tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
---|---|---|---|---|---|---|
Plisto pack
|
Download v0.1 (10.4 KB) |
Plisto |
Plisto moddo
Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
The Wacky Mod
|
Download v0.1 (28.2 KB) |
StrikeXYZ |
The Wacky Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Ghost 'n Goblins
|
Download v0.5.1 (26.7 KB) |
DarioDaF |
This mod allows you to receive permanent max health and mana
drops when hit by a mob or a projectile. At the same time you get stolen some money and a random buff. The mod does not consider drawning, lava and fall damages for it's work and can be configured to have different settings for pre hardmode and hardmode, damage dependent drop and also crit effect. Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Terra Verse
|
Download v0.1.5 (36.4 KB) |
mcmatmad |
This is my Mod that ive added some random things
Version: 0.1.5 17 Items 14 Weapons 2 Basics Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
Fun Weapons!
|
Download v0.1 (8.9 KB) |
space_cat56 |
Have fun messing around with the new weapons i have added! current crafting for the first weapon 10x iron bars 1x switch 1x iron bow on a anvil!
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
ServerUtilities
|
Download v1.0.12 (21.6 KB) |
mas205 |
Server utilities is a WIP mod that hopes to give a wide selection of server side commands
Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Random Weapon
|
Download v1.0 (11.3 KB) |
4keY |
Localizer Package |
5 years ago | tModLoader v0.11.5 | Edit | Delete |
Terraria Additions
|
Download v0.1 (54.2 KB) |
LP and Boss |
Terraria Additions is a mod that doesn't overhaul the game or add crazy new stuff. It is a simple mod that tweaks the game in small ways to help balance, flesh out,
add some fun stuff. From adding new healing items to re adding the KeyMolds as craftable (however expensive) alternatives to farming we try to make the game feel just a little more personal. After the official confermation that 1.4.1 would be the end of Terraria content we are trying to add things that we feel should have been added but weren't due to limitations at Re-Logic. Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Nut Yoyo
|
Download v0.1 (8.6 KB) |
DatBoiBiz |
This mod is as simple as it sounds :)
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Custom Music Mod
|
Download v0.2 (17.4 KB) |
Shipmans AGLA |
Customize the music in your game!
This mod contains a single file that changes the music to whatever music files you place in the music folder of this mod. Does not come with any music, you have to put the music you want in yourself. Works with calamity to not replace music while in a calamity biome, but also still works without calamity. I put comments in the code to hopefully make reading and using the mod as clear as possible :) Your music files need to be named correctly, so you should probably look at and refer to the code of this mod. How To Use: 1. enable developer mod on tmodloader 2. if you don't have some of the required programs for this, follow this guide for them: https://github.com/tModLoader/tModLoader/wiki/Basic-Prerequisites 3. extract the mod and move the extracted mod to your mod sources folder (documents > my games > terraria > mod loader > mod sources) OR download the files from the mod's github 4. Create a folder in the mod called "Sounds", and create another folder in that folder called "Music" if these folders aren't there already 5. Add your music files to the "Music" folder (Last time I checked, Terraria likes .ogg and .wav file formats for sounds) If Terraria rejects your sound file's format, import them into audacity and then export them as the correct format 6. Make sure your music files are named correctly by checking the file directory the code looks for when changing the music These are the lines of code that say "music = GetSoundSlot(SoundType.Music, "Sounds/Music/<your file name here>")" You will need to open CustomMusicMod.cs for this 7. Comment out (add // before) any "music = GetSoundSlot(SoundType.Music, "Sounds/Music/<your file name here>")" line of code for biomes/events you did not add a music file for 8. Build + reload the mod, and test to see if it works! You should be able to read the code inside the if statements throughout the code to determine which biome/boss/event they change the music for for example, if (Main.LocalPlayer.ZoneCorrupt) means the following indented lines of code activate when the player is in the corruption Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Retrospecter Vanities
![]() |
Download v0.5.2 (242.1 KB) |
martintoco |
Retrospecter and his characters are NOT made by me, check out his youtube and twitch channels!
- https://www.youtube.com/RetroSpecter - https://www.twitch.tv/retro_specter This mod is made by a simple guy messing with their favourite streamer and music artist, the only things made by me are the pixelart and the code, not the designs nor the names. This was kinda rushed for his birthday, so there's this planned for the future: - Kamex Set - And the rest of the sins' Sets Guide for the items: - Essence of Wrath: May drop from Demons, Fire imps and with a 100% chance from Bone serpents. Happy Birthday! Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Latorm Rage
|
Download v1.0 (126.3 KB) |
YeahFrick |
My biggest mod! (2/3 months development)
1.0v Beta Content (items,bosses,ammo,armor etc): Latorm Sword Latorm Pickaxe Latorm Axe Latorm Sable Latorm Emblem Latorm Bar Iron Eye Lead Eye Cobalt Eye Palladium Eye Metal Fusion Eye Hiper Eye Eye X Latorm Eye Attack Emblem (not obtainable yet) Wing Shield I BulletExampleAmmo (goin to change) Latorm Shuriken HallowedBulletAmmo (goin to change) BulletExampleInfiniteAmmo (goin to change) Wing X Latorm Wings (i need to nerf this? say to me in the forum) Latorm Striker (Cobalt) Latorm Striker (Palladium) Hell Core Crimson Hell Core Corruption Over Taker (Cobalt) Over Taker (Palladium) S.N.A.P (Cobalt) S.N.A.P (Palladium) Latorm Matter (Boss) Latorm Matter Bag Stabber Rotating Stick Dark Gun Latorm Potion Latorm Helmet Latorm Greaves Latorm Chestplate Polished Latorm Latorm Ore. Thats all i hope you enjoy my mod too heres a map to test all the items in the mod: Localizer Package |
4 years ago | tModLoader v0.11.7.7 | Edit | Delete |
Doom Hammer
|
Download v0.1 (7.4 KB) |
SwordRunning |
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM HAMMER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Localizer Package |
4 years ago | tModLoader v0.11.7.8 | Edit | Delete |
LuciorMod (Bar Sprites Updated)
|
Download v1.14.3 (4.4 MB) |
Foxx1223 |
Localizer Package |
4 years ago | tModLoader v0.11.7.7 | Edit | Delete |
Test Mod - Cool Weapons
|
Download v1.2.3 (132.4 KB) |
Luke |
Probably don't download...
Adds a cool "endgame" weapon for all classes (except Thrower?). Only problem is... the weapons all use early pre-hardmode crafting materials. Also, it lets you stack the new sword? Idk, just experiments is all. Probably new way to reforge the sword without cost as well, but I really don't care, this is just for fun ideas. (Also, seperating the stacked sword may be a bit hard.) Started adding some custom weapons along the progression of a new playthrough me and my friend are doing so we can have some of my nice ideas to play with. Also the weapons I am making are biased towards ranged and mage bc those are the classes my and my friend are using on this playthrough. Plan to make post Moon Lord sans bossfight? weapons made list: (melee, ranged, mage, summoner) king slime: n, n, n, n eye of cthulhu: n, n, n, n eow/boc: n, y, y, n queen bee: n, y, y, n skeletron: n, y, y, n wall of flesh: n, n, n, n the twins: n, n, n, n the destroyer: n, n, n, n skeletron prime: n, n, n, n plantera: n, n, n, n golem: n, n, n, n duke fishron: n, n, n, n lunatic cultist: n, n, n, n moon lord: n, n, n, n other: pumpkin moon: n, n, n, n frost moon: n, n, n, n wof again: n, n, n, n (no celestial events ig) sans thingy: y, y, y, y (kind of) Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Hardcore Adventure
|
Download v0.11 (18.6 KB) |
Silly_Goose |
Welcome to Hardcore Adventure! Your main goal is to survive in a world of death and challenging obstacles and bosses. Craft custom materials, weapons, tools, armor, and more cool items!
*CURRENTLY IN BETA* Update 0.11 Added 10 Katanas Added description More later... Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
The Uhh Sword
|
Download v0.1 (33.1 KB) |
BarredChicken |
The Sword of the Smoges, Duh Cuh Suh Nuh Bruh UHHHHHHHHHH
Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Super Stab
|
Download v0.1 (8 KB) |
Lytch |
This Mod adds a powerful post Moon Lord shortsword, dealing 4000 damage per hit at insane speeds made out of Luminite, Souls of might and a copper short sword
Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Terraria X-Treme
|
Download v1.12 (21.5 KB) |
AHIBoyATX |
Terraria X-Treme is a mod that aims to enhance the Vanilla version of Terraria. It is supposed to feel more like an update than a mod.
Adds 15 new Melee weapons along with changes to drop rates of vanilla items. V.1.12 Simple Patch with lower chance for mod zombie arms and higher chance for vanilla zombie arm Changed drop rate for slime staff V.1.11 Gave Armalgamation Projectiles V.1.10 Added New Zombie Arm Types, Fungus, Bloody, Frozen, and The Armalgamation V.1 Added 11 new melee weapons, Scythes Note, After a few updates, old change logs will be deleted. Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Ducking Around
![]() |
Download v0.6.4.1 (1.2 MB) |
options |
Just ducking around... (this mod is purely for experimentation)
Recent Changes: v0.6.3 - Moved a bunch of code around (all crafting recipes in ModItem file now) - Fixed some item drops - Added Destroyer item - No crafting recipe ATM - Spawns sticky bombs on contact - Definitely not a beyblade v0.6.3.1 - Fixed some item textures and more enemy drops - Changed Enemy Spawner text - Other minor changes v0.6.4.0 - Fixed custom AI for Eye of Destruction (maybe?) - May not work on multiplayer - Removed a couple of crafting recipes v0.6.4.1 - Fixed issue with boss not dealing damage with projectiles Future Changes: - Add a structure to world-gen - More phases for Eye of Destruction - More enemies and NPCs - NPC quests Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |