tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Capitalism
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Download v1.5.1 (65.6 KB) |
hamstar |
Town NPCs are now stingy and adhere to the rule of supply & demand. Popular items now (temporarily) get their prices marked up.
- Formula for item markup (b=base value, t=total purchases): b + ( (b * t)^0.8 ) / 50 - Config file in Documents/My Games/Terraria/ModLoader/Mod Configs/Capitalism Config.json Localizer Package |
5 years ago | tModLoader v0.11.5 | Edit | Delete |
Moon Lord Weapon Set 'Now with overpowered stuff :D and a bow'
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Download v1.1.1 (186.3 KB) |
KirbyDaGamerPuff |
This mod was made as a intro mod for me to learn how to make mods with TModLoader. I also started this project about 1 week before the
Terraria 1.4 update was released, and my goal was to release it before said update, hence some things dont make very much sense, i.e the boomerang using mana, and the spear not fully extending. There will be minor updates and fixes to said issues when I learn to rectify them. Until then however, take the mode "AS IS" and hey, this might be a small mod, but I found it somewhat ambitious for a first mod, and I can take pride in that. ANYWAYS enjoy I guess! :) HUGE thanks to @SolariumTea on Discord for letting me use parts of the unnerfed Daedelus Stormbow code they made(even though it seemed to not work, don't tell them i said that)(! If you want items that were nerfed to be un-nerfed go check out their mod "Removed nerf of items"! TO DO List: Make the boomerang fire a number of times equal to the stack of boomerangs being used, up to a max of 21- and then stop firing, similar to the Bananarang and Light Disc of the base game. Change the slap hand to be a better size and scale the hitbox with it. Fix an issue with the flail to make it act like a flail each time, and not having to fanagle it in-game- to get it to not act like the Flairon, i.e not being affected by gravity. Make the boomerang not use mana, which was a quick solution to limit how many times the item can be- used in quick succesion. Change some hitboxes to make more sense and/or work better. Balancing. Making item Rarity more consistent and logical. Probably some other minor things I dunno ChangeLog Update 1.1.2: Added Overpowered Versions of the items Added recipes for said items Changed name of "Prismatic Lunar Eye" to "Lunar Laser Eye" due to the item acting as a charged laser and not the Last Prism Spear extends further Yes, I know that some of the overpowered weapons sprites/projectile sprites have little floating pixels, that will be fixed when I feel like putting about an hour or 2(due to my photoshop skills) into properly making them golden Added new bow that is like the star wrath, but a bow, you'll see what I mean actually made the bow obtanable without cheats, as in the mood lord can drop it in expert mode, like all other weapons in this mod New Section: Dev Oopsies, for when I did a big oof I was having a biiiiit of trouble with the new bow, turns out I forgot to even make the bow shoot ANYTHING. oopsie Localizer Package |
4 years ago | tModLoader v0.11.7.2 | Edit | Delete |
TERRATALE
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Download v0.1.0.2 (4 MB) |
ThatOneJuicyOrange_ |
TERRATALE adds in Sans from undertale
Changelog 0.1-Initial release -Sans items and boss -Reccomended for Sans Fight -Boots of Nyan from Elements Awoken -Long flat arena -Dont use flying mounts from other mods ported from elements awoken mod Localizer Package |
6 years ago | tModLoader v0.10.1.1 | Edit | Delete |
DOOM Mod (check description)
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Download v0.6.7 (20.8 MB) |
Rudstar |
WARNING: THIS MOD IS NOT BALANCED AT ALL LOL
Also, dont be suprised if its dissapointing, this is an Indie mod and im bad at modding. DOOM Mod is a mod about mostly DOOM Eternal, im not a very good modder so dont expect anything too crazy. Enjoy! Somehow i put effort (kinda) into this mod. That also means ive learnt the most from making this mod, Which is good! this currently includes some cool weapons, some of the doom Classics such as: -BFG 9000 -Super Shotgun -The Crucible There is a hardmode version and a post moon lord version of most of these weapons. And not just these but also some stuff like armor. includes an NPC, when king slime is killed he moves in and sells music boxes. may have some unbalanced features, and some unfinished features i honestly sorta gave up. and this is probably not gonna be updated for a while because i really need a break from modding. 1.6.5 -Deleted Doom Mod Music, added stuff from doom mod music into this mod. -also changed some stuff around -and fixed crafting 1.6.6 -test 1.6.7 -Added 2 music boxes Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Intrinsics
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Download v1.3.0.2 (114.9 KB) |
hamstar |
Allows binding items permanently to players without consuming inventory or equipment slots (by way of API, commands, or the Impartment Contract item). Bound items will always be in effect for the player. Configurable.
To acquire Impartment Contracts, you must find the Wandering Ghost NPC. He rarely spawns in the underground, and will accept rare item trades for Contract Tatters. You can craft 3 tatters into 1 Blank Contract, and then drag and drop an item onto it to craft an Impartment Contact, which may be used freely. Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Consistent Reforging
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Download v0.1.2 (44 KB) |
direwolf420 |
This mod improves reforging by making it less random without being too cheaty
1. Adds an "Undo" button so that you can go back to the prefix you accidently skipped while spamming reforge 2. Prevents duplicate rolls of prefixes if they have been rolled before (by default the last 8, configurable) Notes: * Undoing costs no money * "Undo" button is only visible in the vanilla reforge menu. If other mods (such as "AutoReforge") replace it, it will not exist * (In that case, Feature #2 will still work when reforging) * The config contains multiple customizations you can do Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Cosmivengeon Mod - Scales and Storm Update
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Download v0.1.12 (15.6 MB) |
absoluteAquarian |
The official Cosmivengeon mod.
Please read the thread on our homepage for more info! (Currently only contains content up to the Wall of Flesh progression-wise.) This mod adds the following: 2 Bosses Several NPCs Several Items Several Buffs/Debuffs 1 New game mode (Desolation) 5 Songs 1 new ability (Stamina) Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Path Of Modifiers
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Download v0.6.3 (273.2 KB) |
Liburia |
Path Of Modifiers replaces vanilla item prefixes with a prefix/suffix system.
Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
OmniSwingX
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Download v1.0 (3.4 KB) |
nathanthesnooper |
Direct Rip of OmniSwing for Terraria 1.3.5;
Creator: https://forums.terraria.org/index.php?members/goldenapple.4080/ Source: https://github.com/goldenapple3/OmniSwing Makes every weapon in the game auto-swing/auto-shoot. Because why the heck not? Thanks to CrimsHallowHero for fixing spears. Localizer Package |
7 years ago | tModLoader v0.10.0.1 | Edit | Delete |
Calamity - Craftable Music Boxes
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Download v1.0.4 (5.9 KB) |
Sans Me |
This mod makes Calamity Music Boxes craftable with vanilla items!
Check the forum thread for more details on how to craft the music boxes: https://forums.terraria.org/index.php?threads/calamity-craftable-music-boxes.80786/ (or just press that lil visit button at the bottom). This mod will require Calamity Mod Music. I own nothing from this mod, all rights go to the developers of Calamity and Terraria. Changelog: 1.0.4 - Tweaked the Higher Abyss Box to be a little cheaper. Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Opswords II
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Download v1.4.0.5 (14.6 MB) |
Sangar & TTIM |
OpswordsII is a mod created for complement Terraria vanilla, although it can use in addition to other mods to improve the experience. Opswords currently adds: -2 Npcs -47 ammos -100+ New Items -21 Enemies -124 Weapons -3 New Bosses -22 Accesories -3 Armor Sets -Custom Mod Boss soundtrack -Add recipe for Vanilla items -New dificulty Reaper Mode Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
The Trinitarian Mod
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Download v0.3.2 (8.4 MB) |
Vintage, and The Devs |
Welcome to Trinitarian Mod.
The Trinitarian Mod is a general content mod that focuses content and spicing up your playthrough. The mod plans to update and enhance each and every biome, add a plethora of unique items, mobs, and new RPG elements to the game. Some features the mod adds in is: Increased RPG elements -Quests -Class Specalties The Magus Class: A class focused on giving effects to both players and mobs Revamped Ocean and Snow biome content. (Maybe more coming) Re-vamped soundtrack (Most tracks are still being composed, all will be released as its own mod) Public Beta relase 0.3.1 -Quests -Class Specalties -Magus class visuals -Kinda balanced progression Most features in this mod are in a beta build and there will be bugs. Planned Beta 0.3.2 -Races -Necromancer Class Specalty ability -More progression balancing -More Quests -More Mobs Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Supernova
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Download v0.1.6 (556.9 KB) |
KoekMeneer, Galenwald, F… |
Supernova mod adds lots of new content to Terraria.
Currently adds: - 3 Bosses - over 105 items - 10 npcs Plans: We are working on a Hardmode update that will add 4 bosses and lots of items! Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Ocram 'n Stuff
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Download v1.0.2.4 (167.3 KB) |
Rcki / Jeyzer |
This mod adds Ocram and all stuff releated to him from the console edition.
CREDITS: Thanks for Logodum for creating the sprite for Ocram's treasure bag! Thanks for Shamos2000 for creating the sprite for Souls of Blight! Thanks for Blanky200411 for providing me with the Ocram Mask sprite! Thanks for DrunkenCat for creating the map icon for Ocram! Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Calamity Recipe Add-on
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Download v0.1 (7.6 KB) |
TerrariaGallery |
Calamity Recipe Add-on
칼라미티 조합법 애드온 A simple add-on mod for Calamity multiplay. Adds a recipes for an item without a recipes. 칼라미티 멀티 플레이를 위한 간단한 애드온 모드 조합법이 없는 아이템들의 조합법을 추가해줌 Add a Luxor's Gift Recipes (300 Sand, 75 Gold/Platinum Bar, 15 Ruby) Add a Fungal Symbiote Recipes (300 Glowing Mushroom, 75 Gold/Platinum Bar, 15 Sapphire) Add a Onyx Excavator Key Recipes (300 Obsidian, 75 Gold/Platinum Bar, 15 Amethyst) 룩소르의 선물 조합법 추가 (모래 300개, 금/백금 주괴 75개, 루비 15개) 공생 균류 조합법 추가 (발광버섯 300개, 금/백금 주괴 75개, 사파이어 15개) 오닉스 굴착기 열쇠 조합법 추가 (흑요석 300개, 금/백금 주괴 75개, 자수정 15개) Made by TerrariaGallery 제작 테라리아 갤러리 ㄱㅅㄱ "> Calamity Recipe Add-on 칼라미티 조합법 애드온 A simple add-on mod for Calamity multiplay. Adds a recipes for an item without a recipes. 칼라미티 멀티 플레이를 위한 간단한 애드온 모드 조합법이 없는 아이템들의 조합법을 추가해줌 Add a Luxor's Gift Recipes (300 Sand, 75 Gold/Platinum Bar, 15 Ruby) Add a Fungal Symbiote Recipes (300 Glowing Mushroom, 75 Gold/Platinum Bar, 15 Sapphire) Add a Onyx Excavator Key Recipes (300 Obsidian, 75 Gold/Platinum Bar, 15 Amethyst) 룩소르의 선물 조합법 추가 (모래 300개, 금/백금 주괴 75개, 루비 15개) 공생 균류 조합법 추가 (발광버섯 300개, 금/백금 주괴 75개, 사파이어 15개) 오닉스 굴착기 열쇠 조합법 추가 (흑요석 300개, 금/백금 주괴 75개, 자수정 15개) Made by TerrariaGallery 제작 테라리아 갤러리 ㄱㅅㄱ Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
RL Races (Fixes and Semi-Reworks)
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Download v0.349 (3.4 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
The Animeme Mod
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Download v1.4.3 (395.1 KB) |
MurberMelon |
== UPDATE LOG ==
- v1.4.3 - - Added some High School DxD Items == == == == == == == == Crafting Recipes and Info Found in the Discord (Homepage) Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Instant Housing
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Download v1.0.4 (67 KB) |
Faceless |
Bored of building houses? Just make this item and you got a 6x4 house with 24s room for your NPCs.
Version 1.0.04: - Outline will no longer destroy Blocks Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Destiny
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Download v0.0.8.4 (11.2 MB) |
MikhailMCraft & Co. |
We are currently looking for spriters, if you are one and would like to help in the making of this mod please join the Discord and contact Cuno#9958
This mod is not finished! Do not expect weapons or armor to be balanced if you decide to use it in a playthrough Changelogs have been moved to the Discord, join it if you would like to see the content in the latest updates Support us on Patreon: https://patreon.com/destinymod © Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc."> Adds items and such from the Bungie video game Destiny and its sequel Destiny 2. Currently a work in progress, join the official Discord over at https://discord.gg/ZrjsCq96zM to get in on the conversation! Developers --------- Cuno - Programmer Aeterna - Spriter Brent dya - Spriter ghost - Spriter chis - Trial Spriter Special Thanks --------- Solstice - SFX Fillinek - SFX Black Snow - Sprites and Balancing We are currently looking for spriters, if you are one and would like to help in the making of this mod please join the Discord and contact Cuno#9958 This mod is not finished! Do not expect weapons or armor to be balanced if you decide to use it in a playthrough Changelogs have been moved to the Discord, join it if you would like to see the content in the latest updates Support us on Patreon: https://patreon.com/destinymod © Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc. Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
GoodProLib - Beta
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Download v0.2 (84 KB) |
GoodPro712 |
Library for modders
This library adds the following utilities: SwapMainMenuBackgroundTextures LoadBackgrounds LoadBackground Chat FadeBetween LogTextures FixUnloadFromLogoTextureReplacing DrawRectangle CenterStringXOnScreen LoggerWarn LoggerInfo LoggerDebug DisableMod SpawNPCsOfTheSameType SpawnNPCs AddItemToTownNPCShop SteamID ReplaceBackgroundTexture ReplaceCloudTextures SwapLogoTexture BlueDungeon GreenDungeon PinkDungeon TileExists GetDungeonColor UIInfoMessage_Show Crimson Corruption ZoneForest ZoneSpiderCave ZoneHive ZoneGranite ZoneMarble ZoneTown GetBlankTexture Singleplayer Multiplayer IsNPCIntersectingTile IsNPCAlive IsNPCTownNPC IsNPCAliveTownNPC GetThoriumPlayer GetPlayerGender GetPlayerDirection GetSkinVariant GetHeadTexture GetSkinColor GetHairID GetPlayerHairTexture GetHairColor GetBodyID GetFemalePlayerBodyTexture GetPlayerArmTexture GetLegID GetPlayerLegsTexture InventoryOpen DoesPlayerHaveAnyItem GetItemTypeOfInventorySlot GetInventoryItemSlotTexture Inspiration MaxInspiration GetPlayerMaxFallSpeed SetPlayerMaxFallSpeed Name NameSize NameWidth NameHeight PlayerName PlayerNameSize IsPlayerName DefaultGravity SetDefaultGravity SetPlayerGravity SetJumpHeight SetJumpSpeed SetMaxRunSpeed SetRunAcceleration SetRunSlowDown SetAccRunSpeed IsPlayerWet SetPlayerWet IsPlayerHoneyWet SetPlayerHoneyWet IsPlayerLavaWet SetPlayerLavaWet IsPlayerHoneyWetAndWet IsPlayerMerman SetPlayerMerman IsPlayerOnMount IsPlayerOnCart IsPlayerServerHost GetHeldProjectile SetHeldProjectile IsPlayerInForest IsPlayeIntersectingTile IsPlayerTouchingAnySolidTile IsPlayerTouchingSpecificSolidTile IsTilePlatform GetTileRectangle IsTileInWorld IsWallInWorld EndOfNight EndOfDay Night Day ChristmasDay HalloweenDay CheckDayMonth ContainsCursor DrawRectangle Downed: Downed NPC bools with correct names Mods: Popular mods so you dont have to make that varible DungeonColor enum NPCAIStyle enum ProjectileAI enum Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |