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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
Download v0.5.5 (77.7 KB)


My first mod, originally intended to be a test.

Adds a custom Last Prism variant that summons 5 orbiting prisms that rougly converge around the cursor in a helix pattern. Each prism fires off a purple Last Prism beam, as well as random vanilla laser projectiles with increased damage and speed. Hold the cursor on the player for a pentagram pinwheel that spans the whole screen!

As strong a weapon it is for early and mid game with its base damage of 1, by far the weapon's biggest strength is its ability to shred every enemy imaginable, all the way through not only late game, but every enemy and boss in every mod. The fully charged beams gain a dark energy centre which can penetrate through anything and everything. No matter how high the foe's HP is, no matter how high the defense, regen or DR, even invulnerability frames and invincibility status does not protect an enemy from the Psychedelic Prism's destructive capability.

This mod is not designed to be particularly balanced in any respect. Its purpose is to be used for fun, or for those pesky bosses in some mods that are just too difficult to beat. It's weaker against weaker enemies, and gets stronger against stronger enemies. When fully charged, this weapon is able to wipe out any boss, including invincible ones, and does so at a satisfying, but intentionally not instant, pace. Deals knockback to all enemies including worms and bosses, weakens and destroys enemy projectiles countering with a shower of homing and star projectiles, and killing an enemy with it grants a plethora of buffs to the user.

Patch notes (Latest first):

Update 0.5.5: Deflected projectiles close to the player can no longer damage them.

Update 0.5.4: No longer hogs projectile cap when countering a large swarm of projectiles or boss minions.

Update 0.5.3: Improved reliability of percentage-based damage on bosses with custom damage formulas.

Update 0.5.2: Ported latest updates to the 1.3 version.

Update 0.5.1: Fixed small error in beam colour calculation.

Update 0.5.0: Adjusted damage formula. Now takes longer to kill weaker bosses, but is scaled by magic damage, magic crit chance, and luck. Prism orbital speed is now increased by melee speed stat. Now deals knockback to everything it hits, such as lunar pillars and enemy projectiles. Knockback now scales to inverse square of distance.

Update 0.4.6: Made it easier to hold beams on the player.

Update 0.4.5: Fixed inappropriately instakilling enemies after reloading world.

Update 0.4.4: Now able to destroy normally destroyable NPC-based projectiles such as Ancient Light once again.

Update 0.4.3: Laser barrage no longer scales with enemy defense. Now deals a bit more knockback when fully charged. Made it slightly easier to block projectiles.

Update 0.4.2: Fixed item use time, which was previously causing issues for those obtaining the item in many prior versions.

Update 0.4.1: Beam hitscan is now performed from the tip of the second intersection of the secant formed by the beam through the expanding orbital circle, preventing the beams being blocked by walls behind the player while charging up.

Update 0.4.0: Initial animation now has vanilla Last Prism's rainbow colours, fading to purple, white, then black. Can no longer penetrate walls until dark beams appear.

Update 0.3.9: Touched on startup particle effects, fixed small visual bugs, slightly improved overall computational performance.

Update 0.3.7: Improved reliability of killing enemies that are not supposed to be killable, such as training dummies. Main attack deals slightly less damage to bosses. Startup animation on first load has been optimised.

Update 0.3.6: Main beams no longer deliver instakill damage on targets with 1HP; only dark beams should.

Update 0.3.5: Attenuated some sound effects, laser barrage made weaker against bosses, dark energy beams now drain all health an enemy has gained.

Update 0.3.4: Minor bugfixes, allowed beam enemy kills to trigger player.OnHitNPCWithProj

Update 0.3.0: Optimised hit detection, improved laser targeting algorithm to incorporate linear trajectory intercepts, added new sound effects, and slightly reduced overall damage. Defeating an enemy or countering a projectile with the main beams will now produce a shower of star-themed projectiles.

Update 0.2.12: Updated damage scaling slightly again; main beams are no longer allowed to collide like regular projectiles are, and are only permitted to deal damage through the custom code.

Update 0.2.11: Fixed knockback direction.

Update 0.2.10: Slightly rebalanced damage, added slight knockback to the beam, with knockback from the black beams ignoring knockback resistance, to keep with the theme of the rest of the weapon's abilities.

Localizer Package
an hour ago tModLoader v0.11.8.5 Edit | Delete
Summoner's Handbook
Download v0.3 (26.5 KB)


Summoner's Handbook is a small utility mod designed to help fellow summoner players.

This mod gives you a small book UI (Next to the settings button), which toggles a display menu.

