Details of World Persistence
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Display Name
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World Persistence
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Name
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WorldPersistence
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Version
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v1.1.0
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Author
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thegamemaster1234
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File
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Download
42.6 KB
Sync now (
Origin,
Mirror 1,
Mirror 7,
Mirror 8,
Mirror 9,
Mirror 10)
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Last Updated
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4 years ago
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Description
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Makes a lot more things persist on
world reload than normal.
Contains a config for making changes.
Now-persisting stuff:
- Player position
- Player velocity
- Player fall height
- Player remaining wing time
- Player mount and rope status
- Player debuffs
- Player health and mana
- Dropped items
Disabled by default:
- NPCs (not including town NPCs)
- Projectiles (including minions)
- Grappling hooks
!!WARNING!!
NPCs and projectiles will not
save any modded data on exit, if enabled.
This means summoned dyed minions
won't be dyed when you come back,
enemies will reroll their prefixes, etc.
Latest Update (1.1.0):
- Massive update to saving and loading code
* Your existing world persistence data WILL be lost!
* Be sure to pick up any important dropped items!
- NPCs now save coins collected in Expert mode
- A variety of extra NPC and projectile data is now saved
- Player position now includes mounts and rope status
- Player position now includes player direction... lol
- Player stats now includes health and mana (no more off-world healing exploits)
- Bugfix: Grappling hooks saved on world, rather than player
- New config option: Save player grappling hooks (requires position saving)
- New config option: Control world cache size (stops potential save bloat)
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tModLoader Version
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v0.11.7.2
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Localizer Package
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Localizer Package
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Mod References
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HamstarHelpers
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Homepage
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http://forums.terraria.org/index.php?threads/tgm1234s-mods.48725/
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Mod Side
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Both
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Downloads
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3583
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Hot
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0