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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Omni-Hammer

https://i.imgur.com/YmkfXhC.png
Download v1.3 (122.9 KB)

TheLoneGamer

This small mod adds in a hammer split between seven different weapons. This includes each of the main classes plus throwing, sentry, and Esper Class Telekinetic. These hammers scale with boss progression. All hammers auto-swing with 20 use speed except the summon and Telekinetic hammer. The throwing hammer can pickup items. This mod is open source.

Crafting is 10 each of copper/tin bars, iron/lead bars, silver/tungsten bars, and gold/platinum bars at an anvil. A hammer can be switched to any of the other six at a work bench.

If Expanded Sentries is enabled, the Sentry Hammer can be summoned past the turret limit during the Old One's Army event proven you have enough Etherian Mana. It will also benefit from sentry speed added by that mod.

Known Issues...

- Balance still needs a lot of fine tuning
- WeaponOut's emblem accessories will cause massive damage scaling
- Magic Hammer's laser creates dust effects where they shouldn't appear if the laser isn't at full length
- Swiping between hammer types can allow for effectively free prefix rerolling

Future Plans...

- Mod icon
- Balance changes
- Cleaner code
- Add back in Calamity post Moon Lord scaling
- More unique behaviors
- A way so swiping between hammer classes can remember what prefix it previously had

Change Log...
- 1.3: Added Telekinetic Hammer to work aside Esper Class.
- Revamped the code of the Summoner Hammer minions. Should work far better now.
- Changed Magic Hammer to now fire a maintained laser beam.
- Ranged Hammer now only changes wooden arrows, instead of all arrows fired, to allow for more diverse use of the weapon through other arrow types.
- Thrown Hammer now functions differently, staying in place for a moment upon reaching mouse cursor (upon use) and better item pickup behavior.
- Toned down the damage scaling compared to the previous update.
- Ranged Hammer should no longer multiple damage from arrows so it shouldn't have a big DPS boost compared to other class hammers anymore.
- Thanks to Logar, all the hammers have been re-sprited and even a mod icon added.
- Base damage of Melee Hammer lowered to 12, down from 16.
- Added an extra tooltip for any hammer at post Moon Lord tier.

- 1.2: Fixed not being able to summon Sentry Hammers over the turret limit during DD2 event if Expanded Sentries is enabled. Also added damage scaling for Calamity post Moon Lord bosses.

- 1.1: Lowered early game damage scaling. Hammers now scale in rarity instead of having a set rainbow rarity. Updated mod description to actually explain how to craft the hammers and more.

- 1.0: Released.

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Tree Cut Time
Download v1.0 (3.2 KB)

TheLoneGamer

This tiny mod adds a tooltip to items with axe power to display the exact time it takes to cut down a tree.

Future Plans...

- Maybe a mod icon and customizable display color.

Change Log...

- 1.0: Released.

Localizer Package
6 years ago tModLoader v0.10.1.1 Edit | Delete
Fast Fall
Download v1.0 (2.4 KB)

TheLoneGamer

This tiny mod makes it so you can fall as fast as if you were holding a Portal Gun by holding down while falling.

Future Plans...

- Mod icon and config file for exact speed and possibly pressing down to stay in fast fall mode till stopping like in Super Smash Bros. games.

Change Log...

- 1.0: Released.

Localizer Package
6 years ago tModLoader v0.10.1.1 Edit | Delete
Wood Armor Bonuses
Download v1.1 (8.7 KB)

TheLoneGamer

This little mod gives new bonuses to the wood armors to make them more interesting. Class specific wood armors give 4% damage bonus per piece. Set bonuses also no longer give 1 extra defense.

- Each Wood armor piece gives 10% increased placement speed. Wood Greaves now has 1 defense. Wood Armor set bonus gives one extra tile placement range. Good for early game building.

- Ebonwood Armor set bonus gives 10% increased melee attack speed.

- Boreal Wood Armor set bonus gives 4% increased ranged critical chance.

- Rich Mahogany Armor set bonus reduces mana cost by 10%.

- Palm Wood Armor set bonus gives one extra minion slot.

- Shadewood Armor set bonus gives 10% increased throwing velocity.

- Pearlwood Helmet gives 10% increased mining speed and Shine buff light. Pearlwood Breastplate gives 15% increased mining speed. Pearlwood Greaves gives 10% increased mining speed. Pearlwood Armor set bonus gives Spelunker buff. Acts like an upgraded Mining armor set.

- Tremor's Glacier Wood Armor gives less defense per armor piece, but gives 4% alchemical damage bonus per piece and a set bonus of 4% increased alchemical critical chance.

Future Plans...

- Mod Icon. Adjustments here and there if need be. Give bonuses to modded wood armor without any beyond defense.

Change Log...

- 1.1: Added bonuses to Tremor's Glacier Wood Armor.
- 1.0: Released.

Localizer Package
6 years ago tModLoader v0.10.1.1 Edit | Delete
Fishing Crate Additions
Download v1.1 (3.9 KB)

TheLoneGamer

This tiny mod adds some extra items to fishing crates.

- Wooden Crates have an 1 in 15 chance to give any non-combined fishing information accessory and 1 in 20 chance for any non-combined fishing accessory.

- Iron Crates have an 1 in 8 chance to give any non-combined fishing information accessory and 1 in 10 chance for any non-combined fishing accessory.

- Golden Crates have an 1 in 3 chance to give any non-combined fishing information accessory and 1 in 5 chance for any non-combined fishing accessory.

- In hardmode, Hotline Fishing Hooks has an 1 in 50 chance to be obtained from Wooden Crates, 1 in 25 chance from Iron Crates, and 1 in 10 chance from Golden Crates.

- Corrupt Crates have an 1 in 10 chance to give any Ancient Shadow armor piece, 1 in 3 chance post EoC or EoW to give 10-20 Demonite Bars, and 1 in 3 chance post EoW to contain 5-10 Shadow Scales.

- Crimson Crates have an 1 in 3 chance post EoC or BoC to give 10-20 Crimson Bars, and 1 in 3 chance post BoC to contain 5-10 Tissue Samples.

- Jungle Crates have an 1 in 3 chance in Hardmode to contain a Turtle Shell and 1 in 4 chance post any Mech boss to contain a Life Fruit.

- Dungeon Crates always include a Golden Lock Box and post Plantera give 2-5 Ectoplasma.

Future Plans...

- Mod icon, possibly more items added to crates, and chance changes with possibly a config file.

Change Log...

- 1.1: Added items to Corrupt, Crimson, Jungle, and Dungeon Crates.
- 1.0: Released.

Localizer Package
6 years ago tModLoader v0.10.1.1 Edit | Delete
No NPC Drowning
Download v1.0 (2.3 KB)

TheLoneGamer

This tiny mod makes it so town NPCs can't drown underwater like prior to 1.3. They still won't move into a house that's underwater on arrival, but can be manually moved there afterward.

Future Plans...

- Mod icon.

Change Log...

- 1.0: Released.

Localizer Package
6 years ago tModLoader v0.10.1.1 Edit | Delete
Expanded Sentries

https://i.imgur.com/oWrc7Wy.png
Download v0.984 (1.1 MB)

TheLoneGamer

This mod adds a new-ish class by making sentry weapons their own damage type. New weapons, armors, accessories, and two potions are added. Current version is supported up to the end of hardmode with custom items. Since this is an alpha, much is subjected to change and there are plenty of known issues. This mod is open source. In general this mod covers...

- New class, the Defender, that deals Sentry damage.
- Plenty of new weapons.
- Four new armor sets and seven hardmode ore helmets.
- Some new accessories.
- Sentries require line of sight to place. A late game accessory or setting can bypass this.
- This mod's sentries can be used for the DD2 event at the cost of Etherian Mana after the turret slot limit is reached.
- Sentries last for 24 real life hours.
- HUD displays max number of sentries if it is greater than one (can be changed in config).
- A buff gets added if any sentries are out, which can be canceled to remove all sentries.

Vanilla changes related to sentries have been done...

- All vanilla turrets now scale from sentry damage.
- Crimson Rod, Nimbus Rod, and Clinger Staff now scale from sentry damage instead of magic damage and obeys the player's max sentries limit.
- DD2 armors and accessories now boost sentry damage instead of summon damage.
- Buffed Frost Hydra to penetrate unlimited times and cause Frostburn on hit.
- DD2 turrets can be used before defeating the Old One's Army for the first time. This had to be done due to hardcoding to be able to freely use this mod's sentires.
- Tier 2 and 3 DD2 helmets additional increases sentry limit by one.
- Tier 3 DD2 armor set bonuses additional increases sentry limit by one.
- All vanilla sentry weapons now have auto reuse.
- Engineering Helmet is no longer vanity, but now an armor piece that provides some stats.

Known Issues because I either can code it better or can't due to hardcoding...

- Some of my older projectile sprites are still in, looking poor next to the resprites.
- Water Tornado sometimes doesn't behave properly, causing parts of it to remain while others are missing.
- Due to how I had to attempt to remove any summon damage bonuses from sentry weapons, there might be rounding errors which mean summon damage bonuses alone might have a minute effect on sentry weapon damage, usually amounting to one less damage.
- DD2 accessories gives turret slot and minion damage bonus based on accessory slot it's equipped in. This happens even with no mods enabled so it might be a tModLoader issue. I've attempted to fix this, but it won't work correctly if you decide to equip more than one DD2 accessory at once, use extra accessory slots through Cheat Sheet, or have the Antisocial mod enabled.
- Sometimes during the DD2 event, attempting to place sentries might end up wasting Etherian Mana without actually placing the sentry.
- The wrong player may be given credit for kills done by another player's sentries. It's been a while since I was able to test this, so it may or may not be true anymore.
- The Taboo Trap's Sandnado currently lacks the full visual effects of vanilla Sandnados till I figure out how to code it correctly.
- Cross mod end game armors added don't yet have all the features of their respective armors. For JoostMod, no special key press ability yet. For Shadows of Abaddon, one of the helmets is crafted instead of brought from a NPC since I have yet to code adding the item to the shop properly with custom currency. For Spirit Mod, sentries don't get an on hit benefit yet.
- Betsy Turret may not reach far away targets if the player has increased sentry range. The vanilla code I've used I had much trouble attempting to make work properly.
- Reworked gem layers have a visual effect to aid in placing them within range, but this effect doesn't stay if the item is used outside the hotbar.

Future Plans...

- More weapons.
- Cross mod support to add new sentries and items to fit within the themes of the mods.
- Better balancing.
- Bugfixes.

Change Log...

- 0.984: Fixed issue where having greater than 100% summon damage would cause sentries to have 1 less damage.
- Updated handling of Thorium Mod mod calls.
- Fixed UFO Deathray not being set to place floating properly.
- Engineering armor set bonus no longer gives unlimited mana usage for sentries, but Expanded Sentries floating turrets.
- Renamed Gritharvollr to Gridarvol.
- Added Pulsar Potion, for cross More Potions support. Also added upgradable Luiafk unlimited items to go with the new potion.
- Pulsar Jetpack can now allow flying up faster by holding up like the vanilla Jetpack.
- Pulsar Drill lowered to a tile boost of 2 to be more in line with 1.4 vanilla lunar drills.
- Lunar Portal Staff and Rainbow Crystal Staff now have double

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Pickblock!

https://i.imgur.com/EGRqKqY.png
Download v1.2.1 (15.4 KB)

TheLonelySheep

Middle Click a block/Tile to get its item! Works for most Tiles and Walls!
This Mod does NOT support other ModTiles!

For more Information visit the Homepage!

Version History:
v1.2.1 - Added Config

v1.2 - Works on walls now!
Pickblock is smarter

v1.0.1 - Added an Icon

v1.0 - Initial Release

Localizer Package
4 years ago tModLoader v0.11.7.4 Edit | Delete
Xcessories Mod
Download v0.2 (15.5 KB)

TheLonelySheep


Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Sheep's Mod
Download v0.5.1 (60.5 KB)

TheLonelySheep


Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
You Suck.
Download v0.1 (10 KB)

theman23

mediajnuy

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
more OP SLAP HANDS
Download v0.1 (8.4 KB)

TheManagerOp

this weird thing that idk why you would get adds at least 2 slappys so far.

more will come soon i think

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
kingdom hearts mod
Download v0.5 (32.9 KB)

TheMaskedKidd

hello this mod is for kingdom heart fans hope you enjoy


0.5 Thanks to VerneTheCreator! they helped alot with this mod so give them love
*new yoyo thanks VerneTheCreator!
*new weapon!

0.4
the kingdom key is now added! (note in 0.7 0r 0.5 you will start with this item, hopefully)

0.3
new cover image!

0.2
*two keyblades added!

0.1
*one keyblade added!




*NOTE this mod is in alpha SO crafting recipies are not final!

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
The Something Mod

https://i.imgur.com/buurwof.png
Download v1.0.1 (14.8 KB)

TheModdedChicken

The Something Mod adds the stuff listed:

- Pure Light Launcher (Info: Launches "Pure Light Energy" and deals a base of 500 Magic Damage)
- Pure Light Energy (Info: Used as ammo for the "Pure Light Launcher")

-------------------------------------

Notes:

Mod Future:
- Item improvements to make them more fair to use and craft.
- More items and functions... Also potatoes because why not.
- Better integration into the world.
- Creatures and Bosses.

Pure Light Launcher:
- I will be working to make it less OP and make the crafting requirements more fair.

Pure Light Energy:
- I will be working to make the crafting requirements more fair.

-------------------------------------

Changelog:
V1.0.1
- Updated website

V1.0.0
- Release

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Combined Bullets
Download v0.1 (54.8 KB)

themultininja

This is my first mod. It is intended for personal usage and may not function perfectly. It allows certain bullet types to be combined into new types which combine their usages. It also permits the creation of infinite ammo pouches of each of the new types.

Localizer Package
4 years ago tModLoader v0.11.7.1 Edit | Delete
Jon's Vanities
Download v0.1 (10.6 KB)

TheMysticalBard

Jon's Vanities is a purely vanity mod that currently only adds fish flops, an item you can fish out of the oceans! Soon fish flops will also make splashes and noise when the player walks, but I wanted to get this out there.

The website link will take you to the GutHub page, please make an issue for suggestions or bugs you enounter! Content suggestions may get implemented if my friend Jon (the namesake of this mod) approves!

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Shortsword Mod
Download v1.0 (9.9 KB)

TheNexusYT

Shortsword Mod adds currently 3 shortswords to the game.

Swords:
Basic Shortsword
Zenith Shortsword
Broken Copper Shortsword (Cheat Item)

More updates coming to the future!

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Craftable WoF Class Emblems

https://i.imgur.com/P782Kpr.png
Download v0.2.1.1 (13.5 KB)

Theo

Are you tired of killing the Wall of Flesh over and over again, only to never drop your desired class emblem?
Do you have duplicates of duplicates of all the other emblems, but not the one you want?
Have you ever wanted a thrower emblem added to the game?

If you answered yes to any of the questions above, this mod is for you!

So what this mod does is add a couple of recipes that allow the player to craft one class emblem (warrior, ranger, sorcerer, summoner or thrower) by combining the other four in a Tinkerer's workshop, kinda like you can do with the lunar pillar fragments.

I made this mod for the sake of practice. Haven't tried it in multiplayer, but it *shouldn't* create any problems.

Credit goes to discord user "maker of scratchock live#5836" for the Thrower Emblem idea and sprite!

Changelog:
ver 0.1: Release.
ver 0.2: Changed the mod's display name from "I Want My Class Emblem" to "Craftable WoF Class Emblems" so it makes more sense. Added a new class emblem for the throwing class.
ver 0.2.1: Added a little icon.

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
BetterSlimeStaff
Download v0.1 (3 KB)

theo12

BetterSlimeStaff is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
WhatIfTerrariaWasAnAnime
Download v0.1.5 (119.4 KB)

TheOneDrRandom & Devs

WhatIfTerrariaWasAnAnime is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
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