tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Terrarian's Bizarre Adventure - Addon Pack
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Download v1.0.1 (249.4 KB) |
HellGoesOn, Duncedaft |
Terrarian's Bizarre Adventure - Addon Pack adds non-canon stands requested by TBA supporters.
Stands in this mod are not going to be "balanced" as its main goal is satisfying the supporters. Current Content: -Soul of Cinder stand Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Na Yubin's Hair
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Download v0.1 (9.3 KB) |
Espinarks |
This mod is a custom hair i use to play with my friends.
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
DBT + Leveled Patch
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Download v0.1 (10.4 KB) |
Simping For Mercenaries |
Just adds scaling for Ki weapons. It was made for private use in mind, but you wanna use it for whatnot, go ahead.
There's not much more to add upon here. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Yuyuko Saigyoji
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Download v1.1 (19.7 MB) |
Blink_Dagger |
BOSS: Yuyuko Saigyoji
[C/FF0000:NOTES] When Yuyuko is alive,your screen center will lock on the center of Yuyuko and the player,and your hitbox will be greately narrowed. Graze and successfully hit Yuyuko will add to your Cherry Point;cherry items will drop when projectiles around the player get cleared after you get hit, and when you defeat any of her phases. When your Cherry Point reaches 50,000,it will be cleared and you will get Supernatural Border for 5 secs.Getting hit when you has Border will instantly end the Border buff. Whenever the Border buff ends,remaining hostile projectiles will be cleared and drop cherry items to add to your Cherry Point. Getting hit will play special sound and add to the 'Miss' count; getting hit in any spell card will cause you fail to get the Spell Card Bonus. Yuyuko has 80% DR in normal spell cards and 88% DR in her last but one spell card. Whenever you suvived the last spell card(resurrection butterfly), statics of your total score/miss count/spell card bonuses get/graze will take several seconds to show on your screen. Not suitable for resolving power other than 1920*1080 and for multiplayer gaming. If your PC get lagged with too many projectiles, please turn off frame skip, and forgive my fault for bad optimization. [C/FFFF00:DISCORD] My Discord server is: https://discord.gg/yGPxdHtFVH Please report any bug on my server. [C/00FFFF:CHANGELOGS] V1.1:Fixed a bug that result in player effected by Golden Experience Requiem if die in last spell. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Invoker
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Download v0.1 (1.2 MB) |
Blink_Dagger |
Boss:Invoker
No Textures Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
DubNation
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Download v0.3.1 (150.1 KB) |
Penguin |
DubNation
Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Potion Overhaul
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Download v0.6 (242.1 KB) |
Len |
Potion Overhaul changes the behaviour of most health and mana potions, as well as adding some more.
+ Healing potions now heal over time and have lower cooldowns. + Healing potions are now split into Burst, Spread and Mixed potions. + Charm of Myths is now even cooler. + Mana potions now heal over time and no longer reduce magic damage. + 5 new healing potions. - Alchemist's Brew, a post-Skeletron healing potion sold by the Travelling Merchant. - Philosopher's Brew, a post-Plantera healing potion, also sold by the Travelling Merchant. - Honeygel Potion, a hardmode healing potion crafted with... well, honey and gel. It can also be obtained from crates during Hardmode. - Mitsu-Mitsu, a hardmode fish that can be caught in honey. - Solarblaze Potion, a high-tier healing potion crafted from lunar fragments. + 3 new mana potions. - Starry Potion, a pre-hardmode mana potion. Can be crafted, as well as obtained from crates. - Twinkling Potion, a hardmode upgrade to the Starry Potion. - Aetherian Potion, a post-Golem upgrade to the Twinkling Potion. + 2 new buff potion. - Elixir of Nature, a post-Skeletron potion sold by the Dryad. - Elixir of Sorcery, a post-Mechanical boss potion sold by the Wizard. + Supports Thorium. Compatibility: Multiplayer - Not tested, but should work just fine. Thorium - Compatible, and recommended. Latest Update - (v0.6) Arcane Update: - Mana potions no longer reduce magic damage when used. - Updated Lesser Mana Potion: * No longer restores 50 mana when used. * Restores 12 mana every second for 5 seconds * Places mana potions on cooldown for 10 seconds - Updated Mana Potion: * No longer restores 100 mana when used. * Restores 25 mana every second for 5 seconds. * Places mana potions on cooldown for 10 seconds. - Updated Greater Mana Potion: * No longer restores 200 mana when used. * Restores 50 mana every second for 5 seconds. * Places mana potions on cooldown for 10 seconds. - Updated Super Mana Potion: * No longer restores 300 mana when used. * Restores 75 mana every second for 5 seconds. * Places mana potions on cooldown for 10 seconds. - Added Starry Potion: * Restores 15 mana every second for 10 seconds. * Places mana potions on cooldown for 10 seconds. * Crafted with Mana Potions, Fallen Stars and Gel. * Obtained from Iron Crates before Harmode with 10% chance of 2-6 potions. * Obtained from Golden Crates before Hardmode with 25% chance of 4-10 potions. * Obtaiend from Sky Crates before Hardmode with 25% chance of 4-10 potions. - Added Twinkling Potion: * Restores 25 mana every second for 10 seconds. * Places mana potions on cooldown for 10 seconds. * Crafted with Mana Potions, Pixie Dust, Fallen Stars and Gel. * Crafted with Starry Mana Potions and Pixie Dust. * Replaces Starry Potions as loot from Iron Crates, Golden Crates and Sky Crates during Hardmode. - Added Aetherian Potion: * Restores 50 mana every second for 10 seconds. * Places mana potions on cooldown for 10 seconds. * Crafted with Greated Mana Potions, Stardust Fragments, Souls of Light and Crystal Shards. * Crafted with Twinkling Mana Potions, Stardust Fragments, Souls of Light and Crystal Shards. - Added Solarblaze Potion: * Spread Healing * Restores 20 health every second for 20 seconds. * Reduces future potion healing for 30 seconds. * Crafted with Bottle of Water, Solar Fragments, Souls of Light or Night and Mushrooms. - Added Elixir of Sorcery: * Sold by the Wizard for 1 gold, after a mechanical boss has been defeated. * Increases potion mana restoration by 10%, lasts for 8 minutes. Credits: Len - Concept, Coding and Sprites. Source code is available on Github at gurenstid/potion-overhaul. For any bug reports or suggestions, check the forum post. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Crystal Dragons Race Mod
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Download v1.7.3 (1.1 MB) |
Kazun |
Description:
The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species. This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang: Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small). Each race has its own playstyle: • Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team. • Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average. • Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability. • Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic. • Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows. • Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic. • Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits. Credits: -Kazun (coding) -Jave (spritework) -MrPlague (base race mod) Changelog: 1.7.3 - Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer. NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here. 1.7.2 - Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations. 1.7.1 - Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat. 1.7.0 - Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times: • Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5). • Diamond: Reduces damage taken by 2% per gem (Max -10%). • Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%. • Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%) • Amber: Increase Bow speed by 4% per gem (max +20%) • Sapphire: Reduce mana cost by 2% per gem (Max -10%) • Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%) - Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera). "> Description: The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species. This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang: Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small). Each race has its own playstyle: • Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team. • Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average. • Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability. • Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic. • Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows. • Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic. • Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits. Credits: -Kazun (coding) -Jave (spritework) -MrPlague (base race mod) Changelog: 1.7.3 - Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer. NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here. 1.7.2 - Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations. 1.7.1 - Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat. 1.7.0 - Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times: • Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5). • Diamond: Reduces damage taken by 2% per gem (Max -10%). • Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%. • Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%) • Amber: Increase Bow speed by 4% per gem (max +20%) • Sapphire: Reduce mana cost by 2% per gem (Max -10%) • Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%) - Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera). Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Instant Sniper
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Download v1.2.2 (18 KB) |
Esper |
Have you ever wondered what would happen if your sniper magically turned into an assault rifle? Well you could have used any other mod but why not here is another.
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Terrarium Arcana
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Download v1.4.4.5 (28.3 MB) |
FastClock |
Terrarium Arcana 1.4.4.5
569 New Items - Including Weapons, Tools, Accessories, Armours, and More 38 New Enemies - Flying Cheeseburgers, Giants, Lobsters, Demons, Giant Spiders, and More 3 New Town NPCs - Add more character to your wooden boxes with 3 new 'people' to interact with 4 New Bosses - Ranging from Pre King Slime to Post Moon Lord 31 New Tiles - Including new ores and crafting stations such as Uranium, Galaxite, and Oil 36 New Effects - Ranging from potions that let you pierce armour, to debuffs that can topple even the Moon Lord himself 4 New Explosives - Spice up your world with uranium explosives that range from twice the size of dynamite, to ones that can obliterate an entire large world 2 New Pets - Hamsters and Bunnies!!! :) Terrarium Arcana is a medium sized content mod which throws in new items, blocks, and npcs to the vanilla Terraria experience. Version 1.4.4.5: Added 3 new items, including 2 boss summoning items Minor balancing. Version 1.4.4.4: Nerfed M134 Minigun's damage from 4 to 2 Added malachite arrows and bullets Maybe some other things??? idk Version 1.4.4.3: Small random stuff Oh, and a new item Version 1.4.4.2: Hot Fixes Nerfed the laser drill pickaxe power to 224% Version 1.4.4.1: Added a post-Plantera recipe for chlorophyte bars Fixed Omni Soul tooltip displaying 250% increased damage instead of 300% Added a second tooltip to the fake gold key Minor fixes Version 1.4.4.0: Added 14 new items Added 13 new accessories Added 1 new yo-yo obtained from Everscream Version 1.4.3.0: Added 30 new items Added 2 new armour sets Added 8 new enemies Added 1 new mini boss Added 2 new buff/debuffs Added a couple vanilla recipes Added a dungeon biome mimic with a summoning key Balanced several vanilla and modded weapons The dungeon now has hardmode pre-Plantera content Added 2 new status messages for the pre-Plantera dungeon and the post-Moon Lord tundra Reduced the chances of fishing up Miner's Dreams Pirate Captains and the Flying Dutchman can now drop bags of loot and/or crates Renamed the Devourer of Darkness to the Scourge of the Darkness, mostly because it sounded too similar to Devourer of Gods Version 1.4.2.3: Added 4 new items Added 1 new buff and 2 new buff potions Added a few vanilla recipes Modified a few modded recipes Orange slimes can now spawn anywhere in the cavern layer, but spawn more frequently roughly half way to Hell Cosmic Overlord has more health Changed a few projectile sprites Version 1.4.2.2: Added 2 new items obtained by fishing Rebalanced a few armours Fixed minor localisation issues Version 1.4.2.0: Added 11 new items Rebalanced several post-Moon Lord weapons Galaxite armour set bonus now triggers at a static 33% max health Changed the Enchanting Altar's name from Enchanting Alter Fixed other issues Version 1.4.1.8: Many vanilla weapon buffs/nerfs, including Betsy's Wrath, Chain Guillotines, and more Version 1.4.1.7: Fixed a bug involving the dark lance Buffed a few vanilla weapons Arrows and bullets now make impact noise on tile hit Version 1.4.1.6: Added 1 new item purchased from town npc Vanilla balance changes Version 1.4.1.5: Reworked several guns Vanilla and modded balance changes Cleaned up some code Version 1.4.1.4: Vanilla and modded balance changes Added 1 new buff Version 1.4.1.3: Hotfixes Vanilla balance changes A few resprites Fixed a bug where the lead axe would have 270% axe power under certain circumstances Version 1.4.1.2: Added 9 new items Added 9 new tiles Minor resprites Multiple modded and vanilla balance changes Version 1.4.1.1: Added 1 new item Added 1 new tile Minor resprites Version 1.4.1.0: Added 28 new items Added many new foods and other consumables Added 3 new tiles Several balance changes Several resprites Reworked the Malasama and changed it's name Added 9 new effects Version 1.4.0.2: Added a handfull of new weapons Several balance changes Added death potions Resprited several items Version 1.4.0.1: Several balance changes Rebalanced even more weapons to 1.4 standard Sabre-cats now spawn post EoC Version 1.4.0: Added 138 new items, which include weapons, armour, countless accessories, and many more Added 6 new tiles and furniture Added 3 town npcs Added 14 new hostile npcs Added 1 new boss Added 6 new effects Added 1 new pet Updated many sprites Bug fixes Many balance changes Version 1.3.8: Added 10 new items Updated several sprites Version 1.3.6: Added 5 new items Several localisation changes Several modded balances Many bug fixes Version 1.3.6: Added 6 new items Vanilla and Modded Balances Bug fixes Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Battleaxes for Terraria
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Download v1.1.4 (166 KB) |
Riften Guard |
Battleaxes for Terraria adds in 51 slow and massive battleaxes for Terraria. Battleaxes are all true melee.
v1.1.4 The Knight's Ring Damage Reduction is now 15% and The God's Holy Shield Damage Reduction to 20% (I'm trying to figure out a way to make it so the Battleaxes has some sort of cooldown so you can spam it) v1.1.3 Changed the Blazing Axe Sprite, nerfed The Knight's Ring to 20% Damage Reduction, The Armor Crusher now has a thorns effect and nerfed armor pen, Decreased life regen from the Healthy Pill, The God's Holy Shield now has a thorns effect and nerfed the armor pen and the Damage Reduction and decreased life regen from it and buffed the Slimy Battleaxe to 18 damage v1.1 Added a few accessories and added an icon v1.0.1 Made the Glass Battleaxe not as powerful and fixed the drops from enemies v1.0 Initial release Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Steel Mod
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Download v0.1 (7 KB) |
Mason Spies, Peter Petrov |
Steel Mod is a basic Terraria mod that adds steel and alloys to the Terraria universe, as well as new weapons, accessories, and other items.
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Armageddon
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Download v0.1 (26 KB) |
Denizzocker |
Armageddon is a pretty cool mod, it adds 2 Lifesteal swords and a few accesoires (add more later).
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Avali
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Download v0.0.6 (295.8 KB) |
NesiAvali, Buzzsaw5000 |
Everyone's favourite fluffy space raptors, now in Terraria!
Play as the Avali race in terraria! The Avali struggle to see with their eyes in the dark, but their excellent hearing allows them to know when things are coming, even if they're completely blinded. P.S: Check our settings page, if you don't like the buffs/debuffs avali get. - Nesi Join our discord at: https://discord.gg/RpCM3RU Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
CHKNMod
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Download v0.1 (33.5 KB) |
CHKNSkratch |
CHKNmod adds a (admittedly very small amount) of items and weapons. Come back later when I add more?
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Genshin Impact x Terraria Mod Pack 1
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Download v0.1 (33.2 KB) |
Sean |
This is the First Genshin Impact x Terraria Modpack Preview.
This Preview will contain 5 new weapons and 1 new NPC. The weapons are: Dull Blade, Waster Greatsword, Hunter's Bow, Beginner's Protector, Apprentices Notes. The new NPC is The Smith's Apprentice. This is a preview of the main mod so expect some spriting issues though there should be no mod errors. If there are any errors please contact me through Discord, my tag is Yeeeet#4519. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Elemental Hearts
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Download v1.0.3 (227.4 KB) |
FoxXD_ |
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Worlds Of Heaven
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Download v0.1 (28 KB) |
UVSAFT |
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Death Mirror++
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Download v0.1 (35 KB) |
DrZork |
Death Mirror is a simple mod that has 1 item.Death mirror teleports you to your last death loaction but it makes you imune for a
second so you wont die cuz of fall dmg Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
ItemMagnetPlus
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Download v1.0.3.3 (70.8 KB) |
direwolf420 |
ItemMagnetPlus adds a single item called "Item Magnet" that does the obvious thing: Sucking in items around you so you don't have to run around and collect them yourself.
Adds: Item Magnet (and corresponding buff) that * can be crafted with simple materials (Iron/Lead) * works while in your inventory * can be toggled on and off * has adjustable range and item succ speed * has increased stats after killing bosses * customizable via config ingame to fit your playstyle How to use: * Left click cycles through its ranges * Right click shows current range (you can always check the stats on the buff tooltip) * This right click functionality changes to "turn off" when "Buff" in the config is false * Killing bosses improves its stats * If you want it to either be on or off, change "Scale" in the config to anything but "Increase With Bosses" Multiplayer: * This mod is multiplayer compatible, the config is entirely server side, but the buff flag is forced to 1 * Items that are inbetween two players with magnets will "float" * If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order) * Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior * Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled * Lost items due to this bug won't be recovered * Report any bugs in the forum thread (please) Progression: (default config) Starts with: Range = 10 (blocks in each direction) Velocity = 8 Acceleration = 8 Ends with: (killing Moonlord) Range = 120 (one and a half screens) Velocity = 32 Acceleration = 32 About the config: * Buff decides if it gives you a corresponding buff icon to show the status of the magnet * Held decides if the magnet works only when held * "Activate On Enter" decides if magnet should be automatically activated when entering the world * Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist * Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction) * If you increase Vel or Acc too much from those recommended above, items might get "stuck" on you until you deactivate it again * Beware of lag when increasing these values, especially range * If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it * "Instant" skips any velocity of acceleration checks and directly teleports the item to your location * After you change the values in the config, use the magnet again to take effect Changelog: v1.0.3.3: Reduce lag with full inventory v1.0.3.2: Update item sprite, make config only editable by the host Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |