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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Celestial Awakening Mod
Download v0.1 (5 KB)

Neon Infinity

Celestial Awakening Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Crystal ball recipe
Download v0.2 (6 KB)

DreamingGal

Simply adds a crystal ball recipe so you can craft endless arrows before hard mode.
Note: very easy to craft.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Pale Champion
Download v0.2 (16.8 KB)

Atom596

Pale Champion is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Phosphor "Alpha" Wulf Vanity Set

https://i.imgur.com/nCCHvV2.png
Download v1.5 (33.1 KB)

Hex

Adds a Phosphor "Alpha" Wulf Vanity Set.

Character owner: @phosphorwulf (Twitter)
Mod author: @Hex_af5aeb (Twitter)

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Mijno
Download v0.2 (7.6 KB)

Calderax

The Old God of War's Pick

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
No Lag Chlorophyte Bullets
Download v1.2 (22.8 KB)

ReviXy

No Lag Chlorophyte Bullets is a mod that overrides your standart chlorophite bullets.
I tested this bullets on my weak laptop, so i had a lag only when I fired Halibut canon (Calamity mod) with equiped Soul of eternity (Fargo's souls mod).
Well, there is also a little upgraded bullet AI.

Enjoy!

Localizer Package
4 years ago tModLoader v0.11.8.3 Edit | Delete
BLU
Download v1.0 (3.1 MB)

Washington4/Martypotty

races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)

Mod Homepage leads to a Google document about recent and past changes/additions*

The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi

Localizer Package
3 years ago tModLoader v0.11.8.9 Edit | Delete
Glory Mod

https://i.imgur.com/mFmvxGp.png
Download v2.4.1 (44.6 MB)

sised

Glory mod replaces vanilla bosses with modded ones. It is balanced to expert mode, but why would you play normal mode anyway. Since the vanilla bosses are gone, this mod has an entirely new storyline and progression compared to the vanilla game.

This mod is WORK IN PROGRESS. currently, the following bosses have been replaced:

1) king slime
2) brain of cthulhu
3) eater of worlds
4) wall of flesh
5) the destroyer (will get reworked)

It also adds some items you can use.

Have fun, good luck.

UPDATE: 2.4.1:
-Syphon staff added
-Some resprites

UPDATE 2.4.0:
-All bosses except annihilator reworked.
-Other stuff

Localizer Package
3 years ago tModLoader v0.11.8.9 Edit | Delete
Gaben Mod
Download v1.1 (22.1 KB)

r0nii+entityNULL

Wanna be a god that looks like steam owner? NOW YOU CAN! In this mod you can find three cosmetics items!
Sandals, nice robe, hairs with crown and nerdy glasses.
What are you waiting for? Wear them and feel like sale god!!!

planned feature that isnt there:
aura for behind head while wearing the whole set.


made by r0nii

many thanks for entityNULL for help.
edit (entityNULL v 1.1): now costume is selled by clothier NPC during day in sky biome

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Adk's Weapon Mod (NEW)
Download v0.0.5.1 (38.8 KB)

Adk

Currently Adds:

6 Melee Weapons
4 Ranged Weapons
4 Magic Weapons
2 Throwing Weapons

New Items in v0.0.5.1a: Throwing Daggers!

CURRENT VERSION: v0.0.5.1a
tModLoader Version ID: 0.11.7.3"> A mod that adds new weapons to Terraria

This mod was created after a total data loss on tModLoader, which made me lose all the data from the old Adk's Weapon Mod. That mod is no longer availible, as this mod is now public (in a very early development phase.)

Currently Adds:

6 Melee Weapons
4 Ranged Weapons
4 Magic Weapons
2 Throwing Weapons

New Items in v0.0.5.1a: Throwing Daggers!

CURRENT VERSION: v0.0.5.1a
tModLoader Version ID: 0.11.7.3

Localizer Package
5 years ago tModLoader v0.11.7.4 Edit | Delete
Easy Tinkerer's Workshop

https://i.imgur.com/jKv6Bmw.png
Download v1.0 (8.6 KB)

Waasephi

Easy Tinkerer's Workshop is a mod where the name speaks for itself... it makes the Tinkerer's Workshop Craftable so you don't need to wait until the rng lords decide to give you a goblin army.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Kingdom Terrahearts

https://i.imgur.com/emxN7YJ.png
Download v1.3.9 (29.2 MB)

Pronoespro

Kingdom Terrahearts introduces the world of Kingdom Hearts to Terraria.

---Mod Contents---

-A prehardmode boss, an event (the 1000 heartless battle), 4 enemies (more to come) and 3 town npcs
-6 habilities, a "grappling hook" (athletic flow)
-21 keyblades, a arrowgun, a chacram, a pickaxe keyblade, an Ultimate gun (Moon Lord drop) and some joke weapons.
-A tileset with a workbench (twilight town based, block, walls, crafting table and poster), a huge tile (dive to heart) and a custom bed based on save spots in the KH franchise that fast forwards time.
-A vanity item, a vanity clothing set , a petand a dye (last world dye)
-9 material items and an anti-death item (Kupo coin)
-A party member system for all vanilla Terraria town npcs
-Fighting bosses on the dive to heart battleground unlocks harder versions of themselves that drop special loot (not really that much harder, but enough to be a nuisance)

DISCLAIMER: This mod is currently being developed for single player only. If you wish to play with other people do not use the npcs as party members unles you are ready for crazyness.

