tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
---|---|---|---|---|---|---|
Tree's Dream
|
Download v0.3.1 (36.3 KB) |
Spotky1004 |
My first mod, my goal is make a post-moonlord boss & stronger weapons!
Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Jessespys Modpack
|
Download v0.1.1.2 (28.1 KB) |
Jessespy 2 |
Jessespys Modpack is a mod that jessespy just made and adds some stuff, what you expect me to know what i added heh nope im not even sure if i coded this right.
Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
ChimericCurio's
|
Download v0.7 (35 KB) |
ChimeraEchidna |
This mod is not really meant for mass use but should be functional
The theme is to add items that have utility and will hopefully include more items as I figure out how to make them Absolutely none of this mod could be done without the work behind the tmodloader Example Mod (https://github.com/tModLoader/tModLoader/tree/master/ExampleMod) and the AlchemistNPC mod (https://forums.terraria.org/index.php?threads/alchemistnpc-v9-0.52798/) At the end of the day most of the ideas and concepts that go into the items of this mod are primarily reconsituted from those sources whom should be praised for their brillance and kindness to let access to their materials Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Marble and Granite Vanity
|
Download v0.1 (30.6 KB) |
BluNinja |
This mod adds Two Vanity sets to the marble and Granite Biomes respectively.
To Craft the Vanity sets you just need the biome block + some Silk at a loom. Localizer Package |
3 years ago | tModLoader v0.11.8 | Edit | Delete |
Staff of Regrowth 2
|
Download v1.1.3 (23.5 KB) |
tmoy |
Staff of Regrowth 2 is op
Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Conga's Random Mod
|
Download v0.1.4.3 (347.4 KB) |
Conga Dispenser |
A Random Mod is a pretty cool mod, very gamer.
Ok, I'll admit, I don't know what I was doing with this one. Features Adds some weapons idk maybe adding ore later? v0.1.1 Prehard +3 new swords +1 new enemy +2 new throwables Hard +1 new magic weapon v0.1.2 +1 new throwable (Prehard) +1 new magic (Hard mode) v0.1.3 +1 new magic (Hard mode) v0.1.4 =Balance changes to crafting, and items. +1 Town NPC +1 armor set v0.1.4.2 =Price changes v0.1.4.3 =Name change to easily distinguish from other mods Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Mod of Armageddon
|
Download v0.2 (38 KB) |
CorruptedX |
A test mod. Nothing else? If I don't know you why and how are you here?
Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
UltimateTreeSword
|
Download v0.1 (7.4 KB) |
UVSAFT |
UltimateTreeSword is a mod that add the weapon UltimateTreeSword and the sword only needs 10 wood to make and its really op so if your bad att the game you can use it or if you want you can check out my other mod LargeUltimateTreeSword.
Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
drlg
|
Download v1.1 (19.2 KB) |
Heebo |
1.0-Added Prism Ray
1.1-Added the inteded features of the Prism Ray Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
No Dust
|
Download v0.3 (12.3 KB) |
fizkay |
Lets you reduce dust.
Provides a config setting for the percentage of dust erased, and a whitelist/blacklist for dust types. This mod uses IL editing, so it might have compatibility issues with other mods that edit Terraria.Dust.NewDust (if you don't have any issues, don't worry about it). Planned functionality: Improved UI Changelog: Added Whitelist/Blacklist for certain dust types Now allows user to only cull a certain percentage of dust Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Armageddon
|
Download v0.1 (26 KB) |
Denizzocker |
Armageddon is a pretty cool mod, it adds 2 Lifesteal swords and a few accesoires (add more later).
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Astral
|
Download v0.1 (22.2 KB) |
Maninskie |
Astral Mod is a Content Mod currently in beta, once its done it will add Bosses, Items, Weapons, Tools and much more.
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Trolling
|
Download v0.1 (42.1 KB) |
blobnom |
trolling
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Comedy Food
|
Download v0.1.7 (80.8 KB) |
Tomatoes Guy |
Extra food, now with 'COMEDY' !
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Expansion mod
|
Download v0.1 (7.2 KB) |
The meme |
Still being made.
Do not expect anything yet. Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Make More Evil
|
Download v0.1.2.1 (64.9 KB) |
XYZ |
Make more Evil is a content mod that focuses around adding stuff around the Evil biomes. (Including hallow)
------------------------------------------- What it currently adds: - 3 Enemies - 2 Items - 8 Weapons - 1 Bar - 1 Pickaxe ------------------------------------------- Latest Update: Update 0.1.2.1 - Bug fixes. ------------------------------------------- If you spot any bugs, Please report it at my homepage or Discord server! Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Dogmations Extra Weapons
|
Download v1.0.2 (10.9 KB) |
Dogmations |
Dogmations Extra Weapons
Adds Extra Weapons For Dogmations Weapons Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Joke Weapons
|
Download v0.1 (195.7 KB) |
frenzymee |
Localizer Package |
3 years ago | tModLoader v0.11.8 | Edit | Delete |
Skeletron Discord Chat Bot Mod
|
Download v0.8 (8.1 KB) |
Purkat |
This bot is used to relay messages between Terraria chat and a Discord channel.
Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
BLU
|
Download v1.0 (3.1 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |