tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Start with base
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Download v0.2.3.2 (444.1 KB) |
Unftf |
"Start with base" is a small mod which generates a base at the end of world generation considering all NPC's of all active mods. If u are tiered building ur own all the time that mod might work for you. But it won't give you too much.
You still need to place chests and crafting stations. Only for NPC flats you don't need to care about anymore. It will check how many NPC your active mods contain and resize the base accordingly (only at world gen). It won't win a design award for good looking :) That's also your part. The main concept about this base is to reduce ways to NPC's, crafting stations, chests and a high amount of chest you can quick-stack to (after teleport back). Each of those can be done better but with negative effect for the other. If you think you got a better base structure write me in linked page please (also base pics there). Not all basee have been tested for long play. It would be nice if you can also write me your experience during playthrough with this base mod. Thanks for testing. gl hf! Config your base: left click at the GUI during world generation or add those commands to world name: $Ba2 - base with 2 NPC flats as core structure $Ba3 - base with 3 NPC flats as core ($b3b for big version, both look if enough space for all mod items) $Ba4 - base with 4 .. (useful for many NPC) $Ba5 - base with 5 .. below ground $Ba6 - base with 6 NPC flats as core (credits to Sergo for that) $Fpa, Fdy, Fwo, Fgr, Fbo, Fri, Fmb ---> changes the furniture material, $D.. only chair and desk $Tha, Tob, Tdy, Two, Tss, Tri, Tbo, Tgr, Tmb --> changes the tiles used for flats $Wha, Wdg, Wdy, Wwo, Wss, Wdi, Wri, Wbo, Wgr, Wmb --> changes the used wall $Lho, Lgl, Ldy, Lwo, Lpa, Lbo, Lgr, Wmb --> changes the used lantern $Ppa, Pri, Pdy, Pwo, Pbo, Pgr, Pmb, Pic --> changes the used platform ...and many more (no Gui: $noG) $Sy* - random style of used tiles, predefined $Sy0, $Sy1, $Sy2 $Cx1 - stores/loads config file which allows you to setup all values as you like You can combine those, e.g "MyWorldName$Ba3FdyTssWdi" (without quotes) will select base 3 with dynasty wood furniture (Fdy), stone slab for Flats (Tss) and dirt as wall behind (Wdi) more details at linked page updates: 0.2.3.0 - new base & bug fixes while porting it to 1.4 0.2.2.3 - custom styles bugfix, desk chair: $D.. , same as $F 0.2.2.1 - pause world gen, no gui mode: $noG 0.2.2.0 - more options 0.2.0.0 - now with GUI, lantern, platform option 0.1.4.4 - custom style and marble style 0.1.4.2 - base improv 0.1.4.1 - small fix at npc count 0.1.4.0 - add base 4 (for manny npc's) 0.1.3.1 - some bug fixing 0.1.3.0 - Advanced options, added 2 alternative base structures and the option to change the used tiles 0.1.0.5 - some bug fixing Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
The Terraria Seed Project (seed search engine)
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Download v0.4.5.0 (494.9 KB) |
Unftf |
To enter the seed search mode start either your world name or seed with "?" (question mark without quotes).
E.g. "?my Map name", or "?133742" as seed or just "?" (all without quotes) New! https://discord.gg/6HXKa9a Currently you can search for: -Number of Pyramids, Clouds, Living Trees and their items -If evil tiles can destroy your Jungle, Desert or Ice -evil biome spawn side after enter Hardmoe (in Jungle or not) -If you can get a Water Bolt or even a Dungeon chest before Skeletron -The Color of the Dungeon and if all kind of Walls -Can you get rare items like Flower Boots, Seaweed or Fish pet -How many different paintings and statues -How good the beach looks, no cliff no gabs, no near evil -If you spawn on top of a cloud, in Snow or Jungle biome -How far you need to walk to Dungeon, Temple your first Boots -If it has an active Enchanted Sword Shrine -other rare stuff like a Dungeon in Snow Biome ...And many many more (look linked page for full list (>200)) During world generation it checks if this map is suitable. If not it takes the next seed. Many conditions don't need the fully generated world. With this you can save much search time. You can check over 100 seed per minute. This mod does not change the generated World. It only evaluates what was done. More details at mod page or at in-game description. If you found some bugs, have some ideas, want to help coding or found some nice seeds do not hesitate writing me in linked mod page. Good luck! Last Update(s): -snow distance boost, quick spawn shard, chlo ore, bulb -UG desert/sand blocks distance to mid, cliff count, cliff score -unicorn pathlength, distance quick bulb temple altar, fixed: typo -evil biome count (merged) and range, ruby/diamond/evil or near mid, edge snow biome, blocks below temple altar -pathlength to builder potion, improv. multiple near trees perform., Plantera bulb prediction, some tweaks, bugfixes -Pot/Life Crystal/ES duplication Glitch, closest Ruby/Diamond at minimap picture, .. -12iron chest, copper, gold; pathl. to wooden, water, gold chest, rope, recall; cloud lake near mid -faster close tree/pyramid detection, tree open to mid, granite/marble at surface -much better pyramid prediction, spawn height prediction, close marble/granite detection -v0.4: Help text, 4 new rares, 2 new tools, random inverse -3 new rares, new way to omit them, chest count, cavern layer trees, neg. temple tile distance, .. -near tree chest, temple tile distance, cavern layer pathlength -pyramid, tree size, dynamite, ruby, gravitation.. -speed up -stepSize, impr. search -more +profiles, speedrun options -surface height and var., altar-search for beach houses, dungeon farm spot detection, Has evil Dungeon/Jungle Ocean -bug fix -bug fix, enhancement jungle path, jubgle, snow, evil biome distance to mid -more path finding -more map icons -dummy tool to simplify search -..."> Your world seed search engine. You want a world with 5 Pyramids or no evil in jungle? With this mod you can find a world seed which has both of it. Amaze your friends with playing worlds you didn't thought they even can exist. Share your rare findings with the community. The seeds you found can also be used in the unmodded vanilla version. To enter the seed search mode start either your world name or seed with "?" (question mark without quotes). E.g. "?my Map name", or "?133742" as seed or just "?" (all without quotes) New! https://discord.gg/6HXKa9a Currently you can search for: -Number of Pyramids, Clouds, Living Trees and their items -If evil tiles can destroy your Jungle, Desert or Ice -evil biome spawn side after enter Hardmoe (in Jungle or not) -If you can get a Water Bolt or even a Dungeon chest before Skeletron -The Color of the Dungeon and if all kind of Walls -Can you get rare items like Flower Boots, Seaweed or Fish pet -How many different paintings and statues -How good the beach looks, no cliff no gabs, no near evil -If you spawn on top of a cloud, in Snow or Jungle biome -How far you need to walk to Dungeon, Temple your first Boots -If it has an active Enchanted Sword Shrine -other rare stuff like a Dungeon in Snow Biome ...And many many more (look linked page for full list (>200)) During world generation it checks if this map is suitable. If not it takes the next seed. Many conditions don't need the fully generated world. With this you can save much search time. You can check over 100 seed per minute. This mod does not change the generated World. It only evaluates what was done. More details at mod page or at in-game description. If you found some bugs, have some ideas, want to help coding or found some nice seeds do not hesitate writing me in linked mod page. Good luck! Last Update(s): -snow distance boost, quick spawn shard, chlo ore, bulb -UG desert/sand blocks distance to mid, cliff count, cliff score -unicorn pathlength, distance quick bulb temple altar, fixed: typo -evil biome count (merged) and range, ruby/diamond/evil or near mid, edge snow biome, blocks below temple altar -pathlength to builder potion, improv. multiple near trees perform., Plantera bulb prediction, some tweaks, bugfixes -Pot/Life Crystal/ES duplication Glitch, closest Ruby/Diamond at minimap picture, .. -12iron chest, copper, gold; pathl. to wooden, water, gold chest, rope, recall; cloud lake near mid -faster close tree/pyramid detection, tree open to mid, granite/marble at surface -much better pyramid prediction, spawn height prediction, close marble/granite detection -v0.4: Help text, 4 new rares, 2 new tools, random inverse -3 new rares, new way to omit them, chest count, cavern layer trees, neg. temple tile distance, .. -near tree chest, temple tile distance, cavern layer pathlength -pyramid, tree size, dynamite, ruby, gravitation.. -speed up -stepSize, impr. search -more +profiles, speedrun options -surface height and var., altar-search for beach houses, dungeon farm spot detection, Has evil Dungeon/Jungle Ocean -bug fix -bug fix, enhancement jungle path, jubgle, snow, evil biome distance to mid -more path finding -more map icons -dummy tool to simplify search -... Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