Link to the wiki: https://terrariamods.gamepedia.com/Kingdom_Terrahearts
Link to the forum: https://forums.terraria.org/index.php?threads/kingdom-terraheart-mod-for-tmodloader.87391/#post-1935075

Localizer Package
4 years ago tModLoader v0.11.8.4 Edit | Delete
Mystic Hunter

https://i.imgur.com/PuJqaQS.png
Download v0.1.7 (1.4 MB)

Terratroid, Eldrazi

Mystic Hunter is an inspiration taken out of the Castlevania series more prominently the metroidvania RPG set starting from the early GBA and ending at the glorious DS.

Various systems in place will allow you to experience a variety of play styles to enhance your vanilla experience and give you new reasons to explore and fight your way to the moon lord and back again.

Update v0.1.7
- Adds Blood Moon event souls.
- Adds Lunar Events event souls.
- Adds Solar Eclipse event souls.

- Adds SoulConfig
> Adds configurable slider for soul drop chance (1%-50%, server-side).
> Adds guaranteed soul drop configuration for NPCs (server-side).
> Adds configurable position for Soul Index button (client-side).

- Fixes Crimslime description.
- Fixes Zombie soul graphically.
- Fixes Elf Archer soul arrow not damaging enemies.
- Fixes selected soul configuration not being saved.
- Fixes multiplayer sync issue for certain blue souls.

- Optimizes soul data handling (singleplayer and multiplayer).

Localizer Package
4 years ago tModLoader v0.11.8 Edit | Delete
dark repulsor
Download v0.3 (10.9 KB)

dossier

OP pre-hardmode sword based from sword art online (100 dmg)

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Elucidator
Download v2.0 (7.7 KB)

finlehmckenneh

A sword based from the anime Sword art online (kirito/kazuto kirigaya's sword)

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Sword Of The 6 Gems
Download v1.3.1 (12.6 KB)

MEME_MAN

This is my first working mod.


It adds 2 new weapons Sword Of The 6 Gems and MEME_MANSbladeofdestruction.
Recipe: (swordofthe6gems)
1 Wooden Sword
1 of each gem (excluding amber)
at a work bench

(meme_mansbladeofdestruction)

999 luminite bar
at an ancient manipulator

(omega buffed phantasm)

999 luminite
1 phantasm

at an ancient manipulator


1.3.01 added thumbnail
1.3 added omega buffed phantasm
1.2 added mememansswordofdestruction
1.01 added some stuf to swordofthe6gems
1.0 release


Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Turquoise's Music Replacements
Download v0.0 (36.5 KB)

Turquoise, spcreat

This mod is a supported version of the Calamity Mod Extra Music mod by Turquoise. It aims to add themes for vanilla features that don't already have unique themes.
All music made by Turquoise, coding by Turquoise and me (spcreat).

Boss themes: Every boss!

Event themes:
-Blizzard

Biome themes:
-Meteor

Music boxes:
-Queen Bee
-Destroyer/Twins/Skeletron Prime
-King Slime
-Blizzard
-Meteor
-Eater of Worlds

Please note that no new music will be added to this mod.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
Scalie's Structurizer

https://i.imgur.com/t5K3UzD.png
Download v1.1.1 (154.7 KB)

Scalie

StructureHelper is a simple tool which allows mod creators to build world generation structures in-game and save them to external files, as opposed to manually encoding them into their source code, usually to the detriment of readability and organization. The nature of structures being saved to external files also allows for better organization, sharing, and editing/replacement of structures. The mod can also be used as a sort of world-editor allowing you to easily copy/paste sections of your world around.

The mod contains a number of features which give you a large amount of control over the structures you create and save, such as null tiles/walls and multistructures. These allow you to create complex generation with significantly less complex code.

Localizer Package
4 years ago tModLoader v0.11.8.4 Edit | Delete
Simple Display Clock

https://i.imgur.com/2cIRu4p.png
Download v0.2 (23.2 KB)

ejherran

Simple Display Clock is a mod, that allows you to see the time of the world without having to equip a watch as accessory.

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
HoverBike
Download v1.1 (19.6 KB)

doomboom589

The Hover Bike mod adds a new mount: the Hover Bike!

It has a flight time of 2 minutes and can hover (if you hold space and s)

Future updates:
- Add a recipe
- Add new hoverbikes (if this mod gets popular enough)

Changelog
v1.1 - Added icon

v1 - Created the mod

Localizer Package
5 years ago tModLoader v0.11.6.2 Edit | Delete
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