tModLoader Mod List
| Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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olo Studio's tmod
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Download v1.0.5.4 (325.4 KB) |
olotheoriginal |
Test Mod :/ it can have buggs or unwanted things!
#not finished version = 1.0.5.2 changed all stats to V 1.4.0.1 (https://terraria.gamepedia.com/1.4.0.1) Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
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Project Atlantis
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Download v0.2 (115.3 KB) |
Umbreon |
Project Atlantis is a mod that seeks to make fishing more viable and more rewarding throughout a full playthrough. This is achieved by unlocking more weapons you can fish in different biomes and types of liquids as you defeat bosses. This mod also contains upgrades to vanilla fish weapons.
To get started, craft a Sea Infuser with a water bucket and a small handful of iron or lead bars at a workbench. After that, use a low tier fishing rod and bait to fish up junk items, which can be converted into Atlantic Ore at the Sea Infuser. Changelog v0.2 -Added the Fisherwoman NPC, who moves in after the Eye of Cthulhu is defeated. -Added two new weapons, Pufferfish Flail and Jellyzapper King. -Worker Bumbletuna now only occupy 0.75 minion slots. -Material fish are now slightly more common and give more when crafted into another material. Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Keybrands+ Re:coded
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Download v1.0.40 (1.1 MB) |
Chem |
A scattered dream that's like a far-off memory...
A far-off memory that's like a scattered dream... I want to line the pieces up... yours, and mine. Keybrands+ Re:coded is, as the name suggests, a full rewrite of the original Keybrands+ mod that I made a very long time ago. It aims to add many keybrands with some being stronger or more versatile than others and also to expand the concepts of multi-class weaponry and equipment. Gather keybrands throughout the game to combat the Heartless threat and become the one true keybrand master! Currently, this mod adds: Many, many keybrands, most providing alternate attack modes and attached abilities, plus a rework of the original Keybrand A new town NPC, the Keybrand Master who sells restorative potions and useful materials A new currency, Munny, used to purchase various goods Several crafting materials, used to make and upgrade keybrands, among other things Several consumables, including a salty yet sweet treat, and a panacea to cure all that ails you Several accessories, including the Crown Charm which will grant you a second chance, and multiple tiers of enhanced gliding This mod also introduces a new resource used by keybrands, MP, which does not regenerate naturally but can be restored through several methods and will recharge when depleted Planned features: Many more keybrands! It wouldn't be Keybrands+ without them! Several different Heartless and Nobody types to fight An item synthesis system with recipes that need to be deciphered Sub-armor, equipment that can be synthesized to increase certain stats And much more! Developers: Chem - Creator of Keybrands+ and lead dev Dan Yami - Lead dev Contributors: Licflagg, Q, LuftRaptor - Ideas and support Teesi - Resprites for some keybrands Version History: -1.0.40- Added an icon to denote the damage type of a keybrand's alternate attack mode Added Spiritualist Essence, the summon equivalent to the Warrior, Guardian, and Mystic essences, currently unobtainable but will be important later on Added Stardust Fragment to the recipe of the Zenith Fragment to accomodate for the addition, it'll also use Spiritualist Essence when it becomes obtainable -1.0.39- Keybrand and Kingdom Key can only be used after Plantera is defeated Kingdom Key requires 3 Zenithite to craft, rather than just 1 Zenithite is a lot less common from all sources Zenithite now has a greatly reduced droprate from enemies when a boss is alive Treasure Chests no longer spawn while a boss is alive -1.0.38- Optimized Munny and MP Orb pickup logic Renamed Treasure Magnet to Munny Magnet to reduce confusion with the vanilla 1.4 item of the same name, this will mean that any existing Treasure Magnets will turn into unloaded items (thankfully they are fairly cheap to replace) Slightly shrinked Strike Raid's hitbox, this shouldn't affect the overall effectiveness of the projectile Changed the homepage to link to the github repository, in the readme you'll be able to find the discord invite link -1.0.37- Gave Strike Raid and Judgment afterimages and fixed up Eternal Flames' afterimages Reduced the damage nerf for Judgment if being used with the normal Keybrand, since it made that kinda useless in general Keybrand Mold no longer requires a shortsword Added a secret method to obtain a certain item -1.0.36- Added the Hollow Sigil, a challenge item obtained on character creation, or by crafting it at a demon altar Favoriting the Hollow Sigil will lock your maximum life to 1 point, this has a special interaction with the Crown Charm Zenithite+ can now be found in Treasure Chests, having a 1/256 chance to replace any normal Zenithite that would drop -1.0.35- Judgement has reduced damage and crit rate when hitting the same target -1.0.34- Fixed Judgement targeting behaving strangely if its current target is behind a wall Judgement should no longer get stuck on enemies that turn invincible (I.E. Moon Lord's eyes) -1.0.33- Due to the fact that it's entirely possible to have a dungeon without an Abyssal Tide, they are now always generated in chests containing a Muramasa Zenithite+ is now actually obtainable, apparently I disabled them for some reason, probably because they were pretty useless Added Aero-Carbon Alloy, Aerosteel Plating, and Aerogel, which all can be found in chests and can be used along with a single Zenithite+ to make the Zenitherium Crucible, though its use is currently purely aesthetic -1.0.32- Judgement now homes into enemies it hasn't hit recently instead of being controlled with the cursor Judgement gives 1/3 of the usual delta granted from damage dealt, the same reduction applies to Draconic Flare's debris Reduced Keybrand D/Kingdom Key D alt attack MP cost and Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
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Better Flight
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Download v0.4 (15.4 KB) |
ExRelogic |
Use /fly to enable the best flight and dodge like a god with insane precision.
After using /fly make sure you set the controls. Use normal flight hotkey to start flying and press super hotkey to accelerate. Flight speed scales with movement speed. Join discord here https://discord.gg/YJbvWJ9tY3 Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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BareEssentials: Melee Enlarger
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Download v1.0 (10.3 KB) |
Rasy |
Introduces the Melee Enlarger, which is an accessory that doubles the size of most melee weapons.
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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BareEssentials: Bag of Sand
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Download v1.0 (9 KB) |
Rasy |
Adds the Bag of Sand, which is a reusable item that toggles sandstorms.
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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BareEssentials: Rain Doll
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Download v1.0 (8.4 KB) |
Rasy |
Adds the Rain Doll, which is a reusable item that toggles rain on and off.
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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goodmod
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Download v1.1 (75.7 KB) |
picklejuice |
this is mod mod is mdo feeeeeeeeeeeeeaaaaaaaaaaaaaaaaaar
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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destondragons
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Download v0.2 (27.5 KB) |
Dulldeston |
destondragons is a mod a bout weppon and dragons.
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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Joke Weapons
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Download v0.1 (195.7 KB) |
frenzymee |
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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Penguinbear1's Tiered Class Weapons
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Download v0.1 (3.6 KB) |
EpicSpooder and Penguinb… |
No mod content just yet.
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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EZ Pot Breaker
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Download v0.1.0.2 (21.2 KB) |
Ryan (RighteousRyan) |
A simple mod that makes breaking pots no longer cumbersome. A basic yet effective mod.
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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Nights Bow (Like Nights Edge but bowier)
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Download v0.1 (8.9 KB) |
XillionCv3 |
-Adds a Bow that you can make out of other bows, like the Nights Edge. (Admittedly less of a bow and more of a laser beam but...)
Crafting recipe is: Marrow, Molten Fury, and the Ice Bow. You make it at a workbench. -Also adds a bow you can only cheat in, and as you might expect it's too powerful to be in the actual game. (Sprite not made yet, sorry.) Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
Pickswords Mod
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Download v2.0 (74.2 KB) |
Clugiamp |
My first mod.
It's a sword? it's a pickaxe? NO it's a PICKSWORD. NOW U CAN USE BOT PICK AND SWORD IN A SINGLE MELEE WEAPON, SLAUGHTER BUNNIES AND MINE THEM AT THE SAME TIME. to not be confused with "Picksword v0.2" by SweetheartJayce. Version History: V1.0: -Added all vanilla pre-hardmode/hardmode ore Pickswords; -Added corruption and crimson ore Pickswords; -Added Cactus Picksword; -Added Enchanted, True Excalibur and Terra Blade based Pickswords (these Pickswords can be crafted back in the used swords). V2.o: -Added Candy cane Picksword -Added Bone Picksword -Added Shroomite Picksword(there's no shroomite sword so use more bars) -Added Spectre Picksword(same as shroomite) -Added Lunar Picksword -Added mod Icon If you find some bugs or want to help with the mod code-sprites join my discord server https://discord.gg/jr7nWCMdWY Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
Zenith Hamaxe
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Download v1.2.4 (25 KB) |
Porygon-Z |
a zenith hamaxe, the thing no one wanted but i made anyway
v1.2.3: -buffed the axe and hammer power, there is a reason for the numbers, try to figure it out :p v1.2.4: -fixed rarity Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
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The Ironic Doge Summon Mod
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Download v0.2 (34.4 KB) |
Sag |
its just the description.
Localizer Package |
5 years ago | tModLoader v0.11.7.7 | Edit | Delete |
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Donald Trump's hair
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Download v0.11.8 (11.2 KB) |
BerriSeed |
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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No Natural Life Regeneration
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Download v1.0 (5.5 KB) |
Chem |
Disables natural life regeneration.
Equipment and buffs that heal over time as well as healing potions will still function, but other than that you won't be able to generate life naturally. This actually makes healing potions and regenerative accessories/buffs that much more impactful and important, which I think is great for challenges. Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |
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PsychedelicPrism
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Download v0.5.7 (66.1 KB) |
txin |
My first mod, originally intended to be a test.
Adds a custom Last Prism variant that summons 5 orbiting prisms that rougly converge around the cursor in a helix pattern. Each prism fires off a purple Last Prism beam, as well as random vanilla laser projectiles with increased damage and speed. Hold the cursor on the player for a pentagram pinwheel that spans the whole screen! As strong a weapon it is for early and mid game with its base damage of 1, by far the weapon's biggest strength is its ability to shred every enemy imaginable, all the way through not only late game, but every enemy and boss in every mod. The fully charged beams gain a dark energy centre which can penetrate through anything and everything. No matter how high the foe's HP is, no matter how high the defense, regen or DR, even invulnerability frames and invincibility status does not protect an enemy from the Psychedelic Prism's destructive capability. This mod is not designed to be particularly balanced in any respect. Its purpose is to be used for fun, or for those pesky bosses in some mods that are just too difficult to beat. It's weaker against weaker enemies, and gets stronger against stronger enemies. When fully charged, this weapon is able to wipe out any boss, including invincible ones, and does so at a satisfying, but intentionally not instant, pace. Deals knockback to all enemies including worms and bosses, weakens and destroys enemy projectiles countering with a shower of homing and star projectiles, and killing an enemy with it grants a plethora of buffs to the user. Patch notes (Latest first): Update 0.5.7: SLIIIDE TO THE LEFT *slides and crashes* Updated the mod/inventory icon to remove all those nasty mixels. - smudgedpasta Update 0.5.6: Fixed several issues with the target NPC despawning instead of dying, no longer breaks with attack speed modifiers. Update 0.5.5: Deflected projectiles close to the player can no longer damage them. Update 0.5.4: No longer hogs projectile cap when countering a large swarm of projectiles or boss minions. Update 0.5.3: Improved reliability of percentage-based damage on bosses with custom damage formulas. Update 0.5.2: Ported latest updates to the 1.3 version. Update 0.5.1: Fixed small error in beam colour calculation. Update 0.5.0: Adjusted damage formula. Now takes longer to kill weaker bosses, but is scaled by magic damage, magic crit chance, and luck. Prism orbital speed is now increased by melee speed stat. Now deals knockback to everything it hits, such as lunar pillars and enemy projectiles. Knockback now scales to inverse square of distance. Update 0.4.6: Made it easier to hold beams on the player. Update 0.4.5: Fixed inappropriately instakilling enemies after reloading world. Update 0.4.4: Now able to destroy normally destroyable NPC-based projectiles such as Ancient Light once again. Update 0.4.3: Laser barrage no longer scales with enemy defense. Now deals a bit more knockback when fully charged. Made it slightly easier to block projectiles. Update 0.4.2: Fixed item use time, which was previously causing issues for those obtaining the item in many prior versions. Update 0.4.1: Beam hitscan is now performed from the tip of the second intersection of the secant formed by the beam through the expanding orbital circle, preventing the beams being blocked by walls behind the player while charging up. Update 0.4.0: Initial animation now has vanilla Last Prism's rainbow colours, fading to purple, white, then black. Can no longer penetrate walls until dark beams appear. Update 0.3.9: Touched on startup particle effects, fixed small visual bugs, slightly improved overall computational performance. Update 0.3.7: Improved reliability of killing enemies that are not supposed to be killable, such as training dummies. Main attack deals slightly less damage to bosses. Startup animation on first load has been optimised. Update 0.3.6: Main beams no longer deliver instakill damage on targets with 1HP; only dark beams should. Update 0.3.5: Attenuated some sound effects, laser barrage made weaker against bosses, dark energy beams now drain all health an enemy has gained. Update 0.3.4: Minor bugfixes, allowed beam enemy kills to trigger player.OnHitNPCWithProj Update 0.3.0: Optimised hit detection, improved laser targeting algorithm to incorporate linear trajectory intercepts, added new sound effects, and slightly reduced overall damage. Defeating an enemy or countering a projectile with the main beams will now produce a shower of star-themed projectiles. Update 0.2.12: Updated damage scaling slightly again; main beams are no longer allowed to collide like regular projectiles are, and are only permitted to deal damage through the Localizer Package |
4 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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Super Duper OP Funny One Off Shortsword Mod For Epic Gamers
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Download v0.1 (7.2 KB) |
Im Not Even Taking Credi… |
Please. i beg you. help me, i want to commit burn in hell. im not taking credit so stop looking at this recipe will not be told to you.
Localizer Package |
5 years ago | tModLoader v0.11.8 | Edit | Delete |