tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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FrostBurn Mod
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Download v0.0.1.2 (245 KB) |
Melone |
FrostBurn is a Small Mod, mainly based off the Theme of Fire and Ice, aswell as much more.
Currently, as of 0.0.1.1, the Mod contains: - 100+ Items (Including Ammo, Ores, etc.) - 3 NPCs - 10+ Ores - Block Set (Flarwood) - 3 Crafting Stations & a bit more! The Mod is very WIP, so don't expect everything to be right. (Map Icons, Rarities, Stats, etc.) Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Craftable Lunar Tools
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Download v0.1.2 (50.7 KB) |
Jofairden |
Makes normally unobtainable lunar tools craftable.
Crafted at the Ancient Manipulator. I'm open for suggestions on the crafting requirements. v0.1.2: compatible with tml 0.10 Localizer Package |
7 years ago | tModLoader v0.10.0.1 | Edit | Delete |
Calamity Alternate Exo Mechs Theme
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Download v1.0 (1.8 MB) |
apotofkoolaid |
This mod makes the Exo Mechs fight use DM DOKURO's remix of 'Run!' from Cave Story instead of the normal theme.
A decent amount of people wanted this, so here it is. It also adds a music box and item toggle for the theme. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
BrighterLight
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Download v1.0.0.1 (3.8 KB) |
direwolf420 |
BrighterLight - Customize the brightness of the light that emits from everything.
Anything beyond the implemented limits and it would break the game completely, so settle with that. Localizer Package |
5 years ago | tModLoader v0.11.5 | Edit | Delete |
W1K's Weapon Scaling
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Download v0.1.2.3 (60 KB) |
W1K & Suweeka |
Weapon Scaling 1.1! Now with 100% more Wood tiered Meowmeres! Introducing weapon downgrading, a Wood tiered upgrade kit and a few minor fixes.
Have you ever reached late-game and wished there was something exactly like Waterbolt, but that actually dealt enough damage to be usable? Or maybe you really wanted to run a whole fire-themed character but all molten weapons become useless as soon as you get some funny red ore? Or maybe you just really want to make the god of all shortswords? Fear no more! We got you covered! W1K's Weapon Scaling works in a very simple way. Every vanilla weapon (more on mods later) has been given an appropriate tier based on when they are obtained in the game, this system, alongside farmable upgrade items, let you upgrade the weapon of your choice to higher tier, damage scaling as appropriate. To keep it simple, this was done through a lot of math and a funny excel sheet calculating the average DPS increases for each progression tier. The result is a somewhat balanced system of scaling that should keep your weapon of choice comparable or slightly inferior to weapons of the same tier. Now, there's obviously downsides to this. Namely, not all weapons are perfectly balanced on their own. While I have done some individual adjustments myself, I can't try all potential weapon and tier combinations on my own, so I will ask for your comprehension and feedback so that I can keep tweaking the numbers further. You might've noticed I specified vanilla. There is no way for me to determine the right tiers for weapons coming from external mods, HOWEVER, a solution is already in place. Mod authors can specify compatible weapons, tiers and adjust scaling of any weapon through the comfiness of their own mods! This is quick and simple, if not a bit tedious for big mods. An example mod is provided in the related thread on the community forums. I will provide a list of supported mods as well as I am made aware! So that's all! Enjoy your sadly-still-pathetic celestial-tiered wooden hammer! Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Gerd Souls
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Download v1.8.3.12 (10.6 MB) |
Mr.Gerd26, N3RF, Nalyd .… |
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
More Figures
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Download v1.1 (141.9 KB) |
DeliWtz |
*For the best experience, use with Chad's Furniture Mod!*
More Figures does just what the name suggests: adds more of those sweet Collectible Boss Figures for when trophies just don't quite give your trophy hall that pizazz it truly deserves! Featuring collectible statues for Bosses from: -Thorium -Consolaria -Calamity (50%) COMING SOON: -Ultranium -Spirit Mod -Calamity -Split Mod -Vanilla Event Bosses -More! Check out the forum post for more info! Changelog: v 1.1 -Added collectible statues for Consolaria Bosses v 1.0.4 -Changed loot system so that instead of being 100% on first defeat, statues have a 1/15 chance to drop in Normal mode and 1/3 in Expert mode -Added config option to make all statues have a 100% chance to drop regardless of world difficulty v 1.0.3 -Added config option to disable statue recipes for competitive server play (Suggested by @R-TEAM) v 1.0 -Initial Release! -Adds collectible statues for every major Thorium Boss Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
DevilsEmblem
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Download v0.2 (3.8 KB) |
Vipexx |
New Emblem
Emblem name - Devils Emblem Crafted with Souls of Sight Souls of Fright Souls of Might Gold Broadsword Gold Bow Ruby Staff Shuriken Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Spooky Mod
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Download v0.3.2 (10.3 MB) |
DylanDoe21 |
The mod currently offers![]() 2 brand new biomes: The Spooky Forest- A new spooky themed forest biome, with it's own content, new enemies, and loot! The Valley of Eyes- A creepy biome in the underworld themed around eyes, with unique generation, a unique background, and dangerous creatures (the valley of eyes does not have any content or items besides its generation, enemies, and blocks and will be getting fleshed out next update!) IMPORTANT: both biomes are created upon making a new world, so you'll need a new world to fully experience the mod and all of it's content! 2 new bosses: Spooky Spirit, a mischevious spirit that has accidentaly gotten stuck in a giant jack o' lantern Orro-Boro, Two parasitic worms who eat each other in an endless cycle and will work together to fight any threat (there will likely be more bosses in the future as well) This mod also has boss checklist support if you do not know much about the bosses or progression Brand new misc and ambient features: -All bosses will now drop a bunch of goodie bags, only happens if the halloween seasonal event is active (Works for vanilla and modded bosses) -With this mod enabled, the halloween seasonal event will always be active in your world -Brand new spooky mod themed logos on the main menu -Brand new orange colored sky and background tint to really bring the halloween feel to your world (all of these misc/ambient changes are configurable) Thanks to the rest of the spooky devs who helped with the mod! Seasalt, for making the really cute and cool enemy sprites Taco, for making awesome concept art, tons of ideas, and testing Hugekraken, for making some epic sprites, ideas, and testing BananaLizard, for making the mod's banger music With that said, I hope everyone enjoys the mod, and happy halloween! (and if it's not halloween, I still hope you enjoy the mod anyway lol) (this mod will also still be updated outside of the halloween season, as there is more stuff I plan on adding, so I suggest sticking around if you're interested!) "> Spooky mod is a work-in-progress mod that adds in a bunch of halloween themed content, while also somewhat expanding on vanilla's already existing halloween mechanics and content ![]() ![]() 2 brand new biomes: The Spooky Forest- A new spooky themed forest biome, with it's own content, new enemies, and loot! The Valley of Eyes- A creepy biome in the underworld themed around eyes, with unique generation, a unique background, and dangerous creatures (the valley of eyes does not have any content or items besides its generation, enemies, and blocks and will be getting fleshed out next update!) IMPORTANT: both biomes are created upon making a new world, so you'll need a new world to fully experience the mod and all of it's content! 2 new bosses: Spooky Spirit, a mischevious spirit that has accidentaly gotten stuck in a giant jack o' lantern Orro-Boro, Two parasitic worms who eat each other in an endless cycle and will work together to fight any threat (there will likely be more bosses in the future as well) This mod also has boss checklist support if you do not know much about the bosses or progression Brand new misc and ambient features: -All bosses will now drop a bunch of goodie bags, only happens if the halloween seasonal event is active (Works for vanilla and modded bosses) -With this mod enabled, the halloween seasonal event will always be active in your world -Brand new spooky mod themed logos on the main menu -Brand new orange colored sky and background tint to really bring the halloween feel to your world (all of these misc/ambient changes are configurable) Thanks to the rest of the spooky devs who helped with the mod! Seasalt, for making the really cute and cool enemy sprites Taco, for making awesome concept art, tons of ideas, and testing Hugekraken, for making some epic sprites, ideas, and testing BananaLizard, for making the mod's banger music With that said, I hope everyone enjoys the mod, and happy halloween! (and if it's not halloween, I still hope you enjoy the mod anyway lol) (this mod will also still be updated outside of the halloween season, as there is more stuff I plan on adding, so I suggest sticking around if you're interested!) Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Mister Carlos NPC
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Download v0.1.1 (76.4 KB) |
Komotho |
"Wena cabros, MisterCarlos al habla!"
Este Mod completamente en Español añade al Youtuber/Streamer MisterCarlos a Terraria! Para que llegue a tú pueblo debes derrotar al ![]() También añade un buen par de objetos que decidí hacer porque sí. Sprite original de MisterCarlos hecho por Cracsthor#2030. Si tienes ideas para el Mod o quieres decirme algún mensaje raro del porque hice está cosa escribeme @Mencioname a través del Servidor del Carlito. Es probable que actualice el Mod, si es así lo pueden actualizar a través del Mod Browser o el archivo que mando a través de #creaciones. Y si, cuando llegue ![]() Este Mod completamente en Español añade al Youtuber/Streamer MisterCarlos a Terraria! Para que llegue a tú pueblo debes derrotar al ![]() También añade un buen par de objetos que decidí hacer porque sí. Sprite original de MisterCarlos hecho por Cracsthor#2030. Si tienes ideas para el Mod o quieres decirme algún mensaje raro del porque hice está cosa escribeme @Mencioname a través del Servidor del Carlito. Es probable que actualice el Mod, si es así lo pueden actualizar a través del Mod Browser o el archivo que mando a través de #creaciones. Y si, cuando llegue ![]() Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
More Equipment
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Download v0.6.1 (12.4 KB) |
Rockwizard5 |
This Mod intends to add a bunch of new equipment spread out through the game
Adds - 12 Brand new accessories to play around with as of right now! IMPORTANT NOTE - This mod was only started about 1 week ago and I will continue to update it frequently Patch notes - - Made Lifeforce shield 3 heart crystals to make intead of 2 - Made Heart plated bone give 3 defence instead of 5 - Made life plated bone give 5 defence instead of 9 - Made luminite Plated bone give 7 defence instead of 10 - Made bubble ball take 6 shark fins to make instead of 2 - Made Speedy demon give 10% increased movement speed instead of 15% - Made Speedy devil give 20% increased movement speed instead of 25% Join our discord server by clicking the link bellow 0_0 Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Burn Disabler
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Download v0.1.0.10 (5.5 KB) |
Cleyera |
-Description-
=========================================== This mod disable items destroyed in Lava. This is not affect Guide Voodoo Doll. =========================================== -Supporting Mods- =========================================== -Ancients Awakened (Goblin Doll) -Fargo's Souls Mod (Abominationn Voodoo Doll) -Sins Mod (Angler Voodoo Doll) ------------------------------------------- If you made item such as Guide Voodoo Doll for your mod, I can support with it. =========================================== -Changelogs- =========================================== v0.1.0.10: Supported Fargo's Souls Mod. ------------------------------------------- v0.1.0.9: Republished(tML v0.11.5) ------------------------------------------- v0.1.0.7 - 0.1.0.8: Minor change on code ------------------------------------------- v0.1.0.6: Supported other mods again. ------------------------------------------- v0.1.0.5: Bug fixed ------------------------------------------- v0.1.0.4: Supported other mods. ------------------------------------------- v0.1.0.3: Compressed all png file. ------------------------------------------- v0.0.0.2: Added icon ------------------------------------------- v0.0.0.1: Published ==========================================="> =========================================== -Description- =========================================== This mod disable items destroyed in Lava. This is not affect Guide Voodoo Doll. =========================================== -Supporting Mods- =========================================== -Ancients Awakened (Goblin Doll) -Fargo's Souls Mod (Abominationn Voodoo Doll) -Sins Mod (Angler Voodoo Doll) ------------------------------------------- If you made item such as Guide Voodoo Doll for your mod, I can support with it. =========================================== -Changelogs- =========================================== v0.1.0.10: Supported Fargo's Souls Mod. ------------------------------------------- v0.1.0.9: Republished(tML v0.11.5) ------------------------------------------- v0.1.0.7 - 0.1.0.8: Minor change on code ------------------------------------------- v0.1.0.6: Supported other mods again. ------------------------------------------- v0.1.0.5: Bug fixed ------------------------------------------- v0.1.0.4: Supported other mods. ------------------------------------------- v0.1.0.3: Compressed all png file. ------------------------------------------- v0.0.0.2: Added icon ------------------------------------------- v0.0.0.1: Published =========================================== Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Chen's Gradius Mod
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Download v1.2.11 (23.4 MB) |
blancfaye7 |
My Gradius Mod is really just a fun mod in implementing Gradius features into Terraria (along with other SHMUP games). More updates will come after tModLoader 1.4 is stable. Stay tuned.
Current features: 1. Options/Multiples 2. Force 3. Freeze Options 4. Rotate Options 5. Needle Force 6. Option Seed 7. Charge Multiple 8. Aim Options 9. Search Options 10. Recurve Options 11. Spread Options 12. Turret Options For more information about these features, visit the homepage. New Enemies: 1. Moai 2. Garun 3. Zalk 4. Grazia 5. Big Core Custom 6. Sagna 7. Ducker 8. Dagoom 9. Rush These enemies will only spawn in Hard mode. They also have their own banners, including boss enemies. All enemies in this mod will scale accordingly when Plantera is defeated and when Moon Lord is defeated. All enemies in this mod also display a behavior of retaliation as common in the Gradius series if the world is in Expert mode. Bacterion stats can be configured though mod config. For more information about these enemies and the behaviors, visit the homepage. Added Music with music box: 1. The Position Light (Gradius ReBirth version, originally from Nemesis 3) 2. Departure For Space (Gradius III From Myth to Legend version) 3. Tabidachi (Gradius II Gofer no Yabou Version) 4. Intermezzo (Gradius V) 5. Starfield (Salamander Arcade version) 6. Sensation (Salamander 2) 7. Aircraft Carrier (Gradius Slot version) New Weapons: 1. Uncanny Core Remote Rod 2. Zelos Influence 3. DES Advanced Cannon 4. Bacterian Frigate Boss Checklist integration so that Big Core Custom will appear properly. Hero's Mod integration so that not anybody can edit the mod configuration file. Cross Mod Content API is available already! Check the homepage for more info. Contact us if you have any suggestions and bug reports. For changelogs, please visit the homepage. Complete information can be found in the mod's wiki. The link to the wiki is in the homepage as well. There are plenty of ways in the homepage that you can help us with! Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
No Mana Cost Mod
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Download v0.1 (3.6 KB) |
Dragoor37 |
No Mana Cost Mod removesmana cost for all items.
This mod should be mainly used for testing and for cheating of corse. :) Yay new version Check out my other mod: Spketrum Mod What did you think you would find here? well you found nothing.Or did you? Really? Ok there is nothing more. Localizer Package |
7 years ago | tModLoader v0.10.1.2 | Edit | Delete |
PsychedelicPrism
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Download v0.5.7 (66.1 KB) |
txin |
My first mod, originally intended to be a test.
Adds a custom Last Prism variant that summons 5 orbiting prisms that rougly converge around the cursor in a helix pattern. Each prism fires off a purple Last Prism beam, as well as random vanilla laser projectiles with increased damage and speed. Hold the cursor on the player for a pentagram pinwheel that spans the whole screen! As strong a weapon it is for early and mid game with its base damage of 1, by far the weapon's biggest strength is its ability to shred every enemy imaginable, all the way through not only late game, but every enemy and boss in every mod. The fully charged beams gain a dark energy centre which can penetrate through anything and everything. No matter how high the foe's HP is, no matter how high the defense, regen or DR, even invulnerability frames and invincibility status does not protect an enemy from the Psychedelic Prism's destructive capability. This mod is not designed to be particularly balanced in any respect. Its purpose is to be used for fun, or for those pesky bosses in some mods that are just too difficult to beat. It's weaker against weaker enemies, and gets stronger against stronger enemies. When fully charged, this weapon is able to wipe out any boss, including invincible ones, and does so at a satisfying, but intentionally not instant, pace. Deals knockback to all enemies including worms and bosses, weakens and destroys enemy projectiles countering with a shower of homing and star projectiles, and killing an enemy with it grants a plethora of buffs to the user. Patch notes (Latest first): Update 0.5.7: SLIIIDE TO THE LEFT *slides and crashes* Updated the mod/inventory icon to remove all those nasty mixels. - smudgedpasta Update 0.5.6: Fixed several issues with the target NPC despawning instead of dying, no longer breaks with attack speed modifiers. Update 0.5.5: Deflected projectiles close to the player can no longer damage them. Update 0.5.4: No longer hogs projectile cap when countering a large swarm of projectiles or boss minions. Update 0.5.3: Improved reliability of percentage-based damage on bosses with custom damage formulas. Update 0.5.2: Ported latest updates to the 1.3 version. Update 0.5.1: Fixed small error in beam colour calculation. Update 0.5.0: Adjusted damage formula. Now takes longer to kill weaker bosses, but is scaled by magic damage, magic crit chance, and luck. Prism orbital speed is now increased by melee speed stat. Now deals knockback to everything it hits, such as lunar pillars and enemy projectiles. Knockback now scales to inverse square of distance. Update 0.4.6: Made it easier to hold beams on the player. Update 0.4.5: Fixed inappropriately instakilling enemies after reloading world. Update 0.4.4: Now able to destroy normally destroyable NPC-based projectiles such as Ancient Light once again. Update 0.4.3: Laser barrage no longer scales with enemy defense. Now deals a bit more knockback when fully charged. Made it slightly easier to block projectiles. Update 0.4.2: Fixed item use time, which was previously causing issues for those obtaining the item in many prior versions. Update 0.4.1: Beam hitscan is now performed from the tip of the second intersection of the secant formed by the beam through the expanding orbital circle, preventing the beams being blocked by walls behind the player while charging up. Update 0.4.0: Initial animation now has vanilla Last Prism's rainbow colours, fading to purple, white, then black. Can no longer penetrate walls until dark beams appear. Update 0.3.9: Touched on startup particle effects, fixed small visual bugs, slightly improved overall computational performance. Update 0.3.7: Improved reliability of killing enemies that are not supposed to be killable, such as training dummies. Main attack deals slightly less damage to bosses. Startup animation on first load has been optimised. Update 0.3.6: Main beams no longer deliver instakill damage on targets with 1HP; only dark beams should. Update 0.3.5: Attenuated some sound effects, laser barrage made weaker against bosses, dark energy beams now drain all health an enemy has gained. Update 0.3.4: Minor bugfixes, allowed beam enemy kills to trigger player.OnHitNPCWithProj Update 0.3.0: Optimised hit detection, improved laser targeting algorithm to incorporate linear trajectory intercepts, added new sound effects, and slightly reduced overall damage. Defeating an enemy or countering a projectile with the main beams will now produce a shower of star-themed projectiles. Update 0.2.12: Updated damage scaling slightly again; main beams are no longer allowed to collide like regular projectiles are, and are only permitted to deal damage through the Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Healing Heart Crystal
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Download v1.0.5 (4 KB) |
Arachnight |
[EDIT] Hi Terrarians, the name has changed to "Healing Heart Crystal" for more logic
This mod allows you to fully heal yourself with a life crystal (You must have max life, otherwise you'll increase your max life) Thank you for the 1K download guys :) GUYS we hit 11 K Downloads, THANK YOU SO MUCH ! :D Patch Note - 1.0.5 Tooltip line added + minor improvements - 1.0.3 Changed name Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Failbox's Terraria Content
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Download v0.1 (10.8 KB) |
The Failbox |
Yes, it's another one of these.
-A whole lotta items -2 bosses -some ores too -And a very secret biome. -And another very secret biome. But there's only two. UPCOMING FEATURES Bosses -The When -The Jaw -V.A.R.S -Atlas -Skeletron EVEREST -The Triplets -The Obliterator -The Lich Items -More Items Biomes - IDK Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Buffed damage over time debuffs
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Download v0.3.0.2 (6.7 KB) |
RedHeavenHero |
Increases damage of damaging debuffs, according to max health of the target.
Buffed debuffs: On Fire, Frostburn, Cursed Inferno, Poisoned, Venom, Shadow Flame, Life Drain Most debuffs from Calamity, Spirit and Tremor are supported. Formula of damage is (max_life / 70) ^ (0.4 + 0.3 * 1000 / (max_life + 1000)) * 10 * (0.1 * base_damage) ^ 0.05 * log12(base_damage + 1) Localizer Package |
7 years ago | tModLoader v0.10.1 | Edit | Delete |
MassGraveRemover
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Download v1.1 (7 KB) |
Valkaaire |
This mod was created for Terraria, and is designed to remove all those annoying graves on a Terraria map.
The inspiration for this mod came from when i tried to use TEdit to edit my main map, and because of me and my friends constantly dying throughout the time we've been on it, the sign count was above 1000 and therefore the map would corrupt every time and TEdit would display an error. So i made this mod to fix that, by removing all graves, and now i can happily edit my world, a friend told me to publish this, so i shall, hopefully you find it useful. Its working state has been tested, and works without error, if you have any problems please open up an issue on my github 'Valkaaire', or email me at admin@valkaaire.co.uk, thank you, have a nice day. Change Log: Fixed mod not outputting status and 'finished' message. How to use? After it has been installed and initalised, simply type /RAG in the chat to begin the removal of graves on your map. This has ONLY been tested on single player, so i'd advise doing it on that before launching a server, but you can experiment. Localizer Package |
7 years ago | tModLoader v0.10.0.1 | Edit | Delete |
TWAILA
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Download v0.4.0.0 (134 KB) |
Jadams |
AntiCheat: Only updates the UI if the tile has been reveled on the map
- Content Toggles: Toggles the various UI features on and off - UseDefaultPosition: Centers the panel on the top of the screen - LockPosition: Stops the mouse from being able to move the panel - AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size - AnchorPosX, AnchorPosY: The exact pixel location of the anchor point - MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be - PanelPadding: How much space there is (in pixels) between the content and the edge of the panel - CycleDelay: How many ticks before the panel cycles its type - ContentSetting: Settings that describe what to do with the content when it is too big for the panel - HoverOpacity: How visible the panel should be when it is hovered over - ShowBackground: Displays the background panel - UIDisplay: Options for when the panel should be visible or hidden - HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI - Panel Color: Changes the color of the background panel - TextShadow: Displays a black border around the text - OverrideColor: Overrides any pre-existing colors on the text - Text Color: Changes the color of the text - UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them) - ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long [Controls] - Cycle UI Display Mode (Mouse3 by default): Cycles through the UIDisplay options [Changelog] v0.4.0.0 (4/12/2022) - Added Walls and Liquids to the UI - The panel now cycles through tile types (tile, wall, liquid) if more than one type applies v0.3.1.0 (3/30/2022) - Added more config options including AntiCheat, TextShadow, ContentToggles, and Colors - Fixed an issue where item textures would not default to tile textures if no item texture was found - The panel's text can how handle text tags - Toggle UI was changed to Cycle UI Display Mode to allow for the new Automatic display option - Plants now properly display on the UI when in their blooming state v0.3.0.0 (3/20/2022) - Added configuration settings for positioning and anchoring - The panel can now be moved with the mouse - Added the Trim, Shrink, and Overflow options to handle content that is too big for the panel v0.2.2.1 (3/12/2022) - Fixed a game crash when hovering over a giant mushroom v0.2.2.0 (3/9/2022) - Fixed issues with tiles that have extra data or can be activiated (Doors, Campfires, etc) - Fixed several incorrect or missing item textures - Fixed naming for locked chests and the enchanted sword shrine v0.2.1.0 (3/2/2022) - Gave names to tiles that don't technically have names in vanilla Terraria - Many name and texture fixes v0.2.0.0 (2/26/2022) - UI Scaling now works properly with the UI - The UI updates more efficiently - Fixed an issue where the UI would update with tiles that were off screen - The UI now explicitly prioritizes smart cursor over mouse coordinates - The default texture is now the confused buff texture v0.1.3.0 (2/18/2022) - Cacti now display the proper name and texture on the UI v0.1.2.0 (2/13/2022) - Saplings now display the proper name on the UI v0.1.1.0 (2/12/2022) - Trees now display the proper name and texture on the UI - Fixed a blurry texture issue v0.1.0.1 (2/11/2022) - Initial Release - The UI Panel displays the name, mod, and texture of most tiles in vanilla and modded Terraria"> Displays the name and mod of the tile you are looking at in the world This mod is greatly inspired by the Minecraft Mod WAILA by ProfMobius and is intended to function in a similar way [IMPORTANT NOTES] This mod is currently in development and is not complete [Config Options] - Visit the Forum page for more details on config options - AntiCheat: Only updates the UI if the tile has been reveled on the map - Content Toggles: Toggles the various UI features on and off - UseDefaultPosition: Centers the panel on the top of the screen - LockPosition: Stops the mouse from being able to move the panel - AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size - AnchorPosX, AnchorPosY: The exact pixel location of the anchor point - MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be - PanelPadding: How much space there is (in pixels) between the content and the edge of the panel - CycleDelay: How many ticks before the panel cycles its type - ContentSetting: Settings that describe what to do with the content when it is too big for the panel - HoverOpacity: How visible the panel should be when it is hovered over - ShowBackground: Displays the background panel - UIDisplay: Options for when the panel should be visible or hidden - HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI - Panel Color: Changes the color of the background panel - TextShadow: Displays a black border around the text - OverrideColor: Overrides any pre-existing colors on the text - Text Color: Changes the color of the text - UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them) - ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long [Controls] - Cycle UI Display Mode (Mouse3 by default): Cycles through the UIDisplay options [Changelog] v0.4.0.0 (4/12/2022) - Added Walls and Liquids to the UI - The panel now cycles through tile types (tile, wall, liquid) if more than one type applies v0.3.1.0 (3/30/2022) - Added more config options including AntiCheat, TextShadow, ContentToggles, and Colors - Fixed an issue where item textures would not default to tile textures if no item texture was found - The panel's text can how handle text tags - Toggle UI was changed to Cycle UI Display Mode to allow for the new Automatic display option - Plants now properly display on the UI when in their blooming state v0.3.0.0 (3/20/2022) - Added configuration settings for positioning and anchoring - The panel can now be moved with the mouse - Added the Trim, Shrink, and Overflow options to handle content that is too big for the panel v0.2.2.1 (3/12/2022) - Fixed a game crash when hovering over a giant mushroom v0.2.2.0 (3/9/2022) - Fixed issues with tiles that have extra data or can be activiated (Doors, Campfires, etc) - Fixed several incorrect or missing item textures - Fixed naming for locked chests and the enchanted sword shrine v0.2.1.0 (3/2/2022) - Gave names to tiles that don't technically have names in vanilla Terraria - Many name and texture fixes v0.2.0.0 (2/26/2022) - UI Scaling now works properly with the UI - The UI updates more efficiently - Fixed an issue where the UI would update with tiles that were off screen - The UI now explicitly prioritizes smart cursor over mouse coordinates - The default texture is now the confused buff texture v0.1.3.0 (2/18/2022) - Cacti now display the proper name and texture on the UI v0.1.2.0 (2/13/2022) - Saplings now display the proper name on the UI v0.1.1.0 (2/12/2022) - Trees now display the proper name and texture on the UI - Fixed a blurry texture issue v0.1.0.1 (2/11/2022) - Initial Release - The UI Panel displays the name, mod, and texture of most tiles in vanilla and modded Terraria Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |