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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Squirrel NPC
Download v4.2 (24.1 KB)

Just A Guy

This stupid, STUPID mod is the source of a meme between some friends and I.

Note: I have nothing against the Fargos devs

Localizer Package
3 years ago tModLoader v0.11.7.5 Edit | Delete
Derp Item
Download v4.2 (12.5 KB)

mordy

the Derpiest sword in game might beat WOF
New Pickaxe The Durp Pickaxe!

Localizer Package
4 years ago tModLoader v0.11.3 Edit | Delete
MorePotions
Download v4.100 (38.4 KB)

«Temple»

MorePotions

-Adds 44 more potions with different effects and/or simple effects

Check mod homepage for more details

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
HyperT expansion pack
Download v4.1.1 (57.5 KB)

Mine_Sasha

HyperTerraria ( HyperT ) is an expansion-type mod that makes vanilla/modded terraria less tedious. Currently, I am working on post-moonlord content.
This mod doesn't change / add any new worldgen, so you can drop it safely in your modpack.
For those who played the legacy version of HyperT, note that the mod is being rebalanced as it is way too OP.

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
P.K.E Analyzer Device
Download v4.1.0 (165.4 KB)

hamstar

Implements a PKE Analyzer Device item used for analyzing spiritual phenomena. This mod is intended to be combined with other mods that make specific use of the device (via. API).

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Summoner weapons
Download v4.1 (72.6 KB)

Chibineko

I don't speak English well.

Add 50 (10*5) summoner weapons.

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
SGAmod: Path of the Passionate

https://i.imgur.com/DQM9jH6.png
Download v4.1 (46.4 MB)

IDGCaptainRussia

mod - is a random content mod of often not-very-serious but well made, interesting, unique and most importantly: fun content

Some Examples would include:
600+ items, many of which are very unique functioning weapons, armor sets, and accessories! From the start all the way to post moonlord
10+ unique bosses, many of which reworked from past versions, as well as rematches/varients
4 unique, unusual town npcs: including a Dragon NPC!
3 Dank shrine structures sporting loot, new enemies, and a powerful sword that only gets better which each one obtained!
3 subworld dimensions for you to explore!
A Custom Currency that is tied to mod progression
Support for Boss Checklist, Yet Another Boss Health Bar, Fargos, and Census
No cringy lore
And many more things you've likely never seen done before!

Click the link to join my mod's server! :3, I am very active and ready to awsner any questions you may have
Check out the #portals-SGAmod to get links to the Forum Page (outdated), the Wiki (somewhat WIP), and the Github (Full changelog) for more info!
You could also google and find the homepage, wiki, and github as well if discord isn't your fancy.
And finally, many parts of content in this mod is (still) placeholder sprites due to a lack of active spriters and my inability to make them from scratch, if your a spriter and like what you see, be sure to contact me and we can work something out!

A few warnings before the changelog:

-I do NOT recommended this mod with other mods that add auto-bridgers/helivators. Atleast using those items.
-This mod has issues reloading/unloading, but will work fine if you restart your game thou, justs a heads up!
-This mod has not been properly tested/optimized for multiplayer, while it supports some MP features, many things are disabled in MP
-There's still alot of placeholder sprites! I don't sprite so please be gentle on that front!


Changelog:

4.001-(2/1/23)--Hotfix 44


--Fixed:

-Philosophers Stone added tooltip was on the Mana Regen potion, whoops

-Monarchical Cate dropping from Phase 1 S.Pinky

-Regen Health Bar not properly scaling when zooming in

-Maybe fixed the missing noise texture problem? I hope so



4.000-(10/7/22)--Patch 18: Path of the Passionate

-IDG's SGAmod will not be updating to 1.4 or later in any shape or form until Relogic abandons the game again and TMODLoader is as stable as it is on 1.3 (Currently, key TML features in 1.4 do not work that I use often, such as detours)
-The project has become a solo-endever again that I may work on on and off, I am no longer accepting any feedback on features that were "expected" from me anymore or will make me unhappy.


-Added:

-Harvested Souls, Illusionary Bullet, Flask of Hallucinogenics, Recovery Potion
-Animated mod icon in menu


--Changed:

-Reworked life regen: you now have a Regen Pool, which is an ammount of life your able to regen before you become unable to regen life. You can restore it by nurse healing (over time) and drinking potions (add half the potion's healing to the pool), many equipment now buff this mechanic. You do not lose your Regen Pool while safely regening in a safe area (town with atleast 5 NPCs, no boss alive or invasion active), and even regen it if your HP is full while safe

-Nurse healing also reworked, can no longer instantly heal, instead spawns a healing aura over herself that heals you (and restores Regen Pool) while inside it over time, the aura can be heavily weakened if the nurse is badly hurt

-Several key progression items now require Harvested Souls

-Draken now only has a 1/10 chance to mention the Doom Harbinger if he's unlocked and not fought yet

-Numismatic Crucible now upgrades itself with progression (hardmode, mechs, plantera, moonlord)

-Life Regen is no longer disabled in Nightmare Mode during bosses, but the ammount of your life that counts towards your Regen Pool is reduced

-Conch Horn is a bit cheaper to craft

-Glow rock is now extra dangerious if you cannot pick it up normally

-Radiation Cure potions now cost Glowrock instead of Chlorophyte Ore to craft, so now it is craftable at the start of hardmode

-Buffed Void Em'Bracers: now gives max Regen Pool (a massive one, actually)

-Vanilla: Reworked Philosophers Stone: now gives max Regen Pool (this carries over into crafted upgrades)

-Reworked Dank Wood Armor, Mangrove, Jungle Templar, Valkyrie, Illuminant and Mr.Creeper Armor: now gives max Regen Pool

-Reworked Ukrainian Valor: now gives max Regen Pool per protected NPC"> mod - is a random content mod of often not-very-serious but well made, interesting, unique and most importantly: fun content

Some Examples would include:
600+ items, many of which are very unique functioning weapons, armor sets, and accessories! From the start all the way to post moonlord
10+ unique bosses, many of which reworked from past versions, as well as rematches/varients
4 unique, unusual town npcs: including a Dragon NPC!
3 Dank shrine structures sporting loot, new enemies, and a powerful sword that only gets better which each one obtained!
3 subworld dimensions for you to explore!
A Custom Currency that is tied to mod progression
Support for Boss Checklist, Yet Another Boss Health Bar, Fargos, and Census
No cringy lore
And many more things you've likely never seen done before!

Click the link to join my mod's server! :3, I am very active and ready to awsner any questions you may have
Check out the #portals-SGAmod to get links to the Forum Page (outdated), the Wiki (somewhat WIP), and the Github (Full changelog) for more info!
You could also google and find the homepage, wiki, and github as well if discord isn't your fancy.
And finally, many parts of content in this mod is (still) placeholder sprites due to a lack of active spriters and my inability to make them from scratch, if your a spriter and like what you see, be sure to contact me and we can work something out!

A few warnings before the changelog:

-I do NOT recommended this mod with other mods that add auto-bridgers/helivators. Atleast using those items.
-This mod has issues reloading/unloading, but will work fine if you restart your game thou, justs a heads up!
-This mod has not been properly tested/optimized for multiplayer, while it supports some MP features, many things are disabled in MP
-There's still alot of placeholder sprites! I don't sprite so please be gentle on that front!


Changelog:

4.001-(2/1/23)--Hotfix 44


--Fixed:

-Philosophers Stone added tooltip was on the Mana Regen potion, whoops

-Monarchical Cate dropping from Phase 1 S.Pinky

-Regen Health Bar not properly scaling when zooming in

-Maybe fixed the missing noise texture problem? I hope so



4.000-(10/7/22)--Patch 18: Path of the Passionate

-IDG's SGAmod will not be updating to 1.4 or later in any shape or form until Relogic abandons the game again and TMODLoader is as stable as it is on 1.3 (Currently, key TML features in 1.4 do not work that I use often, such as detours)
-The project has become a solo-endever again that I may work on on and off, I am no longer accepting any feedback on features that were "expected" from me anymore or will make me unhappy.


-Added:

-Harvested Souls, Illusionary Bullet, Flask of Hallucinogenics, Recovery Potion
-Animated mod icon in menu


--Changed:

-Reworked life regen: you now have a Regen Pool, which is an ammount of life your able to regen before you become unable to regen life. You can restore it by nurse healing (over time) and drinking potions (add half the potion's healing to the pool), many equipment now buff this mechanic. You do not lose your Regen Pool while safely regening in a safe area (town with atleast 5 NPCs, no boss alive or invasion active), and even regen it if your HP is full while safe

-Nurse healing also reworked, can no longer instantly heal, instead spawns a healing aura over herself that heals you (and restores Regen Pool) while inside it over time, the aura can be heavily weakened if the nurse is badly hurt

-Several key progression items now require Harvested Souls

-Draken now only has a 1/10 chance to mention the Doom Harbinger if he's unlocked and not fought yet

-Numismatic Crucible now upgrades itself with progression (hardmode, mechs, plantera, moonlord)

-Life Regen is no longer disabled in Nightmare Mode during bosses, but the ammount of your life that counts towards your Regen Pool is reduced

-Conch Horn is a bit cheaper to craft

-Glow rock is now extra dangerious if you cannot pick it up normally

-Radiation Cure potions now cost Glowrock instead of Chlorophyte Ore to craft, so now it is craftable at the start of hardmode

-Buffed Void Em'Bracers: now gives max Regen Pool (a massive one, actually)

-Vanilla: Reworked Philosophers Stone: now gives max Regen Pool (this carries over into crafted upgrades)

-Reworked Dank Wood Armor, Mangrove, Jungle Templar, Valkyrie, Illuminant and Mr.Creeper Armor: now gives max Regen Pool

-Reworked Ukrainian Valor: now gives max Regen Pool per protected NPC

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Star Mod
Download v4.1 (43.9 KB)

Troy Star

The star mod is a mod adding extreamly hard to get ending gear. It can be used in playthroughs for a post Moon Lord gear. It's way better than solar flare armor and there will be more on the way.

Curent Items
-Star Scythe
-Star Yoyo
-Star Blaster
-Star Bullet
-Star Pickaxe
-Star Hamaxe
-Star Helmet
-Star Breastplate
-Star Leggings
-Star Shield
-Star Boots
-Lesser Star Soul
-Star Soul
-Greater Star Soul

Version List
4.1
SO MANY NERFS!!!!!!!
New Star Boots Texture
New Star Shield Texture

3.3
Added Star Bullet
Fixed Crafting and Tooltips

3.2
Added Star Blaster
Fixed Crafting for STar Yoyo

3.1
Added the Star Yoyo

-2.13
Nerfed Crafting (If thats a thing)

-2.12
Updated Armor Set Bonus

-2.11
Star Boots texure fixes

-2.10
Updated Armor Set Bonus
Added Star Boots

-2.9
Nerfed Star Scythe
Nerfed Star Shield

-2.8
Added Version List

-2.7
Added Star Sheild

-2.6
Added Star Pickaxe
Star Hamaxe bug fixes

-2.5
Added Star Hamaxe

-2.4
Texture Fixes

-2.3
Tool Tag Fixes

-2.2
Bug fixes

-2.1
Recipe Fixes
Tool Tag Fixes
Armor Buff Fixes
*Compatable with normal playthroughs*

-1.8
Added Star Helmet
Added Star Breastplate
Added Star Leggings
Removed Star Forge

-1.5
Nerfed Star Scythe
Nerfed Star Wings
Added Star Forge

-1.4
Added Lesser Star Soul
Added Greater Star Soul

-1.3
Added Star Soul

-1.2
Added Star Wings

-1.1
Added the Star Scythe

Localizer Package
6 years ago tModLoader v0.10.1 Edit | Delete
Calamity's Vanities
Download v4.0.3 (227.4 KB)

LysHypera


Localizer Package
4 years ago tModLoader v0.11.4 Edit | Delete
Fargo's Loot Bonus
Download v4.0.1 (4.1 KB)

Fargowilta

This mod makes all enemies drop extra loot.
Default is 5X normal loot.
There is a config option to set it to whatever value you want. Have fun!

NEW UPDATE - V 4.0
-Added a toggle to multiply coin drops
-Default loot multiplier changed from 10 to 5

Localizer Package
2 years ago tModLoader v0.11.8.4 Edit | Delete
Lock Boxes Plus
Download v4.0.0.2 (52.4 KB)

Creedus

Lock Boxes Plus adds Lock Boxes to biome-specific fishing crates while in hardmode.

Lock Boxes cannot be opened until Plantera is defeated, just like vanilla biome chests.
Keys that open vanilla biome chests also open their respective Lock Boxes.
All items found in vanilla biome chests drop from their respective Lock Boxes, along with a variety of potions and vanilla currency.

Discord - https://discord.com/invite/UypdNQSamR

Programming / Art - Creedus
Inspiration - ShibaInu25

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Nihilism

https://i.imgur.com/drNydCm.png
Download v4.0.0 (124.3 KB)

hamstar

Removes item recipes, mob spawns, item drops from mobs, and other gameplay elements from Terraria. Configurable per world. Meant for use with adventure maps or custom mods.
- Check the in-game inbox button (upper left) for instructions.
- Use in-game commands or config file editing to adjust filters.

Mod recommendations:
ProtectTools = Protects specific tiles types from being affected by tools.

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Extraria
Download v4.0 (77.4 KB)

Affe

Extraria is a hard mod.
Like super hard.
Every boss has been given a new item, also moonlord.
Yeah, we dont talk about Moonlord.

Any way, there is nothing fun in this mod. Just suffering.
Play at your own risk!!

You can make it, is just really hard :)

Be sure to check out the discord server.



Update log:
1.1: Fixed slimes dropping hive mind.
1.2: buffed moonlord
2.0: balance fix in Pre-hardmode super accessory and added challange items.
2.5: Added suport for Crimson worlds
3.0: Added Defense Potion
3.1: Added a discord server.
4.0: Rebalanced some projectiles and nearly all event bosses are buffed with new attacks.

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
CALAMITY MOD 2
Download v4.0 (2.7 MB)

FAPSOL AND THE TEA

THE OFFICEA LCALAMITY MOD 2 (real)

this mod ads:
adds more clams
adds more tea
adds more pony (with sekx)
adds
adds ads (advertisements)


















































worm boss


































































poo

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
Creative tools

https://i.imgur.com/wNfNE3b.png
Download v4.0 (176.2 KB)

NotLe0n

With Creative tools you can toggle different events
and game states with a single click of a button,
move NPC's and Items with your mouse, display
lots of Information on the screen and much more!

For a complete Changlog and more information visit my homepage!

Thanks to Pyroknight for drawing the sprites.

Latest Changes:
v3.2 - Sprite Overhaul
+ Pyroknight redrew all sprites
+ Made Description more informative
+ fixed WeatherControl button text

_________________________

Content:
_________________________

Things you can toggle:
- Bloodmoon - Frost Legion
- Frostmoon - Hardmode
- Pumpkinmoon - Expert Mode
- Solar eclipse - Halloween
- Pirate invasion - Christmas
- Goblin Army - Party
- Martian Madness - Slime Rain

Clear Inventory:
Clear inventory or delete non-favorited items!
(inventory-, ammo- and moneyslots).

Modify held Item:
Change some properties of your held Item
Changes are not saved with the player

Modify Player:
Change some properties of your player
Changes are not saved with the player

Custom NPC:
Create your own basic NPC

Custom Item:
Create your own basic Item

Creative Fly:
Toggle to Fly in the air or through blocks!
control with WASD, SHIFT to go faster and CTRL to go slower

Magic Cursor:
Move NPCs and Items with your mouse
hold middle click and drag to move them
(only works for one npc of a type)

Game Info:
Information you can display on the screen:
- Mouse position relative to the World
- Mouse position relative to the screen
- Mouse and Mouse border Color

- Player name, whoAmI id, position, velocity, ect
- NPC position, velocity, name, type, aiStyle
- Item position, name, type, Distance to Mouse
- Projectile position, velocity, name, type
- Screen position, Screen Zoom
- Time, Global time, Rain Timer
- Hitboxes

Weather Contol:
Contol what time it is and change the moonphase

Play Sound:
Play any sound or Music and find their ID
(useful for modders)

DownedBoss Toggle:
Toggle what bosses you have killed already.
Example: You can only enter the dungeon when skeleton has been defeated. Instead of having to fight him you can just tick NPC.downedBoss3.

Summon Meteor:
You can summon a Meteor.
(only 1 meteor can exist in a world. If you want two, destroy the first one)"> With Creative tools you can toggle different events
and game states with a single click of a button,
move NPC's and Items with your mouse, display
lots of Information on the screen and much more!

For a complete Changlog and more information visit my homepage!

Thanks to Pyroknight for drawing the sprites.

Latest Changes:
v3.2 - Sprite Overhaul
+ Pyroknight redrew all sprites
+ Made Description more informative
+ fixed WeatherControl button text

_________________________

Content:
_________________________

Things you can toggle:
- Bloodmoon - Frost Legion
- Frostmoon - Hardmode
- Pumpkinmoon - Expert Mode
- Solar eclipse - Halloween
- Pirate invasion - Christmas
- Goblin Army - Party
- Martian Madness - Slime Rain

Clear Inventory:
Clear inventory or delete non-favorited items!
(inventory-, ammo- and moneyslots).

Modify held Item:
Change some properties of your held Item
Changes are not saved with the player

Modify Player:
Change some properties of your player
Changes are not saved with the player

Custom NPC:
Create your own basic NPC

Custom Item:
Create your own basic Item

Creative Fly:
Toggle to Fly in the air or through blocks!
control with WASD, SHIFT to go faster and CTRL to go slower

Magic Cursor:
Move NPCs and Items with your mouse
hold middle click and drag to move them
(only works for one npc of a type)

Game Info:
Information you can display on the screen:
- Mouse position relative to the World
- Mouse position relative to the screen
- Mouse and Mouse border Color

- Player name, whoAmI id, position, velocity, ect
- NPC position, velocity, name, type, aiStyle
- Item position, name, type, Distance to Mouse
- Projectile position, velocity, name, type
- Screen position, Screen Zoom
- Time, Global time, Rain Timer
- Hitboxes

Weather Contol:
Contol what time it is and change the moonphase

Play Sound:
Play any sound or Music and find their ID
(useful for modders)

DownedBoss Toggle:
Toggle what bosses you have killed already.
Example: You can only enter the dungeon when skeleton has been defeated. Instead of having to fight him you can just tick NPC.downedBoss3.

Summon Meteor:
You can summon a Meteor.
(only 1 meteor can exist in a world. If you want two, destroy the first one)

Localizer Package
11 months ago tModLoader v0.11.8.4 Edit | Delete
Kid Icarus
Download v4.0 (8.7 KB)

Lamboghini2018

This mod adds a bow that kind of looks like pit's bow. It can be crafted with 25 pc of slime, and a wooden bow.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Everything Deserves a Theme

https://i.imgur.com/KLU26LT.png
Download v4.0 (62.2 MB)

GoodPro712, Lonely Star

This mod makes every single theme unique by adding around 20 new tracks.
In vanilla six bosses alone share the Boss 1 Theme for example, with this mod every single boss will have it's own custom composed theme, specifically for this game, often recycling small, or big portions of existing tracks.
(Boss 1 to 5 are still used by one boss respectively, by the one that best fits it in my opinion. Boss 1 - Skeletron, Boss 2 - Wall of Flesh and so on)

