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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
The Soulless Mod
Download v0.1 (17 KB)

TwilightMist191


Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
The Fidget Spinner Mod
Download v0.1.4 (60.8 KB)

TwistedPixl

Version 0.1.4
The Wings Update

+ Fidget-A-Rang
+ Updated Textures!
+ Renamed from Throwable Fidget Spinners to "The Fidget Spinner Mod"
---------------------------------------

This mod is basically just about fidget spinners.
Any suggestions can be added to the forum post.

Localizer Package
7 years ago tModLoader v0.10.0.2 Edit | Delete
Weapon Testing Mod
Download v0.3 (7.6 KB)

TwoWeirDudes


Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
PsychedelicPrism
Download v0.5.7 (66.1 KB)

txin

My first mod, originally intended to be a test.

Adds a custom Last Prism variant that summons 5 orbiting prisms that rougly converge around the cursor in a helix pattern. Each prism fires off a purple Last Prism beam, as well as random vanilla laser projectiles with increased damage and speed. Hold the cursor on the player for a pentagram pinwheel that spans the whole screen!

As strong a weapon it is for early and mid game with its base damage of 1, by far the weapon's biggest strength is its ability to shred every enemy imaginable, all the way through not only late game, but every enemy and boss in every mod. The fully charged beams gain a dark energy centre which can penetrate through anything and everything. No matter how high the foe's HP is, no matter how high the defense, regen or DR, even invulnerability frames and invincibility status does not protect an enemy from the Psychedelic Prism's destructive capability.

This mod is not designed to be particularly balanced in any respect. Its purpose is to be used for fun, or for those pesky bosses in some mods that are just too difficult to beat. It's weaker against weaker enemies, and gets stronger against stronger enemies. When fully charged, this weapon is able to wipe out any boss, including invincible ones, and does so at a satisfying, but intentionally not instant, pace. Deals knockback to all enemies including worms and bosses, weakens and destroys enemy projectiles countering with a shower of homing and star projectiles, and killing an enemy with it grants a plethora of buffs to the user.


Patch notes (Latest first):

Update 0.5.7: SLIIIDE TO THE LEFT *slides and crashes* Updated the mod/inventory icon to remove all those nasty mixels. - smudgedpasta

Update 0.5.6: Fixed several issues with the target NPC despawning instead of dying, no longer breaks with attack speed modifiers.

Update 0.5.5: Deflected projectiles close to the player can no longer damage them.

Update 0.5.4: No longer hogs projectile cap when countering a large swarm of projectiles or boss minions.

Update 0.5.3: Improved reliability of percentage-based damage on bosses with custom damage formulas.

Update 0.5.2: Ported latest updates to the 1.3 version.

Update 0.5.1: Fixed small error in beam colour calculation.

Update 0.5.0: Adjusted damage formula. Now takes longer to kill weaker bosses, but is scaled by magic damage, magic crit chance, and luck. Prism orbital speed is now increased by melee speed stat. Now deals knockback to everything it hits, such as lunar pillars and enemy projectiles. Knockback now scales to inverse square of distance.

Update 0.4.6: Made it easier to hold beams on the player.

Update 0.4.5: Fixed inappropriately instakilling enemies after reloading world.

Update 0.4.4: Now able to destroy normally destroyable NPC-based projectiles such as Ancient Light once again.

Update 0.4.3: Laser barrage no longer scales with enemy defense. Now deals a bit more knockback when fully charged. Made it slightly easier to block projectiles.

Update 0.4.2: Fixed item use time, which was previously causing issues for those obtaining the item in many prior versions.

Update 0.4.1: Beam hitscan is now performed from the tip of the second intersection of the secant formed by the beam through the expanding orbital circle, preventing the beams being blocked by walls behind the player while charging up.

Update 0.4.0: Initial animation now has vanilla Last Prism's rainbow colours, fading to purple, white, then black. Can no longer penetrate walls until dark beams appear.

Update 0.3.9: Touched on startup particle effects, fixed small visual bugs, slightly improved overall computational performance.

Update 0.3.7: Improved reliability of killing enemies that are not supposed to be killable, such as training dummies. Main attack deals slightly less damage to bosses. Startup animation on first load has been optimised.

Update 0.3.6: Main beams no longer deliver instakill damage on targets with 1HP; only dark beams should.

Update 0.3.5: Attenuated some sound effects, laser barrage made weaker against bosses, dark energy beams now drain all health an enemy has gained.

Update 0.3.4: Minor bugfixes, allowed beam enemy kills to trigger player.OnHitNPCWithProj

Update 0.3.0: Optimised hit detection, improved laser targeting algorithm to incorporate linear trajectory intercepts, added new sound effects, and slightly reduced overall damage. Defeating an enemy or countering a projectile with the main beams will now produce a shower of star-themed projectiles.

Update 0.2.12: Updated damage scaling slightly again; main beams are no longer allowed to collide like regular projectiles are, and are only permitted to deal damage through the

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
Faster Digging Claws
Download v0.7.7 (28.8 KB)

txm1224

Faster Digging Claws is a pretty cool mod, it does...well, what the title says, it adds more digging claws that faster than their pickaxe counterparts.

At the moment there are 8 digging claws, all of which are functional but some are missing textures as I haven't had time to make them.

Molten Digging Claw.
Crafted with 30 Hellstone bars at an Anvil,
Has the same pickaxe and axe power of the Molten Pickaxe and Molten Hamaxe respectively, but is alot faster.

Cobalt Digging Claw.
Crafted with 30 Cobalt bars at a Mythril Anvil or equivelent,
Has the same pickaxe and axe power of the Cobalt pickaxe and Cobalt Waraxe respectively, but is alot faster.

Mythril Digging Claw.
Crafted with 30 Mythril bars at a Mythril Anvil or equivelent,
Has the same pickaxe and axe power of the Mythril Pickaxe and Mythril Waraxe respectively, but is alot faster.

Orichalcum Digging Claw.
Crafted with 30 Orichalcum bars at a Mythril Anvil or equivelent,
Has the same pickaxe and axe power of the Orichalcum Pickaxe and Orichalcum Waraxe respectively, but is alot faster.

Palladium Digging Claw.
Crafted with 30 Palladium bars at a Mythril Anvil or equivelent,
Has the same pickaxe and axe power of the Palladium Pickaxe and Palladium Waraxe respectively, but is alot faster.

Adamantite Digging Claw.
Crafted with 30 Adamantite bars at a Mythril Anvil or equivelent,
Has the same pickaxe and axe power of the Adamantite Pickaxe and Adamantite Waraxe respectively, but is alot faster.

Titanium Digging Claw.
Crafted with 30 Titanium bars at a Mythril Anvil or equivelent,
Has the same pickaxe and axe power of the Titanium Pickaxe and Titanium Waraxe respectively, but is alot faster.


Stellar Digging Claw.
Crafted with 30 Luminite bars, and 20 of each Celestial Pillar fragments at an Ancient Maniplulator,
Has the same pickaxe and axe power of the Celestial Pickaxes and Celestial Hamaxes respectively, but is alot faster.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Board Games
Download v0.1.0.1 (204 KB)

Tyfyter

Adds some Board Games.

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Block Swap
Download v1.0.9 (31.6 KB)

Tyfyter

This mod adds 1.4's block swap mechanic (mostly) as it functions in 1.4.

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
elements
Download v0.5 (67.1 KB)

Tyfyter

I need a better description for this

TODO:
fix freezing bug (don't spam Wind Revolver right click until I fix it)
add crafting recipes, I have crafting recipies for some weapons, but not others.

Update 0.5:
Added loot that does a thing instead of just sitting there.
Added an accessory so complicated that I can't put exactly what it does here.
Added an arkhalis clone with an above average temperature.
Added a marvel reference.

Update whateverI'matnow:
Improvements
Updated update log,
Update 0.4:
updated mod for tmodloader 0.10.1.2
regretted putting such a high version number for the last version

Update 0.3.1234567890:
I honestly can't remember.

Update 0.3.?:
I have no clue how to set up the mod on github, so no icon yet.

Update 0.3.5:
Added a few items
items include a pistol with a limited magazine capacity

Update 0.3.1:
I finally added a changelog
I also added an icon

Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
EpikV2

https://i.imgur.com/tC6oLJx.png
Download v0.2.5 (1.1 MB)

Tyfyter (Tyfyter2002 on …

A continuation of my first mod, "Epikmod".
Icon coming soon, have a potato for now

Changelog:

0.2.5:
More hats
String
Spring
Thing

0.2.4 & 0.2.4.1:
A nice hat and a fish

0.2.3:
Added more weapons and horrible puns

0.2.2.3:
More multiplayer fixes

0.2.2.2:
Fixed accessory from 0.2.2.1 not working properly in multiplayer

0.2.2.1:
Added 1 accessory
Fixed error when used alongside versions of Recipe Browser before 0.5
Fixed incompatibility with multiplayer

0.2.2.0:
Added 3 weapons
Added 2 crafting materials
Added 1 tool
Implemented 1 NPC
Added minor Recipe Browser integration

0.2.1.0:
Added 2 weapons
Added a crafting material
Changed version formatting

0.2.1:
Removed debugging code that was accidentally left in 0.2

0.2:
Added Shattered Fate
Added Jade Dye

Credits:
Tyfyter2002 (you know, the dev of the mod)
Mostly just the people in the TModLoader discord, but especially DarkLight and JopoJelly.

Special Thanks to the 7387 people who've downloaded the original mod.
Wait, why is it 7395 now...
7477? Are people still using tML v0.8.2.1?
7574. How is it still available?

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Artificer Weapons
Download v1.1 (48 KB)

Tyfyter (Tyfyter2002 on …

This mod currently contains:
2 melee weapons
2 ranged weapons (a gun/launcher and a clentaminator)
2 magic weapons
1 thrown weapon
2 ranged/magic weapons
1 melee/thrown weapon

Changelog:
1.1:
Added changelog and tooltip weapon type indicators.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Heart of Magic

https://i.imgur.com/6Ialq3J.png
Download v0.5.1.2 (123.8 KB)

Tyfyter (Tyfyter2002 on …

Heart of Magic is an overhaul to hearts because I thought of a pun.
You can interact with your hearts like they're accessories, and view their tooltips without your inventory open by holding favorite.

Changelog:
0.5.1.1:
UI improvements

0.5.1:
added "Heart of Ice"
bugfixes and improvements
fixed description

0.5.0.1:
fixed recipes

0.5:
completely rewrote the majority of the mod

0.1.1 (latest released version):
fixed a few progression bugs

Special thanks to:
The tmodloader team.
The 11 people who downloaded this before I even released 0.1.1

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
MultiModFix
Download v0.2 (3.2 KB)

Tyfyter (Tyfyter2002 on …

MultiModFix just fixes a few things in other mods (mostly by making items right-clickable).

Magic Storage: The portable thingy works with right click
Luiafk: Plantera and Temple locators work with right click
Calamity: Cosmolite works with right click (What did you expect?)

Luiafk helped with Cosmolight (I didn't know you had to use Player.ItemCheck(), and I forgot that I could use player.itemTime to tell when to switch the item back)

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Reference the Gungeon
Download v1.2.0.3 (479.1 KB)

Tyfyter (Tyfyter2002 on …

You can probably guess what game this is a reference to from the title.
That's right, whatever I felt like referencing that could benefit from the mechanics I programmed...
Enter the Gungeon is a pretty cool game though, you should check it out!
No, this was not sponsored.

Changelog:
1.2.0.2:
Major fix with WorldGen, now compatible with Calamity

1.2.0.1:
Gungeon bandoleer fixes.

1.2:
Slightly nerfed dark souls references.
Fixed stuck chime bug.
Added "Schrodinger's ranged weapon".
Added crossbow (is crossbow).
Added plague crossbow (is more kill).
Added Hexagun (instead of turning things into chickens it just does more things that I programmed it to do. Now that's real magic!).
Added "Tactical" Pistol.
Switched to a superior nullable type, but that will be meaningless to anyone who hasn't used System.Nullable<T>.

1.1:
Gungeon bandoleer now has infinite slots.
Gungeon bandoleer now generally works better.
Added a few more passives (Alpha Bullets, Omega bullets, etc.)
Gave the gungeon bandoleer its own texture.
Added "Schrodinger's ranged weapon"

1.0:
Technically out of open beta now.
Finally actually added passive items.
Added a knife. It's kind of cool.
Fixed Nightwatch Ogris not using multishot (and added yet another "unintentional feature")
Buffed and renamed old hero's bow.
Added hero's bow.
Fixed hex daggers visual glitch when you have a multishot boost.
Fixed changelog spacing.

0.4:
Added things, but I forgot to change the changelog when I added them, so just know that there's more things (Including a weapon with a synergy)

Me:"Note to self: you haven't released this one yet, and you might as well just move this line to the next version."
Also me:"releases 0.3 without ever releasing 0.2"

0.3:
Added a little bit of calamity-based balancing (with no stat changes and nothing changed at all if you don't have calamity).
Added a gun that you might not want to use with bright bullets if you have epilepsy (it's also the first thine I've made that's a reference to a synergy).
Added a few guns based solely on random puns.
Added 3 weapons that belong in this mod even less than the pyromancy flame, I'm honestly just adding anything that fits with the mechanics at this point.

0.2:
Accidentally skipped 0.2.

0.1.1:
fixed an item or two.
fixed a recipie or two.
fixed a spell or two.

0.1:
inital release
Only guns are Fightsabre, Marine Sidearm(using its original name), Sticky Crossbow(renamed to crossboom for resons mentioned in the tooltip), and a few dark souls based spell-casting weapons.

Special Thanks to:
The Tmodloader dev team, without them, this wouldn't be possible... not just because they developed the api, also because I have no clue what I'm doing a quarter of the time and half of that results in glitch items and crashes (the other half makes "features")
The other people in the tmodloader discord (Mostly Dark;Light tbh)
Dodge roll games, they inspired this mod and ten of the items in it.
And the 23 people who downloaded version 0.1 (especially #23, who downloaded it while I was developing 0.1.1, but will likely never know)

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Dev Helper
Download v0.1.3.1 (50.8 KB)

Tyfyter (Tyfyter2002 on …

This mod adds a few useful features for mod development

Changelog:

0.1.3.1:
Added toggles to GUI recipe code generator.

0.1.3:
Added GUI recipe code generator.
Added changelog for 0.1.2.

0.1.2:
Dye items now show their shader ID in their tooltip.

0.1.1:
Changed description.

0.1:
Initial release.

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Invincibun
Download v0.1 (5.1 KB)

Tyfyter (Tyfyter2002 on …

Most critters are invincible With this mod, they still drop items when you hit them.

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Light
Download v0.2.4.1 (80.3 KB)

Tyfyter (Tyfyter2002 on …

The power of (having magic control over) light is at your fingertips, with it you can kill hoards of enemies or even the toughest worms effortlessly (after a small amount of farming to power up your weapons as much as you can)
this mod even includes a drill!

Changelog:
0.2.4.1:
Did I even relaease 0.2.4?
Thought I'd lost all of my characters, turns out I just had to remove 2 lines.
Now points of light actually save what enemies you got them from to your character properly instead of it just being a temporary variable.

0.2.4:
someone please tell me how to use github.
hopefully fixed item charge display.
Beam of Light now does more thing, try it.

0.2.3:
Beam of Light (or light staff if you want to just use the class name) now has an alt-fire, try it on everything!
Even walls.
enemy renaming code is now taken from prefixes for enemies, and will hopefully have more compatibility with said mod.
added some slightly secret items, but I've forgotten what they are.

0.2.2:
had to rush this update because of a glitch too, the glitch might not have been in a released version, but just in case.

0.2.1:
I had to release this version early to fix points of light being unable to be used, there may be some minor bugs.

0.2:
added light javelin.
added "ultimate abilities".
umbra enemies can now give players a debuff that will weaken their damage and even kill them if it runs out, this debuff can be cured with a drop from the enemy.
light weapons now deal more damage to umbra enemies.
lux and umbra enemies now drop more coins.
fixed bug added in v0.2 that prevented vanilla weapons dealing damage, however, this bug would never have been known about by anyone if I didn't put it in the patch notes, since it was fixed in the version that added it, so this entire line is basically just a joke.
added Changelog.
added Credits.

0.1:
initial release

Credits:
concept and most of the code: me
code for renaming enemies (in older versions): Dark-Assas

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Rendering errors instead of crashes
Download v1.0 (7.9 KB)

Tyfyter2002

Rendering errors instead of crashes surrounds Main.MouseText in a try-catch block so the game doesn't crash if there's an error while rendering tooltips

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
World Twists
Download v0.8.1 (121.6 KB)

Tyfyter2002

World Twists lets you automatically do some of those things youtubers have been using TEdit to do for videos, along with a few other things

If Wand of Sparking did a video on a very specific or time-consuming way to do something in this mod that's probably where I got the idea
Block rarity inversion was seemingly beaverrac's idea (the first video is at https://youtu.be/WX5EMprE6m8)

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Target Painter Dummy
Download v0.1 (14.1 KB)

Tyfyter2002

Target Painter Dummy adds a dummy npc to test your ModProjectile Colliding methods on
use /cleartarget to reset the dummy

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Crio Mod

https://i.imgur.com/aWDW5Jj.png
Download v0.4 (78.8 KB)

tyhmaluoja

Crio mod 0.4

changelog :

1 mini-boss

4 new items

rewoked some weapons

new icon


if we can hit 30 members in our discord server before update release 0.8 then 0.9 will be update
where i add only your ideas!

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
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