tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Slimy Stuff!
|
Download v0.3 (34.6 KB) |
Octo |
The Slimy Stuff! mod addds a bit more slimy items to your game that can be used to end pre-hardmode pretty fast.
For now it only adds: 2 pickaxes 2 swords 2 axes 1 bow There could be updates, but probably not as its my first mod. Shoutouts to JediWolf for reminding me that Terraria and TModLoader exist. 0.2 Update: Axes added, they are pretty slimy 0.3 Update: Added a bow, still slimy Added a flying eye, its weaker and slimier than normal demon eyes Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Trolling
|
Download v0.1 (42.1 KB) |
blobnom |
trolling
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Fry Guy Vanity Set
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Download v0.1 (14.4 KB) |
fryguythe777th |
Adds the fry guy vanity set
troll face (dont download the mod i genuinely dont Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
PASS
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Download v0.1 (14.5 KB) |
sockmit2007 |
PASS
Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
CircuitsMod
|
Download v0.1 (43.8 KB) |
Circuit |
CircuitsMod is a mod that focuses of some of the parts in terraia that could use more fetures, it treies to stick to the original terraia feeling
Localizer Package |
4 years ago | tModLoader v0.11.8.3 | Edit | Delete |
bronie
|
Download v1.0 (104.1 KB) |
Hubsen |
Bronie są modem dodającym mase yoyo do gry ale to nie koniec a dopiero początek czegoś poteżnego!
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Revertable Hardmode
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Download v0.1 (6 KB) |
Gaelyte |
A dumb mod that allows you to go back in Pre-Hardmode by beating the Wall of Flesh while being on Hardmode.
Localizer Package |
4 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Astral
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Download v0.1 (22.2 KB) |
Maninskie |
Astral Mod is a Content Mod currently in beta, once its done it will add Bosses, Items, Weapons, Tools and much more.
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Life Transfer
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Download v0.1 (12.5 KB) |
wetturtle45 |
This mod allows you to turn part of your life into an item, which can be given to someone else to give them life or given back to you.
Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Continuum (UNFINISHED)
|
Download v0.72 (66.9 KB) |
Nexor |
CONTINUUM.
This mod is far from done, and it doesnt add too much content. But, so far this mod adds: - 3 New enemies - 6 New weapons - 4 New accesories (1 of them being a wing) - 3 New Materials - And a new way to craft bloody spine (the last feature is only here because me and my friends world generated a very small crimson) Yea thats it so far... -------------Changelogs---------------- Version 0.72 - Added 2 Npcs, 3 Weapons and the new pre hardmode wings Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
The Mad Ranger
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Download v1.11.0.2 (279.5 KB) |
hamstar |
Starts your player with an unusually powerful, hard-to-master antique six-shooter. Requires a steady hand. Only uses its own ammo type (bandolier included). Configurable.
Credits: Bandit sprites - @koolaidlemonade Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
UnBoT
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Download v0.1 (8.6 KB) |
UnBo |
Just a private mod with almost no centent, dont download it XD
Localizer Package |
4 years ago | tModLoader v0.11.7.8 | Edit | Delete |
Craftable Alchemy Table
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Download v0.1 (5.7 KB) |
bamptpo |
This is a mod that adds a crafting recipe for the Alchemy Table for 10 Tungsten bars and 2 Lesser Healing Potions.
Sorry if this mod isn't that good, it's my first mod. Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
BLU
|
Download v1.0 (3.1 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
E Mod
![]() |
Download v0.11 (15.6 KB) |
Alphakip |
E is the official Calamity killer. Join the Discord for a free developer role.
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Cansas Mod
|
Download v1.1.6 (582.5 KB) |
Sayko |
Cansas Mod is a mod made to play with Cansas
(BETTER IF USED WITH CALAMITY MOD) 1.1.6 - Balanced some weapons - Adjusted prices - Adjusted Post-Moon Lord crafting recipes Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Stick Sword
|
Download v0.4 (12.2 KB) |
BialyEnderman |
Stick Sword is a pretty cool mod, it does...this.
Stworzone przez polaka ;) Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Atomizer
|
Download v0.3 (21.7 KB) |
Ratithon |
The atomizer is designed for when you're ready to either remove your world from existence, or just want to have fun in a new world and see what kind of madness you can ensue. Basically you're holding a remove control to an AC-130's missle system, this item can ONLY be spawned using cheats because it's rediculous and will destroy your world. Use this wisely!
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
EasyGame
|
Download v1.1 (1.1 MB) |
EthanWuJF |
˽��MOD
���ܷ��� ������� Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
PVP damage cap
|
Download v0.2 (5.9 KB) |
Angel/perfet Icoe |
This mod prevents the player from taking more than 20% of their health in damage if the damage source is another player... thats it... that's all this mod does
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |