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Miner Class
Download v1.0.2.0 (548.2 KB)

Someone


Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Coldcolor's Vanity and Stuff

https://i.imgur.com/WRDxcLh.png
Download v0.2.1 (35.5 KB)

Coldcolor900

Coldcolor's Vanity is a mod i made that adds vanity... but other things as well!

added:

-Illuminatium Hammer
-Illuminatium Chestplate
-Illuminatium Bar (because how else are you supposed to craft that stuff?)
-My head

stay tuned for updates!

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
BLU
Download v1.0 (3.1 MB)

Washington4/Martypotty

races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)

Mod Homepage leads to a Google document about recent and past changes/additions*

The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi

Localizer Package
3 years ago tModLoader v0.11.8.9 Edit | Delete
Slime's World
Download v0.1 (61.7 KB)

Buttercup

Welcome to Slime's World!

This mod adds:

21 new slimes!
1 new non-slime enemy!
1 new item!
Hopefully more!

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Ectoplasm Armor
Download v0.1 (22.9 KB)

mEkbOk

This mod adds the ectoplasm themed vanity armor set that I created for the Terraria vanity contest.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Gaben Mod
Download v1.1 (22.1 KB)

r0nii+entityNULL

Wanna be a god that looks like steam owner? NOW YOU CAN! In this mod you can find three cosmetics items!
Sandals, nice robe, hairs with crown and nerdy glasses.
What are you waiting for? Wear them and feel like sale god!!!

planned feature that isnt there:
aura for behind head while wearing the whole set.


made by r0nii

many thanks for entityNULL for help.
edit (entityNULL v 1.1): now costume is selled by clothier NPC during day in sky biome

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
dark repulsor
Download v0.3 (10.9 KB)

dossier

OP pre-hardmode sword based from sword art online (100 dmg)

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
For Honor
Download v1.0.5 (72.9 KB)

Riften Guard

For Honor is a smaller mod that adds in the 4 original armor sets from the knight faction in 'For Honor' and adds their respective weapons.

v1.0.5

It's been a while, but I was looking at the steel bar sprite, and it looked disgusting, so I changed the sprite to make it not look horrific


v1.0

Initial release

Localizer Package
3 years ago tModLoader v0.11.8.8 Edit | Delete
Magnaphalix 3, Rad Alloys
Download v0.35 (314.7 KB)

pauseghost

Have you ever wanted to destroy everything around you with overly magnificent hand-held death machines?
Then this mod is for you!

Currently adds ten weapons and four materials, and there will be more soon!

Magnaphalix blunderbuss - Good for crowds of enemies and invasions. Shoots a very large amount of bullets in a very wide spread.

Pulse stone - shoots projectiles all around you. also good for invasions.

And More!



Changelog

V0.35 - added Hyper Rifle, buffed mutashark and made it harder to craft

V0.3 - added crafting recipes, plasmaworks, three materials, and a new weapon

V0.2 - added Magnaphalix machine gun, Ocean Charge, and a mod icon

V0.1.5 - added Thot-B-Gone.

V0.1 - First release

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
NPC Crafting
Download v0.4 (32.6 KB)

Auran

NPC Crafting adds crafting recipes to items sold by enemies, along with a few other new recipes.

v0.2.1:
Fixed some anomalies and added some more items along with improving some recipes.

v0.2:
Added recipes for more items, including paintings and various Travelling Merchant items.

v0.1:
Added recipes for various items throughout Terraria, including items sold by the Travelling Merchant.

Localizer Package
5 years ago tModLoader v0.11.7.5 Edit | Delete
Cat Girl
Download v0.1.2 (9.9 KB)

Articulo

We are all degenerates. Well mainly me.
oh yea the cat girl head is crafted from a dirt block lol.
only one hairstyle so far, so yea.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
The Card Mod
Download v0.1 (8 KB)

Matias Honkola

The Card Mod is about, well CARDS!
It Adds (Will Soon or Later) New Weapons, Items, Bosses & More
This Mod Was Made By Matias Honkola.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
The Card Mod
Download v0.1 (7.7 KB)

Matias Honkola

The Card Mod is about, well CARDS!
It Adds (Will Soon or Later) New Weapons, Items, Bosses & More
This Mod Was Made By Matias Honkola.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Chem's No Fun Mode
Download v1.0 (8.2 KB)

Chem

I ran out of spare fun for this mod. This mod makes you and all NPCs take only 1 damage per hit, critical hits are disabled. If you intend to use this mod unironically, you are just insane.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Ceva Mod
Download v0.2 (132.7 KB)

Wasnovak

Ceva Mod is a mod that adds some items and ores to the game. Try it out!

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
GamerLearnsToCode
Download v0.1 (8.1 KB)

GamerOfGods33

This is a testing mod I made to help me get used to the coding ecosystem.

Currently There is one Item; The Frozen Cleaver, The obtainability is being worked on, but as of right now it is the default "10 Dirt" recipie.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
PerinPotatoes
Download v0.1 (11 KB)

Perin

PerinPotatoes is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Goon Squad Mod
Download v1.0 (18.3 KB)

DutchBoy

goonsquadmod is a exactly what it says it is: a Terraria mod about the goon squad. Most of these items are kind of stupid

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Streamy's More Items Mod
Download v2.2.5 (151.6 KB)

Streamy

This mod is no longer supported. Just dont use it. I will use these stuff for another mod, will let you know when its out!

Localizer Package
4 years ago tModLoader v0.11.8.4 Edit | Delete
Quick No-Boss Respawn
Download v1.1.1.3 (22.1 KB)

McAwesome

This mod makes the boss respawn time penalty tick down much faster if there is no boss active.

I.e: If the normal respawn time is 10 seconds, but if you die to a boss it's 40, if the boss despawns or is killed after you die, the timer will tick down to 10 seconds much faster.

Please configure this mod's config options before going into a world.


If you have any questions, feel free to join the Discord server ("homepage" link).


v1.1.1 - Changed default config settings

v1.1.0 - Initial Release

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
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