Details of Ore Farming


Display Name
Ore Farming
Name
OreFarming
Version
v1.2
Author
NotEvilBen
File
Download 20.7 KB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
2 years ago
Description
This mod is a response to my test playthroughs in which I often accidentally skipped over early metals to go straight to tier 5 or 6. I decided to create a mod to make the first 4 tiers relevant again by making them easier to obtain in larger quantities.

Simply take herb seeds and combine with a tier 1-4 ore to make seeds that will grow an herb that drops that ore. If the herb is allowed to fully mature, it will also drop 1-3 seeds, allowing you to quickly expand your production.

Just to give it some balance, you still need to find at least one ore of each type to start growing it, and higher tier herbs produce slightly less ore and each tier grows about 20-30% more slowly than the last.

A fun side effect of this mod is that if you obtain just one of an ore that didn't naturally generate in your world, you can cultivate it and make a decent supply for yourself. And since making this was so much fun, I plan to release herbs/seeds for higher-tier metals as a separate mod, in case you don't want the higher-tier herbs in your world for balance purposes. Look for Ore Farming Extended for that one.

Have fun and happy farming!

Future Plans:
•Tall, climbing plants that drop either ore from a tier randomly with a chance for both, but requiring only one of them to craft. Drops only stone if harvested before flowering. Behaves similarly to rope, falling apart if cut from below.
•Add metallic glint effect to herbs.

Version History:
1.2: Added a config option to slow down the growth rate of herbs, set the default to slightly slower than previous version, and added requirement of specific seeds for each tier of ore (tier 1: daybloom, tier 2: blinkroot or shiverthorn, tier 3: moonglow or waterleaf, tier 4: deathweed or fireblossom)

1.1: Streamlined herb code, making it copy less from ExampleHerb and adjusting growth rates/productivity upward, and using the growth stage to affect the probability of two ore when not fully grown

1.0: Created 8 herb types for tier 1-4 ores
tModLoader Version
v0.11.8.8
Localizer Package
Localizer Package
Mod Side
Both
Downloads
3193
Hot
12
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