The Tatarin Mod (WIP)
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Download v0.3 (48.3 KB) |
Uniting Conqueror |
The Tatarin Mod is a mod that adds:
4 New Melee Weapons, 1 New Axe (With Gold alt), 3 New Mage Weapons, 1 New Minion, 1 New Buff, 1 New Bar, And 1 New Soul. This mod is unfinished, as I would like to add mobs & Bosses, but lack the skill to make them. I hope you enjoy! (0.2 - 1 New Melee Weapon, 1 New Mage Weapon, And 1 New Buff) (0.3 - 1 New Mage Weapon, 1 New Minion, 1 New Axe, Iron & Lead alt for all Melee Weapons (Axe Too), Changed 'The Book Of Life', no longer does damage, only heals, Gave 'Shadow Blade' ShadowFlame effect.) Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Shitty Meme Mod
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Download v0.2 (39.6 KB) |
Unknown |
Shitty Meme Mod is good
Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |
Imitation crabmeat
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Download v0.1 (113.2 KB) |
Unknown |
Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |
Star Trek
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Download v0.1.1 (6.9 KB) |
Unknown Penguin |
Star Trek is a mod that brings Star Trek hand Weapons to terraria. More content coming soon
Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
Draedon (Calamity Mod Add-On)
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Download v1.5.1 (4.3 MB) |
Unknown Signal |
Changelogs
1.5.1 1 - Added Exo Radar 2 - Added Draedon IMPORTANT!!! Requires Calamity to function properly Future Additions: None. Too bad, no mod icon :boohoo: :pensive: :whyyyy: :pe: :Dead: :PepeHands: :MonkaS: Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
UnknownsCompany
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Download v0.0.0.1 (1.7 KB) |
Unknown's Company |
This is test of my mod creator
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
DragonMod
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Download v0.40 (79.1 KB) |
UnLuckyAuthor |
DragonMod is a mod with some weapons and items that I created for fun, that is a whole idea of this mod, so have fun.
Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Furium
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Download v0.1 (10.9 KB) |
Unseenfury |
Furium Is A Mod wich Intend To Add Uses To The Item Named Sapphire
Localizer Package |
6 years ago | tModLoader v0.10.1.1 | Edit | Delete |
Heroes of Envel
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Download v0.1 (219.4 KB) |
Untalking Owl |
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Mo' Bosses
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Download v0.1 (14.4 KB) |
Until & Cursedmagic |
What is Mo' Bosses?
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Unusacies' Battle Rods
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Download v1.3.2.2 (730.3 KB) |
Unusacies, JPAN |
This mod adds a new class of Weapons, the Battle Rods, which are fishing rods that can attach to enemies (NPCs or Players with PVP enabled) and deliver damage over time. You can also fish with them.
Some rods only apply the damage over time, while others have secondary effects when stuck to the enemy and may have effects when simply lying in liquid. This mod adds Battle Rods for each of the main tiers, from the weak Wooden Battle Rod to the really powerful Solar, Nebula, Stardust and Vortex Battle Rods. It also includes several accessories that enhance the fishing class, from multi-lures to cast more than a bobber at once, hooks and metronomes that change your damage over time and fishing wires. *Details on the Fishing Class* To start using Battle rods, cast them as you would a normal fishing rod towards the target enemy. When the bob hits, you can wait for the bob to kill the enemy, or you can try and reel in the enemy by clicking and holding the left mouse button. This will either pull the enemy towards you (or you get pulled towards the enemy) or break the line. Pressing the right mouse button will release the target from your hold, allowing you to recast towards any other enemy. When choosing a Battle Rod, there are some things to consider: - Damage is divided equaly between bobbers, so having more bobbers reduces the damage each bobber deals, but you can stick more than one bobber on the same enemy, so the difference is only visible if you manage to attach to multiple enemies. - The bob time, or the time that passes between each damage being applied. Most early game Rods have 2 second bob times, but late game rods can go as low as 15 in game ticks in the default bob time. - Tensile strength dictates how fast you and the enemy can be moving apart before reeling in breaks the line. - Reel speed increase tells you how fast the enemy will go towards you (or you towards the enemy) when reeling in continuously. - The hidden size multiplier (that usually increases slighty with improving rods) controls how big the enemy you try to reel in will actually come towards you. Enemies bigger than that will drag you towards them. Fishing damage is calculated based on the biggest stat increase from the vanilla game, so if you are equipped with a 20% ranged increase, and no other damage increases, the rod will be receiving 20% increased damage, and still add all fishing damage buffs you might have. Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Long Turtle
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Download v420.69 (17.9 KB) |
Ur mom |
Take the L
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
UriMod
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Download v0.1.2.1 (128 KB) |
Uri |
UriMod currently adds:
- 1 Weapon - 2 tools - 1 armour set - 1 ore - 1 craftable bar To Come Soon : - new post moonlord boss - new ore and armour set Change Log 0.1.2: -Added Uranium new post golem ore used to craft tools and armour -New uranium tools and armour (sprite could change soon) -Balanced the slasher Change Log 0.1.1: -Added The Slasher a new post moonlord weapon Join the discord to report bugs or to ask for help regarding the mod | | | | V Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Singapore Chips
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Download v0.75 (66.4 KB) |
Uriel Septim |
ok idk what this is at this point so your guess is as good as mine
it also comes with singapore chips, possibly the most delicious fricking cuisine you could imagine Update 0.75 Added a weapon, 'Wartide' Credit to a certain few individuals for the inspiration :) Update 0.7201 Only increasing updates in increments of 0.0001 this time considering each change is all that it warrants Micro wenis sized patching in progress Update 0.720 Added an Accessory Update 0.71 Bug fixes electric boogaloo Update 0.696969 Bug fixes Update 0.7 Added useless Ingots Update 0.6999999 Cross mod compatibility with CrabMod ( Recommended but not required ) Update 0.699999 hi Update 0.6999 ok actually added more stuff Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
UriPike777 Mod
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Download v0.2.1 (24.3 KB) |
UriPike777 |
Mod para jugar con mis amigos :D
Update Notes: V:0.2 +2 nuevas espadas +1 crateo para el mobil -mejorada la mascara de rata y ahora cuenta como armadura Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
The Etherium Mod
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Download v0.0.2.8 (26.2 MB) |
Urix |
Welcome to The Etherium Mod!
This mod contains 90+ Items, and one boss. This mod aims to add balanced content to vanilla Terraria. ------------------------------------- Versions: v0.0.1: Initial release v0.0.2: Resprites, bug fixes, and music added. v0.0.2.1: Minor changes and resprites v0.0.2.2: Minor changes v0.0.2.3: Minor changes v0.0.2.4: Description changed v0.0.2.5: Resprites, Batling Gun added, other minor changes. v0.0.2.6: Bug fixes. v0.0.2.7: Removed "Rainbow Shard", minor resprites. v0.0.2.8 (current version): Minor resprites. Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Revelation Vortez
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Download v0.1.0 (13.2 KB) |
urnotnick |
Created By: urnotnick (add me on steam im pretty lonely)
Join our Discord! https://discord.gg/f2Apab3 Version: Alpha 1.0.0 Our Team! Lead Developer: urnotnick Manager/Lead Spriter: MoonlitWyvern Join our discord if you'd like to contribute! Play Testers! (As of 9/3/2017) HYPE 4 ANTIARIS TheW1Z Lyriss (Thank you all for helping us out!) There really isn't a lot of stuff as of now. But! you can help us by creating sprites to speed up our process! Thank you all and have a AMAZING DAY! ~urnotnick Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
Potion Accessories, Again
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Download v0.2 (58.3 KB) |
username |
Another attempt at making a somewhat balanced mod that adds equippable potions, made after getting tired of waiting until Solidified Potions gets updated to a recent version of tML. Current features:
* Accessory versions for all vanilla potion buffs and flasks, which cost 30 of their potions at an anvil (configurable) * Buff icons are still applied, as some sort of balancing, to prevent potion effects from being applied twice in case a normal potion is used, because I think it's faster to do it like this, because all other options I know don't do this, and hopefully to make compatibility with other mods easier in the future Possible future features: * Compatibility with potions from most mods I know * A way to achieve perfect balance by increasing the crafting cost if potion shop mods are detected * Maybe better sprites too, who knows Localizer Package |
4 years ago | tModLoader v0.11.5 | Edit | Delete |