hits, such as lunar pillars and enemy projectiles. Knockback now scales to inverse square of distance.
Update 0.4.6: Made it easier to hold beams on the player.
Update 0.4.5: Fixed inappropriately instakilling enemies after reloading world.
Update 0.4.4: Now able to destroy normally destroyable NPC-based projectiles such as Ancient Light once again.
Update 0.4.3: Laser barrage no longer scales with enemy defense. Now deals a bit more knockback when fully charged. Made it slightly easier to block projectiles.
Update 0.4.2: Fixed item use time, which was previously causing issues for those obtaining the item in many prior versions.
Update 0.4.1: Beam hitscan is now performed from the tip of the second intersection of the secant formed by the beam through the expanding orbital circle, preventing the beams being blocked by walls behind the player while charging up.
Update 0.4.0: Initial animation now has vanilla Last Prism's rainbow colours, fading to purple, white, then black. Can no longer penetrate walls until dark beams appear.
Update 0.3.9: Touched on startup particle effects, fixed small visual bugs, slightly improved overall computational performance.
Update 0.3.7: Improved reliability of killing enemies that are not supposed to be killable, such as training dummies. Main attack deals slightly less damage to bosses. Startup animation on first load has been optimised.
Update 0.3.6: Main beams no longer deliver instakill damage on targets with 1HP; only dark beams should.
Update 0.3.5: Attenuated some sound effects, laser barrage made weaker against bosses, dark energy beams now drain all health an enemy has gained.
Update 0.3.4: Minor bugfixes, allowed beam enemy kills to trigger player.OnHitNPCWithProj
Update 0.3.0: Optimised hit detection, improved laser targeting algorithm to incorporate linear trajectory intercepts, added new sound effects, and slightly reduced overall damage. Defeating an enemy or countering a projectile with the main beams will now produce a shower of star-themed projectiles.
Update 0.2.12: Updated damage scaling slightly again; main beams are no longer allowed to collide like regular projectiles are, and are only permitted to deal damage through the
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tModLoader Version
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v0.11.8.6
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Localizer Package
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Localizer Package
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Mod Side
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Both
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Downloads
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23683
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Hot
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2