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Better Taxes

https://i.imgur.com/v3Fq066.png
Download v2.4.1 (86.2 KB)

Atenfyr

Overhauls the Tax Collector to be more useful with a few changes:
* Increases the Tax Collector's money cap to 50 platinum rather than 10 gold.
* Increases profit depending on how far in the game you are, including support for both Calamity and Thorium. See the homepage.
* Adds the ability for the Tax Collector to automatically place his earnings into a Piggy Bank, Safe, or Defender's Forge placed in his room at midnight every day.
* Adds a config file to modify the above values as well as the paycheck rate and money cap.
* Adds a system in the config to add custom rent values for mods, given some programming knowledge.
* Adds a few extra things the Tax Collector can say.

The source code for this mod is available on Github - https://github.com/atenfyr/bettertaxes

Localizer Package
3 years ago tModLoader v0.11.7.7 Edit | Delete
WikiSearch
Download v2.4.0 (27.3 KB)

abluescarab, DrEinsteini…

Based on DrEinsteinium's tWiki mod, WikiSearch is a tModLoader mod that allows you to search the Terraria Wiki for whatever is under the mouse cursor.

* Press Q to search the wiki while hovering over any item, NPC, or tile.
* Now has mod support! Included mods: Thorium, Calamity, Spirit, Fargo's, and Tremor.

Visit the homepage for instructions on registering your own mod.

[Known Issues]
* Some naturally-placed tiles cannot be searched
* Chests open the chest page instead of the individual page

[Credits]
* DrEinsteinium for the original tWiki mod
* DarkLight for suggesting mod support and linking some mod wikis

[Changelog]
v2.4.0 2019-11-10
* Implemented tModLoader ModConfig

v2.3.2 2019-08-17
* Build for tModLoader v0.11.4

v2.3.1 2019-04-18
* Fix: removes bracketed text in item names

v2.3.0 2017-11-07
* Added mod config to control Steam overlay search

v2.2.0 2017-11-06
* Added Steam overlay search (thanks, DarkLight666!)

v2.1.0 2017-07-13
* Searches for water, honey, and lava
* Fix: search hotkey works with autopause on

v2.0.1 2017-07-10
* Fix: searches vanilla items before searching mod items
* Fix: mods should unregister properly

v2.0.0 2017-07-10
* Added support for mod items and added some popular mods

v1.0.0 2017-07-10
Initial release.

Localizer Package
4 years ago tModLoader v0.11.5 Edit | Delete
TheWellRoundedMod
Download v2.4 (36.6 KB)

TheWellRoundedPotato

A literal god-tier mod that adds the following items:
- 19 New Weapons
- 3 New Accessories

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Daiyousei's Smooth Animations
Download v2.4 (28.6 KB)

Daiyousei

Another player animations mod, inspired by Terraria Overhaul

This mod is configurable(both client and server settings)

Mod does the following:
-Player looking animation(Head rotates to cursor)
-Body tilting when moving
-Entity tilting when moving
-Smooth item animations
-Smooth Camera
-Gun recoil and muzzle flashes

Known issues:
-Items with animations(Vortex beater, Lazer machine gun, etc.) aren't affected by the smooth item animations, due to them being coded as a projectile
-Muzzle flashes dont spawn properly for modded items if the item hitbox is bigger or smaller than it's sprite sheet(ex: 90% of the guns in Thorium)

If Overhaul is installed, most of the mod's features are automatically disabled, with only the smooth items and enemies being left enabled

Some of the animations are server sided so it might break other mods...
(Player animations are client sided tho, but the things you change in the settings will only be exclusive to your player so your friends can keep the animations they like)

v2.4:
-Fixed player head rotating when game is paused (likey caused by an aftermath of the previous optimization updates)
-Fixed muzzleflash location for snowball gun
-Adjusted staff holding distance to match vanilla style holding

v2.3:
-Fixed sniper zoom breaking when changing its keybind
-Fixed muzzleflash setting not properly detecting weapons that use bullet as ammunition
-Star weapons now have a muzzleflash

v2.2:
-Smooth items no longer randomly flips the wrong way when aiming, this is a complete fix and you will never see it happen
-Player head no longer flips incorrectly when transitioning aim directions
-Player body no longer flips incorrectly when transitioning aim directions

v2.1:
-Smooth item animations no longer override items with their own animation (Pirhana gun, harpoon, etc.)
-Made some optimizations to client and server animation code
-Removed some unnecessary float and integer values in the player animation code
-Made hand rotation and item rotation more synchronized
-Fixed a bug where held items rotate to weird places when head rotation is disabled but smooth items isn't
-Fixed held items not properly unloading when turning off show aimable weapons
-Made recoil more synchronized with item firing animations
-Show aimable items is now true by default

v2.0:
-Added visual gun recoil(true by default, client sided, same application conditions for muzzle flashes)
-Made muzzle flash positioning also calculate item hold out offsets
-Super shotgun and rocket jumper from Overhaul no longer have a second muzzle flash if the setting is enabled
-Fixed some held item jiterriness
-Fixed flintlock pistol and red ryder not spawning muzzle flashes correctly

v1.9:
-Made muzzle flash position calculation more accurate(Do note that for modded guns, it depends on the sprite size of the weapon)
-If overhaul is enabled, vanilla gun flashes are disabled but not for modded ones
-Added extra item effects options(doesn't do much as of now and only supports a few items, true by default, server sided)
-Muzzle flashes are now true by default

v1.8:
-Added gun muzzle flash in the settings(false by default, server sided because the flash is a particle and not a player layer). Compatible with modded guns, muzzle flash will apply if your gun is:
>using vanilla gun sounds (Since overhaul replaces vanilla gun sounds through code and not through resource packs, to prevent flash stacking when using this with that mod)
>using bullets for ammo
>.......thats it
>Do note that sometimes overhaul does not override the sound code properly causing flash stacking. If this happens, turn the setting off and back on but don't restart the server.

v1.7:
-Player head rotation no longer gets stuck when on rope and the mouse cursor is behind the player, now it resets the head rotation so it looks less freaky
-Fixed player head sometimes rotating too much when using yoyos, now it also resets when the rotation angle goes too far
-Fixed player arm aiming animation being jittery when aiming at certain angles
-Fixed aimed items being aimed incorrectly when aimed directly up or down
-Fixed sniper rifle aim not working

v1.6:
-Made compatibility improvements
-Tweaked aiming animation
-Removed unnecessary clamp values from the player aiming animation
-Fixed a bug where if overhaul is installed and forced-shown items that are not caused by overhaul to not rotate properly while barrel rolling
-Fixed staff code so that it applies to an item as long as it behaves(in terms of use animation) as a staff due to previous versions breaking some modded items(in my case, dynasty fan from Spirit)

v1.5:
-Fixed guns and bows not being held correctly sometimes

v1.4:
-Made improvement

Localizer Package
2 years ago tModLoader v0.11.8.4 Edit | Delete
The Cult of Cthulhu [ New Boss ]

https://i.imgur.com/hzmVN86.png
Download v2.4 (697.2 KB)

AlixanderTheSavage

Used to be named "The Soul Gatherer"
------------------------------------------
This mod is meant to add lots of new items that give extra content and are unique, and add items in parts of terraria that have less content.
so overall it's just a big content mod that gets daily updates!
------------------------------------------
v2.4 2020-05-27 Changelog :
------------------------------------------
New features :
Removed HallowTron
Added the volcanic biome
Added some new tiles
Added a new pickaxe for cthulhu
Added Volcanite ore which spawns in the volcanic biome
and has some crafting recipes
Volcano biome is not finished neither are all the crafting recipes
Added new boss
Added new trophy
Added new ore
Added 2+ Materials
Added 5+ New Weapons
Added 1+ New Monster

Changes :
fixed rarities of all items
Souls now look better and float
Rebalanced Cthulhu
Rebalanced Everything
Fixed some sprites
------------------------------------------

Keep in mind this mod is a work in progress, anything is subject to change.

Localizer Package
3 years ago tModLoader v0.11.7.2 Edit | Delete
Paint Brush Weapons!

https://mirror.sgkoi.dev/direct/PaintBrushes.png
Download v2.4 (62.1 KB)

Exitium (LuaresGames)

This mod adds various Paint Brushes, which are magic "melee" weapons that creates ink walls to damage enemies, throughout the progression of the game!

Thanks to Reb and Crimson for helping with sprites!

Version 2.1:

Completely Reworked Sprites

Version 1.5:

*Added Hardmode Paint Brushes

Version 1.4:

*Added Unstable Star

Version 1.3:

*Reworked Sprites

Version 1.2:

*Pre-Hardmode Paint Brushes added

Version 1.1:

*Paint Brush added

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Geoff's Death Counter
Download v2.4 (21.5 KB)

GeoffrySkionfinschii

Counts and displays deaths of online players


New Feature: It works better.