The menu presents information/statistics which are essential for summoner players to manage their minions, and much more.

Currently, there is also a button which allows you to clear all your buffs, very useful for removing all minions (more buttons will come soon).

And of course, there is an option to disable the book in mod-config, if your friends who aren't playing summoner don't need it.

Enjoy :)

Localizer Package
5 hours ago tModLoader v0.11.8.5 Edit | Delete
Spirits of Terra
Download v1.0.5 (15.6 KB)

Kook, Beans, Rigel, Micr…

Spirits of Terra (previously The Edge (previously beans' void)) adds a whole new gamemode, misery mode. As long as misery is enabled bosses will have an extra phase, a resprite, and completly new AI.
The game is made by a group of people... (ikr so strange)
Programmed by kook
Sprites by rigel
Concept art by microwave noise
Ideas by murky knight, knight of murk
And finally, non-existant beans, the one who started it all (and did nothing :troll:)
Join the discord to get updates

Localizer Package
6 hours ago tModLoader v0.11.8.5 Edit | Delete
Boss Fight Lives Per Player
Download v0.1 (31.3 KB)


Intended for use in multiplayer only.

Players start every boss fight with a pool of lives; once those lives run out, that player can no longer respawn until the boss despawns or dies.

Any other boss despawn conditions (e.g. no players alive, boss too far) are still respected.

A Lives UI will be displayed once boss fights start (configurable on client-side).

Maximum life count is configurable.

Localizer Package
7 hours ago tModLoader v0.11.8.5 Edit | Delete
Exorium Mod
Download v0.1.101 (12.7 MB)

Mr. A

Exorium Mod is an in-development mod somewhat based upon a Dungeons & Dragons campaign. This mod is in its early stages and currently only contains pre-hardmode content.

This mod currently adds
- 1 Biome
- 1 Structure
- 2 Bosses
- 30+ Weapons (Including summoner weapons)
- 1 Town NPC
- And more

Please excuse my spritework. I am not the best at it.

NOTICE: There was an issue where a crash was caused upon generating a new world. To my knowledge it was fixed, but it was rare in the first place so there is a slight chance it slipped under the radar. In the case of this occuring just generate another world.

Music by grapetape64
Some spritework by grapetape64 and Potato_Land

Localizer Package
8 hours ago tModLoader v0.11.8.5 Edit | Delete
Exorium Mod
Download v0.1 (6.7 KB)

Mr A

Localizer Package
8 hours ago tModLoader v0.11.8.5 Edit | Delete
Download v0.0.0.13 (3.8 MB)



Localizer Package
12 hours ago tModLoader v0.11.8.5 Edit | Delete
FNAF at Freddy's
Download v0.0.0.18 (1.8 MB)


hello this is mod of five nights of freddys for terraria, five nights freddy made by scott cawthon not me

if you find a bug or want to add something or want to tell me something my email is:
someone asked me to make discord it is mariofan123awesome#6227 i check my email more i dont know discord well, im also going to post on patron

add effect spawn more fnaf, add fnaf vanity and weapons and armor, in future add characters from fnaf 2 then fnaf 3

update log:
version 18
-adjusted spawn rates (no duplicate spawn)
-made some drop more common
-added golden freddy microphone, drop from golden freddy

version 17
-small nerf of golden freddy

version 16
-return of golden freddy

version 15
-added fan drop from foxy
-changed crafting for freddy mask and phone
-adjusted stats
-made better music box sprite

version 14
-adjusted stats

version 13
-added foxy
-fixed music box
-changed price of items
-added vanity freddy mask

version 12
-added new musicbox with music from email

version 11
-added phone from fnaf

version 10
-added freddy microphone

version 9
-added bonnie guitar

version 8
-added chica cupcake
-removed golden freddy for now

version 7
-decrease damage of freddy, chica

version 6
-nerfed the aminotronics

version 5
-changed music box
-added golden freddy

version 4
-changed spawning

version 3
-adjusted health and damage and speed and spawn rate
-added musicbox freddy (health potion to craft)

version 2
-adjusted spawn rate

version 1
-release (freddy, bonnie, chica)

Localizer Package
15 hours ago tModLoader v0.11.8.5 Edit | Delete
Download v0.1 (20.5 KB)


Adds SoyBois to Terraria(can spawn anywhere in the overworld, about 10% the spawn chance of slimes). Probably doesn't mean a lot to you unless you watch Steelmage :)

Localizer Package
15 hours ago tModLoader v0.11.8.5 Edit | Delete
Anarchist Mod
Download v1.2.0.80 (7.4 MB)


The Anarchist Mod is a mod that has been in development for a while now, it features the following:

-11 new bosses
-1000+ items
-A handful of new enemies
-5 new Town NPCs
-A new class
-A new difficulty titled Anarchy Mode
-Post Moon Lord content with more on the way
-And various Quality of Life changes

If you want to have Anarchist Mod Music while you play, please install the Anarchist Mod Music from the Mod Browser.


The mod contains many configurable changes. Changes that, based on feedback on the Discord, may be controversial. Such as by default having both Corruption and Crimson generate in your world. Or stricter boss progression which limits the order you can fight certain bosses in. While the recommended settings are still the default, I understand many players will not like some of these changes, hence why I made them configurable.

If you find any bugs, need help with anything, or want to give feedback, please visit the Discord through the link on the homepage.

Localizer Package
17 hours ago tModLoader v0.11.8.5 Edit | Delete
AbsoluteRPG by Kenflesh
Download v0.0.2.7 (238.6 KB)

Discord (me): Kenflesh#3090
Discord (server):

AbsoluteRPG by Kenflesh

This mod adds a system for improving the stats of your character to the game.
You can improve any parameter that I program for the experience gained from killing monsters.
There will be no restrictions on your choice and stat parameter limit.

Now (in 0.0.2 version) I have added a little support for modifying this mod
Now people can change stats themselves, add their own, delete old ones, etc.
I will not write about it here, I will write on the discord server

How to use it?
To begin with, add a button to open the pumping menu to the control, and then open the menu (Controls -> Keybinds -> Open Stats).
Everything in the interface should be intuitive, but just in case I will explain something.
There will be several categories, each category will have several pages (several pages will be provided that there are too many stats for one page, otherwise only one). When you hover over a stat, a short description, price, values and value differences are shown on the left.
The difference in values shows the numbers when you press the stat change buttons (+ or -).
The plus button adds a value to your stat, and if you haven't bought this value yet, it buys it, depriving you of experience.

Does it work with calamity and other mods?
Rather yes than no
There are some problems that cannot be fixed, but you will gain experience from new monsters.
Just don't use a weapon if it fires at high speed when you buy an AIM, okay?">
Discord (me): Kenflesh#3090
Discord (server):

AbsoluteRPG by Kenflesh

This mod adds a system for improving the stats of your character to the game.
You can improve any parameter that I program for the experience gained from killing monsters.
There will be no restrictions on your choice and stat parameter limit.

Now (in 0.0.2 version) I have added a little support for modifying this mod
Now people can change stats themselves, add their own, delete old ones, etc.
I will not write about it here, I will write on the discord server

How to use it?
To begin with, add a button to open the pumping menu to the control, and then open the menu (Controls -> Keybinds -> Open Stats).
Everything in the interface should be intuitive, but just in case I will explain something.
There will be several categories, each category will have several pages (several pages will be provided that there are too many stats for one page, otherwise only one). When you hover over a stat, a short description, price, values and value differences are shown on the left.
The difference in values shows the numbers when you press the stat change buttons (+ or -).
The plus button adds a value to your stat, and if you haven't bought this value yet, it buys it, depriving you of experience.

Does it work with calamity and other mods?
Rather yes than no
There are some problems that cannot be fixed, but you will gain experience from new monsters.
Just don't use a weapon if it fires at high speed when you buy an AIM, okay?

Localizer Package
17 hours ago tModLoader v0.11.8.5 Edit | Delete
Download v2.8.2 (470.1 KB)


DISCLAIMER: Most of the incompatibilities with Calamity 1.5 are fixed by now, the new versions of Bags are NOT compatible with anything older than Calamity anymore. Use the newest versions of both mods.

Important: This Mod only works with Calamity.

I created a Discord Server as a place for feedback, suggestions and to get information. Feel free to join! Click the "Visit the Homepage-Button" to join.

Visit my thread on the forums for more information, if you have feedback, suggestions, etc.

This Mod adds 41 Bags to the mod which can drop from enemies. Every single boss triggers a new one to be dropped.

There is a Town NPC who can spawn after King Slime has been killed who has items in his shop to give the player some useful information about the Bags. There is also one who sells potions which lower the current tier of dropped bags.

It also adds some ammunition bags in the shops to make buying ammo less tiring.

This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.

(These are just the most important changes, full lists of changes are on my discord server)
-A few minor additions and fixes

-Added a new command and reworked the bag command
-A few other minor changes

-Massive Early-Hardmode Bag Rework

-Removed Post-Polterghast Abyss Bag but added a
Post-Calamitas and a Post-Polterghast Abyss Activation
-Added material from the Arsenal Labs

-Updated /bag command and both Town NPCs

-A few more compatibility things
-Added the Post-Draedon and the Post-Eidolon Wyrm Bag

-Added the Gem Bag
-Removed all the Developer Items from the Post-Supreme
Calamitas Bag

-A few small compatibility things
-Gave the Bag Tooltips some color

-Removed the Post-Yharon Phase 1 Bag
-Compatibility with the new Early Hardmode Progression Rework

-Bag Expert revamped
-All Legendary Items and Rare Item Variants removed from

-Added bags for Martian Madness, Pumpkin and Frost Moon
which drop when certain requirements are met (use /bag
for info)
-A few minor fixes

-Removed all the 4 fragments
-Added 4 different clams (Forest, Corruption, Crimson,
Hallow) and their respective pearls, used to craft
Potion of Beginner's Luck, Wealth, Fortune and
Absolute Luck

-Added bags for Giant Clam, Earth Elemental and all
3 biome mimics which drop when certain requirements are
met (use /bag for info)
-Added the Corruption, Crimson and Hallowed Activation
Crystal, working similar to the others mentioned below
-A few other minor changes and new drops

-Added the Golden, Shadow and Abyss Activation Crystal,
items made from golden and shadow keys to activate
certain drops
-Removed /bagt completely, but revived /bag. /bag is now
an informational command for dependencies and is
basically /bag and /bagt in one

-Nerfed bag droprates during Pumpkin and Frost Moon
Post-ML and Pre-Devourer of Gods

-Recolored all the potions in the Manipulators shop

-Added buff icon resprites and a few missing dependencies

-Added a line to the tooltip of all bags dropping hardmode
ores to prevent confusion

-A bunch of rebalances
-Renamed Bag Guide to Bag Expert and added a Config Option
to deactivate him for people who already know the mod well
-A few bug fixes

-Fixed a bug that caused you to get too much loot with
leftclick in Multiplayer and slowed done opening speed
to reduce lag

-Added a feature that allows you to open bags very quickly
by using/left clicking them

-Removed /bag and /bagt but enhanced the drop table
document on the discord server

-Resprites for ALL bags (except the ones in the shops)
-A new config so you can customize your game however
you want by disabling/enabling different categories
of items and/or lowering the dropchances of them
-A few bug fixes
-Recipes for Blood Orbs, Darksun Fragments, Nightmare
Fuel and Endothermic Energy using fragment leftovers

-Fixed a missing dependency in the Post-DoG Bag
-Lowered droprates of Stress Pills, Laudanum and
Heart of Darkness

-Reduced Auric Ore droprate
-Fixed a missing dependency in the Post-Plantera Bag

-Fixed Providence Drops dropping from Sentinels-
Bags when Providence isn't dead yet because
Rune of Kos is now craftable Pre-Providence
-Removed and replaced a few items for

Localizer Package
20 hours ago tModLoader v0.11.8.5 Edit | Delete
Useless Items
Download v0.3 (18.6 KB)



Идея заключается в том, чтобы добавить предметы, упрощающие скучные моменты игры.

На данный момент в моде всего лишь один предмет, но в будущем они будут добавляться. В основном всё зависит от моей фантазии и понимания, что может оказаться скучным. Я только учусь делать моды, поэтому особо сложных вещей создать не могу. Если у вас есть простенькие идеи и вам хотелось бы добавить их в террарию, можете написать на

Может я смогу это сделать...


Волшебные часы - переводят время на начало утра 4.30 AM и начало ночи 7.30 PM
Можно скрафтить из 10x демонитовых или криптановых слитков и одного рубина.

The idea is to add items that make the boring moments of the game easier.

At the moment, there is only one item in the mod, but in the future they will be added. Basically, it all depends on my imagination and understanding that it can be boring. I'm just learning how to make mods, so I can't create particularly complex things. If you have ideas and would like to add something to the terraria, you can write to

Maybe I can do it...


Magic clock - change the time to the beginning of the morning 4.30 AM and the beginning of the night 7.30 PM
Can be crafted with 10x Demonite or Crimtane Bars and one Ruby.

Localizer Package
22 hours ago tModLoader v0.11.8.5 Edit | Delete
Wing Slot
Download v1.8.3 (93.1 KB)


!!! WARNING !!!
Unequip your wings from the dedicated slot before updating or disabling this mod!


This mod adds a dedicated wing slot to the inventory. Now includes a config file! Access it from the in-game Mod Configuration.

* Left-click a set of wings or a dye, then place it in the slot.
* Right-click to equip wings.
* Shift-right-click to equip wings in the vanity slot.
* Right-click vanity wings to swap with equipped wings.
* Left-click the eye icon on the equip slot to toggle visibility.

[Known Issues]
* Yoraiz0r's Spell eye glow doesn't work
* Wings and character movement while flying will not display correctly in multiplayer
* Custom location will sometimes move off screen when resizing window (use mod config to reset if needed)

* Blockaroz for the fantastic mod icon!
* jopojelly for code that draws a slot to the left of the dyes; for fixing various other bugs
* Boffin for TerraUI
* Zsashas for bug report (custom dye incompatibility)
* VVV101 for released updated version
* vizthex for suggesting slot location option
* jofairden for suggesting mod compatibility right-click overrides
* direwolf420 for fixing the mod for 0.11.5 and adding getequipslotitem & other mod.Call()s
* Lastprismer for the Chinese translation

v1.8.3 2022-01-17
* Allows resetting the custom panel location if it goes offscreen
* Fix: Slots display on the correct equipment page

v1.8.2 2022-01-14 (HOTFIX)
* Fix: Items in custom slots should not disappear on joining multiplayer

v1.8.1 2022-01-13 (HOTFIX)
* Added Chinese translation (thanks Lastprismer!)
* Fix: Eye icon has correct visibility after reloading game
* Fix: Loot bags/boxes should no longer be allowed in the slots

v1.8.0 2022-01-12
* Added custom location option
* Added moveable panel
* Added translation files (make a pull request if you want to translate the mod!)
* Fix: Wings and dye will be dropped if character dies in Mediumcore or Hardcore

v1.7.3 2019-11-10 (HOTFIX)
* Fix: mod.Call() keywords should work (again)
* Fix: Cancelling mod loading won't crash the game

v1.7.2 2019-11-10 (HOTFIX)
* Fix: mod.Call() keywords work

v1.7.1 2019-11-10
* Fixed version number

v1.7.0 2019-11-10
* Fix mod for 0.11.5
* Implemented tModLoader ModConfig
* Add getEquipSlotItem and similar mod.Calls

v1.6.3 2019-08-17
* Build for tModLoader v0.11.4

v1.6.2 2018-09-16
* Fix: Changed equip override to right-click override and corrected functionality

v1.6.1 2018-09-16
* Fix: Wing modifiers are applied correctly
* Fix: Dyes work with visibility off

v1.6.0 2018-09-15
* Added mod compatibility slot overrides

v1.5.2 2018-06-25 (HOTFIX)
* Fix: Mod is visible in tModLoader again

v1.5.1 2018-06-23 (HOTFIX)
* Fix: Can remove items from slots again

v1.5.0 2018-06-22
Thank you, jopojelly, for making this release possible!
* Added multiplayer functionality
* Fix: Applies correct dust to wings
* Fix: Removed WingSlotPlayer.Initialize() lag
* Fix: Can no longer place multiple dyes in dye slots
* Fix: Can only place wings in wing slots

v1.4.1 2018-05-09
* Fix: Corrected release date in description

v1.4.0 2018-05-09
* Setting to allow equipping wings in normal accessory slot
* Setting to change slots' location

v1.3.2 2018-01-09
* Fix: slots move correctly based on window size

v1.3.1 2018-01-07
* Removed boffin from authors

v1.3.0 2018-01-07
* Moved slots back to main equipment page
* Fix: dyes should apply correctly

v1.2.10 2017-11-06
* Compiled for tModLoader v0.10.1

v1.2.9 2017-07-12
* Shows hover text on wing slots

v1.2.8 2017-07-09
* Updated credits

v1.2.7 2017-07-09
* Removed unneeded references

v1.2.6 2017-07-09
* Compiled for tModLoader v0.10.0.2
* Added support for custom dyes

v1.2.5 2017-03-28
* Fix: slots work with autopause on

v1.2.4 2017-01-02 (HOTFIX)
* Fix: wing slot moved back to second equip page

v1.2.3 2017-01-01
* Moved wing slots to equip page one under accessories
* Fix: wing slots have correct opacity

v1.2.2 2016-12-28
* Fix: mouse draws above item slots
* Fix: dyes no longer affect other equips

v1.2.1 2016-12-28 (HOTFIX)
* Fix: game crash when using minecart

v1.2.0 2016-12-27
* Added dye slot.
* Updated to latest TerraUI

v1.1.5 2016-12-26
* Right-clicking vanity wings will switch positions with equipped wings
* Fix: animated wings draw correctly
* Updated to latest TerraUI

v1.1.4 2016-12-23
* Fix: compiled for tModLoader v0.9.0.3
* Fix: rewritten for new IO system
* Fix: shift+click not working if equipment page is hidden
* Updated to latest TerraUI

v1.1.3 2016-10-01
* Fix: compiled for Terraria
* Fix: slots moved to left of PVP icon

Localizer Package
yesterday tModLoader v0.11.8.5 Edit | Delete
Nycro's Nohit Efficiency Mod
Download v1.4.8 (59.2 KB)


Enables the configuration of various things in game that make nohitting go a little more smoothly
Also adds automatic max HP and mana items

Note that using Calamity's "Hermit's Box of a Hundred Medicines" will prevent the respawn HP override from working.

Currently supported features:
- You can choose to despawn bosses, hostile NPCs (not including bosses), friendly NPCs, hostile projectiles, friendly projectiles, and dusts whenever you die or whenever you are hit
- Allows the enabling of instant death whenever the player is hit, configurable to be only active whenever a boss is alive or always active
- Allows the disabling of flight time
- Allows the disabling of rain, events/invasions, natural NPC spawns, fallen stars, and tombstones
- You can choose to automatically destroy pickup hearts, mana stars, coins, and all other grounded items
- Players can override the respawn timer
- Players can override their respawn HP
- Players can clear the in game chat automatically on respawn, with a configurable delay
- Players can immdeiately stop boss music on respawn
- Players can reset the in game lighting on respawn
- Allows the display of fight stats in chat on respawn (attempt number, fight length, boss health at the end of the attempt, and slowdown percentage)
- Allows the ability to display the session attempt number above the player's head, also with a configurable timer
- Players can cap gore and dust lifetimes for reduced lag
- Toggleable unlimited consumable weapons, ammo, mana potions and healing potions
- Players can auto Quick-Buff on respawn or permanently enable potions from the inventory
- Adds the Max Life Crystal, Max Life Fruit, and Max Mana Crystal, which automatically use the max number of their respective bases

Localizer Package
yesterday tModLoader v0.11.8.5 Edit | Delete
The Amulet Of Many Minions
Download v0.14.0.1 (1.8 MB)

billybobmcbo, SkyanUltra…

The Amulet of Many Minions is designed to add variety to the vanilla summoner progression while staying at least somewhat
in line with vanilla balance. It adds a new, directly controllable minion type called the Squire,
over 30 new minions, and several armor sets and accessories for both Squires and minions.

=== Version History ==
v0.14.0.1 - Port fixes
- Add missing world gen changes from 1.4 port to 1.3 version
v0.14.0 - Combat Pets: Part 2!
- Add the Elemental Pals, a group of 8 consistently obtainable combat pets
- Obtained via Bows of Friendship found in wooden + shadow chests
- One random Elemental Pal given per bow
- Bows can be crafted renewably post-Plantera with Solar Tablet Fragments
- Add a series of accessories to enhance Combat Pet Stats
- Stylish Teamwork Bow: increases max Combat Pet slots by 1
- Obtained after second use of a Bow of Friendship
- Chaotic Chew Toy: Increases Combat Pet movement speed
- Crafted from evil boss drops
- More sprite updates from SkyanUltra and Frogpage
- Slightly Buff Pre-Skeletron Combat Pet Tiers
- Combat Pets now count for Minion Variety Bonus
- Nerf Damage Bonuses from Hardmode Squire Armors
- Change several multiplicative damage bonuses to additive
v0.13.0 - Combat Pets!
- Available for every vanilla pet, crafted from vanilla pet items at a demon altar
- Cost 1 minion slot per pet
- Powered up by new weapon class called "Combat Pet Emblem"
- Craftable from many ore tiers
- All combat pets scale with best emblem in inventory
v0.12.2 - Summoners Association Support!
- (Very long overdue) proper integration with Summoner's Association
- Requires S. A. v0.4.7 to work fully
- Fix a bug that allowed the Slime Train to deal massive damage with a
certain combination of config settings
- Attempt to fix a multiplayer cross-mod compatibility bug
v0.11.0 - Squire Specials!
- Each squire now has a cooldown-based special, activated by right click
- Specials are unique for each squire, try them all!
- Add several config options for mod content balance
- Buff or nerf minion damage and AI for a more customized experience
~~ See the Wiki for older changelogs ~~

=== Credits ===
Developers: Billybobmcbo, direwolf420, Metallumere
Artists: SkyanUltra, frogpage
Ideas/Feedback: Spatula Lemmy and everyone on the mod discord

A cheat sheet for getting started is given below. A complete list mod content can be found from the homepage.

=== Pathfinding Rods ===
--- Pre Hardmode ---
Wooden - Sunflowers + wood @ Workbench
Granite - Granite Elemental Drops + Granite @ anywhere
--- Hardmode ---
Crystal - Granite Rod + Crystals + Souls of Light @ Anvil
Hallowed - Boss Souls + Hallowed Bars @ Mythril Anvil

=== Minions ===
--- Pre Hardmode ---
Flying Acorn - 6 Acorn, 12 Wood @ Workbench
Miner Slime - Mining Helmet + Minecart + Silver/Tungsten Bars @ Anvil
Corrupt/Crimson Cell - 12 Demonite/Crimtane Bars + 6 Shadow Scales/Tissue Samples @ Anvil
Starry Skysword - 8 Feathers, 3 Fallen Stars @ Sky Forge
Meteor Fist - 14 Meteor Bars @ Anvil
Balloon Buddy - Sold by Party Girl
--- Hardmode ---
Magic Mole - 5 Stars in a Bottle, 15 Pixie Dust, 10 Souls of Light @ Anvil
Star Surfer - Big Hallowed Mimic
Void Knife/Null Hatchet - Big Corrupt/Crimson Mimic
Goblin Gunner - Goblin Summoner (33%)
The Clarent - 12 Hallowed Bars, 10 Souls of Flight @ Mythril Anvil
Charred Chimera - Hell Armored Bones (2.5%)
Spirit Revolver - 12 Spectre Bars, 1 Illegal Gun Parts @ Mythril Anvil

=== Squires ===
--- Pre Hardmode ---
Mushroom Squire - 8 Mushrooms, 18 Wood @ Anvil
Sea Squire - 3 Starfish + 3 Sea Shells + 3 Coral + 1 Shark Fin @ Anvil
Shadow/Crimson Squire - 12 Demonite/Crimtane Bars + 6 Shadow Scales/Tissue Samples @ Anvil
Ancient Cobalt Squire - 12% drop from Man Eaters
Golden Rogue Squire - Shadow Chests
--- Hardmode ---
Soulbound Sword - 1 Shadewood Sword or Ebonwood Sword, 10 Souls of Night @ Anvil
Soulbound Bow - 1 Pearlwood Bow , 10 Souls of Light @ Anvil
Adamantite/Titanium Squire - 14 Adamantite/Titanium Bars @ Mythril Anvil
Soulbound Arsenal - 1 Soulbound Sword + 1 Soulbound Bow + 1 Broken Hero's Sword @ Mythril Anvil
Potted Pal - Plantera (25%)
Stardust Squire - 18 Stardust Fragments @ Mythril Anvil

=== Armor ===
--- Pre Hardmode ---
Mildew Set - Mushrooms + Daybloom + Wood @ Workbench
Royal Squire Set (Helmet + Chestplate) - King Slime
Arid Set - Antlion Mandibles + Sturdy Fossils + Ancient Cloth (Sold by Clothier)
Illusionist Armor - Bones + Shadow Scales/Tissue Samples

=== Accessories ===
--- Pre Hardmode ---

Localizer Package
yesterday tModLoader v0.11.8.5 Edit | Delete
Carl Wheezer Mod
Download v0.9 (1.1 MB)



The Carl Wheezer Mod adds epic Post-Moonlord content including new weapons, accessories, and Carl Wheezer himself.
Discord: Xylobone#6236

Update 0.1 & 0.2
-Added The Wheezer, a new ranged weapon
-Added Raw Coal, a very cool accessory
-Added Carl Wheezer, a very nice boss
-Added Strange Croissant, the item used to summon Carl Wheezer

Update 0.3.2
-Added Demon Porch, an ultra epic accessory
-Added The Big Rope, a lovely melee weapon
-Added True Cactus Sword, a melee weapon....?
-Reworked Carl Wheezer into a good fight

-Added Mod Icon

Update 0.4
-Made Demon Porch reduce defense by 150 instead of setting it to 0
-Made the life regen from Raw Coal higher
-Adjusted all damage values of the weapons
-Slightly reworked Carl Wheezer and added one new attack
-Gave Carl Wheezer a new item drop, The Neutron

Update 0.5
-Demon Porch now grants 25% increased damage instead of 50%
-Gave Carl Wheezer an expert mode accessory, new boss icon, and a new weapon drop
-Slightly reworked The Neutron

Update 0.6.1
-Added Boss Checklist support
-Gave Carl Wheezer a treasure bag
-Gave Carl Wheezer a new item drop, Wand
-Gave Carl Wheezer a new item drop, True Mutant's Headgear
-Carl Wheezer now drops Luminite Bars

-Raw Coal now grants 3000 extra life instead of 3600
-Changed Demon Porch's effects
-Updated Mod Icon

Update 0.7
-Slightly nerfed most of Carl Wheezer's attacks
-Gave Carl Wheezer a final phase with new attacks and dialog
-Reworked The
-Buffed The Big Rope, Wand, True Cactus Sword, and The Wheezer
-Nerfed True Mutant's Headgear and The Neutron
-Using the Strange Croissant now displays a message in chat

Update 0.8.1
-Adjusted Carl Wheezer's first phase attacks
-Partially redid Carl Wheezer's second phase
-Made Sponge have the expert rarity
-All of Carl Wheezer's weapon drops are now class specific
-Added Staff of Jimmy's Mom
-True Mutant's Headgear now gives minion slots
-Changed "The Carl Wheezer Mod" to "Carl Wheezer Mod"
-Updated Carl Wheezer's Boss Checklist page
-Swapped a few effects of the Demon Porch and Raw Coal

-Adjusted Carl Wheezer's attacks to be more fair
-Buffed Wand, True Mutant's Headgear, True Cactus Sword, and Staff of Jimmy's Mom
-Nerfed Raw Coal and Demon Porch
-Lowered Carl Wheezer's health and increased his defense
-Strange Croissant is no longer consumable

Update 0.9
-Added Triarl Whangle, BowbOwboW, Cooked Coal, and Boomerbubrangble
-Changed Raw Coal's recipe
-Added Normal Croissant
-Added mod compatibility notice in description
-Added Jimmy Neutron, a second very nice boss
-Rebalanced many weapons and accessories
-Adjusted certain recipes
-Added new boss drops for both bosses
-Fixed Raw Coal's description
-Updated Boss Checklist

Localizer Package
yesterday tModLoader v0.11.8.5 Edit | Delete
A mod
Download v1.15.17 (138.7 KB)

Me (Obviously)

Adds some random items and accessories
Version 0.00000000000000000001: Minor tweaks
Version 0.00000000000000000002: Some stuff
Version 0.00000000000000000003: Some tack shooter stuff (recipes and stats and pretty much everything will probably be changed and may be broken rn)
Version 0.00000000000000000004: Ring of chipotle is cooler now
Version 0.00000000000000000005: Ring of chipotle easier get now cuz worse than overdriv
Version 0.00000000000000000006: Ring of chipotle (long rang) fix recipe
Version 0.00000000000000000007: Red ridr wit mukset and pent :D
Version 0.00000000000000000008: Rangr satcl (upgrd to untr bg)
Version 0.00000000000000000009: Enchat bomering recpe

Localizer Package
2 days ago tModLoader v0.11.8.5 Edit | Delete
Metroid Mod for Discord Rich Presence
Download v0.0.2 (6.9 KB)

Dark Samus 7�

Metroid Mod for Discord Rich Presence is adding Metroid Mod's Bosses to Rich Presence

All bosses added

Localizer Package
2 days ago tModLoader v0.11.8.5 Edit | Delete
Hyper Gear
Download v0.1.5.7 (39.2 KB)


Hyper Gear Mods Adds

Starter Tools upgrades
Cores ( core )
Semi Ore
New Recipes

- More Upgrades
- Ores
- Custom Drops
- Bosses

Ver 1.5.7
Test Sword
Melee closed for now

Ver and

New Weapons :
- Sword
- Staff
New Projectile
Nerfs and buffs

New Crafting Station
New Recipies for items
Nerfed few items

Changed Recipies


Ver 0.1.5
Added Armor set
New Craftable
New Crafting

Added New craftable

Added Copper Recipe That works
Removed test item

Copper Recipe / Doesnt Work
Test Item

Ver 0.1.4
Balanced Craftings

Ver ( i made lots of attempts to do that )
Mod Logo

Ver 0.1.3
reversed changelog
Changed Few Craftings

Ver 0.1.2
Copper katana Upgrade
Name Fixes
New Accessory

Ver 0.1.1
Copper Core

Ver 0.1
Copper Tools upgrade

Localizer Package
2 days ago tModLoader v0.11.8.5 Edit | Delete
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