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Expanded Weapons

https://i.imgur.com/KG6bknQ.png
Download v2.6100 (752.2 KB)

dpoopoop

Expanded Weapons is a pretty cool mod, it adds over 100 weapons!

It adds more weapons to the more under used weapon types. (Like the Flamethrower)

Even more weapons if you download the Whips & more mod!

It also adds more accessories, like more combinations to previous accesories.

Additions

165 Weapons!
148 weapons from base
17 weapons exclusive with whips mod

42 Melee weapons
42 Ranged weapons
30 Magic weapons
31 Summon weapons
9 Throwing weapons
10 Other weapons

Enemies
Cloud boss
16000 HP / 48000 HP (post golem)
Drops some vanilla sky-themed items.
Gets buffed after defeating golem and drops new items.
Has a small chance to drop the Three Spikes item.

Cumulus (cloud boss sidekick)
8000 HP / 24000 HP (post golem)

Aggressive nimbus (cloud boss minion)
300 HP / 900 HP (post golem)

Bullethell nimbus (cloud boss minion)
700 HP / 2100 HP (post golem)

Cloud swarmer (cloud boss minion)
40 HP / 120 HP (post golem)

Happy face (damage tester)
20000 HP

Angry face (damage tester)
50000 HP

Equipables
Cloud star (expert)
Endless star canister (ammo)
Endless rocket box (ammo)
Spectral bullet (ammo)
Shroom bullet (ammo)
Jesters bullet (ammo)
Reinforced whip handle
Frozen whip handle
Ancient whip handle
Stardust whip handle
Solar gauntlet
Vortex scope
Nebula emblem
Cloud truffle (mount)
Michigun truffle (mount)
Yeezys
Milcoh tracers
Pearlwood rainbow helmet (melee)
Pearlwood rainbow hat (ranged)
Pearlwood rainbow hood (magic)
Pearlwood rainbow chestplate
Pearlwood rainbow leggings
Pool ticket

Equipables (whips mod exclusive)
Michigun emblem
Michigun mask (melee)
Michigun helmet (ranged)
Michigun hood (magic)
Michigun headgear (summon)
Michigun suit
Michigun leggings
Luck axolotl
Meteor tracers

Other items
Cloud handle (material for rain cloud weapons)
Rainbow essence (cloud boss drop)
Cloud trophy
Cloud bag (expert)
Soul of cloud
Strange cloud (boss summon)
Three spikes (material for all michigun items)
Zardy pickaxe (a pickaxe for digging fast)
Suspicious Call (martian madness summon item)
Luminite Sigil (moon lord summon item)
Pearlwood rainbreaker (hamaxe)
Purity rainbreaker (hamaxe)
Sussy potato (potion bag)
Pearlwood rod (fishing)
Pearlwood rainbow rod (fishing)
Purity rainbow rod (fishing)

Extract the mod for balance changes on vanilla weapons, and config balance changes to this mod's weapons

History
Update 2.61
Added Rainbow Bullet
Fixed Snowflake Raelgun one-shot ceaseless void issue

Update 2.6
Added Purity Rainblast, Purity Rainbow Torch, Purity Rainbow, and Purity Rainblade
Added Purity Rainbreaker, and Purity Rainbow Rod
Added Meteor Tracers
Added Spectral Bullet, Shroom Bullet, Jesters Bullet
Added Rainbow Essence
Added Enchanted Potions
Sussy Potato now has more potion types
Oreo Obliterator MK2 beam visuals improved
Buffed Diamond Blade use time (20 -> 18)
Buffed the range of all flamethrowers
Cloud Boss and Cumulus now has 10% DR
Resprited Stardust Whip Handle
Rebalanced all michigun weapons
Rebalanced some post-moon lord weapons
Michigun armor can now be crafted into auric tesla armor
Minions now move around while idling
Made Camping Torch and Pearlwood Torch minions smaller
Nerfed Camping Torch (8-> 5)
Adjusted the minion's ranges
Modded NPCs are no longer immune to ExpandedWeapons debuffs
Reworked Snowflake Raelgun
Resprited Constellation Cannon

Update 2.56
Made the Diego pet provide more life regeneration when your health is low
Added a new feature to the Luck Axolotl accessory

Update 2.55
Buffed all support guns and Snowflake Raelgun effect duration
Improved Snowflake Raelgun homing
Buffed Leech Shooter and Soul Thief healing
Changed Snowflake Staff recipe
Resprited Monochrome Rod

Update 2.5
Added Luck Axolotl, and Pool Ticket
Fixed a terrible bug on the Jamesbow and Pearlwood Rainbow shooting arrows downwards
Buffed Pearlwood Rainbow Armor defense
Made all pearlwood items easier to get
Made Three Spikes a bit easier to get

Update 2.47
Added an alternate recipe for Sussy Potato
Made Cursed Bow and Ichor Bow easier to get

Update 2.46
Buffed Optic Staff and Deadly Sphere Staff hit speed
Pygmy Staff and Tempest Staff projectiles now have homing
Reworked Clinger Staff
Tempest Staff buffed (50 -> 65)

Update 2.45
Whips mod exclusive update!
Added Experienced Wand, Pearlwood Torch, Pearlwood Rainbow Torch, Cody's Greatstriker, Amerilaser, and Overdrive Staff
Added Pearlwood Rod, and Pearlwood Rainbow Rod (fishing rods)
Added Pearlwood Rainbow Armor
Michigun weapons are now post-providence
Reduced the souls required to craft pearlwood weapons to 10
Nerfed Double barrel shotgun (15 -> 8)

Update 2.42
Pearlwood Rainblast projectile speed increased
Pearlwood Rainblast left click projectile is now easier to aim
Constellation Cannon blue star hitboxes fixed
Slap Hand Whip damage buffed (60 -> 65

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Expansion mod
Download v0.1 (7.2 KB)

The meme

Still being made.
Do not expect anything yet.

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
ExpansiveMoonLord
Download v0.7 (14.1 KB)

Diddermate

This mod adds powerful new items that drop from the moon lord.

Currently, this mod adds a new gun, a new spell tome, a new bow, a new sword, a new arrow, and a new spear-thing!

Warning : This is my first mod, so it is definitely not going to be perfect.

Localizer Package
6 years ago tModLoader v0.10.1.4 Edit | Delete
Expeditions Base
Download v2.3.1 (357.9 KB)

Flashkirby99

NOTICE: This is the core mod only, providing just the quest system framework, without content.

Add Expeditions, a quest system accesible via the Expedition Board craftable tile.

Framework Features:
* Client-side quest viewing, tracking and completion.
* Progress is saved per-player.
* 'Fancy' UI for handling the above.
* Filter quests for easier management.
* Lists for delivering and rewards items.
* Up to 3 customisable conditions and 1 counter per quests.
* Daily random quest system, saved to world and net-synced.
* Custom currency 'Expedition Coupon' and related methods.
* Loot boxes that use an item pool generated from all installed mods.
* Hooks for detecting various things.
* Autoloading expeditions.
* Semantic time checking information.
* Bugs and glitches!

Known mods that use this as of 15th March 2017:
* Expeditions Content

Debug Commands:
Hold [O][K][0] when exiting the world to reset ALL quest data.
Hold [#] when exiting the world to discard quest data from unloaded mods.

Credits:
Flashkirby99 - I am making this mod.
jopojelly - Additional advice on mod referencing and .tmod usage
Sos339 - Playtesting help

Discord: https://discord.gg/zT9JC

Localizer Package
7 years ago tModLoader v0.10.0.1 Edit | Delete
Expeditions Content Pack
Download v1.2.2 (1.2 MB)

Flashkirby99

RELOADING MODS: Remove photos contained in chests when reloading mods, otherwise mod data on them will be lost.

The main content addon for the Expeditions Base mod. A work in progress.

* 54 Main Quests provided by the Guide, up to Moonlord.
* 69 Cycling daily quests.
* 37 Sidequests, up to Mechanical Bosses.
* 26 Photo quests, up to end of Pre-Hardmode.
* Clerk NPC that sells expedition-unlockable items.
* Take photos of enemies because you can!
* Special expedition items that display extra map information.
* Quest-unlocked early game weapon for Melee, Ranged, Magic and Summon.

Credits:
Flashkirby99 - I am making this mod.
Supeh Mario - Original sprite for fox familiar.
Eli10293 - Resprite of Wayfarer's Cane.
Zoomo - Allowing use of Telescope sprite (with modification)

Discord: https://discord.gg/zT9JC

Special Thanks to the following for their support and feedback:
Iara
Cheezegami
updatedude
Guthix
LordReaper
N1cknamed
RexodinoLP
Sapharan
Kiedev
And anyone else I can't remember aaahhhh

Localizer Package
7 years ago tModLoader v0.10.0.1 Edit | Delete
Experience and Levels
Download v1.0.0.1 (6.4 KB)

Kachow

/// Experience & Leveling ///
// By Kachow //

This mod adds experience and leveling to terraria.

-Whenever you kill an enemy, you get Experience. This triggers when you ACTUALLY KILL an enemy, so cheat sheet butchering won't gain you levels. Different enemies will give different amounts of damage - King slime will give much more than a zombie.

-As you level up, your health and damage increases. With this mod enabled, you start at 80 health. Alternative methods of gaining life ARE disabled.


(recent updates):
Made experience gain slightly larger
Changed to new icon
Notes:
All your characters, no matter their life total will be set to 80 when you enable the mod. They will return to normal if the mod is disabled.

Localizer Package
7 years ago tModLoader v0.10.0.2 Edit | Delete
ExperienceAndClasses

https://i.imgur.com/1n7Ox3Y.png
Download v1.3.13 (275 KB)

Saerus

This mod introduces an RPG-style class and leveling system where all monsters provide experience based on their health, defense, and damage stats. Your current level and progression is presented in a movable UI box. As you level, you unlock various bonuses and progress through three tiers of classes with several choices along the way.

A MAJOR overhaul is now underway. See the forums or discord for more details!


CHANGELOG:

===v1.3.13===

Revised Cleric/Saint descriptions. The auras were removed a while ago. Several new ACTIVE abilities have been added in their place. See the website for more details.

===v1.3.12===

Removed free Opener Attack on full-health targets.
Renamed Opener Attack to Assassinate.

===v1.3.11===

Applied orb xp fix to ascension and boss orbs

===v1.3.10===

Fixed multiplayer orb xp bug (no longer grants xp to all players)

===v1.3.9===

Disabled Ninja petal procs.
Built on latest tModLaoder 0.10.1.5

===v1.3.8===

Git Integration! You can now access downgrade through the Mod Browser.

===v1.3.7===

1. Bug Fix
* Fixed a bug that could prevent new and pre-mod characters from joining worlds

===v1.3.6===

1. Cleric/Saint Abilities (complete!)
* Sanctuary completely implemented
* Divine Intervention completely implemented
* Paragon/Renew completely implemented

2. Status System:
* added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses)
* statuses do not show in the buff bar, but most will have visual effects
* I am open to suggestions on how best to display duration info if at all (currently not shown)
* added /expstatusmsg to toggle showing status gain/lose messages (defaults to on)

3. Misc:
* Headless Horseman is now counted as undead
* Optimizations for heavily populated servers and very low-spec systems

4. Bug Fixes:
* Fixed a bug that could prevent certain mod abilit

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
ExperienceAndClasses/Ru перевод(Ren4o)
Download v1.4.5 (277.5 KB)

Saerus

This mod introduces an RPG-style class and leveling system where all monsters provide experience based on their health, defense, and damage stats. Your current level and progression is presented in a movable UI box. As you level, you unlock various bonuses and progress through three tiers of classes with several choices along the way.

A MAJOR overhaul is now underway. See the forums or discord for more details!


CHANGELOG:

===v1.3.8===

Git Integration! You can now access downgrade through the Mod Browser.

===v1.3.7===

1. Bug Fix
* Fixed a bug that could prevent new and pre-mod characters from joining worlds

===v1.3.6===

1. Cleric/Saint Abilities (complete!)
* Sanctuary completely implemented
* Divine Intervention completely implemented
* Paragon/Renew completely implemented

2. Status System:
* added a custom status system so that effects will not need to take buff slots (Cleric/Saint effects are statuses; during reworks, all current mod buffs will become statuses)
* statuses do not show in the buff bar, but most will have visual effects
* I am open to suggestions on how best to display duration info if at all (currently not shown)
* added /expstatusmsg to toggle showing status gain/lose messages (defaults to on)

3. Misc:
* Headless Horseman is now counted as undead
* Optimizations for heavily populated servers and very low-spec systems

4. Bug Fixes:
* Fixed a bug that could prevent certain mod ability projectiles from spawning

===v1.3.5===

1. General:
* Updated to tModLoader v0.10.1.4

2. Cleric/Saint Abilities:
* implemented Cleanse, Cure, and Purify
Note: remaining abilities will be added throughout the week/weekend

3. Ability System:
* silence now prevents abilities

4. Other:
* added several more search terms to the undead list
* undead checking is now optimized for npc that have been checked before (should prevent slight delay when using heal on a large group)

===v1.3.4===

1. Cleric/Saint Rework (ongoing):
Goal: make the support playstyle more e

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Experience Extra
Download v1.3 (43.1 KB)

IGlitchDeUoT

Experience Extra is a mod that gives you ALOT more items!

Items
Stone Broadsword
Hellstone Hacker
Ruby Armor
Stone Bow
Stone Arrow
Emerald Devastator
Stone Yoyo
Topaz Gem Sword
Christmas Carnage (EXCLUSIVE ITEM)
And a secret item

-IGlitchDeUoT

Localizer Package
6 years ago tModLoader v0.10.1.1 Edit | Delete
Experimental Drive
Download v0.0.0.3 (10.3 KB)

Masinine


Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Experiment Mod One
Download v0.1 (13.1 KB)

Chefitachi

This is my first mod, it is very basic and only includes a few items however I may add more in the future

Contents:
An example sword - dirt recipe
An example gun - dirt recipe
A god gun - special recipe
A give item command
- syntax: /item item_name number (any spaces in name replaced with '_')

Hope you enjoy!

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Expert Bags
Download v1.0 (7.1 KB)

ferdaber

Allows Expert mode bags to drop from bosses even in Normal mode.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Expert Enabler/Disabler Remade
Download v1.0 (11.6 KB)

Loggo

I do not know if it works with multiplayer so be aware of that.

All it does it change the difficulty from Expert to Normal and vice versa.

So, yeah...

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Better Expert mode
Download v2.3 (139.9 KB)

Daiyousei

Fixes and tweaks expert mode

Changes may include:
-Bug fixes(Skeletron Prime spinning speed, Clowns not spawning chattering teeth bombs)
-Nerfs(Really annoying mobs such as bats and worms)
-New attacks(demon eyes, fighter AIs, bosses, etc.)
-Expert mode attacks for bosses that don't have one(Skeletron prime, The Twins, Golem, etc.)
-Expert mode attack improvements(Plantera, Brain of Cthulhu, etc.)
-New expert drops

If you use this mod in normal mode, only the nerfs take effect

Some changes will be moved to master mode once TMod 1.4 arrives

Mod is not intended to be used with other mods that adds their own difficulty

Changelogs:

v2.3:
-Gave Everscreams an expert drop (Mourning woods won't get one because of the 1.4 witch broom mount)
-Made some improvements to Golem and Skeletron prime
-Fixed prime cannon firing bombs and rockets at the same time
-Nerfed delusional shield, can no longer deflect projectiles that can kill the player in one hit

v2.2:
-Added Telegraphs to cultist's Solar Sword attack
-Made some optimizations
-Buffed seeker droid, eyebolts destroy hostile projectiles and also home into them
-Fixed Seeker droid triggering when taking a hit but not taking damage
-Twins' eyebolts can now be destroyed
-Gave biome mimics expert drops

v2.1:
-Worm remote now increases your max sentries by 3
-Made some improvements to Lunatic Cultist (again...)
-Fixed Harvest scythes not getting melee boosts
-Made some slight nerfs to some enemies
-Clowns will now spawn chattering teeth bomb like in 1.4
-Added a Plantera summoning item

v2.0:
-Added an expert mode toggle(Obtainable from your local demon altar)
-Fixed some projectiles having abnormally large hitboxes
-Made visual improvements to some projectiles
-Shadowflame pendant now shoots apparitions toward your last hit enemy instead of the cursor
-Orichalcum petals and Chlorophyte leaf crystals no longer trigger the shadowflame pendant's effect as it causes an endless loop of projectile spam
-Minions will restore less flight when dragon talon is equipped
-Lost girls can now occasionally go invisible, this is mostly to match the nymph's expert mode drop's ability
-Made some slight adjustments to Brain of Cthulhu's expert attack, their movement speed now depends on how far you are from it
-World feeders no longer fire cursed flames while buried
-Nerfed world feeder's expert attack
-Made some improvements to fighter AIs
-Made some improvements to projectile fighter AIs
-Made some improvements to demon eye AIs

v1.9:
-Gave nymph an expert mode drop
-Made AI improvements to twins' eyebolts, they now home the way I want them to
-Made the expert drops drop like treasure bags, now they drop per player that interacted with the entity

v1.8:
-Added mod config(All are server sided and requires a restart to be changed properly)
-Twins' eyebolts now home properly in multiplayer(FINALLY!)
-Made major optimizations to lunatic cultist as it sometimes causes lag
-Made minor changes to some attacks
-Tweaked cultist again(removed/replaced attacks that were buggy/don't fit)
-Cultist phase 3 now starts at 33% health as 25% health was too short for a phase since the boss dies too fast
-Tweaked expert mode BoC's attacks, now it only starts at 50% health and happens 33% of the time(spoiler, its basically a "hive mind dash")
-Buffed ice golem expert drop's attack speed
-Removed spazmatism's projectile buffs
-Destroyer lasers no longer go through tiles

v1.7:
-Gave Mothron an expert mode drop
-Resprited turret attachment, now also has an equip texture(player's back)
-Resprited seeker droid
-Adjusted skeletron prime's spinning speed calculation to correctly match the 1.4 bug fix(31 mph base, up to 76 mph when 37.5 tiles away)
-Changed skeletron prime's sprite animation so that the mouth only opens when missiles are about to fire
-Changed skeletron prime's laser eyes attack so it increases in attack speed as health wanes
-Turret attachment's skull missiles no longer fire if the player is attacking with a non-summoner weapon, if the player attacks with a non-summoner weapon, the cooldown would be reset as a small penalty
-Turret attachment now supports pickaxes

v1.6:
-Reworked turret attachment, now the fired projectiles depends on your damage type(supports non-vanilla classes)
>For non vanilla classes, it just fires a big, blue missile every 5 attacks
>For melee, it fires a volley of red missiles every 4 attacks
>For ranger, it fires 2 bouncy grenades(similarly to grenade launcher)
>For mage, it fires 4 pink lasers that are inaccurate(notice how i did't specify as to what type of turret this weapon is)
>For thrower, it fires 2 sticky mines that explode when touched(similarly to proximity mine launcher

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Expert Plus
Download v0.1.2 (69.3 KB)

TvoySuslik

Your Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Expert Tinkers
Download v0.1 (3.5 KB)

DominusDane

This mod currently does not do anything. Publishing for the sole reason of checking if the name is taken.

Localizer Package
4 years ago tModLoader v0.11.7.2 Edit | Delete
Expert Tweaks
Download v1.0 (3.4 KB)

KuroTsubasa

Expert Tweaks allows you to tweak some of the global expert mode multipliers, such as enemy damage and health.

__________________________


Use \Terraria\ModLoader\Mod Configs\ExpertTweaks.JSON to configure the values.
The default settings are the same as vanilla expert mode. A value of '1.0' is the same as vanilla normal mode.

Defaults and descriptions-

- Enemy Damage Multiplier : 2.0 //Damage that enemies do to players. Default is twice normal mode.

- Enemy Health Multiplier : 2.0 //Health that all enemies spawn with. Default is twice normal mode.

- Debuff Length Multiplier : 2.0 //The length of time debuffs last. Default is twice normal mode.

- Enemy Knockback Multiplier : 0.9 //How susceptible enemies are to knockback. Higher values mean enemies are thrown further.

- NPC Damage Multiplier : 1.5 //Damage that friendly NPCs deal. Default is 50% higher than normal mode.


I do not recommend using a value of '0' or any negative value.

The config is not automatically synchronised in multiplayer so make sure everybody is using the same values.

Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
Terra's Weapon Pack
Download v0.1 (12.6 KB)

Terra


Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Expiry Mod (Beta)

https://i.imgur.com/TnUGngE.png
Download v0.3.7 (7.7 MB)

Ryan and the Boys

This mod is mainly for people who want a hard challenge for their playthroughs. A quick summary is below!

Have you ever wanted Terraria Master Mode to be more like master mode?
Have you always wanted to make youself suffer?
Fear not! Expiry Mode is for you!

Make each biome an interesting experience with a unique buff/debuff each one gives you!
Hell is even more hellish! Cool!

Some items contradict debuffs around the world. Find em.
Good luck.

NOTE: Added Death Counter per session. Does not go well with dedicated servers.

{ DEVELOPERS }

Ryan - Head Director
William - Head Spriter/Artist
Doodle - Spriter/Contributor
Atomic - Composer

TODO:
Mod exclusive drops (from bosses)

NOTES:
Please take note that this mod is a WORK IN PROGRESS.
Some issues we have noticed are listed below:
- Death counter does not go well with dedicated servers.
- Expiry Mode does not stay activated in multiplayer servers.
- Sometimes unloading can make the player catch an irreversable exception, forcing the player to close the game. (Only if other main menu music changing mods are enabled)
PLEASE leave any bugs in my discord, linked at the top-right of the screen when the mod is loaded.

Localizer Package
4 years ago tModLoader v0.11.7.7 Edit | Delete
Explode every 5 sec CHALLENGE
Download v0.1 (7 KB)

4keY


Localizer Package
5 years ago tModLoader v0.11.5 Edit | Delete
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