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Display Name Version | Size Author Last Updated tModLoader Version Downloads | Hot
The Trickster
Download v1.7.5.9 (169.6 KB)

hamstar

A strange imp occasionally appears on your journey to cause mischief. It may not be as it seems...

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Brubian Background Mod
Download v0.2 (2.5 MB)

Reapermen

Brubian Background Mod

Just for extra!!!

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
PVP damage cap
Download v0.2 (5.9 KB)

Angel/perfet Icoe

This mod prevents the player from taking more than 20% of their health in damage if the damage source is another player... thats it... that's all this mod does

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
EasyGame
Download v1.1 (1.1 MB)

EthanWuJF

˽��MOD
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Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Flam
Download v0.1 (5.5 KB)

StatDefender

LAMB CHOPS idk man..

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
Alternium Mod (Bloody Skies Update)

https://mirror.sgkoi.dev/direct/AlterniumMod.png
Download v0.2.0 (98.3 KB)

ProShinyScarab

This mod, as the name suggests, aims to add alternative items to collect and use during your Terraria playthrough.
I hope you all enjoy, and keep an eye on the mod, as there are future updates to come with new bits and pieces of content!

Release 0.2.0 (Bloody Skies Update) Changelog:
(Items)
-Bloody Shard (dropped during a Bloodmoon in Hardmode)

(Weapons)
-Bloodswirl (a new early Hardmode yoyo)
-Vampiric Bullets (a maybe possibly op new ammo type)
-Crimson Tide (a short ranged aoe magic weapon)
-Cursed Crystal Staff (a new post-Mechanical Boss summon weapon)

(Changes)
-Various item sell prices changed
-Code reorganization (internal)

To-Do List:
-New Nebula and Stardust weapons
-New endgame gear for each class (and maybe each subclass)
-Early Hardmode summon weapons for Crimson and Corruption

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Checkpoint
Download v0.0.0.2 (8.1 KB)

KLYAR


This mod makes you leave the world and return to the same place you left, as if it were a checkpoint.

Obs: if you delete the checkpoint.txt file, it will break your caracteres, but you only need to create a new one, and all will be ok again.

Obs2: The player is identified by name, that is, if there are two players with the same name in the same world. they will have the same checkpoint, unfortunately.

===================================================================

Este mod faz com que você deixe o mundo e volte para o mesmo lugar de onde saiu, como se fosse um checkpoint.

Obs: se você deletar o arquivo checkpoint.txt, seus personagens serão quebrados, mas você só precisa criar um novo, e tudo ficará bem novamente.

Obs2: O jogador é identificado pelo nome, ou seja, se existem dois jogadores com o mesmo nome no mesmo mundo. eles terão o mesmo checkpoint, infelizmente.


Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
CoinGuns
Download v0.1 (38.7 KB)

Name

I wanted the coin gun to be an actual weapon so here it is
The Copper Coin Machine Gun is an op weapon that shoots really fast and is not meant to be used in an actual playthrough

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Charred Mod
Download v0.2.0 (595.9 KB)

CharizUniv

Charred Mod adds in a bunch of upgrades to vanilla accessories, aiming to increase the amount of effects the player can have going at a time.

Additionally, there is post Moon Lord content with deadly enemies and powerful weapons stored within.

As of v0.2, content has been added in pre-hardmode to add some variety as you get towards the post Moon Lord content.

IMPORTANT NOTE: THIS MOD IS **NOT** MULTIPLAYER COMPATIBLE!

Total count:
- 1 new biome
- 11 new tiles
- 67 new items
- 15 new buffs
- 0 new town npcs... yet
- 4 new enemies
- 2 new bosses

Changelog:
v0.2.0
- Added 32 more items
- Added 12 new buffs
- Added 1 new enemy
- Added 1 new boss
- Added 9 new tiles

- All summoner armor now spawn a minion alongside their set bonus
- A lot of items from 0.1 got recipe requirement changes
- Ultimate & Doom Quivers now convert Wooden Arrows to Flaming Arrows & Doom Arrows respectively
- Frozen Amphibian Boots have been removed
- Modified Doomsayer to be significantly more difficult
- Doomsayer got a trophy, mask, treasure bag, and Expert exclusive accessory
- Doom Sword reworked into Doom-a-rang
- Summon weapons no longer get crit chance modifiers
- Added a new pre-hardmode boss
- A bunch of new items relating to the pre-hardmode boss

v0.1.2
- Ichor Gauntlet now properly uses Ichor Flasks instead of Cursed Inferno Flasks
- Cuffs of Universes now reduces potion cooldown by 33% (from 25%)
- Doomsayer now drops 2 Doom Cores in Expert Mode (from 1)

v0.1.1
- Added note about multiplayer

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
DeathRoll
Download v0.3 (23.1 KB)

Sebfrede

DeathRoll is the mod for all those who miss the thrill of deathrolling your hard earned money with other players as is done in other MMORPGs.

Simply type /roll <number> and you will roll a random number between 1 and your number. (Must be below 2,147,483,647)

RULES:
Place your bet beforehand.
Select a number to start with - ie 10000
Whatever is rolled is the new max - ie 7321
Continue untill one of you rolls 1 - if you do, you lost

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Flari's Basic Weapons
Download v0.1.5 (3.9 MB)

Flari

This is mainly just a test for some weapons I wanted to add in for a texture pack, but couldn't due to the resolution.

v0.1.5 - Found out that the Howlah's Howl ended up being incredibly busted pre-hardmode, plus the pre-hardmode options were pretty much stuck to two guns, the Howlah's Howl, and the Terminator, so I added more weapons.

- Added the Ol' Reliable, M16, and Skorpion

- Added the Rusty Garand, M1 Garand, and Hell's Call

- Added the Broken Barreled Shotgun, Hellbreaker, and Hellrazer

This is the first wave of new weapons, so expect more in the future. When will it happen? No clue. Also, there will be a bit of a upgrade for crafting the current and future weapons, so keep an eye out for that.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Craftable Alchemy Table
Download v0.1 (5.7 KB)

bamptpo

This is a mod that adds a crafting recipe for the Alchemy Table for 10 Tungsten bars and 2 Lesser Healing Potions.

Sorry if this mod isn't that good, it's my first mod.

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
BLU
Download v1.0 (3.1 MB)

Washington4/Martypotty

races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.
Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.)

Mod Homepage leads to a Google document about recent and past changes/additions*

The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things!
The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.

It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4.


If this is updated, it'll likely be for tweaks /
balancing. An additional race is not as likely.

Races
Ashiin
Gaian (Reworked endurnace)
Scroom
MetalScroom (Had fixes and reworked endurance.)
Castellan
Rigan (Changed Health drain from ST and lowered normal Mana regen)
Dullahan (Had a fix? And nerfed slightly.)
Haseldan (Recovery movement buff and FS max endurance nerf.)
Dinakeri (Fixedup passive deaggro. ER grants more aggro.)
Construct (Had a minor fix and a very, very small buff.)
Kasparan (Slight nerf on Endurance gains.)
Fischeran (Small nerf+buff on AWS + max-endurance nerf.)
Navaran
Morvid
Dzin (Decently reworked/Somewhat major changes. Might alter.)
Vind

I might undo my endurance rework if I find a way to
cap it off or heavily reduce all the external gains.
However at the moment I do want to keep it this way.
^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more.
I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.]



Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.]

Credit for what/who helped with the races
in this mod;
Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this.

{If this mod frustrates you, please keep in mind
that these people weren't directly involved in this
creation, and might not have even known it entirely.
Don't go to them, contact Martypotty#9781 instead.}

If the main mod didn't work, this would've been
difficult / probably wouldn't have happened by me.
Credits for the "MrPlague's Authentic Races" mod.
(I'm not 100% sure as to how I should credit the original mod exactly, but here it is!)

-MrPlague (spriter, animator, and coder)
-Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support)
-SnowMelon (adjusted some of the audio fi

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Nift Mod
Download v0.3 (43.8 KB)

Mega

One time I decided to make an actual content mod. So here it is!

This isn't a mod that's going to give you a whole new experience with terraria yet.
So far we've got a new ore, some boss drop weapons, and some other things.
Discord Invite: wBcTnfBDXW

Log:
0.3: Fixed some issues, made a discord server, and more importantly, added a few weapons!
0.2: Fully added Frallium, a pre-hardmode ore based around the glass cannon concept.

Localizer Package
3 years ago tModLoader v0.11.8.1 Edit | Delete
Streetdoorz Mod
Download v0.8 (35.2 KB)

door

something i made for fun

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Don't Miss!
Download v1.6 (14.8 KB)

Jabon

Just... Don't Miss!

This mod was made at the request of the youtuber Obsoleek.

UPDATE:
1.6 fixes more bugs related to vanilla, and adds a new config option.

WARNING:
This mod may have unintended effects when used with major content mods! I will try my best to get these issues resolved. To inform me of an issue, use the #bug-reports channel in my discord!

What this mod does:
If you miss a shot and it hits the ground or despawns offscreen you take 10hp of damage (Configurable). If a projectile pierces once and despawns you take damage. Piercing projectiles only damage you if they despawn. A shot that hits an NPC does not damage you.

Recommended Classes to play: Mage or Ranged
All summons that have contact with the ground will kill you if they touch the ground.
Melee weapons with projectiles still work, however true melee doesn't have projectiles.

Mod Config:
The immunity frame slider is for how many times you can be damaged from missing a shot per tick. (Defaults to 0)
The damage slider is for how much damage you take per missed shot. (Defaults to 10)
The toggle for damage scaling scales damage with your weapon's damage. (Defaults to false)
The toggle for defense scaling scales damage with your defense. (Defaults to false)
The toggle for combos increases your crit chance by how many shots you land in a row. Crit chance is reset every time you miss. (Defaults to false)

CREDITS:
Obsoleek & Spider Pee Pee - Mod Idea
Tmodloader Discord - Code Help

Localizer Package
3 years ago tModLoader v0.11.8.3 Edit | Delete
The XFrame Mod by fishi
Download v1.3 (142.3 KB)

fishi

Update V1 - added XFrame armor, fixed errors.


Update V1.1 - Added tons of items, balanced everything.

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Fix Bee Cloak Recipe
Download v0.2 (5.7 KB)

Acalia

At some point my Bee Cloak recipe disappeared. This is just re-adding it to the crafting list.

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Fry Guy Vanity Set
Download v0.1 (14.4 KB)

fryguythe777th

Adds the fry guy vanity set
troll face
(dont download the mod i genuinely dont

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
Ft Roxy Vanity Set

https://i.imgur.com/ftljKsV.png
Download v1.0 (22.3 KB)

Hex

Adds Ft Roxy Vanity Set.
Made by me Hex!
pls commission me im doing custom furry vanity sets msg me on discord

Hecks#1616

Character owned by: Ft Roxy#3156 on discord or Ft Roxy on steam.

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
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