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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Universal destroyer
Download v1.0 (3.6 KB)

Skely511

An overpowerd sword that can 1 shot The wall of flesh and does 1 million damage

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Carnage Mod

https://mirror.sgkoi.dev/direct/Carnage.png
Download v0.3.1 (7.1 MB)

Carnage Mod Team


Localizer Package
5 years ago tModLoader v0.11.7.8 Edit | Delete
Better Questing

https://i.imgur.com/F0tjJGC.png
Download v1.0.0.2 (9.2 KB)

Terra

Have you ever forgotten if you had finished a quest? No?


Too bad, this is for quality of life.
Better Questing causes NPCs to have a ! above their head whenever you have an item that you need to finish the quest. Simple as that.

Compatible Mods:



Localizer Package
5 years ago tModLoader v0.11.7.6 Edit | Delete
Thorium Expansion Bard
Download v1.1 (44.7 KB)

NGeorge#5042

This mod Expands Thorium Bard Class by
Adding Accesories and Armour for Post-EndGame i mean Post-Primordials
It is good to play with Calamity since this mod makes bard more powerfully than before

-Known Issues-
Armour Cannot be equipped in armor slots - I won't fix this.

-Dependencies-
Thorium Mod - Of course
NecroResources - Optional but for full experience install it and i really reccomend installing it because
it is required to make the end-game item.

(1.1)
- Buffed `The Core Star` Damage from 350% -> 500%
- Buffed `The Core Star` Crit Chance from 50% -> 75%
- Nerfed `The Core Star` Play Speed from 65% -> 15%
- Nerfed `Darkium Surround Sound` Play Speed from 25% -> 5%
- Buffed `Insta Damagium` Damage from 100% -> 650% And negated more of crit from -500% -> -1000%
- Changed `Digital Vibranium Tuner` so no longer can be crafted with anvil, now requires Ancient Manipulator

(1.0)
- Stable Release.

Localizer Package
3 years ago tModLoader v0.11.8.9 Edit | Delete
Necro Resources
Download v0.6.3 (41.8 KB)

NGeorge#5042

This mod adds only Resources for my other mods so i won't have to do many things like
wasting my time and arraign everything, NO
i won't do that and i will do my WAY

(0.6.3)
- Added a few extra items+recipes for them.
few???? maybe a bunch new resources for my other mods that i intend to work on.
- Visual Update (Updated The Recipes Requirment)

(0.5)
- Reconfigured Recipes for all materials
- Removed Necro Post Armour Mod
- Removed end items like Black hole omni hole etc.
Because it was so unbalanced and i want to make quality mod , balanced not unbalanced
so from now on i will start make balanced mods

Localizer Package
4 years ago tModLoader v0.11.8.5 Edit | Delete
The TSJ
Download v0.1 (5.3 KB)

Potato

The TSJ is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
7 years ago tModLoader v0.10.1.4 Edit | Delete
"BB Clothes Mod"
Download v1.0 (23.1 KB)

Kamanira

Ever wanted an outfit that looks like BB from Fate/Extra CCC? Well, here's the outfit for you!

Localizer Package
6 years ago tModLoader v0.11.6.2 Edit | Delete
King Neptune's Vacation Blade
Download v0.1 (6.6 KB)

shockbr3

My first mod, including:

1 Sword: Neptune's Vacay Blade, obtainable after defeating the destroyer and gathering some ocean items.

I'm planning to add more later on, when I get my magic projectiles working properly.

Localizer Package
7 years ago tModLoader v0.10.1.5 Edit | Delete
Something Cool

https://i.imgur.com/SQjaM3p.png
Download v1.2.0.4 (15.4 MB)

TheOnlyAndOneAtlas

This mod adds Something Cool to Terraria... Ehehehe...!
Now adds something else as well...
HEHEHAHAHAHAAH!
HAAAAA HAAA HAAHAHAHAHAAHA!

i mean uh

{Changelog}
v1.2.0.4
-Fixed a bug with NPC targeting

v1.2.0.3
-Even less multiplayer bugs!
-Fixed some Boss Checklist stuff

v1.2.0.2
-Now with less multiplayer bugs!

Credits:
Hacker93
Bendilin
TheOnlyAndOneAtlas
and more

Localizer Package
5 years ago tModLoader v0.11.7.4 Edit | Delete
Better Expert mode
Download v2.3 (139.9 KB)

Daiyousei

Fixes and tweaks expert mode

Changes may include:
-Bug fixes(Skeletron Prime spinning speed, Clowns not spawning chattering teeth bombs)
-Nerfs(Really annoying mobs such as bats and worms)
-New attacks(demon eyes, fighter AIs, bosses, etc.)
-Expert mode attacks for bosses that don't have one(Skeletron prime, The Twins, Golem, etc.)
-Expert mode attack improvements(Plantera, Brain of Cthulhu, etc.)
-New expert drops

If you use this mod in normal mode, only the nerfs take effect

Some changes will be moved to master mode once TMod 1.4 arrives

Mod is not intended to be used with other mods that adds their own difficulty

Changelogs:

v2.3:
-Gave Everscreams an expert drop (Mourning woods won't get one because of the 1.4 witch broom mount)
-Made some improvements to Golem and Skeletron prime
-Fixed prime cannon firing bombs and rockets at the same time
-Nerfed delusional shield, can no longer deflect projectiles that can kill the player in one hit

v2.2:
-Added Telegraphs to cultist's Solar Sword attack
-Made some optimizations
-Buffed seeker droid, eyebolts destroy hostile projectiles and also home into them
-Fixed Seeker droid triggering when taking a hit but not taking damage
-Twins' eyebolts can now be destroyed
-Gave biome mimics expert drops

v2.1:
-Worm remote now increases your max sentries by 3
-Made some improvements to Lunatic Cultist (again...)
-Fixed Harvest scythes not getting melee boosts
-Made some slight nerfs to some enemies
-Clowns will now spawn chattering teeth bomb like in 1.4
-Added a Plantera summoning item

v2.0:
-Added an expert mode toggle(Obtainable from your local demon altar)
-Fixed some projectiles having abnormally large hitboxes
-Made visual improvements to some projectiles
-Shadowflame pendant now shoots apparitions toward your last hit enemy instead of the cursor
-Orichalcum petals and Chlorophyte leaf crystals no longer trigger the shadowflame pendant's effect as it causes an endless loop of projectile spam
-Minions will restore less flight when dragon talon is equipped
-Lost girls can now occasionally go invisible, this is mostly to match the nymph's expert mode drop's ability
-Made some slight adjustments to Brain of Cthulhu's expert attack, their movement speed now depends on how far you are from it
-World feeders no longer fire cursed flames while buried
-Nerfed world feeder's expert attack
-Made some improvements to fighter AIs
-Made some improvements to projectile fighter AIs
-Made some improvements to demon eye AIs

v1.9:
-Gave nymph an expert mode drop
-Made AI improvements to twins' eyebolts, they now home the way I want them to
-Made the expert drops drop like treasure bags, now they drop per player that interacted with the entity

v1.8:
-Added mod config(All are server sided and requires a restart to be changed properly)
-Twins' eyebolts now home properly in multiplayer(FINALLY!)
-Made major optimizations to lunatic cultist as it sometimes causes lag
-Made minor changes to some attacks
-Tweaked cultist again(removed/replaced attacks that were buggy/don't fit)
-Cultist phase 3 now starts at 33% health as 25% health was too short for a phase since the boss dies too fast
-Tweaked expert mode BoC's attacks, now it only starts at 50% health and happens 33% of the time(spoiler, its basically a "hive mind dash")
-Buffed ice golem expert drop's attack speed
-Removed spazmatism's projectile buffs
-Destroyer lasers no longer go through tiles

v1.7:
-Gave Mothron an expert mode drop
-Resprited turret attachment, now also has an equip texture(player's back)
-Resprited seeker droid
-Adjusted skeletron prime's spinning speed calculation to correctly match the 1.4 bug fix(31 mph base, up to 76 mph when 37.5 tiles away)
-Changed skeletron prime's sprite animation so that the mouth only opens when missiles are about to fire
-Changed skeletron prime's laser eyes attack so it increases in attack speed as health wanes
-Turret attachment's skull missiles no longer fire if the player is attacking with a non-summoner weapon, if the player attacks with a non-summoner weapon, the cooldown would be reset as a small penalty
-Turret attachment now supports pickaxes

v1.6:
-Reworked turret attachment, now the fired projectiles depends on your damage type(supports non-vanilla classes)
>For non vanilla classes, it just fires a big, blue missile every 5 attacks
>For melee, it fires a volley of red missiles every 4 attacks
>For ranger, it fires 2 bouncy grenades(similarly to grenade launcher)
>For mage, it fires 4 pink lasers that are inaccurate(notice how i did't specify as to what type of turret this weapon is)
>For thrower, it fires 2 sticky mines that explode when touched(similarly to proximity mine launcher

Localizer Package
4 years ago tModLoader v0.11.8.4 Edit | Delete
The True Arkhalis
Download v0.2 (4.8 KB)

MitoIsTired

Test.

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Recipe Tweaker 2
Download v0.2 (99.8 KB)

Jacklz

Important
***Recipe changes will only take effect after reloading
***Currently does NOT support adding custom recipe groups, existing recipe groups should be fine
***Marked recipes will not stay marked after a reload
***Don't forget to save your recipe changes
***It is recommended to NOT edit the config file outside of the custom UI, as errors can occur
***Click the show help button on the UI to bring up the 'how to use' text in chat

How to use:
***Before starting a new recipe, click the N button or click an existing recipe and edit from there
***Use left click in the recipe grid to show recipe ingredients and workstations
***Use middle click in the recipe grid to disable/remove the recipe
***To remove items or workstations from the recipe, use middle click in their respective grids
***Use left click in the item grid to add the item to the ingredient list
***Use right click in the item grid to add the item to the workstation list
***Use middle click in the item grid to set the crafted item of the new recipe
***When you're ready to add your recipe, click the F button
***Use right click in the recipe grid to mark recipes for later use

Search for items and recipes using multiple different search criteria:
@ = mod search
! = exclude mod search
# = tooltip search
% = workstation search (for recipes only)
$ = sub search - used to find items within expressed search criteria
& = marked recipe search (does not need $)"> Recipe Tweaker 2 (nevermind what happened to 1) is a mod that allows you to enable/disable any recipe in your game and also
supports adding custom recipes. Don't like a recipe that a mod adds? No problem!
Simply set a hotkey in your controls menu to bring up the UI and begin editing

Important
***Recipe changes will only take effect after reloading
***Currently does NOT support adding custom recipe groups, existing recipe groups should be fine
***Marked recipes will not stay marked after a reload
***Don't forget to save your recipe changes
***It is recommended to NOT edit the config file outside of the custom UI, as errors can occur
***Click the show help button on the UI to bring up the 'how to use' text in chat

How to use:
***Before starting a new recipe, click the N button or click an existing recipe and edit from there
***Use left click in the recipe grid to show recipe ingredients and workstations
***Use middle click in the recipe grid to disable/remove the recipe
***To remove items or workstations from the recipe, use middle click in their respective grids
***Use left click in the item grid to add the item to the ingredient list
***Use right click in the item grid to add the item to the workstation list
***Use middle click in the item grid to set the crafted item of the new recipe
***When you're ready to add your recipe, click the F button
***Use right click in the recipe grid to mark recipes for later use

Search for items and recipes using multiple different search criteria:
@ = mod search
! = exclude mod search
# = tooltip search
% = workstation search (for recipes only)
$ = sub search - used to find items within expressed search criteria
& = marked recipe search (does not need $)

Localizer Package
6 years ago tModLoader v0.11.4 Edit | Delete
Craftable Bone Arrows

https://i.imgur.com/diw3I3r.png
Download v1.4 (6 KB)

Marothedog


Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
The Rainbow Mod v1.0.1
Download v1.0.1 (59.4 KB)

NapTimeDreamSack


Localizer Package
7 years ago tModLoader v0.10.1.5 Edit | Delete
Farx's Features
Download v0.7.3 (132.7 KB)

Farxodor

Some changes and new items to meet my preferences.

