tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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神经病Mod
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Download v0.5 (43.9 KB) |
脑血栓 |
神经病Mod()
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Changeable Use Time
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Download v0.1.1 (20.1 KB) |
Youkuris |
Changeable Use Time allows players to change the use time of their items.
How to Use: /usetime <useTime> <all/a> - Changes the use time of the held item. The first argument is the new use time. Set the second argument to "all" or "a" if you want to instead edit the use time of all items in your inventory. Features: - Automatic changing of the use time of items when you enter a world (automatically set to 0 in the config). - Ability to automatically change the use time of a specific item to a different use time. Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Summoner Potion Recipe
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Download v0.1 (5.7 KB) |
Thax |
Don't use, probably not working correctly.
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Infinite Rope
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Download v0.1 (4.5 KB) |
Astro-Cat |
Allows you to infinitely duplicate rope.
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
More Mounts (Beta)
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Download v0.4 (203.8 KB) |
Pataxsa |
Credits ![]() Pataxsa - Creator. [g:5] News [g:4] This mod add lot of things to Terraria for your adventure ! + 2 weapons + 1 mount + 3 items And more !"> ![]() ![]() Pataxsa - Creator. [g:5] News [g:4] This mod add lot of things to Terraria for your adventure ! + 2 weapons + 1 mount + 3 items And more ! Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Extended Crafting Recipes
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Download v1.0.1 (36.1 KB) |
LiquidSushii |
This mod adds 250+ crafting recipes for Vanilla items that are chest-only, rarely dropped by mobs or rarely found in general.
Items that are affected by this mod: * many Pre-HM accessories * Pre-HM and HM weapons * all Ankh-Shield items * Traps and Spikes * all previously uncraftable Mounts * some crafting materials and crafting stations * COMPANION CUBE * several items obtained by fishing-related activities * and more ... You can also convert all Corruption and Crimson items and materials, as well as ores/bars and wood types. No new items are added and all crafting recipes are balanced and relate to their item. I highly suggest using the Recipe Browser Mod when using this mod. If you want to report any bugs or have suggestions, message me on Steam, Discord or Terraria Forum! Steam: LiquidSushii Discord: sushii#0110 Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
GalasHeart
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Download v0.2.2.1 (617.6 KB) |
Galaksyz |
DISCLAIMER: This mod is discontinued (at the moment) and will currently only be an unfinished WIP version. This is only being put out there for the purpose of having a better quality version out, but it is not a full version.
Old description: Made by a fresh beginner, Gala's Heart aims to add a bunch of new items and materials with a (mostly) vanilla-esque feel to fill in places throughout progression. This was started a few days ago without prior knowledge in C# or anything, so there isn't much stuff yet but after I do some stuff I'll feel free to add some more v0.2.2.1 - Minor fix-up v0.2.2.0 - Slamhammers will now be renamed/referred to as Slammers - New weapons - Revisited and updated older weapons v0.2.1.1 - Updated Purgeheart tooltip to match updated functionality - Added Stingthorn, a spear crafted from jungle materials (just wanted to make a spear) - Other minor balance changes v0.2.1.0 Introducing an entirely new melee weapon subclass- Slamhammers! (named so because I don't want to call them warhammers) Slamhammers are large, slow attacking melee weapons that focus on special bonuses on critical hits. By default, slamhammers will do 4x damage on crits instead of 2x, and roughly 2x knockback. There's