Details of Elemental Hearts Recrafted


Display Name
Elemental Hearts Recrafted
Name
ElementalHeartsMod
Version
v1.10
Author
Vincent Jenei (Lite#4249)
File
Download 84.6 KB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
2 years ago
Description
A stripped down version of the rewritten classic mod - Elemental Hearts - adds in numerous consumable life crystals crafted using the various elements found across the game, bought from NPCs, or rewarded for killing bosses.

Quality > Quantity
Great addition to any modded playthrough.
Gives a use for leftover/extra blocks and ores, without being unbalanced.
Spreads with progression.
Simply complex.

Discord Link: https://discord.gg/WHMg38mXs8

Note: This mod was written in and for 1.4. If you still are on 1.3, this mod was backported and some features will be missing.
Also Note: The recipe browser shows "Tree" for the crafting station to make the gem hearts. They are actually crafted at each respective gem tree.
Also Note: STRIPPED DOWN FOR 1.3. ONLY THE ESSENTIALS.

Changelog:

1.10
Removed waste.
Removed debug logs.
Fixed the stupid bug where boss hearts had recipes. (After 2 months because I forgot 1.3 existed.)

1.02
Fixed the description...
Mod icon.

1.01
Fixed the description...
Mod icon.

1.0
Stripped down backport to 1.3. Initial publish to 1.3 modbrowser. The 2 mods, 1.4 and 1.3 are separate branches.
Only the essentials: This mod is not the same as the 1.4 mod. But they both have the same code structure and are both exponentially better than the deprecated version.
No:
UI.
Info.
Shockwaves.
Reverse Recipes.

No:
Lesion Heart
Empress of Light Heart
Queen Slime Heart

Gem HEARTS are crafted at an anvil.

Reduced Config Options.

0.160
Life Crystal Heart - Dedicated to AdamChromeE! Thank you for making a mod review!
Code Cleanup.
Names which used to be like: "Eye Of Cthulu", is now: "Eye of Cthulu".
Soul Of Fright Heart => Fright Heart.
Soul Of Might Heart => Might Heart.
Soul Of Sight Heart => Sight Heart.
Renamed "Eye of Cthulu" to "Eye of Cthuhlu".
Renamed "Brain of Cthulu" to "Brain of Cthuhlu".

0.153
Journey Mode code.
0.152
Fix description.
0.151
Code Formatting.
0.150
Boss hearts implemented.
(+21 hearts)
Rewrote the saving and loading code.
Player data doesn't get reset after every update/reload anymore! :)
This gives the .txt file in Appdata/Roaming less value, but I will keep it there incase something happens and the player wants to get back what they lost.

0.140
Hardmode hearts implemented.
(+30 hearts)
New optional info display (Similar to the cellphone), can be toggled in the config (Turned off by default).
(shows how much bonus HP you are recieving from the mod)
Fixed + added a lot of backend code.
Bestiary code + shop code implemented.
New settings in the config to allow you to disable/enable boss hearts or material hearts.
(A use case for this can be for a modpack which likes the boss hearts feature but dont like the material hearts. Disabling material hearts ALSO disables their recipes. Disabled hearts are destroyed (sold) upon entering your inventory.)

0.130
Item tooltip now displays information depending on its usability.
[Max Consumed]: if config is untouched/set to default.
[Amount/Max]: if config set to higher than 1.
[Disabled]: if config set to 0. (For modpacks etc.)
New config for the shockwave. Incase you want to disable it because it is too distracting or takes too long.
A new file gets created in AppData/Roaming every time you save the game, with info on which hearts you have consumed. This can be used incase something horrible happens to your save file and you need to add some things back.
Fix with the recycle crafting recipes, hearts that are crafted by only 1 item (Such as the enchanted heart) now return the full item when you craft back. It used to craft back into nothing, but the recipe would still be there.

0.120
Strong code Optimizations.
UI text demonstrating amount of potential HP earned, text doesnt show up if you can't consume another.
Reverse crafting recipes - All hearts can be extracted back into 80% of its material form, must be near an extractinator.
Value is now consistent with material cost. Sell price is a 75% return of what its materials would cost.
Logging code, in the client.txt file.
Mini shockwaves are released now opon consumption. If a heart gives +5 Max HP, theres 1. If a heart gives +25 Max HP, theres 5. You get the pattern.
Text is now determined by the rarity of the heart.

0.110
All pre-hardmode hearts finished.
First release on the mod browser.
(From here, I am going to make sure everything within the code and mod that I want is finished before comensing to Hardmode / Bosses. Im going to work on some UI etc.)

0.100
A complete rewrite of the old 1.3 classic. New repo, same mod. Drastically changing the codebase, incorporating a WAY more modu
tModLoader Version
v0.11.8.6
Localizer Package
Localizer Package
Homepage
https://discord.gg/WHMg38mXs8
Icon
https://i.imgur.com/8vEQlFs.png https://i.imgur.com/8vEQlFs.png
Mod Side
Both
Downloads
18361
Hot
0
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