tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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DNI Risk System
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Download v1.0 (26.2 KB) |
DaiNekoIchi |
This mod adds a game mechanic that makes battles more... risky.
See the mod's homepage for more info! Changelog v1.0 - Initial release Localizer Package |
6 years ago | tModLoader v0.10.1.3 | Edit | Delete |
DNI Equipment Upgrade
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Download v1.9.2.4 (202.7 KB) |
DaiNekoIchi |
This mod allows you to add upgrades and extensions to your equipment using mod-exclusive items.
Upgrades: Weapons can deal more damage and are faster to use! Armor can provide more defense! Extensions: Further stats and effects for your weapons and armor! For more info, please visit the mod's homepage. Latest changes: ### v1.9.2.4 * Fixed crash when upgrading while having empty extensions locked * Minor mod icon update ### v1.9.2.3 * Fixed crash when applying extension without any equipment * Fixed Shadowspec rarity errors ### v1.9.2.2 * Fixed crash when detecting rarity of non-Blood Orange items for Thorium Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Daiyousei's Reforges
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Download v0.9 (85.4 KB) |
Daiyousei |
Adds more reforges that ranges in complexity, from simple stat boosts to full on item behavior changes
Adds 49 reforges so far Reforges may include: -Magical(All weapons): Weapons shoot out an extra magical projectile -Tactical(Ranged weapons): Ocassionally fire out rockets when attacking -Supportive(Accessories): +1 Max minions -Protective(Accessories): +6% Damage reduction -Vital(Accessories): +20 max life DISCLAIMER: may still not be compatible with multiplayer despite the fixes Changelogs: v0.9: -Added 5 new prefixes -Made ranged prefixes fire projectiles depending on the item rotation for a bit of a "weapon attachment" effect -Fixed item descriptions sometimes stacking v0.8: -Added 1 new prefix -Fixed Absorbent and Flexible prefixes not working -Exalted and Magical prefixes' projectile damage has been nerfed to only deal half the weapon's damage all the time -Exalted, Upgraded and Ascended now gives +1 armor penetrtion -Nerfed Protective and Deterrent prefixes -Upgraded prefixes now always fire a rocket v0.7: -Fixed "attempted to divide by zero" error sometimes happening, freezing players in place -Toxic and Hexxed are now applicable to all weapons v0.6: -Fixed some multiplayer issues(For real) v0.5: -Fixed some multiplayer issues v0.4: -Added 10 new prefixes -Fixed Exalted prefix' extra projectile's hitbox -Exalted and Magical prefixes' projectile damage is increased if the weapon it is applied to does not shoot out a projectile, is a true melee weapon, flail, spear or yoyo -Made some visual improvements to some projectiles v0.3: -Added 8 new prefixes -Made accessory prefixes added by this mod more common -Buffed Magical prefix, now more common and extra projectile is bigger and deals more damage -Buffed Cosmic prefix, star is now faster -Energized prefix now increases mana regen amount instead of decreasing the mana regen cooldown to prevent mod conflicts v0.2: -Added 6 new prefixes -Buffed Tactical prefix, the rockets are now more common -Nerfed reforge prices for some prefixes Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Falling Leaves (From 1.4)
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Download v0.1 (7.2 KB) |
Daiyousei |
Backports falling leaves effect from 1.4
That's it NOTE: -leaves may not spawn correctly sometimes -might slightly be broken in multiplayer(incorrect leaf colors) -incompatible with other modded trees(what I mean by this is that those modded trees WILL NOT spawn leaves) -stacks with Spirit mod ambience Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Daiyousei's Weaponry
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Download v0.4 (258.7 KB) |
Daiyousei |
Daiyousei's weaponry is a small mod I made during my free time. You might have seen some of my sprites from reddit such as the dust devil, maelstrom, dart machine gun and heart cannon.
It's been a dream of mine for a long time to make my own Terraria content mod and after weeks of work, here it is now! -Adds 57 items (7 of which requires luiAFK to be craftable) -Adds 5 buffs -Adds 3 wings -Adds 1 potion -Some added items here were also scrapped ideas I had for "Better expert mode", which is another mod I made. Don't expect too much in terms of visual effects as I'm terrible at those. Compatibilities: -Ovehaul (Some weapons have recoil) -LuiAFK (unlimited ammo and consumables) Changelog: v0.4: -Fixed slime dagger not dropping in normal mode -Fixed Skele-Throw being unusually expensive to reforge -Night's Edge is no longer obtainable in Crimson worlds, you have to craft its new Crimson counterpart instead -Added 8 new items, one is dropped from Plantera, one is dropped from Golem, two are from Skeletron, two are regular and True Night's Edge's Crimson counterpart -Added 3 new wings, one is dropped from King Slime, one is a rare drop from vultures, the other is dev wings -Added 2 new potions, both are craftable v0.3: -Added LuiAFK compatibility (unlimited versions of some added ammos and consumables) -Added 2 new ammo types -Added 8 new weapons, 2 of which are dropped by the wall of flesh, the rest are craftable -Resprited brainstorm so it looks more like a brain -Buffed creeper minion so that they can see the targets they are currently locked on to through tiles -Made some improvements to Supernova cannon -Fixed heart cannon dealing way more damage than it should v0.2: -Added 6 new weapons, one is dropped from King Slime, one is dropped from Eater of Worlds, one is dropped from Brain of Cthulhu, the rest are craftable -Added 1 new ammo type dropped by Eye of Cthulhu -Improved the visuals of pulsar in a jar and made the lazer deal damage to enemies rather than being a just a visual effect -Heart fragments no longer require a workbench to craft -Made life crystals craftable from heart fragments -Made some improvements to dust devil -Made some improvements to heart cannon -Nerfed True Bladetounge's homing ability, it can no longer find targets that are farther than 40 blocks from the projectile -Overhauled Nuclear fusion, now when two of the projectiles collide, they explode Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Rerelevance(Buff obscurely used items!)
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Download v0.7 (27.3 KB) |
Daiyousei |
Buffs rarely used items in the game
As of now, it does the following: -Buffs pearlwood tools, they are now on par with 1st tier hardmode ore (cobalt and palladium) -Buffs Night's edge to be stronger than it's 1.4.1 version because feral claws don't give you auto-swing yet(although we have OmniSwing mod) -Buffs book of skulls to cost less mana and fire projectiles at a faster speed -Buffs the damage and reduced the mana usage of some hard mode staves -Buffs some spears -Buffs pre-hardmode boomerangs -Buffs Frostbrand and Beam sword's damage and projectile firerate -Buffs Arkhalis -Buffs some swords -Gave bone sword a projectile -Bone Glove is now buffed by all classes -Made some rare items more common -Makes flare gun a proper weapon -And many more Things I wont be buffing: -Items that have been reworked in 1.4 (magic missiles, shortswords, flails, etc.) but with an exception of few -Items that are already buffed by other mods (Ty's yoyo redux for yoyos, Terraria overhaul and shortswords EX for shortswords, etc.) v0.7: -Buffed S.D.M.G., now its attacks are accompanied by a bunch of random projectiles -Reverted the change from chlorophyte armor set bonus but instead, the leaf is homing -Arkhalis can now only make you bounce if you are directly on top of your target -Buffed shiny stone so that it gives you defense while moving -Buffed spore sac so it also spawns spores while attacking -Buffed cutlass so it inflicts midas -Buffed coin gun so that each coin does something(silver breaks armor, gold inflicts midas, platinum bounces) -Buffed shadowbeam staff and it can now inflict shadowflame -Buffed medusa head -Made slime staff more droable from mother slimes -Made beam sword and marrow obtainable at the same time instead of the game having to pick which one to drop -Made medusa head more common v0.6: -Buffed Chlorophyte saber, claymore and partisan -Changed Chlorophyte crystal leaf to only attack when the player does, in exchange, it can now take damage bonuses and have better attack speeds -Improved pearlwood armor stats -Rune wizard clothes are now armor instead of vanity -Royal Gel now increases your jump speed and also negates fall damage -Gravity globe can now be used mid-air and also negates fall damage -Fin wings now give you the ability to swim -(TEMPORARY)Brain of confusion now provides an 8% damage increase -(TEMPORARY)Squire and paladin shields now provide knockback immunity Features marked as temporary will eventually be removed in future versions of the mod or game v0.5: -Made Frostbrand stronger than beam sword due to it being rarer -Marrow can now be obtained from armored skeletons -Buffed True Excalibur -Buffed Terra Blade and True Night's edge as an adjustment to the True Excalibur buff v0.4: -Buffed Brand of Inferno, Sky dragon's fury, Ghastly glaive and sleepy Octopod -Buffed Ice bow and Marrow -Buffed Toxikarp and bladetongue -Buffed Clinger staff -Buffed Ice blade(dps now on par with enchanted sword) -Buffed Horseman's blade -Buffed Spectre tools v0.3: -Buffed Golem fist and stynger -Buffed flamethrowers -Reduced mana usage for leaf blower and staff of Earth -Breaker blade and golem fist now cut enemy defense by half -Arkhalis now launches you upward when you hit something mid-air similarly to Hollow Knight v0.2: -Arkhalis can now drop from nymphs -Bone sword can now drop from all pre-hardmode underground skeletons(except hoplites) -Beam sword can now drop from skeleton archers -Chain knife can now drop from armored skeletons -Band of regen and upgrades now provide defense -Buffed crystal storm, vile shard and nettle burst Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Daiyousei's Smooth Animations
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Download v2.4 (28.6 KB) |
Daiyousei |
Another player animations mod, inspired by Terraria Overhaul
This mod is configurable(both client and server settings) Mod does the following: -Player looking animation(Head rotates to cursor) -Body tilting when moving -Entity tilting when moving -Smooth item animations -Smooth Camera -Gun recoil and muzzle flashes Known issues: -Items with animations(Vortex beater, Lazer machine gun, etc.) aren't affected by the smooth item animations, due to them being coded as a projectile -Muzzle flashes dont spawn properly for modded items if the item hitbox is bigger or smaller than it's sprite sheet(ex: 90% of the guns in Thorium) If Overhaul is installed, most of the mod's features are automatically disabled, with only the smooth items and enemies being left enabled Some of the animations are server sided so it might break other mods... (Player animations are client sided tho, but the things you change in the settings will only be exclusive to your player so your friends can keep the animations they like) v2.4: -Fixed player head rotating when game is paused (likey caused by an aftermath of the previous optimization updates) -Fixed muzzleflash location for snowball gun -Adjusted staff holding distance to match vanilla style holding v2.3: -Fixed sniper zoom breaking when changing its keybind -Fixed muzzleflash setting not properly detecting weapons that use bullet as ammunition -Star weapons now have a muzzleflash v2.2: -Smooth items no longer randomly flips the wrong way when aiming, this is a complete fix and you will never see it happen -Player head no longer flips incorrectly when transitioning aim directions -Player body no longer flips incorrectly when transitioning aim directions v2.1: -Smooth item animations no longer override items with their own animation (Pirhana gun, harpoon, etc.) -Made some optimizations to client and server animation code -Removed some unnecessary float and integer values in the player animation code -Made hand rotation and item rotation more synchronized -Fixed a bug where held items rotate to weird places when head rotation is disabled but smooth items isn't -Fixed held items not properly unloading when turning off show aimable weapons -Made recoil more synchronized with item firing animations -Show aimable items is now true by default v2.0: -Added visual gun recoil(true by default, client sided, same application conditions for muzzle flashes) -Made muzzle flash positioning also calculate item hold out offsets -Super shotgun and rocket jumper from Overhaul no longer have a second muzzle flash if the setting is enabled -Fixed some held item jiterriness -Fixed flintlock pistol and red ryder not spawning muzzle flashes correctly v1.9: -Made muzzle flash position calculation more accurate(Do note that for modded guns, it depends on the sprite size of the weapon) -If overhaul is enabled, vanilla gun flashes are disabled but not for modded ones -Added extra item effects options(doesn't do much as of now and only supports a few items, true by default, server sided) -Muzzle flashes are now true by default v1.8: -Added gun muzzle flash in the settings(false by default, server sided because the flash is a particle and not a player layer). Compatible with modded guns, muzzle flash will apply if your gun is: >using vanilla gun sounds (Since overhaul replaces vanilla gun sounds through code and not through resource packs, to prevent flash stacking when using this with that mod) >using bullets for ammo >.......thats it >Do note that sometimes overhaul does not override the sound code properly causing flash stacking. If this happens, turn the setting off and back on but don't restart the server. v1.7: -Player head rotation no longer gets stuck when on rope and the mouse cursor is behind the player, now it resets the head rotation so it looks less freaky -Fixed player head sometimes rotating too much when using yoyos, now it also resets when the rotation angle goes too far -Fixed player arm aiming animation being jittery when aiming at certain angles -Fixed aimed items being aimed incorrectly when aimed directly up or down -Fixed sniper rifle aim not working v1.6: -Made compatibility improvements -Tweaked aiming animation -Removed unnecessary clamp values from the player aiming animation -Fixed a bug where if overhaul is installed and forced-shown items that are not caused by overhaul to not rotate properly while barrel rolling -Fixed staff code so that it applies to an item as long as it behaves(in terms of use animation) as a staff due to previous versions breaking some modded items(in my case, dynasty fan from Spirit) v1.5: -Fixed guns and bows not being held correctly sometimes v1.4: -Made improvement Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Better Expert mode
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Download v2.3 (139.9 KB) |
Daiyousei |
Fixes and tweaks expert mode
Changes may include: -Bug fixes(Skeletron Prime spinning speed, Clowns not spawning chattering teeth bombs) -Nerfs(Really annoying mobs such as bats and worms) -New attacks(demon eyes, fighter AIs, bosses, etc.) -Expert mode attacks for bosses that don't have one(Skeletron prime, The Twins, Golem, etc.) -Expert mode attack improvements(Plantera, Brain of Cthulhu, etc.) -New expert drops If you use this mod in normal mode, only the nerfs take effect Some changes will be moved to master mode once TMod 1.4 arrives Mod is not intended to be used with other mods that adds their own difficulty Changelogs: v2.3: -Gave Everscreams an expert drop (Mourning woods won't get one because of the 1.4 witch broom mount) -Made some improvements to Golem and Skeletron prime -Fixed prime cannon firing bombs and rockets at the same time -Nerfed delusional shield, can no longer deflect projectiles that can kill the player in one hit v2.2: -Added Telegraphs to cultist's Solar Sword attack -Made some optimizations -Buffed seeker droid, eyebolts destroy hostile projectiles and also home into them -Fixed Seeker droid triggering when taking a hit but not taking damage -Twins' eyebolts can now be destroyed -Gave biome mimics expert drops v2.1: -Worm remote now increases your max sentries by 3 -Made some improvements to Lunatic Cultist (again...) -Fixed Harvest scythes not getting melee boosts -Made some slight nerfs to some enemies -Clowns will now spawn chattering teeth bomb like in 1.4 -Added a Plantera summoning item v2.0: -Added an expert mode toggle(Obtainable from your local demon altar) -Fixed some projectiles having abnormally large hitboxes -Made visual improvements to some projectiles -Shadowflame pendant now shoots apparitions toward your last hit enemy instead of the cursor -Orichalcum petals and Chlorophyte leaf crystals no longer trigger the shadowflame pendant's effect as it causes an endless loop of projectile spam -Minions will restore less flight when dragon talon is equipped -Lost girls can now occasionally go invisible, this is mostly to match the nymph's expert mode drop's ability -Made some slight adjustments to Brain of Cthulhu's expert attack, their movement speed now depends on how far you are from it -World feeders no longer fire cursed flames while buried -Nerfed world feeder's expert attack -Made some improvements to fighter AIs -Made some improvements to projectile fighter AIs -Made some improvements to demon eye AIs v1.9: -Gave nymph an expert mode drop -Made AI improvements to twins' eyebolts, they now home the way I want them to -Made the expert drops drop like treasure bags, now they drop per player that interacted with the entity v1.8: -Added mod config(All are server sided and requires a restart to be changed properly) -Twins' eyebolts now home properly in multiplayer(FINALLY!) -Made major optimizations to lunatic cultist as it sometimes causes lag -Made minor changes to some attacks -Tweaked cultist again(removed/replaced attacks that were buggy/don't fit) -Cultist phase 3 now starts at 33% health as 25% health was too short for a phase since the boss dies too fast -Tweaked expert mode BoC's attacks, now it only starts at 50% health and happens 33% of the time(spoiler, its basically a "hive mind dash") -Buffed ice golem expert drop's attack speed -Removed spazmatism's projectile buffs -Destroyer lasers no longer go through tiles v1.7: -Gave Mothron an expert mode drop -Resprited turret attachment, now also has an equip texture(player's back) -Resprited seeker droid -Adjusted skeletron prime's spinning speed calculation to correctly match the 1.4 bug fix(31 mph base, up to 76 mph when 37.5 tiles away) -Changed skeletron prime's sprite animation so that the mouth only opens when missiles are about to fire -Changed skeletron prime's laser eyes attack so it increases in attack speed as health wanes -Turret attachment's skull missiles no longer fire if the player is attacking with a non-summoner weapon, if the player attacks with a non-summoner weapon, the cooldown would be reset as a small penalty -Turret attachment now supports pickaxes v1.6: -Reworked turret attachment, now the fired projectiles depends on your damage type(supports non-vanilla classes) >For non vanilla classes, it just fires a big, blue missile every 5 attacks >For melee, it fires a volley of red missiles every 4 attacks >For ranger, it fires 2 bouncy grenades(similarly to grenade launcher) >For mage, it fires 4 pink lasers that are inaccurate(notice how i did't specify as to what type of turret this weapon is) >For thrower, it fires 2 sticky mines that explode when touched(similarly to proximity mine launcher Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Dalekanium
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Download v1.0 (55.1 KB) |
DALEKversion = 0.1 |
Dalekanium is a work in progress mod.
Currently adds 1 new armor set 1 new ore 2 new weapons 2 new accessories 2 new hostile npcs Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
Damion's Weapon Mod
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Download v0.3.3.3 (24.9 KB) |
Damion |
Damion's Weapon Mod
- A small mod which add's various weapons - Do you have some ideas? - steamcommunity.com/id/_damion_ There are 5 weapons now: - 2 melee weapon - 3 range weapon Localizer Package |
3 years ago | tModLoader v0.11.7.8 | Edit | Delete |
Damion's Weapon Mod
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Download v0.3.1 (38.5 KB) |
Damion |
Damion's Weapon Mod
- A small mod which add's various weapons - Do you have some ideas? - steamcommunity.com/id/_damion_ There are 8 weapons now: - 5 melee weapon - 3 range weapon Localizer Package |
3 years ago | tModLoader v0.11.7.8 | Edit | Delete |
Dans Random Mod
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Download v6.9.420 (91.8 KB) |
dan |
a boss
7 weapons have fun also its buggy dont complain Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Aronotopia \ Zenith Weapon Dan
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Download v1.9.3.1 (4.7 MB) |
Dan |
Autor this mod DanMi
There are many weapons, accessories, and ride mechanisms in the mod. There are also prototype zenith weapons. Pay attention to the flying saucer. If you want me to translate it into your language, please write to me in English. My Discord: DanMi#6199 1.0 Added Royal. 1.2 Updated Royal and added its variety. 1.3 Added weapons after the moon lord. Added Zenith bow! 1.4 Fixed a bug where the weapon summoned by the zenith bow did not disappear. 1.45 Hot fix. 1.5 Add new Accessories! Bloodie Wings, Ore Radar, Tarian Wings and new ammo pack. Dynamite Quiver, Endless CrystaDart Quiver, Endless Cursed Dart Quiver, Endless Dart Quiver, Endless Ichor Bullet, and... 1.6 Add Zenith Staff. 1.7 AWESOME. New rideable carriage - flying saucer. 1.8 Added many types of weapons allowing you to shoot with the left and right mouse button. Added a bed that allows you to skip day and night. 1.9 Added Throwing weapons: Sets vampire knifes. 1.9.0.2 Add more Endless Quiver and Pouch ammo. 1.9.0.3-4 HotFix 1.9.0.5-6 Added new throwing vampire knives and daggers 1.9.0.7 BuG fIx 1.9.0.8 add two machine weapon: Gun (Mortridon) and Dart (Rorh) 1.9.0.9 add machine magic weapon: Shonhi 1.9.1.0 Add Heavy Sword Zenith: Rungin +Update Zenith weapons: Bow - Boreyriandr, Staff - Delgalielium 1.9.1.1-1.2 fix+ 1.9.1.7 localization RU Fix bug item (Truffle Bottle) 1.9.1.8 New item: Range weapon low level Coal and related items 1.9.1.9 Bug fix New item: Steel Melee weapon - Steel Sword 1.9.2.0 Bug Fix grenade and dynamite gun New item: Mechanical Bloody Arms - Automates auto-attack. 1.9.2.1 Bug Fix 1.9.2.2-8 Bug fix New range weapon Add effects range mod weapon 1.9.3 Add news weapon! Dual use guns. New dart guns. Bug fix. New packs ammunation. 1.9.3.1 Auranda new sprites. Rebalanse items. New item: Bullets and arrows. Localizer Package |
one year ago | tModLoader v0.11.8.9 | Edit | Delete |
Zenith Bow / Weapon Dan
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Download v1.4 (82.1 KB) |
Dan |
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Zenith Bow
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Download v1.4 (81.6 KB) |
Dan |
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Guns Galore Mod
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Download v0.1 (23.7 KB) |
Dan |
Guns Galore Mod is a mod that adds military weaponry to Terraria and maybe a bit of a twist to make the guns more entertaining!
-All guns will have a forced fire, meaning you are forced to use an entire clip/magazine when firing once. -All guns will have their clip/magazine capacity shown in their tooltip. -All guns will have a reload time in an attempt to make the gunplay more realistic Please keep in mind that this mod is a WIP and will recieve updates to improve the mod. As of 8/23/2020 -Publish date pog -7 guns -New material used to make these guns added Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
StickyMod
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Download v0.1 (11.8 KB) |
Dan |
Adds more items to the Slime Staffs set. craft them in the solidifier with gel. alternative to platinum/gold tools
Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Gstats
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Download v2.0 (188.8 KB) |
Dan Yami |
Originally by Compa under the name of "Global Stats Config", now taken over by me, Dan Yami, under the name of "Gstats".
Allows you to change global enemy stats as well as specific boss stats and their minions. Current supported mods: - Shadows of Abaddon (SacredTools) - my mod. - Thorium - Calamity - Enigma Mods will be added here if they are stable in Multiplayer and have a reason to have the stats of their enemies/bosses changed. Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Furry Vanity Set, Quill Quote
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Download v1.9 (50.1 KB) |
Dan Yami |
Furry Vanity set: Quill Quote
Code and all the confusing stuff that required skill and knowledge by Dan Yami, Lead Programmer of SacredTools noobish sprites by Quill Quote (me) - Just a single vanity set of my garbage fursona, Quill. - Can only be obtained via Cheat Sheet or other form of item spawner I hope you like it! Not that you would, because, y'know, its my sona so why would YOU want that but whatever :) also, my discord is QuillQuote#6863 if anyone wants to give feedback, since I dont have a website + Fixed a glitch with the idle sprite displaying incorrectly Localizer Package |
6 years ago | tModLoader v0.10.1.3 | Edit | Delete |
Shadows of Abaddon
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Download v1.1.1.4 (41.1 MB) |
Dan Yami, Sumenora, and … |
Shadows of Abaddon - by Dan Yami, Sumenora and the dev team
(formerly known as SacredTools, the content mod known for NOT being a tool expansion and with no space) A mysterious reality-bender known only as the incarnation of nightmares, Abaddon, has found a small dimension known as "Terraria". It certainly is an interesting one, but it could use a little more... spicing up. Thus, he has created gateways from his home world, Syrus, to the land of Terraria - trapping the syrusians in the process. Now, lost and confused in this strange new land, they desperately search for a way home. You, the player, must defeat much stronger foes than you have ever faced before. You must find new allies - some who even used to be enemies - in order to find a way to defeat Abaddon and open a gateway back to Syrus. But for now, his shadows loom across the lands Terraria... Adds over 800 items, 11 bosses, 1 biome generated on world creation known as the "Empress Den", one biome generated upon the defeat of Abaddon known as the "Flame Razed Forest", a shrine structure and a couple new ores appearing throughout the game. It would be appreciated to not judge the book by its cover, and learn about the authors who created this mod. Check the Forum Thread for Updates: http://forums.terraria.org/index.php?threads/shadows-of-abaddon-mod.46605/ Check out the Discord for even more information: https://discord.gg/qEb5cMr Credits: - Jake Hawken, created the sounds used for the Asthraltite armor seteffect - CaptainSparklez and TryHardNinja, for creating the amazing Fallen Kingdom saga, which inspired the Piglin Army event. Localizer Package |
4 years ago | tModLoader v0.11.7.1 | Edit | Delete |