Changes:

* Rebalanced mana on mage armor sets:
* Cobalt/Palladium - 40 Mana
* Mythril/Orichalcum - 60 Mana
* Adamantite/Titanium - 80 Mana
* Hallowed/Chlorophyte/Spectre/Nebula - 100 Mana
* Spectre Hood now has mana bonuses matching the mask, and 12 defence
* Fire Gauntlet - 12% damage/speed, up from 10%
* Metal detector now shows hardmode ore instead of heart crystals

New:
* Fishing quests award tokens, which can be crafted into reward items
* Dark Bargain - Magic accessory which reduces your health
* Spirit Stone - Mana equivalent of philosopher's stone
* Ammo Fabricator - Slowly produces arrows/bullets
* Can of Worms - endless bait
* Runes which provide an endless potion buff - only for a small subset of potions
* Added some combined accessories

Localizer Package
6 years ago tModLoader v0.11.5 Edit | Delete
Shane's Cool Mod of Random Things
Download v0.5 (3.9 KB)

some kid named Shane

This mod just adds super weird/unnecessary weapons/tiles to the game.

Right now, in version 0.5, there is only one item: The Dirt Sword. It isn't just any dirt sword, though, it's THE Dirt Sword.
I won't tell you guys how to craft it, or what it does, or its stats or size, but I will tell y'all one thing:
This sword is probably one of the greatest swords you could ever wield.

Localizer Package
7 years ago tModLoader v0.10.1.5 Edit | Delete
Literally just a Blood Moon Spawner
Download v0.3 (13.2 KB)

EcksDee

Well.. its literally just a Blood Moon Spawner. Thats it. Just a Blood Moon spawner. Because it is hard to find a mod that has the standalone asset of just a Blood Moon spawner.

(p.s. i might add variations of this mod for other events if i can figure them out)

You craft the spawner at a Demon or Crimson Altar, with 10 Crimtane Bars and 1 Suspicious Looking Eye.
I should mention there is currently no Demonite variation of the crafting recipe, though that might be on its way. Anyways enjoy!

and one last thing, it'll set it to night if it is daytime.

Localizer Package
4 years ago tModLoader v0.11.8.3 Edit | Delete
Journey For Perfection
Download v0.1 (2.6 MB)

GetPrecise

Journey For Perfection is a mod that adds various Post Moon-Lord Items,

v0.1: Alpha, Added Blade Of Justice, Candy Blade, Hysteria, IceyEye (Unreleased), Meow Knives, Meowner (Unreleased), Sand Dune, New 'Hallowed Elemental' Boss only spawnable via Cheat Sheet, Custom music for boss

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
CTG
Download v100.13 (22.6 KB)

Ben Gottem

This is a mod I made for a CTG game my friends and I made so that we could make it easier to balance classes and items.

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
bobs big bow balooza ranger expansion (NEW CROSSBOW)

https://i.imgur.com/Gx4KKbT.png
Download v0.4.1 (30 KB)

bob

Welcome to my mod, this mod introduces 2 new bows and more to come, enjoy!
Star Bow= 10 fallen stars + Wooden Bow
Bobs Bow (joke bow) = 20 luminite bars
Gigashark = 3 illegal gun parts + Star Bow + Bobs Bow + Musket + The Undertaker+ Megashark + SDMG
Eaters Bow = 10 Demonite Bars + 10 Rotten Chunks
Bow Of Brains = 10 Crimtane Bars + 10 Vetebrae
Crossbow = 10 Chains + 5 iron bars (lead to) + 20 wood




Updates:
0.4.1v- fixed gigashark crafting recipe
0.4v- buffed gigashark and new weapon! the crossbow, effective againest twins, as well as a early game accessory to sharpen your arrows
0.3.1- fixed velocity on bows, made gigashark continue to shoot and gigashark being huge when dropped
0.3v- 2 bows! Eaters Bow and The Bow Of Brains, made to fight the evil bosses.
0.2v-The Gigashark! A equivelent to the zenith.
0.1v-Release, 2 bows! Bobs Bow and Star Bow.

Localizer Package
5 years ago tModLoader v0.11.8 Edit | Delete
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