Details of Martain's Order mod


Display Name
Martain's Order mod
Name
MartainsOrder
Version
v0.4.75
Author
martintoco
File
Download 27.4 MB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
2 years ago
Description
Martain's Order Mod Beta: Rework frenzy (pt 5/10) snapshot 060122 likely the last 1.3 update (;
- This mod will eventually be translated to Spanish too! - ~ Este mod será eventualmente traducido al Español! ~

The mod is themed around the mysteries of the last hero that existed before you, opening to new artifacts and adventure.
"This mod's for expanding the game in general. It adds a bit of everything, items, weapons, etc. For further customization and strategy, with many other things planned."

- General additions -
Thrower class revived
Whips (Summoner supremacy)
New tiles and treasures on world generation
Enemies, npcs and bosses
New gear and accessories across all gameplay, including Post-moonlord

- Remarkable changes and additions -
New biomes: Void barren, Deep Caves
New biome combination between desert and tundra: Cold desert
New event-like-state-of-world: Forest's spirits
New Game mode(s): Hero mode, Thermic mode, Heartache mode
(wip)new ores and gems
(wip)Sub-classes for every class: melee - yoyoes, mage - cleric, ranger - arsonist, summoner - evocator, thrower - assasin
(wip)Terra and Chaos weapons for every class
Martinite weapons and almost all related items to it will be deleted within the upcoming updates! (:c)

Fixes: Multiplayer sync stuff, whip speed prefixes display correctly, random server lag, bla bla bla.
Bugs:
The mod's torches might bug if placed underwater. The Void Digger literally breaks apart in multiplayer.
Using whips or throwing rush on multiplayer might cause lag.
Using it with other content/game changing mods might cause trouble, the mod is very early in the making and still has some uncompatible code.
(PD: Thrower's celestial fragment is being changed from fractal fragments to time fragments. Ranger's sub-class rocketeer is being changed to arsonist, missiles will be turned into regular rockets eventually, sounds and hopefully a new track for britzz are also coming soon. An update is coming soon for fixing and readding dashing accessories!)

-Melee Guard Mechanic- (Slight seizure warning, check visuals in configuration)
After striking with melee weapons while being near the enemy, the player will change colors and gain damage reduction as well as knockback immunity until it fades out, with a maximum of three seconds.

-Throwing Rush Mechanic- (Extra whoosh)
Activated with a hotkey selected in controls, when holding a throwing weapon a small meter will appear and start to fill, pressing the selected key when it's full will activate the rush, briefly increasing throwing velocity and critical chance.After the rush depletes, a rush recoil debuff will be aplied.

-Extracts Mechanic- (Im'sushi smh)
Activated with the Investigation plan, extracts are dropped by enemies on their respective biomes and are used to craft materials or loot, in an archeology table, that aren't unlimited otherwise. If turned off, enemies and critters will drop extra copper coins instead.

-Double click Attack overload and Muscle cramp Mechanic-
While holding both action buttons the player will get 15% extra damage, 25% faster item use and 15% extra movement speed.
Doing so for too long will put you at the risk of having a muscle crump that will reduce damage by 10%, slitghly reduce life regeneration and prevent the use of attack overload.

-Hero Mode Difficulty- "Follow the right path"
Only toggleable with expert mode enabled.
Rises monsters' stats, doesn't change any vanilla AIs (compatible with other mods' gamemodes).
Taking high quantities of damage will inflict fracture into the player, reducing movement speed and health regeneration.

-Thermic Mode- "It's either too hot or too cold"
The player will be inflicted with debuffs depending on the biome and the time, only while their health or defense is low depending on the world's progression state:
Being exposed to high temperatures for too long will cause Insolation to the player, that will produce confusion and burning.
Being exposed to low temperatures for too long will cause Hypothermia to the player, that will produce coldness and freezing.
Being near the Jungle or glowing mushrooms for too long will cause an Allergy to the player, that will produce sneezing and cough.
The player will lose insolation if on water or frozen. Can be treated with an Endopill.
The player will lose hypothermia if near a campfire or on fire. Can be treated with an Exopill.
The player will sometimes lose their allergy if hit. Can be treated with a Herb infusion.

-Heartache Mode- "It hurts to hurt"
Defeated enemies will drop debuffing pickups that decrease different stats depending on the tool or weapon held and the current world progression state.
Landing critical strikes will also make enemies drop debuffing picku
tModLoader Version
v0.11.8.9
Localizer Package
Localizer Package
Homepage
https://forums.terraria.org/index.php?threads/last-heros-mod-martains-order.104722/
Icon
https://i.imgur.com/Xf8NOBE.png https://i.imgur.com/Xf8NOBE.png
Mod Side
Both
Downloads
48459
Hot
0
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