Left Click to drag the window
Right Click to close
/deaths will reopen it

2.2 - Updated to latest tModLoader
2.3 - Updated so the first death isn't '0'
2.4 - Fixed some crash errors, data sync may not be instant any more.

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
CS:GO Weapons & More

https://i.imgur.com/yVFF9HR.png
Download v2.4 (364.9 KB)

Exyztence

Changelog:
v 2.4 - Fixed bugs

Mod:
- New boss: Gaben Invasion, Drop: Valve fragments
Recipe: x15 Cobalt Bar, x10 Fallen Star, x10 Gold Coin

- New NPC: Angry Gaben and Gaben, spawns at night, Drop: Valve Fragments

- New gun: Elite sniper rifle, Damage: 550, 100% critical
Recipe: x250 Valve Fragments, x1 AWP, x10 Illegal Gun Parts, x100 Hallowed Bars

- New gun: AWP | Asiimov, Damage: 135, 100% critical
Recipe: x30 Valve Fragments, x1 Minishark, x1 Musket, x7 Illegal Gun Parts, x30 Hallowed Bars

- New gun: AK47 | Default, Damage: 50, 70% critical
Recipe: x20 Valve Fragments, x1 Musket, x5 Illegal Gun Parts, x30 Iron Bars

- New gun: AK47 | Asiimov, Damage: 50, 70% critical
Recipe: x20 Valve Fragments, x1 Musket, x5 Illegal Gun Parts, x30 Iron Bars

- New gun: AK | 47 Frontside Misty, Damage: 50, 70% critical
Recipe: x20 Valve Fragments, x1 Musket, x5 Illegal Gun Parts, x30 Iron Bars

- New gun: UZI, Damage: 25, Very fast speed
Recipe: x10 Valve Fragments, x5 Illegal Gun Parts, x20 Iron Bars

- New gun: USP-S, Damage: 20, 15% critical
Recipe: x15 Iron Bar, x1 Illegal Gun Parts

- New weapon: Knife, Damage: 18
Recipe: x5 Iron Bar

- New Sword: Knockback sword, Knockback: huge
Recipe: x1 Copper Shortsword, x10 Dirt Block

- New weapon: God's pickaxe, 10000% dig power
Recipe: x1000 Valve Fragment

- New ammo: Explosive Ammo, Damage: 12
Recipe: x70 Musket Ammo, x10 Bomb, x1 Dynamite

- New ammo: TerraBeam Ammo, Damage: 44
Recipe: x70 Musket Ammo, x1 Emerald, x1 Crystal Shard

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Just another Alchemist NPC
Download v2.4 (37 KB)

CopperShortsword

Calamity
Spirit
Thorium
SacredTools
ElementsAwoken
Tremor
MorePotions
Laugicality
QWERTY's Random Content
Just More Potions

All Prices (yes including modded potions)
are configurable in Mod Configs folder at this location
Documents\My Games\Terraria\ModLoader\Mod Configs
then open "Potion Dealer.json"
Regen file if there's been an update and you dont see new potions there
!Prices are in copper coins!
Have fun customizing





Reminds you of ducks
"> Just another alchemist NPC mod, NPC spawns after king slime is dead
Now with mod support for the following mods

Now with ability to multiply shop pricing

Calamity
Spirit
Thorium
SacredTools
ElementsAwoken
Tremor
MorePotions
Laugicality
QWERTY's Random Content
Just More Potions

All Prices (yes including modded potions)
are configurable in Mod Configs folder at this location
Documents\My Games\Terraria\ModLoader\Mod Configs
then open "Potion Dealer.json"
Regen file if there's been an update and you dont see new potions there
!Prices are in copper coins!
Have fun customizing





Reminds you of ducks

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Slime Biome
Download v2.4 (1.1 MB)

Quethed

More info at https://github.com/Quethed/Slime_Biome
The Slime Biome Mod is a WIP (Alpha), but it is a mod about Slimes
There is a mid amount of content at the moment.
Slime biome is a biome that spawns underground. It has new things to fight, new loot, even minibiomes.
there are 6 colored minibiomes, 3 spawn per world (in pairs of 2 like copper and tin). There is a hole minibiome in
the center, the "Oasis". The oasis is filled with houses (never valid). There is exactly 1 per world, and its filled with
loot to explore.

Right now there is:
3 buffs
24 Walls, Some Unsafe
56 Tiles, 2 Ores, some unobtainable
21 NPCs, Including Example Mod's Flutter Slime (with modifications), some unobtainable
88 Items, some Unobtainable

Notes:
1: Slime Staff is a 1% Drop from non-HardMode enemys in the biome
2: Slime torches make no sense
3: Voting for flutter slimes ended with 5 yes, 0 no. (I am keeping flutter slimes if example mod is ok)
4: The position is locked to 2/3 down Y axis (Any size, even custom), but anywhere on the X
5: EVERYTHING in the WG of the biome is scaled by "maxTilesX" in the world stats, extra large worlds work
6: it is very config heavy, but config can very on whether they work.

Credits:
Quethed, for most of the mod
Example Mod Creators, for Flutter Slime

Known bugs:
furniture in the eye can be buggy in placement
any increased melee speed may break the quick slime sword, because it is already close to the computer max
if aligning is just right, at just the right spot, jungle temple will cut the middle (It is somehow that massive)
if the oasis is clean from rails destroying houses (or at all) then you are lucky
large worlds get geysers everywhere in oasis
enemy config and stats are broken
slime biome can sometimes be too big in main world gen
Remove underworld walls
Slime biome can again spawn around the dungeon
World Gen can crash sometimes

Compatibility:
1=not compatible
2=unusually compatible
3=sometimes compatible
4=usually compatible
5=completely compatible
a=broken
b=partially broken
c=fine

terraria=4c "look at the bug list, some things in there are it"
tremer=4a "if a mud structure spawns just right, it destroys the middle"
spirit mod=5c
elements awoken=1c "well, do you want to be on fire?"
thorium=5c
crystilium=5c
wmitf=5c
alchemest npc=5c
the antiaris=4c "removes the fun of finding the biome"
calamity=5c
mod helpers=5c
wormholes=3c "removes the fun of finding the biome"
extensive inventory=5c
boss checklist=5c
antisocial=5c
banner checklist=5c
calamity addon=5c
easier boss loot=5c
fkbosshealthbar=5c
instant respawn=5c
itemchecklist=5c
joost mod=5c
magic storage=5c
max stack increase=5c
max stack plus=5c
recipe browser=5c
"the" fixer=5c
vein miner=5c
weapon out=5c

/ = changed
* = trying to implement
+ = added
- = removed
| = bug
~ = bug fix

-- V 2.4 Slimy Overhaul Update --

+ Ghost slimes
+ New debuff: "Spectrally Sticky"
+ Slime clouds
+ Slime islands. they spawn in the oasis
* wall spawning mostly
+ Central slime island. it is notably big
/ Slime trees now spawn on the grass. (they before required planting)
/ Slime oasis structures and slime oasis furniture have new code to spawn smoother and better, but they are still not perfect
/ Slime oasis structures can now have multiple floors
+ Slimelings dropped from new sleeping slimelings
+ Slimelings can now be in weak slime blocks
+ Slimeling staff
~ Slime chest shrines now properly adapt color to minibiome
+ Slime chest shrines can now spawn broken
+ Slime blocks can now connect with some vanilla blocks
+ Slime beams
+ Slime badges to honor the 10,000 downloads of this mod
~ Slime katana now has 1 knockback
~ Protecting slimes now drop gel
+ Colored slime recipes
~ Slime wood is now a wood
+ Slime merchant. He moves in if you validate his house in slime biome, and cannot be moved from that spot
/ Both flutter slimes do more damage than 2
/ Enemy config changed to be more adaptible
/ Slime blocks can now be bounced upon
+ Pots in slime biome now have a unique style; they are now slime pots
~ Sticky and slime biome status now is removed correctly when out of slime biome
/ Slime crates are now fished at accurate rates
/ Minibiomes can no longer spawn near each other or to the center
+ New world generator that makes slime biome blobby and spread
/ Main generator is now the blobby one
+ Teleport stations in the center of each minibiome
+ Magic Slimeballs
~ Slime biome is no longer considered entirely by weak slime blocks
~ Red minibiome map color was updated to the new color rather than the old lime
~ Crystalized slime now is given correct nam

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
Terrarian Dreamkeepers
Download v2.3.6.0 (463.9 KB)

Solo Ion

Now you can play as the main cast from the Dreamkeepers graphic novels.
Get started by crafting an artists desk from wood, ink and a harpy feather at a sawmill and place it in a vacent house.
For more info on the Dreamkeepers graphic novel, just Google 'Dreamkeepers'.

Localizer Package
3 years ago tModLoader v0.11.7.5 Edit | Delete
The Tao Mod

https://mirror.sgkoi.dev/direct/VoidEncounter.png
Download v2.3.5.5 (133.2 KB)

Terra - Inane Edition, h…

The Tao Mod is a content mod that currently adds:
- 12 items
- 1 NPC
- 1 Enemy

Developers:
GlitchOut - Developer/Lead Spriter
Terra - Developer/Lead Mod Designer
holeow - Lead Developer
Wispcream - Spriter
Exitium - Spriter

Changelog:
(3/6/2020)
- Finished the Abyssal Mage Set
- Added the Abyssal Emblem
- Gave the Abyssal Anomaly an attack

(3/5/2020)
- Added Abyssal damage
- Added the Abyssal Breastplate
- Added Spirit Meter (WIP)

(3/4/2020)
- Added dusts to the Abyssal Tome and the Void Seer's Mallet

(3/3/2020)
- Changed how Abyssal Tome works
- Nerfed the Void Seer's Mallet's pierce to 2
- Made the Void Eater on par with the other luminite picks

(3/1/2020)
- Added Abyssal Tome
- Gave all weapons sold by the Abyssal Mage inflict (temporary) Cursed Inferno or Ichor
- Changed Abyssal Tome Sprite
- Added the Void Eater, a post Moon Lord pickaxe; Cheater's item, use at your own risk

(2/28/2020)
- Removed all the spears
- Added the Void Seer's Mallet (Magic weapon)
- Added the Abyssal Mage

(2/26/2020)
- Fixed Moss Stinger
- Renamed Moss Stinger to Mossy Stinger
- Added Molten Impaler
- Extended Mossy Stinger's range
- Added Ancient Partisan
- Shrank sprites
- Added Dark Lance recipe

(2/25/2020)
- Added King's Klobberer
- Nerfed Prodding Rod
- Added Corrupted Halberd
- Added Bloody Naginata
- Adjusted some stuff

(2/24/2020)
- Added Prodding Rod

(2/23/2020)
- Added The Obstructer
- Updated Manu's Hoodie's sprite

(2/21/2020)
- Removed Game Crasher

(2/20/2020)
- Added Game Breaker
- Added Game Crasher
- They don't actually do anything

- Added Manu's Hoodie
- Recipe: 12 silk at a loom

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Recipes Galore
Download v2.3.5 (23.8 KB)

Cuppa Milk

Its frustrating when an item or weapon you need looks like it could be easily crafted but you need to farm for it instead. This mod aims at clearing some of that confusion and adding crafting recipes for thing that really shoul have them

If you use any recipes in your own work please remeber to give credit

Changes
2.3.4-Made all npcs sell what they drop on death
2.3.3-Added All chest loot bar:dungeon
2.3.2-Added All ore conversions
2.3.1-Added every mount that isnt bought, boss dropped, or from the angler
2.3-Added every accsessory that isnt bought, boss dropped or from the angler
2.2.2-Added Ankelt of the wind and alternate recipe for slime mount
2.2-Fixed Bug Where no recipes worked
2.1.1-Added Slime Mount
2.1-Added guide voodoo doll
2.0-Added lots of acsessories and changed the name
1.5-Small Changes to the source code
1.0-Added every Dye plant

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
First Try

https://i.imgur.com/GK4Rci8.png
Download v2.3.1 (28.3 KB)

valkyrienyanko, convicte…

You get the best forge on your first reforge. Depending on if it's a tool, specific weapon type or accessory. If there are more than one best reforge type, than a random type reforge of the best reforges will be chosen.

2.3
You can now choose what accessory modifier you want.

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Expeditions Base
Download v2.3.1 (357.9 KB)

Flashkirby99

NOTICE: This is the core mod only, providing just the quest system framework, without content.

Add Expeditions, a quest system accesible via the Expedition Board craftable tile.

Framework Features:
* Client-side quest viewing, tracking and completion.
* Progress is saved per-player.
* 'Fancy' UI for handling the above.
* Filter quests for easier management.
* Lists for delivering and rewards items.
* Up to 3 customisable conditions and 1 counter per quests.
* Daily random quest system, saved to world and net-synced.
* Custom currency 'Expedition Coupon' and related methods.
* Loot boxes that use an item pool generated from all installed mods.
* Hooks for detecting various things.
* Autoloading expeditions.
* Semantic time checking information.
* Bugs and glitches!

Known mods that use this as of 15th March 2017:
* Expeditions Content

Debug Commands:
Hold [O][K][0] when exiting the world to reset ALL quest data.
Hold [#] when exiting the world to discard quest data from unloaded mods.

Credits:
Flashkirby99 - I am making this mod.
jopojelly - Additional advice on mod referencing and .tmod usage
Sos339 - Playtesting help

Discord: https://discord.gg/zT9JC

Localizer Package
6 years ago tModLoader v0.10.0.1 Edit | Delete
brickgod
Download v2.3 (17.8 KB)

vu truong phu

Brickgod is a mod add some brick to the game(now is 6 brick),they might look crazy,but they really balance at thier stage of the game( some might break your nuts)
. my name in discord is phuder123(you can find me on tmodloader discord server)
Update:
1.0 : add stone brick and blood brick
2.0 : add purple brick,neft the stone brick
2.1 : add bone brick and hell brick,neft blood brick
2.2 : add hallowed brick
2.3 : neft stone brick and blood brick again,add 'dep cua me'(a magic item,not a brick)
....
also ,thank for download my mod(cam on vi da download cai mod cu chuoi nay nha). have fun!

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Better Expert mode
Download v2.3 (139.9 KB)

Daiyousei

Fixes and tweaks expert mode

Changes may include:
-Bug fixes(Skeletron Prime spinning speed, Clowns not spawning chattering teeth bombs)
-Nerfs(Really annoying mobs such as bats and worms)
-New attacks(demon eyes, fighter AIs, bosses, etc.)
-Expert mode attacks for bosses that don't have one(Skeletron prime, The Twins, Golem, etc.)
-Expert mode attack improvements(Plantera, Brain of Cthulhu, etc.)
-New expert drops

If you use this mod in normal mode, only the nerfs take effect

Some changes will be moved to master mode once TMod 1.4 arrives

Mod is not intended to be used with other mods that adds their own difficulty

Changelogs:

v2.3:
-Gave Everscreams an expert drop (Mourning woods won't get one because of the 1.4 witch broom mount)
-Made some improvements to Golem and Skeletron prime
-Fixed prime cannon firing bombs and rockets at the same time
-Nerfed delusional shield, can no longer deflect projectiles that can kill the player in one hit

v2.2:
-Added Telegraphs to cultist's Solar Sword attack
-Made some optimizations
-Buffed seeker droid, eyebolts destroy hostile projectiles and also home into them
-Fixed Seeker droid triggering when taking a hit but not taking damage
-Twins' eyebolts can now be destroyed
-Gave biome mimics expert drops

v2.1:
-Worm remote now increases your max sentries by 3
-Made some improvements to Lunatic Cultist (again...)
-Fixed Harvest scythes not getting melee boosts
-Made some slight nerfs to some enemies
-Clowns will now spawn chattering teeth bomb like in 1.4
-Added a Plantera summoning item

v2.0:
-Added an expert mode toggle(Obtainable from your local demon altar)
-Fixed some projectiles having abnormally large hitboxes
-Made visual improvements to some projectiles
-Shadowflame pendant now shoots apparitions toward your last hit enemy instead of the cursor
-Orichalcum petals and Chlorophyte leaf crystals no longer trigger the shadowflame pendant's effect as it causes an endless loop of projectile spam
-Minions will restore less flight when dragon talon is equipped
-Lost girls can now occasionally go invisible, this is mostly to match the nymph's expert mode drop's ability
-Made some slight adjustments to Brain of Cthulhu's expert attack, their movement speed now depends on how far you are from it
-World feeders no longer fire cursed flames while buried
-Nerfed world feeder's expert attack
-Made some improvements to fighter AIs
-Made some improvements to projectile fighter AIs
-Made some improvements to demon eye AIs

v1.9:
-Gave nymph an expert mode drop
-Made AI improvements to twins' eyebolts, they now home the way I want them to
-Made the expert drops drop like treasure bags, now they drop per player that interacted with the entity

v1.8:
-Added mod config(All are server sided and requires a restart to be changed properly)
-Twins' eyebolts now home properly in multiplayer(FINALLY!)
-Made major optimizations to lunatic cultist as it sometimes causes lag
-Made minor changes to some attacks
-Tweaked cultist again(removed/replaced attacks that were buggy/don't fit)
-Cultist phase 3 now starts at 33% health as 25% health was too short for a phase since the boss dies too fast
-Tweaked expert mode BoC's attacks, now it only starts at 50% health and happens 33% of the time(spoiler, its basically a "hive mind dash")
-Buffed ice golem expert drop's attack speed
-Removed spazmatism's projectile buffs
-Destroyer lasers no longer go through tiles

v1.7:
-Gave Mothron an expert mode drop
-Resprited turret attachment, now also has an equip texture(player's back)
-Resprited seeker droid
-Adjusted skeletron prime's spinning speed calculation to correctly match the 1.4 bug fix(31 mph base, up to 76 mph when 37.5 tiles away)
-Changed skeletron prime's sprite animation so that the mouth only opens when missiles are about to fire
-Changed skeletron prime's laser eyes attack so it increases in attack speed as health wanes
-Turret attachment's skull missiles no longer fire if the player is attacking with a non-summoner weapon, if the player attacks with a non-summoner weapon, the cooldown would be reset as a small penalty
-Turret attachment now supports pickaxes

v1.6:
-Reworked turret attachment, now the fired projectiles depends on your damage type(supports non-vanilla classes)
>For non vanilla classes, it just fires a big, blue missile every 5 attacks
>For melee, it fires a volley of red missiles every 4 attacks
>For ranger, it fires 2 bouncy grenades(similarly to grenade launcher)
>For mage, it fires 4 pink lasers that are inaccurate(notice how i did't specify as to what type of turret this weapon is)
>For thrower, it fires 2 sticky mines that explode when touched(similarly to proximity mine launcher

Localizer Package
2 years ago tModLoader v0.11.8.4 Edit | Delete
TrulyBound mod
Download v2.3 (40.5 KB)

BepisDoggo


Localizer Package
3 years ago tModLoader v0.11.8.1 Edit | Delete
AdvancedThingsV1(WIP)
Download v2.3 (130.9 KB)

UndeadLegends

AdvancedThingsV1 ads Endgame content.
Corupted/Crimson Blaster by Lfighter10.
Some Sprites by RobWorks
Youtube = UndeadLegend69
Email = UndeadLegendsMods@gmx.at
Made by Floor Gang

Update:
Wip Update

Celestial Minigun changes:
Celestial Minigun now consumes and shoots all ammo for Firearms
Edited the Recipe of the Celestial Minigun (Removed Endles Musket Pounch)
Celestial Minigun has now 99% chance not to consume ammo

Content:

NPCs:

Dark Magician:
Sells Endgame Stuff
(Luminite Bars,Fragments,Spawnitems,Utu Grip,SandWich+).
Spawns When Player has Lunar Bar in the inventory.

Blue Magician:
Sells some Potions.
Spawns when Player has Lifeforce Potion in the inventory.

Items:

Weapons:

Glock 18 MK3:
Dmg = 25
Insanely fast
Crit chance = 20
No ammo consumtion 10%
Recipe:
Glock 18 MK2, Megashark, Venus Magnum, 100x Chlorophyte Bar,
10x Illegal Weapons parts, 100x Soul of Fright Might and Sight
Just use the vortex beater

Glock 18 MK2:
DMG = 7
Insanely fast
Crit chance = 10%
No ammo consumtion 5%
Recipe:
Glock 18 MK1, Megashark, 10x Illegal Weapons parts, 10x Soul of Fright Might and Sight

Glock 18 MK1:
DMG = 2
Insanly fast
Crit chance = 5%
No ammo consumtion 1%
Recipe:
Phenix Blaster 1x, Minishark 1x, Ilegal Weapon Parts 1x

Celestial Summon Staff
DMG = 250
Summon
Recipe:
Stardus Dragon und Cell Staff 1x, Lunar Bar 999x, Stardust Fragments 999x
Crafted on an Anchient Manipulator.

Celestial Star Rain:
DMG = 1000
AutoReuse = true
Fires 20 Stars from the sky
Recipe:
Lunar Bar 999x, Nebular Fragments 999x, Lunar Flare
Crafted on an Anchient Manipulator.

Auto Terra Blaster:
DMG = 55
AutoReuse = true
UsesAmmo = true
Recipe:
Chlorophyte Bar x10, Broken Hero Sword x3, Corrupted Blaster x1, Crimson Blaster 1x,
Minishark 1x, Soul of Fright x5, Soul of Might x5, Soul of Sight x5
Crafted on an Mithril Anvil.

Semi Auto Terra Blaster:
DMG = 125
AutoReuse = false
UsesAmmo = true
Recipe:
Chlorophyte Bar x10, Broken Hero Sword x3, Corrupted Blaster x1, Crimson Blaster 1x,
Soul of Fright x5, Soul of Might x5, Soul of Sight x5
Crafted on an Mithril Anvil.

Corrupted Blaster:
DMG = 55
AutoReuse = false
UsesAmmo = true
Recipe:
Phenix Blaste 1x, Rotten chunk 20x, Soul of Night 20x
Crafted on an Anvil.

Crimson Blaster:
DMG = 65
AutoReuse = false
UsesAmmo = true
Recipe:
Phenix Blaster 1x, Vertebrae 20x, Soul of Night 20x
Crafted on an Anvil.

Celestial Minigun:
DMG = 500
AutoReuse = true
UsesAmmo = false
Recipe:
Endless Musket Pounch 1x, Sdmg 1x, Vortex Beater 1x, Chain Gun 1x, MegaShark 1x,
Lunar Bar 999x, Vortex Fragment 999x
Crafted on an Anchient Manipulator.

Celestial Sword:
DMG = 2500
AutoReuse = true
Shoots an Projektile
Recipe:
Lunar Bar 999x, Solar Fragment 999x, Meowmere 1x, Terra Blade 1x, Star Wrath 1x, Terrarian
Crafted on an Anchient Manipulator.

Enhanced Breacker Blade:
DMG = 150
AutoReuse = true
Inficts many Debuffs
Recipes:
Breacker Blade 1x, Brocken Hero Sword 1x, Cursed flame 10x
Crafted on an Mithril Anvil

Tools:

Celestial Pickaxe:
DMG = 500
AutoReuse = true
Pick axe Power = 300%
Recipes:
Lunar Bar 999x, Shroomite Digging Claw 1x, PickaxeAxe 1x, Picksaw 1x
Crafted on an Anchient Manipulator.

Celestial Hamaxe:
DMG = 500
AutoReuse = true
Hammer Power = 300%
Axe Power = 300%
Recipe:
Chlorophyte Chainsaw 1x, Chlorophyte Jackhammer 1x, Lunar Bar 999x
Crafted on an Anchient Manipulator.

Armor:

Celestial Chestplate:
Defense = 150
Life regen += 33
Recipe:
Every non modded Endgame Chestplate 1x, Lunar Bar
Crafted on an Anchient Manipulator.

Celestial Headgear:
Defense = 50
Life regen += 33
Recipe:
Every non modded Endgame Helmet 1x, Lunar Bar 999x
Crafted on an Anchient Manipulator.

Celestial Greaves:
Defense = 100
Life regen += 33
Recipes:
Every non modded Endgame Leggins 1x, Lunar Bar 999x
Crafted on an Anchient Manipulator

Armor Set Bonus:
All DMG += 150%
Summon += 10
MoveSpeed += 400%
Defense += 200
ManaRegen += 100%
ManaCost -= 50%
Life += 400

Accessories

Ultima Emblem:
All DMG += 500%
Recipe:
Lunar Bar 999x, All non moded Fragments NE VO ST SO 999x, Warrior Sorcerer Ranger Summoner Emblem 1x, Extreme Summoner Extreme Mage Extreme Mele Extreme Ranged Emblem 1x,
Doom Emblem 1x
Crafted on an Anchient Manipulator

Extreme Summoner Emblem:
Summon DMG += 100%
Recipe:
Lunar Bar 100x, Stardust Fragment 100x, Summoner Emblem 5x
Crafted on an Anchient Manipulator.

Extreme Ranged Emblem:
Ranged DMG += 35%
Recipe:
Lunar Bar 100x, Vortex Fragment 100x, Ranger Emblem 5x
Crafted on an Anchient Manipulator.

Extreme Mele Emblem:
Mele DMG +=50%
Recipe:
Lunar Bar 100x, Solar Fragments 100, Warrior Emblem 5x
Crafted

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Overpowered Sword and tools
Download v2.3 (12.3 KB)

CosmicRain

Adds a new OP sword, shortsword, pickaxe, and axe, all craftable with the starter loot and no need for a workbench!

Changelog:
1.0: Released.
2.0: Changed sprites and names of the LavaAxe and Pickaxe, added the LavaSai.
2.1: Changed animation speed for the pickaxe and axe.
2.2: Added auto turn to all tools.
2.3(100Downloads): Changed the Pickaxe to actually be crafted with the copper pickaxe, added the 100DownloadSpecial Sword.

Localizer Package
3 years ago tModLoader v0.11.7.5 Edit | Delete
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