Forum: https://forums.terraria.org/index.php?threads/85347/
Discord: https://discord.gg/VrxSx4B
Github: https://github.com/GoodPro712/EDAT
Youtube: https://www.youtube.com/channel/UC96qaFEnCyHbPwafxmzBpyw

Thanks to Overhaul for the code for the checking for a town for the village theme.
Thanks to Lonely Star for all the music and sprites
Mod requested by Lonely Star and coded by GoodPro712

This mod does not replaces themes. This is NOT a music replacement mod. You will still find every theme you love somewhere in the game.

it doesn't end with bosses. Ever noticed how the Forest and Ice Biome have their own Underground themes while The Jungle and The Desert don't? That's right, many new biome themes have been implemented, to make certain areas feel more special, without removing any.

The Party, Frost Legion and Slime Rain got unique themes too.
Hell still plays it's an original theme, but occasionally it'll switch to the Eerie theme it used to have like the Forest and Underground have one alternate theme respectively.

Every Track has it's own music box of course, with Terraria-like sprites - and the vanilla music boxes have been reworked, just so everything fits better together.
One new NPC is added with this mod. The Lonely Vendor, they sell each mod- and vanilla music box for 1 platinum each, because honestly, I want to make sure you get to hear every theme; that's why I made them after all.

DISCLAIMER: I lied about not replacing themes. Three themes are replaced by default but can be toggled off. These three are:
Boss 3 (Destroyer)
Crimson Underground
Corruption Underground

Why?
Boss 3 doesn't fit the bosses' atmosphere and underground Crimson is hardly music.
The reason I replaced underground corruption is that, in my opinion, it doesn't fit the zone at all. It's 90% the happy underground theme and slips into corruption occasionally; doesn't feel right. I tried to retain the spirit of the theme, so I made a sort of evil remaster of the underground theme.
Toggle them off if you wish! I won't be mad!

"Why not make all of them toggleable?"- Because that's exactly what this mod is not trying to do. Every theme should feel unique, not just some. the reason the 3 are toggleable is that these are the only three that take another theme out of the game completely."> This mod makes every single theme unique by adding around 20 new tracks.
In vanilla six bosses alone share the Boss 1 Theme for example, with this mod every single boss will have it's own custom composed theme, specifically for this game, often recycling small, or big portions of existing tracks.
(Boss 1 to 5 are still used by one boss respectively, by the one that best fits it in my opinion. Boss 1 - Skeletron, Boss 2 - Wall of Flesh and so on)

Forum: https://forums.terraria.org/index.php?threads/85347/
Discord: https://discord.gg/VrxSx4B
Github: https://github.com/GoodPro712/EDAT
Youtube: https://www.youtube.com/channel/UC96qaFEnCyHbPwafxmzBpyw

Thanks to Overhaul for the code for the checking for a town for the village theme.
Thanks to Lonely Star for all the music and sprites
Mod requested by Lonely Star and coded by GoodPro712

This mod does not replaces themes. This is NOT a music replacement mod. You will still find every theme you love somewhere in the game.

it doesn't end with bosses. Ever noticed how the Forest and Ice Biome have their own Underground themes while The Jungle and The Desert don't? That's right, many new biome themes have been implemented, to make certain areas feel more special, without removing any.

The Party, Frost Legion and Slime Rain got unique themes too.
Hell still plays it's an original theme, but occasionally it'll switch to the Eerie theme it used to have like the Forest and Underground have one alternate theme respectively.

Every Track has it's own music box of course, with Terraria-like sprites - and the vanilla music boxes have been reworked, just so everything fits better together.
One new NPC is added with this mod. The Lonely Vendor, they sell each mod- and vanilla music box for 1 platinum each, because honestly, I want to make sure you get to hear every theme; that's why I made them after all.

DISCLAIMER: I lied about not replacing themes. Three themes are replaced by default but can be toggled off. These three are:
Boss 3 (Destroyer)
Crimson Underground
Corruption Underground

Why?
Boss 3 doesn't fit the bosses' atmosphere and underground Crimson is hardly music.
The reason I replaced underground corruption is that, in my opinion, it doesn't fit the zone at all. It's 90% the happy underground theme and slips into corruption occasionally; doesn't feel right. I tried to retain the spirit of the theme, so I made a sort of evil remaster of the underground theme.
Toggle them off if you wish! I won't be mad!

"Why not make all of them toggleable?"- Because that's exactly what this mod is not trying to do. Every theme should feel unique, not just some. the reason the 3 are toggleable is that these are the only three that take another theme out of the game completely.

Localizer Package
3 years ago tModLoader v0.11.7.3 Edit | Delete
True mod
Download v4.0 (52.3 KB)

Eirazyth

True mod adds content that might help in your modded endevours. right now it is a small but powerful mod and it will expand.

-1 enemy
-8 weapons


-two weapons have projectiles

Localizer Package
4 years ago tModLoader v0.11.5 Edit | Delete
Shark Lad Balancing Incorporated

https://i.imgur.com/Ew361TP.png
Download v4.0 (166 KB)

Aleksh

Terraria has awful item scaling, so with this mod I attempt to improve it by buffing near pointless weapons and nerfing common top choices, as well as other nifty things.

Features:
- Improved weapon stats, for the better and for the worst
- Increased drop rates for some weapons
- Added descriptions and debuffs for most weapons
- Added special attacks and effects to some weapons
- Added recipes for some weapons
- Shortswords are probably better, dunno
- Reaver Shark ;)

Currently finished:
- Pre-HM Melee : ye we good
- HM Melee : no
- Pre-HM Ranged : will try working on
- HM Ranged : nah
- Pre-HM Mage : nada
- HM Mage : nyet
- don't even get me started on the others
- Other (Armor, Tools, etc) : sorta

Shark Lad will try his best to make you not wish you weren't born while playing this game!

Thank you to: Yuyutsu, Ozzatron, Dominic K, pixlgray, termigator, Zach, Uncle Danny, Fabsol and gourd for all the coding aid!

Localizer Package
4 years ago tModLoader v0.11.4 Edit | Delete
BasicClasses
Download v4.0 (409.7 KB)

BIL

This mod chooses a random class or race for you, based on basic dnd. There is a teacher npc that can sell you different classes to be. Requires the attributes mod, which gives you stats and a character sheet. If you aren't starting out new, then you will need to buy the character sheet from the villagers mod, when you get the hero villager. Or use cheat sheet to get it.
This is the one that brings them all together, designed to work with dnd, villagers, attributes, and starter weapons.

Elves and Magic Users now have 3 spells, spellbook gained at dawn.
Holy symbol placeable.
1.1 Major update to cleric. Bonus lives from dnd mod gives bonus wisdom. Wisdom gives bonus to class skill. Turn undead an item (for now) that gives a short buff. It hurts all monsters (for now). Small update to halflings.
1.23 If you roll a race, it will stay now if you take another class.
1.3 If you are a dwarf or halfling, the world looks mighty big to you. Also some benifits to Magic Users. And Theives. Upgraded Dwarves.
1.5 Paladins require 17 chr. If you are a fighting man, all you have to do is get your chr to 17. Extra lives give bonus to stats, based on class.
Monks require 15 wis, 12, str, and 15 dex.
1.6 fixed Cleric. Paladin now has big benifit with holy avenger. Assassin class requires Thief class with dex, str, and int of 12 or better.
1.8 Updated some of the buff sprites, new sprites by Gilly.
1.9 A Bur-a-Hobbit. Feet, elf ears, dwarf beard, for new characters.

3.3 Druid added, if you qualify. Only purchasable from the Teacher if you meet the requirements. Turns into a beast at night with the class ability, be sure to set the key for it.

If you like what I’m doing, and would like me to continue in this direction, consider donating. If you do donate, that means I’m working for you. Leave a note to let me know what you’d like to see in my future work, I'll make a custom class for you. And by class, I mean anything in D&D, warforged, teifling, dragonkin, etc. Thank you.
https://www.paypal.com/paypalme2/brightidearetrogames

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