still at least 4 more planned, but a large chunk of progression (minus WoF and certain others unfortunately) should theoretically be possible! Slamhammers: - Added Stone Slamhammer, your very first slamhammer crafted from wood and stone - Added Granite Slamhammer, obtained from resources from Granite Biomes - Added Skullslam, a post-Skeletron slamhammer that happens to be very good at slamming certain skulls - Added Crystal Slamhammer, a hardmode slamhammer that creates homing crystal shards on crits - designed for Skeletron Prime - Added Bluefrost Smasher, a hardmode slamhammer crafted from a Frost Core that deals massive crits from patiently charging stacks that also can protect you. Designed to help deal massive bursts of damage in short opportunity windows - for the Twins - Added Pwnedslammer, a mid-mechs slamhammer that casts powerful smites on crits - designed for the Destroyer - Reworked Purgeheart - now a slamhammer that creates a powerful and probably not properly balanced Heart Shockwave on crits Other weapons: - Added Granite Boulder Staff, a pre-boss magic staff that casts a granite boulder forward that can roll on the ground a little - Added Icicle Impale, a post-Skeletron Spell Tome that creates fast Icicles that have a chance to create a large freezing Ice Crystal on impact - Added Sparkle Surge, a post-Skeletron Spell Tome that casts down a sparkle from the sky that twinkles into smaller sparkles - Added Cloudstrike, a pre-boss bow that converts arrows into short range wind piercers - Added Skyfear, a pre-boss sword that has the very original idea of creating a (short range) projectile each swing - Altered the Magic Lanterns slightly Misc: - Added Hollow Skull, a crafting material dropped from Cursed Skulls (Giant ones too) used for Skullslam and a new recipe for Book of Skulls - Added Granite Core, a crafting material that can sometimes drop from Granite Elementals - Empty Lantern now drops from Enchanted Swords until I can overcome not wanting to make a custom enemy - Hopefully Plantera actually drops Spirit Petals v0.1.1.0 - Added Hell's Lantern - Added Heaven's Lantern - Reworked Spirit Lantern - Added Purgeheart - Attempted fix to Ice Dart shattering v0.0.1.0 - Added (unobtainable) Ghost Arrows that move slowly, but move through walls - Added Ice Crystals, a crafting material dropped from Spiked Ice Slimes - Added Ice Darts that split into smaller shards on impact, crafted from Ice Crystals - Added Ice Claws, a short range, speedy melee weapon that acts as an early game Fetid Baghn i cant spell - Added (unobtainable) Spirit Petal, a crafting material that I didn't actually make drop from Plantera yet - Added (unobtainable) Spirit Lantern, a magic weapon that sends down spirits from the skies - Added (unobtainable) Gala's Starbow, a developer ranged weapon that was sprited in 60 seconds and converts Jester's Arrows to powerful stars Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Religious Class
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Download v1.2 (137.6 KB) |
Volectrik |
I add a new class
sheesh Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Battle Guy's Better Weapons Mod
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Download v1.5.11.0 (189.7 KB) |
Battle Guy |
Battle Guy's Better Weapons Mod adds in better weapons to the game!
This mod adds in better weapons such as upgrades of vanilla weapons and class weapons! This mod also adds in summon weapons, and a new melee subclass: Daggers Info about Daggers: Daggers are basically swords but lower damage,short size and faster speed! Most/All Daggers will have auto use! Theres 2 Different types of Daggers too... Theres the Dagger and the Throwing Dagger! ALSO if your doing a Dagger only Play Through please use Directional Melee (Mod) It will help alot with your playthrough! Credits: To myself (Spriter, Coder, and Mod Publisher) To my Cousin (Helped with ideas) Gameraiders (Influencer) Pootis (Allowed me to use a sprite of his) Latest Updates 1.5.11.0 Rework Update Adds in Hammer Wrench List of Reworked Weapons: Meteor Hammer, Shadows Bane, Dino Rang (yes its now a summon weapon), Caterpillers Choice, Pigrons Choice, Bottled Snow, Stink Cushion, Tome of Earth, Skull Of The Pheonix, Tiki Pack, Poison Touch, Reflective Mirror, Explosive Powder, Cursed Cauldron, Menacing Mask, Piranha Swarm, Prehistoric Dagger, Prehistoric Beak, Storm Dagger, and Chaos Dagger. (These are still melee) Changed the name of Explosive Powder to Gunpowder Fixed/Added many new crafting recipes to Weapons Fixed the Caterpillers Choice Recipe (It didnt use crimtane bars) Changed Axe Of The Abyss Sprite (Shoutout to Gameraiders and Pootis) Reworked Axe Of The Abyss Changed Void Bow Recipe 1.5.10.2 Adds in Lead Crafting for Basic Dagger Changes the recipe for the Eye Poker 1.5.10.1 Adds in Endless Bullet Quiver Buffed Shadow Flame Arrows Damage 1.5.10.0 Bow Update Adds in 4 new arrows! The Dragon Arrow, Ice Arrow, Hellwing Arrow, and Bullet Arrow! Changed the Shortbow Dagger and its upgrades to do ranged damage Changed the recipe of Cursed Bow Changed the recipe of The Genocide Reworked Boring Bow Reworked Cursed Bow 1.5.9.0 Adds in Beam Dagger Adds in Skull Dagger Adds in Skull Arrow Fixed Chaos Daggers Range Reworked Jokers Toy Reworked Menacing Mask Reworked Frozen Dagger Reworked Myth Sickle Reworked Star Dagger Reworked Shortbow Dagger Reworked The Genocide Reworked The Battler Retextures Star Dagger Retextures Frozen Dagger Retextures The Genocide Removes Shadow Dagger Renames Frozen Dagger to Winter Dagger Buffs Disaster Nerfs Mega Daggers Size Changes Disaster Recipe Changes Frozen Daggers Recipe 10000 download special: Adds in Void Bow Retextured Axe of The Abyss Reworked Axe of The Abyss Downloads 11149/15000 Yoooo thanks for 10000 Downloads! Thank you guys so much for all of the support! But the question still remains... Can we make to 15k? By the way at 15k I'll release a discord server! Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Misophonia
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Download v0.1 (18.7 KB) |
FIRECATinBLACK |
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Fire's Test Mod
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Download v0.2 (72.6 KB) |
FIRECATinBLACK |
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Fin Sword!!!
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Download v0.1 (10.4 KB) |
SENPAI |
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Zeke's Sword
|
Download v0.1 (14.4 KB) |
Zeke |
Zeke's cool sword made out of a single dirt block.
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
System Time Mod
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Download v1.0.5 (10.6 KB) |
BlackTeal |
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Upgrader NPC
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Download v0.2.1 (193 KB) |
TRYAGAIN211 |
This mod adds a new npc that can upgrade your items in exchange for money.
Check the forums for more info. Changelog: v0.2.1: Fixed all bugs, including the one where upgrades would be lost when you leave a world. Added ultragrades, powerful upgrades that can be accessed after beating skeletron or entering hardmode. Added a refund button, consumable items do not give any cash back to prevent easy money farming. Changed the cost of all upgrades, cost now scales the higher the multiplier in the config, and consumable items have costs reduced by 90%. Upgrader now has new dialogue, names, and attack. His sprite and hurt sound was also updated. Prefixes can now exist alongside upgrades. v0.2: Fixed a bug where upgrades would keep stacking it's effect everytime you entered a world. v0.1: Released with currently 7 upgrades. Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Half-Generated World
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Download v0.1 (8.7 KB) |
Cal |
A mod created by request in the tML discord by Sofa Worshiper.
This mod makes it so half of the blocks in your Terraria world are removed after generating a new world. Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Achievements Mod
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Download v1.0.1 (29.7 KB) |
Quethed |
Allows mod authors to add achievements to terraria.
How to expand: use ModLoader.GetMod("AchievementsMod")?.Call(...) to use. Parameters for Call() First value is the key and that defines the rest. key = "UnlockAchievement" usage = ("UnlockAchievement", string mod, string internalName) This will unlock the specified achievement. key = "UnlockSecretAchievement" usage = ("UnlockSecretAchievement", string internalName, string name, string description, string texture, Mod mod) This will register and unlock a new achievement. key = "PreventUnlock" usage = ("PreventUnlock") This will prevent any achievement from unlocking during this loaded session. Use when cheat mods are on. key = "AddAchievement" usage = ("AddAchievement", string internalName, string name, string description, string texture, Mod mod) This will register a new achievement. Make the internal name permanant. -- V1.0.1 -- Removed debug chat messages. -- V1.0 -- Initial Release Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Ancient Civilizations
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Download v0.1.4 (31.5 MB) |
BlackSnow |
Ancient Civilizations: A exploration of the land before the befallment of the Moonlord. Untold secrets of old, kingdoms long fallen, old evils, and much more!
Version 0.1 Mod Created Version 0.1.1 New Melee Weapon added Called "Frost Dance" - still buggy btw but thought you'd like it regardless - new sprite for Blazing Sinularity and it's projectile - reworked how Blazing Singularity functions and it's stats Version 0.1.2 - icon added Version 0.1.3 - added new stuff but all is still experimental and still being worked on Version 0.1.4 - Github added Credits: Black Snow - Author, Lead Coder, Secondary Spriter, and Animator Unamed_Tank - Spiriter Contributors: Stryke - Spriter This is still heavy W.I.P(Moving to 1.4 soon) Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Multidimension Mod
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Download v0.6.1.4 (4.5 MB) |
Dorira |
The Multidimension Mod is a small content mod rn but will grow bigger as I gain experience and team members.
Dimensions arent included yet but there are several planned that will be implemented in the future. Just telling you so you arent confused by the mods name, the mod is just named after a personal project. The mod currently adds: - 75 Weapons - 39 Accessories - 1 Armor Set - 13 Placeable furniture items - 12 Potions - 2 Pets - 6 Vanity Items - 11 Enemies - 1 Boss - 1 Town NPC - 1 unfisnished biome - Boss Souls acting as lore items, can be crafted into boss soul weapons. - Some changes to vanilla enemy lootpools and recipes for normally not craftable items. - A transmutation system, allowing the player to convert materials into their counterpart or even awakening a items hidden power. I'm not really the best coder and have some bigger planned content, so if you are a coder, spriter or musician and you are interested in my work and want to help me, join my discord server Or just do it for news ig, lol. Developer: Dorira owner/spriter/coder megs coder torra th spriting Yhariel coder DrVoodoo musician Contributor: RAZOR spriting naka spriting HybridDeath code/spriting ZSolar1 For making the wiki logo EggsBenedict ideas/spriting Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Crystal Dragons Race Mod
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Download v1.7.3 (1.1 MB) |
Kazun |
Description:
The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species. This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang: Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small). Each race has its own playstyle: • Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team. • Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average. • Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability. • Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic. • Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows. • Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic. • Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits. Credits: -Kazun (coding) -Jave (spritework) -MrPlague (base race mod) Changelog: 1.7.3 - Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer. NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here. 1.7.2 - Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations. 1.7.1 - Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat. 1.7.0 - Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times: • Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5). • Diamond: Reduces damage taken by 2% per gem (Max -10%). • Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%. • Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%) • Amber: Increase Bow speed by 4% per gem (max +20%) • Sapphire: Reduce mana cost by 2% per gem (Max -10%) • Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%) - Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera). "> Description: The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species. This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang: Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small). Each race has its own playstyle: • Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team. • Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average. • Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability. • Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic. • Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows. • Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic. • Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits. Credits: -Kazun (coding) -Jave (spritework) -MrPlague (base race mod) Changelog: 1.7.3 - Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer. NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here. 1.7.2 - Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations. 1.7.1 - Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat. 1.7.0 - Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times: • Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5). • Diamond: Reduces damage taken by 2% per gem (Max -10%). • Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%. • Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%) • Amber: Increase Bow speed by 4% per gem (max +20%) • Sapphire: Reduce mana cost by 2% per gem (Max -10%) • Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%) - Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera). Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |