tModLoader Mod List

Create

Find by name: | Back to Full List

Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Shiny Weapons
Download v1.7 (83.6 KB)

tifey

add :
1 new aromor set
3 new weapons
1 new material
1 new buff potion
will be new content in the future

if u have ideas for my mod text me vk.com/xie_hua_piao_piao


























v1.7---added an alpha(new ranged weapon, post-skeletron)
v1.6---added ultimative potion
v1.5---changed recipe for compacted armor, ruby sword and sapphire yo-yo,
chaged recipe for compacted metal gold bar, platinum bar, tungsten bar, silver bar -> gold bar(or platinum bar) and silver bar(or tungsten bar)
v1.4---rebalanced armor and ruby sword recipe / ruby sword damadge 30 -> 35
v1.3---added compacted armor/ change ruby sword recipe 12 gold bar -> 7 compacted metal/ rebalanced ruby sword 20 damage -> 30
v1.2---added compacted metal
v1.1---added sapphire yoyo/rebalanced ruby sword
v1.0---added ruby sword

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
Hybrid World

https://mirror.sgkoi.dev/direct/HybridWorld.png
Download v1.7 (2.1 MB)

Artyy


Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Rise of the Colossus

https://i.imgur.com/UszWCN5.png
Download v1.7 (17.2 MB)

Demigodish


Rise of the Colossus is planned to be a big content mod. It will have lore, NPCs, bosses, ore, and maybe even biomes. (Also, if your wondering why it's called "Rise of the Colossus" it's not because it just sounds cool, The Colossus is planned to be the final boss!)

The credits are on the forums page

The Discord Server: https://discord.gg/cFRRMH3d
The Forums thread: https://forums.terraria.org/index.php?threads/rise-of-the-colossus.101118/



Note: again, this mod is still in development. this is NOT the complete mod, and will have updates to come. When there is an update, I will post what was added here.

Version 1.7

Added a bunch of stuff including a new glowing mushroom boss, new weapons, armor, and items.

More to come soon



Version 1.6.3 (this update is a sneak peek for a much bigger soul seeker class update)

Added Soul Seeker Class

Added a few weapons for the class

Added some armor for the class

All enemies drop soul orbs

resprited the Sunfire Serpent, Sunfire Bat, Plasmite slime

Added Star Quartz slime

Star quartz now spawns on sky islands

Added some crafting materials



Version 1.6.2:

Added spears for the prehardmode ores

Added shortswords for the hardmode ores

Added a lore keeper NPC

Added Onyx armor

Fixed bugs and balancing issues with the 1.6 update

Added the Onyx Rifle and Magnum

Added Plasmite Railbow

Plasmite armor now give increased chance to not consume ammo

Added Ichor spitter and cursed flame lobber to provide a way for rangers to inflict cursed inferno and ichor without having to use the bullets

Added an Iron Man vanity set

Added a mod homepage



Version 1.6.1:

Added mod Icon.


Version 1.6:

Added Dayblaze, the Sunfire Serpent boss

Added three weapons, a crafting material, an expert accessory, a trophy, a mask, and a lore book for the Sunfire serpent.

Added a Sunfire snake to drop the Sunfire Serpent summon item.

Added an upgrade to the sniper scope crafted with Plasmite Bars.

Added an upgrade to the fire gauntlet crafted with Sunfire Bars.

Added Devilsknife, a weapon referencing Deltarune that is an upgrade to the Deathsickle.

Added the luminite forge to smelt Sunfire Bars




Version 1.5.1

Added a Sunfire Summon weapon

Added a Sunfire flamethrower


Version 1.5:

Added two new enemys that spawn in hell (Sunfire Slimes and Sunfire Bats) after moonlord is defeated and drop Sunfire crystals. these can be smelted into bars

Added armor, weapons, tools and accessories crafted with Sunfire Bars

Added a debuff called sunfire inferno that is inflicted by Sunfire Slimes and Sunfire Bats


Version 1.4:

Added a bunch of vanity items found in the post-plantera dungeon

Removed the dev item added in 1.3 and replaced it with a dev vanity set.

Added a bunch of items that make you immune to certain debuffs

Added an upgrade to the ankh shield

Added 6 more arrows

Added 14 more repeaters and 1 more bow

Added the luminite anvil, used only for 2 things (for now)

Added a new hook that drops from green slimes

Fixed the plasmite bullet sprite so that it no longer appears behind the player when firing

Added an upgrade to the Daedalus Stormbow and Tsunami




Version 1.3:

Added Plasmite, a post-golem ore that spwns on world gen.

Added armor and weapons to go with Plasmite ore

Added Star Quartz, a post Boc/EoW ore

Added two weapons to go with Star Quartz

Added Three [Unobtainable] lore related armors

Added two [Unobtainable] lore related weapons

Added Cryophobia, an upgrade to the Blizzard staff

Added upgrades to all the emblems

Added resipes for all the emblems

Added Star Dust, a crafting material made from fallen stars

Added an [Unobtainable] dev item ( **Warning** this item is only for the worthy )

Changed the Shell Shield so that it no longer increases melee dmg, it now lets you dash similar to the Shield of Chuthulu

Added one new enemy, it is a slime made to drop the plasmite ore that were added

Version 1.2.1:

fixed some things


Version 1.2:

added more turtle items (Made with shells)
-Shell Claymore
-Shelltillery
-Shell Shield

Added Enchanted Plant Fibers (a plantera drop)

Added a Plantera summon item

Added more accessory recipes

Removed Xenoswarm Rifle because it was buggy


Version 1.1:

fixed some things


Version 1.0: (release)


9 Flamethrowers, strewn through out progression, from pre-boss to post pillers.

Gem swords, one for each gem in the game.

Gem revolvers, one for each gem in the game.

Granite and marble weapons.

Recipes for many accessories. (without breaking progression)

An upgrade to the Candy Corn Rifle and Xenopopper. (I

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Bame's Vanilla Rebalancing

https://i.imgur.com/F9Lvi1o.jpg
Download v1.7 (447.6 KB)

Bame

An attempt to improve the balance of Vanilla Terraria. Over 100 items have been modified with the intention of making almost every single item in the game viable. Also includes changes to Bosses and Enemies.

For more information, including detailed documentation of all changes, check out the Mod's homepage.

1.7 update:

Scourge of the Corruptor
+ Now inflicts a new debuff, "Corrupted"
++ The Javelin inflicts this debuff for 5 seconds.
++ The Tiny Eaters inflict it for 1 second.
++ For both projectiles, the duration is increased by your current melee speed.

Corrupted causes two Tiny Eaters to come out of the afflicted target every 1.5 seconds, and the target will release three Tiny Eaters when killed. Every Tiny Eater spawned by the debuff deals 53 damage.

This change makes it a powerful sidearm to keep with you when dealing with enemies, and a useful tool to keep flask debuffs on Bosses.

Razorblade Typhoon:
+ Projectile lifespan increased from 3 seconds to 5.
- Mana cost increased from 16 to 100.
- There can now only be one projectile at a time.

This weapon has such a powerful and spammable projectile that the only way to balance it out is to limit it to a sidearm weapon closer to Magnet Sphere. This change additionally declones it from the eventual Nightglow.

+ Revolver damage increased from 20 to 30
+ Nail Gun Damage increased from 85 to 125 (for those who cared, these two are what I was referring to in the previous message)
+ Candy Corn Rifle damage increased from 44 to 60
+ Jack O Lantern Launcher velocity increased from 7 to 14

- Chlorophyte Bullets:
-- Damage decreased from 10 to 9
-- Now lose their homing effect 8 updates after being shot.

Celestial Stone stat increases changed from:
* +10% damage, +2% crit, +1 hp/s, +4 defense, +10% melee speed +other stuff that doesnt matter.
to:
* +6% damage, +2% crit, +0.5 hp/s, +4 defense. +5% melee speed, -6% mana costs, +10% chance not to consume ammo, +10% movement speed

+ Band of Starpower is now functionally identical to Band of Mana Regeneration
+ Band of Mana Regeneration now inherits Band of Regeneration's +1 hp/s
** this item has been renamed to "Band of Dual Regeneration"

+ Magic Cuffs now additionally increase magic damage by a multiplicative 20% for [damage * 5 / 60] seconds. Stacking with Celestial Cuffs doubles duration.
-- Reverted the latter's buff to maximum mana.
** Now requires the Band of Starpower instead of the Band of Mana Regeneration

+ Doubled Melee Speed bonuses for the Wild, Rash, Intrepid and Violent Prefixes.

+ Doubled movement speed bonuses for the Brisk, Fleeting, Hasty and Quick modifiers, and added a Jump Speed bonus of equal value.

+ Arcane now additionally lowers mana costs by 4%.

Mana Stars:
-- Mana regained reduced from 100 to 25.
++ Increased pickup range for these by 40%. Pickup range with a Celestial Magnet is unaffected.

- Reverted damage nerf on Celestial Emblem.

+ Spectre Mask's damaging ball recharge rate increased from 150 to 800 (this should make the set bonus roughly equivalent to its 1.4 counterpart)
++ Now has its 1.4 stats, but its defense has been lowered to 12.
** reverted previous changes to the rest of this armor.

+ Spectre Hood and Vampire Knives' healing changed. Their healing rate is now a stable 5 hp/s while in constant combat. (Before, they would only heal for 1, but the player's LifeSteal count would still be based on the weapon's damage, leading to inconsistent healing)
++ The latter's Defense has been increased to 12.

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
Forced Jungle Temple
Download v1.7 (16.6 KB)

NobeliumUranium_

Let's face it, nobody fights Golem in the temple, and while I can sort of understand that, I feel there should be a limit to this, at least for the first time you fight and defeat Golem.
So what does this mod do? Well, for one, you can't fight Golem anywhere except in the jungle temple if you haven't defeated it first, as you will be inflicted with Golem's Curse otherwise, which will disable use of items, and you won't be able to hurt Golem either.
In addition, while you are in the jungle temple, you are inflicted with Golem's Presence, which works exactly like Creative Shock, until you defeat Golem for the first time.
While this does have some flaws, such as temple generation being utter garbage sometimes, as well as the fact that there's nothing stopping you teleporting into the temple chamber, but it still does its intended job, to present a challenge.
Did anyone ask for this? No, not really, but I still felt like making this mod.

(Lowkey I think I have a Chaotic Good stance on this whole thing)

Changelog:
1.7
Being in front of natural Lihzahrd Brick Walls before Plantera is defeated will summon Temple Guardians

1.6
Traps, Pressure Plates and Wooden Spikes in front of natural Lihzahrd Brick Walls can no longer be mined if Golem hasn't been defeated yet
Golem's Presence no longer has the Creative Shock effect and now only serves as an informational debuff
This means you can build in the temple again, allowing you to make a more controlled arena
Just don't make your arena out of dart traps, as those will be affected too

1.5
Creative Shock is replaced with Golem's Presence, the effect is identical
It didn't really matter that Creative Shock was replaced, as the debuff itself is purely cosmetic
Lihzard Bricks in front of natural Lihzahrd Brick Walls can no longer be mined if Golem hasn't been defeated yet

1.1 to 1.4
Fixes

1.0
Initial release

Localizer Package
4 years ago tModLoader v0.11.5 Edit | Delete
Shinkun's Accessories
Download v1.7 (33.2 KB)

Shinkun

Update 1.7:
Rebalanced the life leech values.
Omnibench now is a standalone mod, find it by looking for "Shinkun's Omnibench".

<Shinkun's Accessories so far adds the following items>
//Ammo Singularities:
No ammo consumption, varying multipliers for damage, projectile speed and -on high tier variants- life leech.

//The Glass Cannon:
A late game item that doubles your damage but halves your max health, truly making you a glass cannon.

More upcoming!

<Item tiers>
My items have varying tiers based on strength or overal utility, they are as follows:
Common: early game, often times utility at the cost of damage or some other debuff
Uncommon: fist few bosses downed, utility without debuffs
Rare: utility with minor buffs
Epic: utility with notable buffs
Legendary: utility with good buffs
Ascendant: utility with great buffs (often only post-moonlord)

<Item balance>
I try to make sure my items aren't (too) over or under powered, however I may make mistakes.
So should you find some items are lacking or too strong, let me know:

Join my steam group for more, here you can contact me, too.
https://steamcommunity.com/groups/ShinkunsDevCorner

Localizer Package
4 years ago tModLoader v0.11.5 Edit | Delete
Scrolling Health
Download v1.7 (12.6 KB)

Chem

Adds Earthbound's staggered health-scrolling mechanic to the game, allowing you to save yourself should you take mortal damage.
Gone are the days of instant damage!

(I gave up on making staggered healing btw, sorry)

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
OP Shadow Sword
Download v1.7 (5.9 KB)

Domitance42

OP Shadow Sword Is A Mod That Adds A Sword That Can Do 2000000 Damage!

HOW TO CRAFT
10 Meowmere's,
7 Terrarians,
10000 Dirt Blocks,
412 Platinum Coins.

There Is Also A Slightly Better Sword That Requires The Same Materials Just More of Them.

CRAFT AT A MYTHRIL ANVIL!

This Is My 3rd Test Mod, As I Do Not Know How To Code Properly, BUT I AM LEARNING!!!

My Other Mods:
Domitance42's Mod [Abandoned]
Infared Mod
And This Mod"> OP Shadow Sword Is A Mod That Adds A Sword That Can Do 2000000 Damage!

HOW TO CRAFT
10 Meowmere's,
7 Terrarians,
10000 Dirt Blocks,
412 Platinum Coins.

There Is Also A Slightly Better Sword That Requires The Same Materials Just More of Them.

CRAFT AT A MYTHRIL ANVIL!

This Is My 3rd Test Mod, As I Do Not Know How To Code Properly, BUT I AM LEARNING!!!

My Other Mods:
Domitance42's Mod [Abandoned]
Infared Mod
And This Mod

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
FlairThings - official mod of r/Flairwars
Download v1.7 (46.2 KB)

u/SomebodyNotFamous

Official mod of r/Flairwars

Adds:
-1 new ore
-3 new guns
-3 new swords
-2 new enemies
-1 new placeable block
-1 new set of armor

More items and NPCs to be added soon

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
FredTheZombie
Download v1.7 (85.2 KB)

Mep Pep

Fred's Death was an Inside Job.

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Radiant Mod Pre-Release Testing Build
Download v1.7 (41.3 KB)

Azulak

This Mod Is In Its Early Development Stage, So It Can Be Buggy But Thats Why I Have Published It So Early! If you have any suggestions on what i should add or tweak then leave them on my twitter @RenorGD
Version 1.0: One Item Has Been Fully Implemented So Far, The Radiant Excaliber. this is the only melee weapon im adding to the mod for now. gotta focus on the harder stuff to implement.
Version 1.1: Radiant Excalibur Has Been Given A Nice Revamp Because The Golden Theme Did Not Fit Very Well, Also Does More Damage And Im Also Very Much Sure That The Attack Speed Is Too OP But I Will Be Monitoring This.
Version 1.3: A New Boss Has Been Added, Still Tweaking it so some textures may look off.
Patch 1.4: Fixed A Problem In The Code Which Messed Everything Up, Very Easy To Fix But Such A Stupid Mistake XD.
Version 1.5-1.7: Woohoo! Changes for days, new YoYo new armour, new wings everything should be craftable and ready. but i still got one more boss to make..

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Striderr's Alchemy Mod

https://i.imgur.com/Hi5BKn0.png
Download v1.7 (31.3 KB)

Striderr

Striderr's Alchemy Mod is a mod that allows one to convert some items into matter, which can then be turned into other items.

Thanks, and have fun!

-Striderr

Localizer Package
6 years ago tModLoader v0.10.1.4 Edit | Delete
Dye Easy

https://i.imgur.com/U8w2uqk.png
Download v1.7 (10.4 KB)

goldenapple

Have you ever wanted Dyes to be easier to craft?
No...? You only use Strange Dyes? OK then.
But I'll tell you what this mod does anyway!
-One dye ingredient now gives you 3 Dyes (e.g. 1 Red Husk = 3 Red Dye)
-When combining recipes, you now get the same amount of dye that you used in the recipe (e.g. 1 Yellow Dye + 1 Orange Dye + 1 Red Dye = 3 Flame Dye)
-Bright Flame, Intense Rainbow, Bright Silver and Lunar dye recipes are unchanged.
Hopefully now you'll at least give regular old dyes a chance!

Localizer Package
6 years ago tModLoader v0.10.1.4 Edit | Delete
quickblackfox's Blessing

https://i.imgur.com/6VZi6Mh.png
Download v1.696969.1 (595 KB)

quickblackfox

quickblackfox's Blessing

So this is a mod. It adds some cool items I guess, have fun. This is very WIP, so don't be surprised if some things are unbalanced or unfinished. Some items are currently unobtainable without Cheat Sheet, HERO's, etc, so use a mod like that if you want to have everything.
This is mainly a passion project, but I will be adding more content (much more if I put a lot of time into it).

Currently all that is in the mod are an armour set, some swords, a bow, and some materials. There's also some ore that generates in the world, so that's pretty cool I guess.

Have fun??

Changelog (of sorts)

23/4/20
-Changed recipies for items requiring Singularity Bars (less required now)
-Updated icon

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
The Eyelander
Download v1.69.4 (22.1 KB)

nolle

Take heads with the Eyelander. Each head increases max HP up to 25%.

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Piano boss themes (Music by BusiedGem)

https://i.imgur.com/Bi8C4lP.png
Download v1.69 (9.3 MB)

Ebonian Void

Piano versions of the boss themes,
the music was made by BusiedGem check his channel out on youtube

bosses that still have the vanila theme because BusiedGem didn't make one for them yet:

-Plantera
-Golem
-Lunatic cultist
-Queen bee

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Watchmaker's kit
Download v1.69 (17.7 KB)

DraxyDow

Watchmaker's kit is a little mod that I created for a challenge against Romar1 with the theme of "Time". I made it in 1 day (not 24h) just like him.

So, it really doesn't contain a lot of things but here they are :

- 4 Weapons
- 2 Accessories

That's all...

Thanks for playing with it if you do, I guess?

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Crescendia
Download v1.68 (1.6 MB)

CrescentFearINC

Welcome to Crescendia, a huge weaponry mod, diving into the deeps of black holes and all sorts of mental items!

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
Guns & Guns

https://i.imgur.com/IozHwla.png
Download v1.66 (31.6 MB)

Aarkryss

Adds several new and exciting guns to your Terraria world! This mod is a work in progress. Updates are currently paused due to a lack of motivation.

Feel free to join our Discord server: https://discord.gg/CXnjDT7

If you have gun requests, balance suggestions, or bug reports, feel free to post in the Discord, or email me at aarkryssofficial@gmail.com.
_____
26/03/2022 - Version 1.6.6
(Fixes)
- Fixed crafting recipe for Wyvern
(Changes and Tweaks)
- Buffed Wyvern
_____
26/03/2022 - Version 1.6.5
(Added)
- Added Fragmentation Grenade (Throwable)
- Added Flashbang (Throwable)
- Added Fleshbang (Throwable)
- Added FIC DH-8 Laser Pistol
- Added FIC LX-89 Laser Pistol
- Added FIC TS-40
- Added FIC SPX-9 ScatterPulse
- Added BARbarian 918 (Light Machine Gun)
- Added SEVEN-13 (Shotgun)
- Added BuzzSAW (Light Machine Gun)
- Added Bondsman (Handgun)
- Added FIC RB-6 Laser Pistol

(Fixes)
- Fixed Comically Oversized Derringer firing bouncy balls
- Fixed guns with alternate ammo types not working with Plain Bullets.**

(Changes and Tweaks)
- Rescaled airstrike explosions
- Rescaled Magnus 42
- Added more particles to Arc Cannon projectile
- Added custom sound to the Messiah (Not sure how I missed that)
- Updated sprite of Messiah
- Changed sound of X-50 Assault Blaster
- Derringer no longer fires two shots at once.

09/02/2021 - Version 1.5
(Added)
- Added Sterben (Handgun)
- Added AT-M18 (Anti-Materiel Rifle)
- Added LAST (LMG)
- Added PCM-9 (SMG)
- Added Simon K-Six (Carbine)
- Added Success (Battle Rifle, Oomph-ified)
- Added Flintlock Musket (Muzzleloader)
- Added BB-13 (Shotgun, Oomph-ified)
- Added Marty Classic (Breechloader)
- Added Wilbert 6 (Revolver)
- Added Ramen Type-J (Assault Rifle)
- Added Fr.Nk Ensign (SMG)
- Added Upset Justice (Revolver)
- Added Cuppa (Assault Rifle)
- Added Woodsman (Bolt-Action Rifle)
- Added Storm (Handgun)
- Added REDUN-2x2 (Handgun...s)
- Added Mayor's Arm (Lever-Action)
- Added Laser Designator (Misc) **
- Added Misty-4A1 (Scoped)
- Added Soggy 552 (Scoped)
- Added Air Force I.O.U. Slip (Ammo) ** (Crafing recipe is temporary until I think of something clever)
- Added Infinite Plain Bullet (Ammo)
- Added Infinite Armour-Piercing Bullet (Ammo)
- Added Infinite Electrified Bullet (Ammo)
(Fixes)
- Fixed crafting recipe for Wastelander
- Fixed degree of inaccuracy not functioning with certain guns
- Fixed tier of Mosa
(Changes and Tweaks)
- Nerfed Ultimatum
- Nerfed Trooper
- Buffed Arc Cannon
- Buffed Mosa
- Altered crafting recipe for Mosa
- Nerfed Komrade-S23
- Added muzzle smoke to antique/black powder guns (works best when aiming straight ahead)
- Buffed Plain Bullets (now on-par with Musket Balls)
- Buffed Klash
- Removed ability to craft Musket Balls (replaced with Plain Bullets)
_____
20/10/2020 - Version 1.4
(Added)
- Added Misty-4A1
- Added SASS-12
- Added SG-II
- Added BL-12
- Added REDUN-2x1
- Added Martyr-P7
- Added Komrade-S23
- Added Callicow
- Added Minigun
- Added Mini Minigun
- Added BR14-EVO
- Added Tuna
- Added MACRO-22
- Added P-X2
- Added Fish
- Added Direwolf
- Added Cinder Big Bore
- Added Shush
- Added Scope (crafting component)
(Fixes)
- Fixed not being able to zoom with Barrel Big Bore
- Fixed scale of Ol' Reliable
- Fixed Ol' Dismembered tooltip
(Changes and Tweaks)
- Changed Mod Icon
- Updated tooltip of Oomph-ifier.
- Changed crafting recipe of Oomph-ifier.
- Rebalanced **EVERYTHING**.
- Fixed all crafting recipes of Tier 5, 6 and 7 weapons (TWICE!)
- Changed crafting recipe of FMJ, JHP, and AP bullets.
- Altered crafting recipes of zoom-capable weapons.
- Rebalanced Comically Oversized Derringer (bouncy boolet)
- Nerfed Incendiary Bullets
- Nerfed Shard
- Nerfed Barrel Big Bore
_____
11/04/2020 - Version 1.3
(Added)
- Added Lurker
- Added Drake
- Added Greaser
- Added Trailblazer
- Added Scarab-LRHP
- Added Bandit
- Added Wallaby
- Added Hunter
- Added Heist
- Added Rookie Mk.IV
- Added MC-556
- Added SSP-26
- Added Tusk
- Added Wilhelm
- Added Umpire
- Added Slugger
- Added Ultimatum
- Added Dwarf-12
- Added New Tom
- Added New Hans
- Added Timberwolf
- Added Phoenix
- Added Phantom
- Added Mosa
- Added Oomph-ifier
- Added further crafting requirements for enhanced weapons **
- Begun preparations for a special feature **
- Added zoom functionality to all scoped weapons

(Changes & Tweaks)
- Re-scaled most handguns **
- Reshaded golden sprites
- Resprited Derringer
- Resprited Klash
- Resprited Misty-16
- Resprited Clot 9199
- Resprited Beret
- Resprited Messiah
- Resprited Shard
- Resprited Beret 94R
- Nerfed Splat-12
- Updated description for Breath of the Dragon
_______
30/12/2019 - Versi

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
SpartaMod

https://i.imgur.com/Fby9weA.png
Download v1.64 (2.1 MB)

creepi17

So this is SpartaMod. So at SpartaMod are:
-59 New items
-4 New Accessories!
-5 New Buffs!
-10 New Enemies
-3 New Bosses!
-1 New Town NPC!
-1 New Sets of armor!
-5 New Tiles
-1 New mount!


we update very very soon this mod again.


UPDATES:
lastest update:
-(main update version 1.63) NEW BOSS HAS BEEN FIXED + BOSS BAGS FROM EXPERT AND NEW SWORDS!
NEW UPDATE VERY SOON AGAIN!
Newest update:
-FIXED SOME BUGS FROM VERSION 1.63

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
<<-- | <- | -> | -->>