tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Expanded Weapons
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Download v2.6100 (752.2 KB) |
dpoopoop |
Expanded Weapons is a pretty cool mod, it adds over 100 weapons!
It adds more weapons to the more under used weapon types. (Like the Flamethrower) Even more weapons if you download the Whips & more mod! It also adds more accessories, like more combinations to previous accesories. Additions 165 Weapons! 148 weapons from base 17 weapons exclusive with whips mod 42 Melee weapons 42 Ranged weapons 30 Magic weapons 31 Summon weapons 9 Throwing weapons 10 Other weapons Enemies Cloud boss 16000 HP / 48000 HP (post golem) Drops some vanilla sky-themed items. Gets buffed after defeating golem and drops new items. Has a small chance to drop the Three Spikes item. Cumulus (cloud boss sidekick) 8000 HP / 24000 HP (post golem) Aggressive nimbus (cloud boss minion) 300 HP / 900 HP (post golem) Bullethell nimbus (cloud boss minion) 700 HP / 2100 HP (post golem) Cloud swarmer (cloud boss minion) 40 HP / 120 HP (post golem) Happy face (damage tester) 20000 HP Angry face (damage tester) 50000 HP Equipables Cloud star (expert) Endless star canister (ammo) Endless rocket box (ammo) Spectral bullet (ammo) Shroom bullet (ammo) Jesters bullet (ammo) Reinforced whip handle Frozen whip handle Ancient whip handle Stardust whip handle Solar gauntlet Vortex scope Nebula emblem Cloud truffle (mount) Michigun truffle (mount) Yeezys Milcoh tracers Pearlwood rainbow helmet (melee) Pearlwood rainbow hat (ranged) Pearlwood rainbow hood (magic) Pearlwood rainbow chestplate Pearlwood rainbow leggings Pool ticket Equipables (whips mod exclusive) Michigun emblem Michigun mask (melee) Michigun helmet (ranged) Michigun hood (magic) Michigun headgear (summon) Michigun suit Michigun leggings Luck axolotl Meteor tracers Other items Cloud handle (material for rain cloud weapons) Rainbow essence (cloud boss drop) Cloud trophy Cloud bag (expert) Soul of cloud Strange cloud (boss summon) Three spikes (material for all michigun items) Zardy pickaxe (a pickaxe for digging fast) Suspicious Call (martian madness summon item) Luminite Sigil (moon lord summon item) Pearlwood rainbreaker (hamaxe) Purity rainbreaker (hamaxe) Sussy potato (potion bag) Pearlwood rod (fishing) Pearlwood rainbow rod (fishing) Purity rainbow rod (fishing) Extract the mod for balance changes on vanilla weapons, and config balance changes to this mod's weapons History Update 2.61 Added Rainbow Bullet Fixed Snowflake Raelgun one-shot ceaseless void issue Update 2.6 Added Purity Rainblast, Purity Rainbow Torch, Purity Rainbow, and Purity Rainblade Added Purity Rainbreaker, and Purity Rainbow Rod Added Meteor Tracers Added Spectral Bullet, Shroom Bullet, Jesters Bullet Added Rainbow Essence Added Enchanted Potions Sussy Potato now has more potion types Oreo Obliterator MK2 beam visuals improved Buffed Diamond Blade use time (20 -> 18) Buffed the range of all flamethrowers Cloud Boss and Cumulus now has 10% DR Resprited Stardust Whip Handle Rebalanced all michigun weapons Rebalanced some post-moon lord weapons Michigun armor can now be crafted into auric tesla armor Minions now move around while idling Made Camping Torch and Pearlwood Torch minions smaller Nerfed Camping Torch (8-> 5) Adjusted the minion's ranges Modded NPCs are no longer immune to ExpandedWeapons debuffs Reworked Snowflake Raelgun Resprited Constellation Cannon Update 2.56 Made the Diego pet provide more life regeneration when your health is low Added a new feature to the Luck Axolotl accessory Update 2.55 Buffed all support guns and Snowflake Raelgun effect duration Improved Snowflake Raelgun homing Buffed Leech Shooter and Soul Thief healing Changed Snowflake Staff recipe Resprited Monochrome Rod Update 2.5 Added Luck Axolotl, and Pool Ticket Fixed a terrible bug on the Jamesbow and Pearlwood Rainbow shooting arrows downwards Buffed Pearlwood Rainbow Armor defense Made all pearlwood items easier to get Made Three Spikes a bit easier to get Update 2.47 Added an alternate recipe for Sussy Potato Made Cursed Bow and Ichor Bow easier to get Update 2.46 Buffed Optic Staff and Deadly Sphere Staff hit speed Pygmy Staff and Tempest Staff projectiles now have homing Reworked Clinger Staff Tempest Staff buffed (50 -> 65) Update 2.45 Whips mod exclusive update! Added Experienced Wand, Pearlwood Torch, Pearlwood Rainbow Torch, Cody's Greatstriker, Amerilaser, and Overdrive Staff Added Pearlwood Rod, and Pearlwood Rainbow Rod (fishing rods) Added Pearlwood Rainbow Armor Michigun weapons are now post-providence Reduced the souls required to craft pearlwood weapons to 10 Nerfed Double barrel shotgun (15 -> 8) Update 2.42 Pearlwood Rainblast projectile speed increased Pearlwood Rainblast left click projectile is now easier to aim Constellation Cannon blue star hitboxes fixed Slap Hand Whip damage buffed (60 -> 65 Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Expansion mod
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Download v0.1 (7.2 KB) |
The meme |
Still being made.
Do not expect anything yet. Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
ExpansiveMoonLord
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Download v0.7 (14.1 KB) |
Diddermate |
This mod adds powerful new items that drop from the moon lord.
Currently, this mod adds a new gun, a new spell tome, a new bow, a new sword, a new arrow, and a new spear-thing! Warning : This is my first mod, so it is definitely not going to be perfect. Localizer Package |
6 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Expeditions Base
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Download v2.3.1 (357.9 KB) |
Flashkirby99 |
NOTICE: This is the core mod only, providing just the quest system framework, without content.
Add Expeditions, a quest system accesible via the Expedition Board craftable tile. Framework Features: * Client-side quest viewing, tracking and completion. * Progress is saved per-player. * 'Fancy' UI for handling the above. * Filter quests for easier management. * Lists for delivering and rewards items. * Up to 3 customisable conditions and 1 counter per quests. * Daily random quest system, saved to world and net-synced. * Custom currency 'Expedition Coupon' and related methods. * Loot boxes that use an item pool generated from all installed mods. * Hooks for detecting various things. * Autoloading expeditions. * Semantic time checking information. * Bugs and glitches! Known mods that use this as of 15th March 2017: * Expeditions Content Debug Commands: Hold [O][K][0] when exiting the world to reset ALL quest data. Hold [#] when exiting the world to discard quest data from unloaded mods. Credits: Flashkirby99 - I am making this mod. jopojelly - Additional advice on mod referencing and .tmod usage Sos339 - Playtesting help Discord: https://discord.gg/zT9JC Localizer Package |
7 years ago | tModLoader v0.10.0.1 | Edit | Delete |
Expeditions Content Pack
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Download v1.2.2 (1.2 MB) |
Flashkirby99 |
RELOADING MODS: Remove photos contained in chests when reloading mods, otherwise mod data on them will be lost.
The main content addon for the Expeditions Base mod. A work in progress. * 54 Main Quests provided by the Guide, up to Moonlord. * 69 Cycling daily quests. * 37 Sidequests, up to Mechanical Bosses. * 26 Photo quests, up to end of Pre-Hardmode. * Clerk NPC that sells expedition-unlockable items. * Take photos of enemies because you can! * Special expedition items that display extra map information. * Quest-unlocked early game weapon for Melee, Ranged, Magic and Summon. Credits: Flashkirby99 - I am making this mod. Supeh Mario - Original sprite for fox familiar. Eli10293 - Resprite of Wayfarer's Cane. Zoomo - Allowing use of Telescope sprite (with modification) Discord: https://discord.gg/zT9JC Special Thanks to the following for their support and feedback: Iara Cheezegami updatedude Guthix LordReaper N1cknamed RexodinoLP Sapharan Kiedev And anyone else I can't remember aaahhhh Localizer Package |
7 years ago | tModLoader v0.10.0.1 | Edit | Delete |
Experience and Levels
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Download v1.0.0.1 (6.4 KB) |
Kachow |
/// Experience & Leveling ///
// By Kachow // This mod adds experience and leveling to terraria. -Whenever you kill an enemy, you get Experience. This triggers when you ACTUALLY KILL an enemy, so cheat sheet butchering won't gain you levels. Different enemies will give different amounts of damage - King slime will give much more than a zombie. -As you level up, your health and damage increases. With this mod enabled, you start at 80 health. Alternative methods of gaining life ARE disabled. (recent updates): Made experience gain slightly larger Changed to new icon Notes: All your characters, no matter their life total will be set to 80 when you enable the mod. They will return to normal if the mod is disabled. Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
ExperienceAndClasses
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Download v1.3.13 (275 KB) |
Saerus |
This mod introduces an RPG-style class and leveling system where all monsters provide experience based on their health, defense, and damage stats. Your current level and progression is presented in a movable UI box. As you level, you unlock various bonuses and progress through three tiers of classes with several choices along the way.
A MAJOR overhaul is now underway. See the forums or discord for more details! CHANGELOG: ===v1.3.13=== Revised Cleric/Saint descriptions. The auras were removed a while ago. Several new ACTIVE abilities have been added in their place. See the website for more details. ===v1.3.12=== Removed free Opener Attack on full-health targets. Renamed Opener Attack to Assassinate. ===v1.3.11=== Applied orb xp fix to ascension and boss orbs ===v1.3.10=== Fixed multiplayer orb xp bug (no longer grants xp to all players) ===v1.3.9=== Disabled Ninja petal procs. Built on latest tModLaoder 0.10.1.5 ===v1.3.8=== Git Integration! You can now access downgrade through the Mod Browser. ===v1.3.7=== 1. Bug Fix * Fixed a bug that could prevent new and pre-mod characters from joining worlds ===v1.3.6=== 1. Cleric/Saint Abilities (complete!) * Sanctuary completely implemented * Divine Intervention completely implemented * Paragon/Renew completely implemented 2. Status System: * added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses) * statuses do not show in the buff bar, but most will have visual effects * I am open to suggestions on how best to display duration info if at all (currently not shown) * added /expstatusmsg to toggle showing status gain/lose messages (defaults to on) 3. Misc: * Headless Horseman is now counted as undead * Optimizations for heavily populated servers and very low-spec systems 4. Bug Fixes: * Fixed a bug that could prevent certain mod abilit Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
ExperienceAndClasses/Ru перевод(Ren4o)
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Download v1.4.5 (277.5 KB) |
Saerus |
This mod introduces an RPG-style class and leveling system where all monsters provide experience based on their health, defense, and damage stats. Your current level and progression is presented in a movable UI box. As you level, you unlock various bonuses and progress through three tiers of classes with several choices along the way.
A MAJOR overhaul is now underway. See the forums or discord for more details! CHANGELOG: ===v1.3.8=== Git Integration! You can now access downgrade through the Mod Browser. ===v1.3.7=== 1. Bug Fix * Fixed a bug that could prevent new and pre-mod characters from joining worlds ===v1.3.6=== 1. Cleric/Saint Abilities (complete!) * Sanctuary completely implemented * Divine Intervention completely implemented * Paragon/Renew completely implemented 2. Status System: * added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses) * statuses do not show in the buff bar, but most will have visual effects * I am open to suggestions on how best to display duration info if at all (currently not shown) * added /expstatusmsg to toggle showing status gain/lose messages (defaults to on) 3. Misc: * Headless Horseman is now counted as undead * Optimizations for heavily populated servers and very low-spec systems 4. Bug Fixes: * Fixed a bug that could prevent certain mod ability projectiles from spawning ===v1.3.5=== 1. General: * Updated to tModLoader v0.10.1.4 2. Cleric/Saint Abilities: * implemented Cleanse, Cure, and Purify Note: remaining abilities will be added throughout the week/weekend 3. Ability System: * silence now prevents abilities 4. Other: * added several more search terms to the undead list * undead checking is now optimized for npc that have been checked before (should prevent slight delay when using heal on a large group) ===v1.3.4=== 1. Cleric/Saint Rework (ongoing): Goal: make the support playstyle more e Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Experience Extra
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Download v1.3 (43.1 KB) |
IGlitchDeUoT |
Experience Extra is a mod that gives you ALOT more items!
Items Stone Broadsword Hellstone Hacker Ruby Armor Stone Bow Stone Arrow Emerald Devastator Stone Yoyo Topaz Gem Sword Christmas Carnage (EXCLUSIVE ITEM) And a secret item -IGlitchDeUoT Localizer Package |
6 years ago | tModLoader v0.10.1.1 | Edit | Delete |
Experimental Drive
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Download v0.0.0.3 (10.3 KB) |
Masinine |
Localizer Package |
3 years ago | tModLoader v0.11.7.8 | Edit | Delete |
Experiment Mod One
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Download v0.1 (13.1 KB) |
Chefitachi |
This is my first mod, it is very basic and only includes a few items however I may add more in the future
Contents: An example sword - dirt recipe An example gun - dirt recipe A god gun - special recipe A give item command - syntax: /item item_name number (any spaces in name replaced with '_') Hope you enjoy! Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Expert Bags
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Download v1.0 (7.1 KB) |
ferdaber |
Allows Expert mode bags to drop from bosses even in Normal mode.
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Expert Enabler/Disabler Remade
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Download v1.0 (11.6 KB) |
Loggo |
I do not know if it works with multiplayer so be aware of that.
All it does it change the difficulty from Expert to Normal and vice versa. So, yeah... Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Better Expert mode
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Download v2.3 (139.9 KB) |
Daiyousei |
Fixes and tweaks expert mode
Changes may include: -Bug fixes(Skeletron Prime spinning speed, Clowns not spawning chattering teeth bombs) -Nerfs(Really annoying mobs such as bats and worms) -New attacks(demon eyes, fighter AIs, bosses, etc.) -Expert mode attacks for bosses that don't have one(Skeletron prime, The Twins, Golem, etc.) -Expert mode attack improvements(Plantera, Brain of Cthulhu, etc.) -New expert drops If you use this mod in normal mode, only the nerfs take effect Some changes will be moved to master mode once TMod 1.4 arrives Mod is not intended to be used with other mods that adds their own difficulty Changelogs: v2.3: -Gave Everscreams an expert drop (Mourning woods won't get one because of the 1.4 witch broom mount) -Made some improvements to Golem and Skeletron prime -Fixed prime cannon firing bombs and rockets at the same time -Nerfed delusional shield, can no longer deflect projectiles that can kill the player in one hit v2.2: -Added Telegraphs to cultist's Solar Sword attack -Made some optimizations -Buffed seeker droid, eyebolts destroy hostile projectiles and also home into them -Fixed Seeker droid triggering when taking a hit but not taking damage -Twins' eyebolts can now be destroyed -Gave biome mimics expert drops v2.1: -Worm remote now increases your max sentries by 3 -Made some improvements to Lunatic Cultist (again...) -Fixed Harvest scythes not getting melee boosts -Made some slight nerfs to some enemies -Clowns will now spawn chattering teeth bomb like in 1.4 -Added a Plantera summoning item v2.0: -Added an expert mode toggle(Obtainable from your local demon altar) -Fixed some projectiles having abnormally large hitboxes -Made visual improvements to some projectiles -Shadowflame pendant now shoots apparitions toward your last hit enemy instead of the cursor -Orichalcum petals and Chlorophyte leaf crystals no longer trigger the shadowflame pendant's effect as it causes an endless loop of projectile spam -Minions will restore less flight when dragon talon is equipped -Lost girls can now occasionally go invisible, this is mostly to match the nymph's expert mode drop's ability -Made some slight adjustments to Brain of Cthulhu's expert attack, their movement speed now depends on how far you are from it -World feeders no longer fire cursed flames while buried -Nerfed world feeder's expert attack -Made some improvements to fighter AIs -Made some improvements to projectile fighter AIs -Made some improvements to demon eye AIs v1.9: -Gave nymph an expert mode drop -Made AI improvements to twins' eyebolts, they now home the way I want them to -Made the expert drops drop like treasure bags, now they drop per player that interacted with the entity v1.8: -Added mod config(All are server sided and requires a restart to be changed properly) -Twins' eyebolts now home properly in multiplayer(FINALLY!) -Made major optimizations to lunatic cultist as it sometimes causes lag -Made minor changes to some attacks -Tweaked cultist again(removed/replaced attacks that were buggy/don't fit) -Cultist phase 3 now starts at 33% health as 25% health was too short for a phase since the boss dies too fast -Tweaked expert mode BoC's attacks, now it only starts at 50% health and happens 33% of the time(spoiler, its basically a "hive mind dash") -Buffed ice golem expert drop's attack speed -Removed spazmatism's projectile buffs -Destroyer lasers no longer go through tiles v1.7: -Gave Mothron an expert mode drop -Resprited turret attachment, now also has an equip texture(player's back) -Resprited seeker droid -Adjusted skeletron prime's spinning speed calculation to correctly match the 1.4 bug fix(31 mph base, up to 76 mph when 37.5 tiles away) -Changed skeletron prime's sprite animation so that the mouth only opens when missiles are about to fire -Changed skeletron prime's laser eyes attack so it increases in attack speed as health wanes -Turret attachment's skull missiles no longer fire if the player is attacking with a non-summoner weapon, if the player attacks with a non-summoner weapon, the cooldown would be reset as a small penalty -Turret attachment now supports pickaxes v1.6: -Reworked turret attachment, now the fired projectiles depends on your damage type(supports non-vanilla classes) >For non vanilla classes, it just fires a big, blue missile every 5 attacks >For melee, it fires a volley of red missiles every 4 attacks >For ranger, it fires 2 bouncy grenades(similarly to grenade launcher) >For mage, it fires 4 pink lasers that are inaccurate(notice how i did't specify as to what type of turret this weapon is) >For thrower, it fires 2 sticky mines that explode when touched(similarly to proximity mine launcher Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Expert Plus
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Download v0.1.2 (69.3 KB) |
TvoySuslik |
Your Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Expert Tinkers
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Download v0.1 (3.5 KB) |
DominusDane |
This mod currently does not do anything. Publishing for the sole reason of checking if the name is taken.
Localizer Package |
4 years ago | tModLoader v0.11.7.2 | Edit | Delete |
Expert Tweaks
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Download v1.0 (3.4 KB) |
KuroTsubasa |
Expert Tweaks allows you to tweak some of the global expert mode multipliers, such as enemy damage and health.
__________________________ Use \Terraria\ModLoader\Mod Configs\ExpertTweaks.JSON to configure the values. The default settings are the same as vanilla expert mode. A value of '1.0' is the same as vanilla normal mode. Defaults and descriptions- - Enemy Damage Multiplier : 2.0 //Damage that enemies do to players. Default is twice normal mode. - Enemy Health Multiplier : 2.0 //Health that all enemies spawn with. Default is twice normal mode. - Debuff Length Multiplier : 2.0 //The length of time debuffs last. Default is twice normal mode. - Enemy Knockback Multiplier : 0.9 //How susceptible enemies are to knockback. Higher values mean enemies are thrown further. - NPC Damage Multiplier : 1.5 //Damage that friendly NPCs deal. Default is 50% higher than normal mode. I do not recommend using a value of '0' or any negative value. The config is not automatically synchronised in multiplayer so make sure everybody is using the same values. Localizer Package |
6 years ago | tModLoader v0.10.1.3 | Edit | Delete |
Terra's Weapon Pack
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Download v0.1 (12.6 KB) |
Terra |
Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Expiry Mod (Beta)
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Download v0.3.7 (7.7 MB) |
Ryan and the Boys |
This mod is mainly for people who want a hard challenge for their playthroughs. A quick summary is below!
Have you ever wanted Terraria Master Mode to be more like master mode? Have you always wanted to make youself suffer? Fear not! Expiry Mode is for you! Make each biome an interesting experience with a unique buff/debuff each one gives you! Hell is even more hellish! Cool! Some items contradict debuffs around the world. Find em. Good luck. NOTE: Added Death Counter per session. Does not go well with dedicated servers. { DEVELOPERS } Ryan - Head Director William - Head Spriter/Artist Doodle - Spriter/Contributor Atomic - Composer TODO: Mod exclusive drops (from bosses) NOTES: Please take note that this mod is a WORK IN PROGRESS. Some issues we have noticed are listed below: - Death counter does not go well with dedicated servers. - Expiry Mode does not stay activated in multiplayer servers. - Sometimes unloading can make the player catch an irreversable exception, forcing the player to close the game. (Only if other main menu music changing mods are enabled) PLEASE leave any bugs in my discord, linked at the top-right of the screen when the mod is loaded. Localizer Package |
4 years ago | tModLoader v0.11.7.7 | Edit | Delete |
Explode every 5 sec CHALLENGE
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Download v0.1 (7 KB) |
4keY |
Localizer Package |
5 years ago | tModLoader v0.11.5 | Edit | Delete |