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The Ancients Mod
Download v0.1.4.6 (3.5 MB)

KingMatt274

The mod is back alive again!

send me a message at terraria community forums if you would like to help with spriting or coding.

0.1.4.6

this mod currently adds:
-3 partially finished biomes
-45+ items
-3 new bosses
-l new town npc
-5 new npcs

planned content:
-polishing old sprites
-revamping weapons
-revamping bosses
-adding new ores, armor, and items
-working on the dark marsh(partially finished)
-working on the Sayil Biome(finished, but completely redoing and refurbishing)
-adding more npcs for the sayil biome


Localizer Package
6 years ago tModLoader v0.10.1 Edit | Delete
Smeltable Tools

https://i.imgur.com/oPX0TLW.png
Download v1.0.2 (13.7 KB)

Striderr

Smeltable tools is a mod that does just what it says in the title. You will be able to revert your tools in a furnace for about three-fourths of their original value after you install this mod.

Thanks, and have fun!

-Striderr

Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
Everything Deserves a Theme

https://i.imgur.com/KLU26LT.png
Download v4.0 (62.2 MB)

GoodPro712, Lonely Star

This mod makes every single theme unique by adding around 20 new tracks.
In vanilla six bosses alone share the Boss 1 Theme for example, with this mod every single boss will have it's own custom composed theme, specifically for this game, often recycling small, or big portions of existing tracks.
(Boss 1 to 5 are still used by one boss respectively, by the one that best fits it in my opinion. Boss 1 - Skeletron, Boss 2 - Wall of Flesh and so on)

Forum: https://forums.terraria.org/index.php?threads/85347/
Discord: https://discord.gg/VrxSx4B
Github: https://github.com/GoodPro712/EDAT
Youtube: https://www.youtube.com/channel/UC96qaFEnCyHbPwafxmzBpyw

Thanks to Overhaul for the code for the checking for a town for the village theme.
Thanks to Lonely Star for all the music and sprites
Mod requested by Lonely Star and coded by GoodPro712

This mod does not replaces themes. This is NOT a music replacement mod. You will still find every theme you love somewhere in the game.

it doesn't end with bosses. Ever noticed how the Forest and Ice Biome have their own Underground themes while The Jungle and The Desert don't? That's right, many new biome themes have been implemented, to make certain areas feel more special, without removing any.

The Party, Frost Legion and Slime Rain got unique themes too.
Hell still plays it's an original theme, but occasionally it'll switch to the Eerie theme it used to have like the Forest and Underground have one alternate theme respectively.

Every Track has it's own music box of course, with Terraria-like sprites - and the vanilla music boxes have been reworked, just so everything fits better together.
One new NPC is added with this mod. The Lonely Vendor, they sell each mod- and vanilla music box for 1 platinum each, because honestly, I want to make sure you get to hear every theme; that's why I made them after all.

DISCLAIMER: I lied about not replacing themes. Three themes are replaced by default but can be toggled off. These three are:
Boss 3 (Destroyer)
Crimson Underground
Corruption Underground

Why?
Boss 3 doesn't fit the bosses' atmosphere and underground Crimson is hardly music.
The reason I replaced underground corruption is that, in my opinion, it doesn't fit the zone at all. It's 90% the happy underground theme and slips into corruption occasionally; doesn't feel right. I tried to retain the spirit of the theme, so I made a sort of evil remaster of the underground theme.
Toggle them off if you wish! I won't be mad!

"Why not make all of them toggleable?"- Because that's exactly what this mod is not trying to do. Every theme should feel unique, not just some. the reason the 3 are toggleable is that these are the only three that take another theme out of the game completely."> This mod makes every single theme unique by adding around 20 new tracks.
In vanilla six bosses alone share the Boss 1 Theme for example, with this mod every single boss will have it's own custom composed theme, specifically for this game, often recycling small, or big portions of existing tracks.
(Boss 1 to 5 are still used by one boss respectively, by the one that best fits it in my opinion. Boss 1 - Skeletron, Boss 2 - Wall of Flesh and so on)

Forum: https://forums.terraria.org/index.php?threads/85347/
Discord: https://discord.gg/VrxSx4B
Github: https://github.com/GoodPro712/EDAT
Youtube: https://www.youtube.com/channel/UC96qaFEnCyHbPwafxmzBpyw

Thanks to Overhaul for the code for the checking for a town for the village theme.
Thanks to Lonely Star for all the music and sprites
Mod requested by Lonely Star and coded by GoodPro712

This mod does not replaces themes. This is NOT a music replacement mod. You will still find every theme you love somewhere in the game.

it doesn't end with bosses. Ever noticed how the Forest and Ice Biome have their own Underground themes while The Jungle and The Desert don't? That's right, many new biome themes have been implemented, to make certain areas feel more special, without removing any.

The Party, Frost Legion and Slime Rain got unique themes too.
Hell still plays it's an original theme, but occasionally it'll switch to the Eerie theme it used to have like the Forest and Underground have one alternate theme respectively.

Every Track has it's own music box of course, with Terraria-like sprites - and the vanilla music boxes have been reworked, just so everything fits better together.
One new NPC is added with this mod. The Lonely Vendor, they sell each mod- and vanilla music box for 1 platinum each, because honestly, I want to make sure you get to hear every theme; that's why I made them after all.

DISCLAIMER: I lied about not replacing themes. Three themes are replaced by default but can be toggled off. These three are:
Boss 3 (Destroyer)
Crimson Underground
Corruption Underground

Why?
Boss 3 doesn't fit the bosses' atmosphere and underground Crimson is hardly music.
The reason I replaced underground corruption is that, in my opinion, it doesn't fit the zone at all. It's 90% the happy underground theme and slips into corruption occasionally; doesn't feel right. I tried to retain the spirit of the theme, so I made a sort of evil remaster of the underground theme.
Toggle them off if you wish! I won't be mad!

"Why not make all of them toggleable?"- Because that's exactly what this mod is not trying to do. Every theme should feel unique, not just some. the reason the 3 are toggleable is that these are the only three that take another theme out of the game completely.

Localizer Package
4 years ago tModLoader v0.11.7.3 Edit | Delete
Broken Copper Shortsword Mod
Download v0.3 (384.7 KB)

Sukhyun

Broken Copper ShortSword Mod v0.3
- 21 items
- 6 weapons
- 4 accessories

v0.3
New King Slime
Added 2 materials
Added True Iron Shortsword
Buffed most mod items
_________________________________________________

v0.2.x
Changed shortsword projectiles
Added 'Annoying Copper Shortsword'

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Traveling Merchant Everyday

https://i.imgur.com/WAq0JrE.png
Download v1.0.1 (13.3 KB)

Juni Knytt

This mod attempts to spawn the Traveling Merchant daily, assuming his spawn criteria is met.

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Calamity for Discord Rich Presence

https://i.imgur.com/14C1lbN.png
Download v1.4.4.4 (10.9 KB)

Purplefin Neptuna

Calamity for Discord Rich Presence is adding Calamity Mod's Biome and Bosses to Rich Presence

All biomes added
All bosses added

Localizer Package
4 years ago tModLoader v0.11.7.3 Edit | Delete
Minion Critical Hits

https://i.imgur.com/2nprUvR.png
Download v1.1 (144 KB)

dotSKN

This mod will give every Minion a FIXED 10% Critical Strike Chance.

Notes:
- % CAN'T be increased with the use of items.
- The item itself will not display the "Critical Strike Chance" line.

Localizer Package
6 years ago tModLoader v0.10.1 Edit | Delete
MrPlague's Example Custom Race

https://i.imgur.com/QGnlWiz.png
Download v0.2.3 (430 KB)

MrPlague

Description:
MrPlague's Example Custom Race adds in a custom race. It serves as a guide for those wanting to make their own custom races.

Races:
-Examplian

Credits:
-MrPlague (spriter, animator, and coder)
-CrocWithShades (betatester)
-Dragons Tired (betatester)
-Blaquestone (gameplay balance)
-Fallout_Patriot (gameplay balance, betatester)"> Description:
MrPlague's Example Custom Race adds in a custom race. It serves as a guide for those wanting to make their own custom races.

Races:
-Examplian

Credits:
-MrPlague (spriter, animator, and coder)
-CrocWithShades (betatester)
-Dragons Tired (betatester)
-Blaquestone (gameplay balance)
-Fallout_Patriot (gameplay balance, betatester)

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Summoner Modifiers

https://i.imgur.com/MxFjjT4.png
Download v1.0.1 (33.8 KB)

pbone

Ever wish you could have custom prefixes on your summoner weapons? Wish you could have something other than ruthless?
This mod adds 12 new prefixes for summoner weapons, replacing the magic ones they could get.

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
DGD Remastered(Beta Release)

https://i.imgur.com/hhkEWUR.png
Download v1.3.4 (159.7 KB)

Oreomaster598

Dungeon Guardian Drops Remastered
add op items for beating the dungeon guardian

might still have dev features enabled idk
this is a beta release so there will be bugs


"> Dungeon Guardian Drops Remastered
add op items for beating the dungeon guardian

might still have dev features enabled idk
this is a beta release so there will be bugs



Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Power of the Elements

https://i.imgur.com/sUXj5EO.png
Download v0.1.2.1 (29.6 KB)

World's Biggest...

~ Power of the Elements ~

This is a mod planned to include lots of custom content in the distant future. Currently it includes this content:

- Magmite (A new material). Currently the ore does not spawn
so you'll have to get it through Cheat Sheet or something
- Magmite ore and bar
- A Magmite sword that shoots explosive projectiles
- An unfinished Magmite magic staff that shoots piercing
flying lava rocks

- Hydranium (another new material). This also does not spawn
or drop. Cheat Sheet is your friend here.
- Hydranium ore and bar
- A Hydranium sword that shoots a short-range water stream
- The Hydranium Trident - a basic spear.


Planned content includes:

- A boss
- An invasion
- 4 new materials (including Magmite and Hydranium) and weapon/tool/armour
sets to go with them

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
FinalFantasyStuff

https://i.imgur.com/JHAlANU.png
Download v1.0.5 (223.7 KB)

Saerus

Currently contains three Chocobo mounts (regular, black, and gold).

The Chocobo Whistle and Sylkis Greens drop from all enemies (hostle, non-critter, non-statue). Zeio Nut drops from all bosses at a low chance.

The Black Chocobo Whistle is crafted from two regular whistles and 100 Sylkis Greens. The Gold Chocobo Whistle is crafted from a Chocobo Whistle, a Black Chocobo Whistle, 100 Sylkis Greens, and a Zeio Nut.

Shares a homepage with my main mod.

===v1.0.5===

* icon
* Github integration
* tModLoader v0.10.1.4

===v1.0.4===

* tModLoader v0.10.1.3

===v1.0.3===

* tModLoader v0.10.1

===v1.0.2===

* fixed crafting bug that was affecting other mods (introduced in v1.0.1)

===v1.0.1===

* tModLoader v0.10.0.1

===v0.4===

* change feathers to Sylkis Greens, added Zeio Nut
* added gold chocobo (faster and has brief flight)
* dust changes
* small recipe and value changes

===v0.3.4===

* fixed a black line that appeared by the player's head while jumping on either chocobo

===v0.3.3===

* recoloured the Black Chocobo

===v0.3.2===

* updated mount buff sprites

===v0.3.1===

* fixed the issue with the two mounts floating off the ground slightly.

Localizer Package
6 years ago tModLoader v0.10.1.4 Edit | Delete
Da Capo

https://i.imgur.com/ei9qOAq.png
Download v0.7 (7.8 MB)

Volknet_Online

and the Axe.

Changelog:
v0.3
-Bug fixed.
v0.4
-Reworked how the immune works.
v0.5
-Reduce the difficulty of the challenge.
v0.6
-Tweaked the effect of performance.
v0.7
-Switched Da Capo's left and right click attack.



该模组加入了《脑叶公司》及《废墟图书馆》中的Da Capo武器。
你可以通过仅使用魔法竖琴和电音吉他斧击败月球领主来获得。

更新日志:
v0.3
-修复bug。
v0.4
-重做了伤害免疫的算法。
v0.5
-降低挑战的难度。
v0.6
-优化了演出效果。
v0.7
-互换了Da Capo的左右键攻击方式。
"> This mod add Da Capo from Library of Ruina/Lobotomy Corporation.
You can get it by defeating Moon Lord using only Magic Harp and the Axe.

Changelog:
v0.3
-Bug fixed.
v0.4
-Reworked how the immune works.
v0.5
-Reduce the difficulty of the challenge.
v0.6
-Tweaked the effect of performance.
v0.7
-Switched Da Capo's left and right click attack.



该模组加入了《脑叶公司》及《废墟图书馆》中的Da Capo武器。
你可以通过仅使用魔法竖琴和电音吉他斧击败月球领主来获得。

更新日志:
v0.3
-修复bug。
v0.4
-重做了伤害免疫的算法。
v0.5
-降低挑战的难度。
v0.6
-优化了演出效果。
v0.7
-互换了Da Capo的左右键攻击方式。

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Horseman's Reaper

https://i.imgur.com/CuHMpNG.png
Download v1.2.3.2 (42.5 KB)

LegendCrypt

Adds an upgrade to The Horseman's Blade in the form of a stylish scythe as well as a new recipe for The Horseman's Blade. But it may be costly.

Now with additional upgrades; Horseman's Reaper, Prehistoric Horseman's Reaper, and Ancient Horseman's Reaper.


Note: This mod is in the stages of redesign. If all goes well you'll see it with a shiny new coat of paint under the name of "Hallows Harvest" (Name subject to change).

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
Extra Ores

https://i.imgur.com/lX0186k.png
Download v1.0.1 (16.2 KB)

RetroRyIn

Tired of the pre-hardmode ore grinding?
Never get the ores you want on world generation?
Having a hard time finding enough gems?
With Extra Ores you'll never have to worry about that ever again!

Ore and gem spawns are roughly 1.5x to 2.0x more frequent.

Affected ores:
Iron, Lead, Silver, Tungsten, Gold, Platinum

Affected gems:
Amythest, Topaz, Sapphire, Emerald, Ruby, Diamond

This mod is only triggered on world creation.

Disclaimer!
This is a fork of Plentiful Ores by valkyrienyanko

All credit goes to them for the creation and idea of the original mod this fork is based on.

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Fargo's Hyper Mode

https://i.imgur.com/ZSgK4tU.png
Download v2.0 (7.1 KB)

Fargowilta

Hyper Mode:
-Makes all NPC AI faster
-Makes the player move and act faster
-Makes all projectile AI faster (yours and your enemies)
-Spawn rates are increased
-Time moves faster
-All of those can be configured in game

NEW UPDATE- V 2.0
-Ground based enemies finally move faster without clipping through tiles
-Removed Hyper Spawns since it was kind of random

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Reduced Respawn Timer
Download v0.0.2 (2.3 KB)

JazzyP

Halves the normal respawn time for both difficulties. Simple.

Localizer Package
6 years ago tModLoader v0.10.1 Edit | Delete
Athos's Class Overhaul

https://i.imgur.com/y7AWtlW.png
Download v0.6.6 (206.7 KB)

Athos E. Akaiger

An Overhaul over Classes, now Jobs.

-Proper class setups:
-Damage rebalance.
-No multiclassing(class restricted weapons and armor).
-Enforcement of strengths and weaknesses of each job.
-Normal mode Treasure Bags!
-Support for Consolaria and Calamity!
-Simple and pretty.
-Now in PT-BR too!


Changelog

0.6.6
-Hotfix on character creation and loading.

0.6.5
-Alternate crafting recipes for Scale Helmet and Leggings.
-Replacement for Scale Mail crafting recipe.
-New Rogue Armor.
-Rebalance of rogue armors.
-Fixed an issue with certain zombies being overpowered.
-Fixed bug related to player taking damage.

0.6.4
-Gellyfish set bonus now works in PVP.
-Fixed stuff related to job selection window.

0.6.3
-Bugfix regarding prefixes and item spawning.
-Adjusted Gellyfish armor.
-Adjustments to tooltips
-PT-BR translation

0.6.2
-Hotfix regarding an error when equiping items with magic defense on vanity slot.

0.6.1
-Hotfix for the magic defense UI positioning.
-Repositioning the job selection UI.

0.6.0
-Treasure bags for non-expert mode bosses, using their default loot chances. Replacing the default loots.
-Adjusted npc and player immune times.
-Magic projectiles are now properly unable to crit.
-Reverted Toxic Flask being unavaible. It'll have its changes when I'm done.
-Introduced Magic Defense.
-Magic Defense-related prefixes to Armor and Accessory items.
-Magic items no longer get crit bonus from prefixes(vanilla). Instead, their damage increase by 3x their previous crit bonus.
-Accessory prefixes can now be given to Armor items.
-Ranged Mana(Mana guns) possible prefixes adjusted.

0.5.7
-Hotfix for omnitools not working for non-Knight classes.

0.5.6
-Changed the Mana Sickness (Ranged) debuff's damage reduction to half of its original value(2.5% per second, instead of 5%).
-Frost Armor and Forbidden Armor sets now allow the use of its job counterparts' weapons.
-Summoners now benefit from Rogue dash and Armor penetration passives when using Old One's Rogue sets.
-Changed Knight's defense bonus from (20) to (10 + 'item rarity' * 2). (starts as 18, goes up to 30).
-Buffed Frost Breastplate's defense by (6) points.
-Fixed Shinobi Infiltrator set also getting treated as knight set.
-Fixed Squire and Valhalla Knight chest armors not getting knight defense bonus.
-Nerfed Knight sets' melee damage, melee crit, melee speed and move speed.

0.5.5
-Using mana potions also gives you a Mana Sickness debuff that reduces Ranged damage.
-Ranged Mana prefixes(modifiers) got fixed.

0.5.4
-A fix, anything new around here?
-A few tweaks on Consolaria.

0.5.1~0.5.3
-A bunch of hotfixes.
-Sightly supports Consolaria. There will be adjustments. You can equip armors and use items normally, now.

0.5.0
-Code optimization.
-Stun debuff introduced.
-Buffed all shields' defenses, except for EoC.
-Cobalt shield no longer grants knockback immunity(Obsidian and the next ones still do).
-Battle mechanics around knockback (and now, stun too) changed. Details on WIKI.
-Dealt with errors around item index in this mod.

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
All NPCs have any AI

https://i.imgur.com/Gz3spsE.png
Download v0.2 (12 KB)

Shardiech

You just read the title of this mod, and I know what you're thinking.
"This must be just another GlobalNPC mod, right?"
YES! *except...*
The AIStyle used is configurable in the mod's configuration menu.
Anything can be Duke Fishron, a Slime, a Snow Flinx...

You can find a list of AIStyles linked on the mod's homepage.

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Equipment Loadouts

https://i.imgur.com/mpntjhE.png
Download v0.3.3 (40.3 KB)

Kirtle

Equipment Loadouts allows up to 10 different loadouts. Each loadout will have its own armor, accessories, vanities, dyes, and miscellaneous equipment.

Check the mod's homepage for a short video preview.

Made with love by Kirtle

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
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