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The Trinitarian Mod

https://i.imgur.com/rUA9akC.png
Download v0.3.2 (8.4 MB)

Vintage, and The Devs

Welcome to Trinitarian Mod.
The Trinitarian Mod is a general content mod that focuses content and spicing up your playthrough.
The mod plans to update and enhance each and every biome, add a plethora of unique items, mobs, and new RPG elements to the game.
Some features the mod adds in is:
Increased RPG elements
-Quests
-Class Specalties
The Magus Class: A class focused on giving effects to both players and mobs
Revamped Ocean and Snow biome content. (Maybe more coming)
Re-vamped soundtrack (Most tracks are still being composed, all will be released as its own mod)


Public Beta relase 0.3.1
-Quests
-Class Specalties
-Magus class visuals
-Kinda balanced progression
Most features in this mod are in a beta build and there will be bugs.

Planned Beta 0.3.2
-Races
-Necromancer Class Specalty ability
-More progression balancing
-More Quests
-More Mobs

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
HUD Elements Lib
Download v5.0.0.4 (102.8 KB)

hamstar

This is a library mod for mods to define HUD-space UI elements that are able to be repositioned freely (alt+click to drag). Elements smartly avoid overlapping each other and vanilla HUD elements (if desired).

Note: This mod will not do anything without another mod to make use of it (hence, a library mod).

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Color Items

https://i.imgur.com/FPRdpP1.png
Download v0.201 (4.3 MB)

Skyboard

In that mod you can do the impossible!
For example: using Alchemy Table to convert Cobalt Bar to Palladium Bar and it works with other hardmode ores!
You can recolor Iron Bars at Dye Vat so it will turn into another ores depends on what dye you're using.
This is my first time coding a mod in tmodloader so it might look bad.

- Adds some recipes and makes the game more illegal
- Adds new weapons chain so you can progress even more weirder
- Adds /addtime command to manipulate with time!

17

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Bowsword Mod

https://i.imgur.com/B4TGK2C.png
Download v0.2.0.5 (1.9 MB)

yeps

Bow Sword Mod adds in "all" of terraria's bows and swords combined to form a multi-weapon
some items were made with help from alchemistNPC mod and Joost mod

0.1

all early pre-hardmode bars now have bow swords.

0.1.3

added all pre-hardmode and early hardmode bows and bow swords.

0.1.4

added Terra bow and terra bow swords, also phase blades and sabers bow versions plus bow swords
also chlorophyte bow and bow sword.

0.1.5

added wood bow swords and bow short swords, also added the cactus bow and bow sword, plus the
Dead Man's Bow and undead bow sword.

0.1.5.1

added bladed glove bow and bow sword, also added the bow sword for the madible blade,
bone and ice sword hardmode counter parts and bow swords, plus new drops from the stylist
and dye trader to be combined with their other drops.

0.1.6

"every" pre-hardmode and hardmode has been added

0.1.6.2

cheat items

0.1.6.3

added a bunch of new ammo, and fixed all bow swords to use the arrow you want

0.1.7

added a bunch of bows and swords that combine every sword and bow in terraria.

0.1.7.1

added the ability to dismantle bow swords by right clicking, also a few new arrows.

0.1.8

added a bunch of accsesories and new arrows and a bunch of boss and town npc related "bows" and "swords".

0.1.8.1

added a few accsesories and 2 new cheat weapons one of them being a gameraiders101 themed weapon.

0.1.9

added a ton of new weapons, a few accessories, and almost all of the boss weapons.

0.1.9.5

change non-special weapons to be special, changed some item sprites, rebalenced a few weapons, added alternate ranged-warrior helmets for early hardmode sets, and a few minor weapon changes.

0.2

Added a full celestial armor set, the final boss weapon, and significant changes to the zenith bow.

0.2.0.2

Added a bunch of spears, improved vanilla spears, a few teleportation items, a few accesories, more deltarune themed items and 2 eniemies, a armor set, improved the death steel bow, made relic items useful,

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
More Item Info
Download v1.5.0 (33.9 KB)

hamstar

Lists recipes requiring and produced by a given item and in that item's tooltips and also displays its sell value. Configurable.

https://forums.terraria.org/index.php?threads/more-item-info-adds-tooltips-for-recipes-price-etc.103013/

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
olo Studio's tmod
Download v1.0.5.4 (325.4 KB)

olotheoriginal

Test Mod :/ it can have buggs or unwanted things!
#not finished
version = 1.0.5.2
changed all stats to V 1.4.0.1
(https://terraria.gamepedia.com/1.4.0.1)

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Forces of Nature and etc.

https://i.imgur.com/8BTbGwB.png
Download v0.1.4.4 (57.9 MB)

The Ralsei Fan Club 4.0

Forces of Nature is still a Work in Progress, join the discord in my homepage if you want to do stuff.

THIS MOD IS UNFINISHED!

Recent Update changelog:

v0.1.4.4 Small MN Update

-Changed Mother Nature's dialogue, she now swears

-Changed her music

Dev Team:
Lead Dev(s): Purppelle and Stardust and RAMEN

Programmers:
NoelDaSheep
Stardust
Purppelle
milk chalice

Spriters:
Haram! 64
Space Dolphin
Purppelle
Averynez
Barocord
Cross

Musicians:
Purppelle
Yuri O

Visit this link for the full changelogs: https://www.reddit.com/user/MotherNatureFromThinf/comments/n4hb71/forces_of_nature_mod_changelog/

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Keybrands+ Re:coded

https://i.imgur.com/2KsVjkO.png
Download v1.0.40 (1.1 MB)

Chem

A scattered dream that's like a far-off memory...
A far-off memory that's like a scattered dream...
I want to line the pieces up... yours, and mine.

Keybrands+ Re:coded is, as the name suggests, a full rewrite of the original Keybrands+ mod that I made a very long time ago.
It aims to add many keybrands with some being stronger or more versatile than others and also to expand the concepts of multi-class weaponry and equipment.
Gather keybrands throughout the game to combat the Heartless threat and become the one true keybrand master!

Currently, this mod adds:
Many, many keybrands, most providing alternate attack modes and attached abilities, plus a rework of the original Keybrand
A new town NPC, the Keybrand Master who sells restorative potions and useful materials
A new currency, Munny, used to purchase various goods
Several crafting materials, used to make and upgrade keybrands, among other things
Several consumables, including a salty yet sweet treat, and a panacea to cure all that ails you
Several accessories, including the Crown Charm which will grant you a second chance, and multiple tiers of enhanced gliding
This mod also introduces a new resource used by keybrands, MP, which does not regenerate naturally but can be restored through several methods and will recharge when depleted

Planned features:
Many more keybrands! It wouldn't be Keybrands+ without them!
Several different Heartless and Nobody types to fight
An item synthesis system with recipes that need to be deciphered
Sub-armor, equipment that can be synthesized to increase certain stats
And much more!

Developers:
Chem - Creator of Keybrands+ and lead dev
Dan Yami - Lead dev

Contributors:
Licflagg, Q, LuftRaptor - Ideas and support
Teesi - Resprites for some keybrands

Version History:
-1.0.40-
Added an icon to denote the damage type of a keybrand's alternate attack mode
Added Spiritualist Essence, the summon equivalent to the Warrior, Guardian, and Mystic essences, currently unobtainable but will be important later on
Added Stardust Fragment to the recipe of the Zenith Fragment to accomodate for the addition, it'll also use Spiritualist Essence when it becomes obtainable

-1.0.39-
Keybrand and Kingdom Key can only be used after Plantera is defeated
Kingdom Key requires 3 Zenithite to craft, rather than just 1
Zenithite is a lot less common from all sources
Zenithite now has a greatly reduced droprate from enemies when a boss is alive
Treasure Chests no longer spawn while a boss is alive

-1.0.38-
Optimized Munny and MP Orb pickup logic
Renamed Treasure Magnet to Munny Magnet to reduce confusion with the vanilla 1.4 item of the same name, this will mean that any existing Treasure Magnets will turn into unloaded items (thankfully they are fairly cheap to replace)
Slightly shrinked Strike Raid's hitbox, this shouldn't affect the overall effectiveness of the projectile
Changed the homepage to link to the github repository, in the readme you'll be able to find the discord invite link

-1.0.37-
Gave Strike Raid and Judgment afterimages and fixed up Eternal Flames' afterimages
Reduced the damage nerf for Judgment if being used with the normal Keybrand, since it made that kinda useless in general
Keybrand Mold no longer requires a shortsword
Added a secret method to obtain a certain item

-1.0.36-
Added the Hollow Sigil, a challenge item obtained on character creation, or by crafting it at a demon altar
Favoriting the Hollow Sigil will lock your maximum life to 1 point, this has a special interaction with the Crown Charm
Zenithite+ can now be found in Treasure Chests, having a 1/256 chance to replace any normal Zenithite that would drop

-1.0.35-
Judgement has reduced damage and crit rate when hitting the same target

-1.0.34-
Fixed Judgement targeting behaving strangely if its current target is behind a wall
Judgement should no longer get stuck on enemies that turn invincible (I.E. Moon Lord's eyes)

-1.0.33-
Due to the fact that it's entirely possible to have a dungeon without an Abyssal Tide, they are now always generated in chests containing a Muramasa
Zenithite+ is now actually obtainable, apparently I disabled them for some reason, probably because they were pretty useless
Added Aero-Carbon Alloy, Aerosteel Plating, and Aerogel, which all can be found in chests and can be used along with a single Zenithite+ to make the Zenitherium Crucible, though its use is currently purely aesthetic

-1.0.32-
Judgement now homes into enemies it hasn't hit recently instead of being controlled with the cursor
Judgement gives 1/3 of the usual delta granted from damage dealt, the same reduction applies to Draconic Flare's debris
Reduced Keybrand D/Kingdom Key D alt attack MP cost and

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Gerd's Playground
Download v1.8.15.9 (1.1 MB)

Mr.Gerd26, N3RF, Fallen

Fargo & Terry: Thanks you for making Fargo's Souls, good luck on your future

Snith: You are an epic builder

Ebon: Good luck with Ebonian mod

Icey: It's the boy

Spaz: "It's Orange!" -Spaz 2021

Nalyd .T: Good friend(I just like him)
####

Extra:
####
Enjoy... I guess you can join the discord in the homepage

As you can see im not a fan of putting changelogs here so join the server and search
####"> ####
This mod includes several items and random stuff in general

For extra content Install Gerd Souls

This is mostly a practice mod
####

Note
####
I highly recomend using Fargo's Mutant mod for some items to be obtainable
####

Versions
####
Published: v0.5
Current: v1.8.15.9
####

Special thanks:
####
Fargo & Terry: Thanks you for making Fargo's Souls, good luck on your future

Snith: You are an epic builder

Ebon: Good luck with Ebonian mod

Icey: It's the boy

Spaz: "It's Orange!" -Spaz 2021

Nalyd .T: Good friend(I just like him)
####

Extra:
####
Enjoy... I guess you can join the discord in the homepage

As you can see im not a fan of putting changelogs here so join the server and search
####

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Ruined Items
Download v2.11.3 (79.3 KB)

hamstar

Ruined Items makes most chest and loot weapons and accessories have a 'ruined' prefix that heavily nerfs their stats. This prefix may be removed with reforging, but at some expense. Magitech Scrap items can also be used to attempt to repair ruined items (1/3 chance), but only once per item.

Items may also be locked instead of nerfed, by configuration. Other configuration options available.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
NewItems+

https://i.imgur.com/I2LK6DQ.png
Download v1.3.4 (159.3 KB)

CatFrom

This mod adds a lot of new weapons(not enough yet).
Thanks for 30000 downloads!
Updates Log:
1.2.0 - 1.2.5 - added tall wooden bow, new variations of tall swords, flesh chopper, dark light sword and 2 new wings!
1.2.6 - added minigun.
1.2.7 - added true dirt rod!
1.2.8 - added mod icon.
1.2.9 - added Speed mask. It gives you more speed than shoes, and it can also be worn as a hat.
1.3 - added tooth crusher, dark cristal and crystal demonite bar.
1.3.1 - fixed the texture of the wooden claymore and the tooth crusher in the inventory. The tall swords are renamed to claymore.
1.3.2 - Fixed the rarity and price of items (previously, the rarity and price values were random). Dark crystal crafting now uses a crystal demonite bar instead of a fallen star.
1.3.3 - Changed a lot of textures. Minigun now is mega orca.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Martain's Order mod

https://i.imgur.com/Xf8NOBE.png
Download v0.4.75 (27.4 MB)

martintoco

Martain's Order Mod Beta: Rework frenzy (pt 5/10) snapshot 060122 likely the last 1.3 update (;
- This mod will eventually be translated to Spanish too! - ~ Este mod será eventualmente traducido al Español! ~

The mod is themed around the mysteries of the last hero that existed before you, opening to new artifacts and adventure.
"This mod's for expanding the game in general. It adds a bit of everything, items, weapons, etc. For further customization and strategy, with many other things planned."

- General additions -
Thrower class revived
Whips (Summoner supremacy)
New tiles and treasures on world generation
Enemies, npcs and bosses
New gear and accessories across all gameplay, including Post-moonlord

- Remarkable changes and additions -
New biomes: Void barren, Deep Caves
New biome combination between desert and tundra: Cold desert
New event-like-state-of-world: Forest's spirits
New Game mode(s): Hero mode, Thermic mode, Heartache mode
(wip)new ores and gems
(wip)Sub-classes for every class: melee - yoyoes, mage - cleric, ranger - arsonist, summoner - evocator, thrower - assasin
(wip)Terra and Chaos weapons for every class
Martinite weapons and almost all related items to it will be deleted within the upcoming updates! (:c)

Fixes: Multiplayer sync stuff, whip speed prefixes display correctly, random server lag, bla bla bla.
Bugs:
The mod's torches might bug if placed underwater. The Void Digger literally breaks apart in multiplayer.
Using whips or throwing rush on multiplayer might cause lag.
Using it with other content/game changing mods might cause trouble, the mod is very early in the making and still has some uncompatible code.
(PD: Thrower's celestial fragment is being changed from fractal fragments to time fragments. Ranger's sub-class rocketeer is being changed to arsonist, missiles will be turned into regular rockets eventually, sounds and hopefully a new track for britzz are also coming soon. An update is coming soon for fixing and readding dashing accessories!)

-Melee Guard Mechanic- (Slight seizure warning, check visuals in configuration)
After striking with melee weapons while being near the enemy, the player will change colors and gain damage reduction as well as knockback immunity until it fades out, with a maximum of three seconds.

-Throwing Rush Mechanic- (Extra whoosh)
Activated with a hotkey selected in controls, when holding a throwing weapon a small meter will appear and start to fill, pressing the selected key when it's full will activate the rush, briefly increasing throwing velocity and critical chance.After the rush depletes, a rush recoil debuff will be aplied.

-Extracts Mechanic- (Im'sushi smh)
Activated with the Investigation plan, extracts are dropped by enemies on their respective biomes and are used to craft materials or loot, in an archeology table, that aren't unlimited otherwise. If turned off, enemies and critters will drop extra copper coins instead.

-Double click Attack overload and Muscle cramp Mechanic-
While holding both action buttons the player will get 15% extra damage, 25% faster item use and 15% extra movement speed.
Doing so for too long will put you at the risk of having a muscle crump that will reduce damage by 10%, slitghly reduce life regeneration and prevent the use of attack overload.

-Hero Mode Difficulty- "Follow the right path"
Only toggleable with expert mode enabled.
Rises monsters' stats, doesn't change any vanilla AIs (compatible with other mods' gamemodes).
Taking high quantities of damage will inflict fracture into the player, reducing movement speed and health regeneration.

-Thermic Mode- "It's either too hot or too cold"
The player will be inflicted with debuffs depending on the biome and the time, only while their health or defense is low depending on the world's progression state:
Being exposed to high temperatures for too long will cause Insolation to the player, that will produce confusion and burning.
Being exposed to low temperatures for too long will cause Hypothermia to the player, that will produce coldness and freezing.
Being near the Jungle or glowing mushrooms for too long will cause an Allergy to the player, that will produce sneezing and cough.
The player will lose insolation if on water or frozen. Can be treated with an Endopill.
The player will lose hypothermia if near a campfire or on fire. Can be treated with an Exopill.
The player will sometimes lose their allergy if hit. Can be treated with a Herb infusion.

-Heartache Mode- "It hurts to hurt"
Defeated enemies will drop debuffing pickups that decrease different stats depending on the tool or weapon held and the current world progression state.
Landing critical strikes will also make enemies drop debuffing picku

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Edorbis (Without musics)

https://i.imgur.com/VoIDRhU.png
Download v0.3 (1.7 MB)

Firefloy

!!! If you want the mod musics, please install Edorbis Music !!!

Adds :

- 109 weapons
- 13 armors
- A new class : the engineer
(-> 36 weapons)
(-> 8 armors)
(-> 6 accessories)
- 4 Pre-Hardmode bosses
- 1 Hardmode boss

Compatible with boss checklist

Authors :

Firefloy : Coding & Spriting
Eoc/Squishen : Spriting
FatCat : Music
MARK. : Music

Others contributors :

SpicySpaceSnake - Sprites
bumce - Ideas
Jimbo Animations - Sprites

Links :

Discord : https://discord.gg/acqsb56D8D

0.3 :

Items added :

[Weapons]

- Engineer Marker
- Lithium Marker
- Goblin Marker
- Shadow Marker
- Crimson Marker
- Steampunk Marker
- Spectre Marker
- Centaurium Marker
- Wooden Wrench
- Copper Wrench
- Tin Wrench
- Gold Wrench
- Platinum Wrench
- Android Wrench
- Blight Wrench
- Jungle Wrench
- Meteor Wrench
- Demonite Wrench
- Crimson Wrench
- Wasp Wrench
- Bone Wrench
- Kelvinite Wrench
- Oni Wrench
- Cobalt Wrench
- Palladium Wrench
- Hallowed Wrench
- Chlorophyte Wrench
- Steampunk Wrench
- Centaurium Wrench
- Goblin Spear
- Goblin Repeater
- Chaos Orb
- Hades Stormbow
- Lithium Sword
- Lithium Bow
- Lithium Arrow
- Thunder Spell Tome
- Lithium Staff
- Lithium Tesla Blueprint
- Lithium Railgun
- Martian Tesla Blueprint
- Firefloy's Spear
- Lithium Arrow
- Kelvinite Arrow
- Hornet Gun
- Shroomite Railgun

[Accessories]

- Energy receptor
- Turred Pendant

[Energy Generators]

- Wind Turbine
- Solar Panel
- Geothermal Reactor
- Chlorophyte Solar Panel
- Thermite Reactor
- Centaurium Reactor

[Others]

- Lithium
- Electrostatic Silk

Engineer changes :

- Drones will not automatically attacks enemies, but they can be controlled with engineer's remote
- Drones and Sentries no longer require a positive energy income to be created.
- The underpowered debuff will no longer happen when under 20% of max energy,
it will instead happen when the energy amount is at zero, it will also reduce the drone shoots speed
instead of the damage
- Default max energy is now 20 instead of 100
- Reduced max energy for all engineer armors and accessories
- Engineer Critical chance has been replaced by a new stat : drone shoot speed,
it increases the fire rate and the velocity of drones and turrets projectiles
- Added 5 prefixes (modifiers) to Engineers weapons, the strongest one is optimized.
- Drones and turrets will spawn gores on destruction
- Energy Potion will give a fixed amount of energy like health or mana potion
- Capacity potion will give 10 (instead of 50) extra max energy in pre-hardmode and 20 (instead of 100) in hardmode
- Drones and turrets have a chance to be destroyed when the current energy amount is 0
- Turrets will be automatically destroyed if they didn't attacked during the last 30 seconds
- You can see the range of the turret when passing your cursor in it

Item changes :

- The Steampunk armor no longer boost ranged stats
- The Steampunk armor is now post-Plantera
- The Steampunk armor got upgraded
- Replaced the Cyborg armor by the Martian armor
- Replaced Portable Solar Panel by Solar Panel(Furniture)
- Reworked Blight Reactor
- Replaced Kelvinite Reactor by Glaciation's Fang
- Reworked Gauntlet of Cthulhu
- Reworked Cursed Cloak
- Reworked Atlantite Arrow
- Reworked Centaurium Remote
- Blightbringer damage increased from 15 to 17, now burn and poison the target
- Meteorite Revolver damage increased from 10 to 12
- Blaster Zero damage increased from 18 to 20
- Steampunk Revolver damage decreased from 280 to 250
- Atlantium Bow damage decreased from 32 to 26
- Hunting Bow damage increased from 10 to 12
- Cursestorm damage increased from 50 to 60, now shoots cursed arrows instead of cursed bolts
- The Harp damage increased from 20 to 30
- Molten Tack Shooter damage increased from 15 to 23
- Cursed Staff damage reduced from 45 to 40, the minion shoot 25% faster
- Reworked The Harp
- Reworked Light Katana
- Reworked Camellia
- Replaced Zombie Launcher by Blight Crystal Staff
- Nails Gun and Energy Weapons has been converted into drones or turrets
- Replaced Rusted Wrench by Wooden Wrench
- Replaced Iron Nail Gun by Copper Wrench
- Replaced Lead Nail Gun by Tin Wrench
- Replaced Electric Ray Gun by Golden Wrench
- Replaced Electric Shotgun by Platinum Wrench
- Replaced Spiky Ball Launcher by Android's Wrench
- Replaced Energy Flower by Jungle Wrench
- Replaced Kelvinite Blaster by Meteor Wrench
- Replaced Stinger Launcher by Wasp Wrench
- Replaced Bomber Wrench by Bone Wrench
- Replaced Nail Avalanch by Kelvinite Wrench
- Replaced Nail Gust by Oni Wrench
- Replaced Energy Cannon by Energy Wrench
- Replaced Nail Blizzard by Cobalt Wrench
- Replaced Nail Storm by Chloro

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Magnumiactus

https://i.imgur.com/DXvBRWP.png
Download v0.3.0.0 (693.3 KB)

Nimble-Bubble's Team

Welcome to the Magnumiactus mod!
This is a mod that currently focuses on expanding the throwing and summoning classes, but it will be a much more expansive content mod in the future.
The throwing class gets several sets and pieces of equipment for Hardmode, making a playthrough much easier.
There are non-consumable throwing weapons that consume mana, and you will see more of these the further you progress.
(The throwing items may be rather unbalanced compared to other classes, but I don't believe there's a vanilla standard for Hardmode throwing equipment.)
The summoning class gets some new pre-Plantera weapons (and other items) that may finally make it more viable.
A new NPC can move into town after defeating the Eye of Cthulhu, and his primary purpose is to sell throwing items. He may even sell a new kind of fragment when the time arises...
There are also additions for other classes, such as the new Lance weapon type for the Melee class.

Credits:
Nimble - Director, Programmer, Spriter, Conceptualizer
Mert - Programmer, Conceptualizer
Fefo - Tester, Conceptualizer
Aura - Conceptualizer

One last thing: If you are seeing this mod (and this last part) on the Mod Browser for 1.3, note that this version is basically just what we had completed before 1.4 became the main version and not a beta.
This update of the mod isn't exactly finished, but it may at least show a noticeable improvement over 0.2.3 or 0.2.x in general.
Still, we would like to welcome to 0.3.x, the third major version of Magnumiactus.
Notable changes include some changes to Kelbi AI, the addition of Dungeon-tier Shorebrass Bars, a new weapon tree for Lances, and a Guard mechanic with Shields.
Note that none of these are particularly finished yet, so if anything seems buggy, that's why.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
P.K.E Analyzer Device
Download v4.1.0 (165.4 KB)

hamstar

Implements a PKE Analyzer Device item used for analyzing spiritual phenomena. This mod is intended to be combined with other mods that make specific use of the device (via. API).

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Nextras

https://i.imgur.com/KSZ9e8k.png
Download v1.1.6.2 (158.3 KB)

Nienta

Nextras v1.1.6.2

Nextras (Formerly NientasEssentials) is a basic mod that adds new weapons, mobs, accessories, tools, and more!
Nextras is designed, updated, and upkept by Nienta since early 2021.

Partners:
- Terramon

Join the discord :) https://discord.gg/Rrxcz9d

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Supremium mod
Download v1.1 (200.7 KB)

SaltyBacon

This mod adds many items to the game. It keeps a base game feel, while being modded! currently, I am working on adding many Melee weapons to terraria but dont worry! i will be adding others too!

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Destiny
Download v0.10 (133.4 KB)

Hubsen

Mod made by Hubsen.

Destiny is a mod created by a Polish modder. Destiny is the start of something bigger than your usual little mod. I am providing you with a small, barely started demo so you can see what he is striving for. The mod currently contains 45 items. Updates will be frequent.

Destiny page - https://www.facebook.com/groups/1175038433309629
fb - Destiny Mod

The texture of one of the shoes was copied from HumanGamer.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
1.4 Crafting Recipes (Check Config!)

https://i.imgur.com/0oU2NPw.png
Download v1.5.1 (482.3 KB)

MeowLorrrd

NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)

Current changes:
*Recipes*
-Basic Dye materials give 2 Dye >
-Hardmode Bars are cheaper
> // >
-Pre-Hardmode Bar recipes are cheaper >
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+ > // + >
+ > // + >

*Weapons*
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater

*Armor*
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
reduces spawn rates
has a thorns effect

*Buffs*
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage, reduces spawn rates

*Accessories*
-ALL Wings are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped

*NPCs*
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)

*Throwing Class*
-All weapons are Ranged
-All Throwing armor sets are updated

Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats


Updates:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description


Notes:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.

You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.

If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.

Thank you for downloading!"> This mod changes some 1.4 recipes (and item stats) into the 1.3 Modloader! With this mod, it takes less materials to craft items, and you can craft previously unavailable items, such as the Band of Starpower in a Crimson world!
Visit the Homepage to view all changes!

Check the config to disable features you don't like!

NOTE: 1.4 tModLoader is released, so I won't be updating this mod anymore (or not as much). I will probably make a 1.4 QoL mod, but we'll see :)

Current changes:
*Recipes*
-Basic Dye materials give 2 Dye >
-Hardmode Bars are cheaper
> // >
-Pre-Hardmode Bar recipes are cheaper >
-Platforms don't require Crafting Stations
-Added serveral uncraftable items, such as:
+ > // + >
+ > // + >

*Weapons*
-Almost ALL weapons have their stats equivelant to 1.4.4
-Trident gives off light when used underwater

*Armor*
-Almost ALL Armor pieces and sets have their stats equivelant
to 1.4.4, for example:
reduces spawn rates
has a thorns effect

*Buffs*
-All Potion buffs have their duration increased
-All station buffs have their timer removed
-Max player buffs is increased to 44
-Buff effects are updated
reflects 100% damage, reduces spawn rates

*Accessories*
-ALL Wings are updated to 1.4.4
-Most accessories are updated to 1.4.4, for example:
grants melee users autoswing
reduces lava damage
can always be used
shoots a X-Bone when equipped

*NPCs*
-Most NPCs have their stats updated to 1.4.4
-Most NPC shops have their stats updated to 1.4.4,
for example:
Mechanic sells Teleporters (in Pre-Hardmode!)

*Throwing Class*
-All weapons are Ranged
-All Throwing armor sets are updated

Config!
-See any feature you don't like? Disable them in the mod's
config!
-There are 2 pages, one for recipes and the other one for item
stats


Updates:
1.5.1
- Thorns Potion no longer requires Stinger and Worm Tooth
- Fixed cross-mod Terra Blade recipe
- Metal Bricks are crafted with a 1:5 Ore to Stone ratio
- Hardened Sand and Sandstone blocks are craftable
- Serveral furniture items are crafted at a Sawmill or Anvil
- Merchant stops selling Lesser Potions in Hardmode
- Molotov Cocktail is crafted with Gel
- The Grand Design uses Mechanical Ruler
- Updated config description


Notes:
I won't add items added in 1.4, such as 'Stone Platform' or 'Ultrabright Helmet', since that is property of Re-Logic, and I don't want do deal with copyright stuff.

You can freely use and decompile this mod for educational purposes, just don't re-upload it and take credit. Thank you.

If you have any issues/feedback/suggestions, please report them to MeowLorrrd#4776 (Discord) or use the Forms link from the homepage.

Thank you for downloading!

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Project Snow.

https://i.imgur.com/EhLCdPu.png
Download v0.0.4.1 (119.4 KB)

Donat1k

En-

This mod adds snow items.

I try to make a Project Snow, I hope you rate it.
The developer - Donat1k

NPCs - 2
items - 45
block - 1

Project Zero my friend's mod

Ru-

Этот мод добавляет снежные предметы.

Я пытаюсь сделать Project Snow, надеюсь, вы оцените его.

Нипы - 2 (мобы)
предметы - 45
блоки - 1 (скоро)

Project Zero мод моего друга

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
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