Details of Vampire Knives Expanded


Display Name
Vampire Knives Expanded
Name
VampKnives
Version
v3.7.3
Author
LeeSeulbi
File
Download 8.5 MB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
2 years ago
Description
Vampire Knives Extended adds many new knives and vampire-based accessories into the game. You'll want a recipe browser.

Also, there is optional compatibility (included in the mod) with calamity mod that adds 6 new knives to the game that *should* scale well.

Hotfix 3.7.3: Included testing code that would kill you... Download errors are errors with the ModBrowser, see my Discord for more details
Hotfix 3.7.2: Downloads should now be fixed
Hotfix 3.7.1: Trying to fix the issue some users were having with being unable to download the mod

Update 3.7, Re-write of the Altar
----------------------------------------------------
- Altars have been reworked so they are much more consistent and their entire netcode has been redone. Please break and replace your altars!
- Altars are no longer claimable, but if you want to run a ritual for someone else using your blood points, just start the ritual and it will pull from your blood points rather than theirs.
- Added the NPC ritual.
- Added Auto-miners for rituals, and whatever else you'd like to use them for. More rituals based around them will be made in the future!
- Added Seasonal Knives that drop from the holiday NPC bosses (At the moment, Pumpking and Everscream. Easter basket randomly drops from bunnies (v low rate))
- Chisel and Hammer are now only required to craft sculpts and casts by hand. Otherwise, you can simply just use them to build the workbench and stand near it.
- Increased chain knife damage to match knife guillotine damage
- Fixed Adamantite Defense Knives breaking the game
- Fixed Starting with more than one startup book
- Added items for streamers Veibae, Ironmouse, and Nyanners. At the moment these items can only be spawned in. More to come, will eventually be fully encorporated into the mod.
- With the altar finally fixed (that's what took these past few months...) expect more updates on the way!

Hotfix 3.6.3: Unique sprites finished for all defense knives. Fixed new characters starting with vortex knives.
Hotfix 3.6.2: Disabled a recipe for a weapon still in testing. Replaced the sprites of the defense knives, projectile sprites are placeholders and will also be unique in time.
Hotfix 3.6.1: Fixed hotkey for book

Update 3.6, The Quality Update:
----------------------------------------------------
- Completely reworked the spectre knives to look more fluid and to have a more unique attack. This may make the spectre knives more or less powerful, so consider this in beta testing, and let me know in the discord how they feel.
- Moved the difficulty settings to the mod configuration tab, there are presets you can play with (select one at a time), or make your own custom difficulty by changing the affected values.
- Bosses are now more "Resilient" to your lifesteal knives, meaning that healing projectiles will spawn much less frequently from bosses, however their minions and all other npcs will still have the default drop chance (changed in the mod config).
- Greatly decreased the drop rate of "clean" wyvern heads, wyvern's will now mainly drop "damaged" heads which stack (so they don't clutter your inventory) and can be sold for a bit of extra cash or sacrificed (come next update) at the blood altar for points.
- Greatly decreased the drop rate of all mob-dropped knives.
- The Zenith has been reworked and should work cleanly now with a pure eliptical path. It is still a bit buggy in multiplayer, but part of that I'm afraid can't be fixed.
- Finally added sticky bomb and dynamite pouches.
- Removed a lot of unrelated/old/glitchy items from the mod.
- Cleaned up some code for the blood altar to make it more reliable especially in multiplayer. (still weird and buggy sometimes tho, and still continuing to work on them!)
- Cleaned up most item descriptions so they actually make sense and tell what they do (let me know in the discord if I missed any please)
- A lot of changes to knife damage to aim for more balance with some weapons, likely will make some knives op, please let me know in the discord!
- Decreased cost of recipe pages cuz 2 gold each was insane
- You now start with a book that leads straight to the wiki, this will eventually be a full on in-game guide, but this will be a project for over the next few updates. (at the moment you start with two, I'm trying my best to fix this, I have no clue why this is happening...)

Update 3.5, The Blood Altar:
----------------------------------------------------
-Added a new blood altar that allows you to perform rituals. These rituals cost blood essence which is obtained by killing enemy npc's and bosses. (These altars are only breakable by copper pickaxes! I STRONGLY enourage you to think before you place, as placing them in the wrong place could cause issues
tModLoader Version
v0.11.8.6
Localizer Package
Localizer Package
Homepage
https://forums.terraria.org/index.php?threads/vampire-knives-expanded.69436/
Icon
https://i.imgur.com/L010B1B.png https://i.imgur.com/L010B1B.png
Mod Side
Both
Downloads
93950
Hot
12
Edit | Back to List