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Extra Gunslinger Gear

https://i.imgur.com/qVGXzDt.png
Download v1.3.2.1 (1.7 MB)

GTLugo

Extra Gunslinger Gear adds new tiers of burst fire rifles, shotguns, SMGs, revolvers, snipers, armor, accessories, and endless bullet pouches/crates.
More content is being created all the time.

A more in-depth description is available on the mod's homepage linked below.

Please inform me of any bugs.

Localizer Package
4 years ago tModLoader v0.11.6.1 Edit | Delete
The Stars Above Music

https://i.imgur.com/MZQmBAS.png
Download v0.4.1 (33.7 MB)

PaperLuigi

Please check the Discord / Forum for the latest info!
Included in the Discord is a link to the wiki!
https://discord.gg/starsabove

"> This mod adds in boss music for foes encountered in 'The Stars Above'
This mod also includes region-specific music for alternate worlds journeyed to in 'The Stars Above'

The Stars Above is a Terraria expansion mod that adds
a new important game mechanic: the Starfarer system.

The Stars Above is NOT included in this mod; this is only the music for The Stars Above.

Please check the Discord / Forum for the latest info!
Included in the Discord is a link to the wiki!
https://discord.gg/starsabove


Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
SuperQuickRespawn

https://i.imgur.com/MXZA0u6.png
Download v1.0.1 (8.7 KB)

Saerus

Decreases respawn time. Similar to several other mods, but with a particularly short timer.

===v1.0.1===

* icon
* Github integration
* tModLoader v0.10.1.4

===v1.0.0===

* initial upload

Localizer Package
5 years ago tModLoader v0.10.1.4 Edit | Delete
Calamity mod Traducción Español/Calamity Mod spanish translation
Download v1.9.8.2 (294.4 KB)

Master Dong

Calamity mod Traducción Español traduce el Calamity Mod al español.
Este mod fue creado para que los españoles que no dominen el ingles puedan disfrutar de este mod sin complicaciones.

Este mod se actualizará regularmente.

-Nombre de criaturas traducidos
-Accesorios traducidos
-Materiales traducidos
-Minerales traducidos
-Lore traducido
-Armas traducidas
-Armaduras traducidas
-Frases de los jefes en el chat traducidas
-Bónuses de armaduras

Proximas actualizaciones:
-Traducir hotkeys
NOTA: No estoy afiliado con Fabsol ni con los creadores del Calamity mod

__________________________
v1.9.8.2

-Eliminadas las traducciones de varias descripciones debido a que provocaban que el juego se cerrara (Rama de mejoras de la Espada de Biomas).
v1.9.8.1

-Eliminada la traducción de la descripción del Arca de los Elementos debido a que el juego se cerraba al pasar el ratón por encima debido a un error desconocido.
v1.9.8

-Arreglados varios errores
-Prevenidos crasheos por intentar traducir objetos que quitaron del mod.
v1.9.7

-Traducidos los contenidos principales de la Draedon Update.
-Traducidas las mascotas y mascotas luminosas.
-Traducida una silla
v1.9.6

-Eliminadas las traducciones de armas que no existen.
v1.9.5

-Traducidos los bónuses de armaduras.
-Traducidas las Hotkeys de las armaduras(hotkeys generales en progreso).
v1.9.4

-Corregidas varias descripciones antiguas.
-todos los acentos y ñs se muestran correctamente.
v1.9.3

-Traducidas las alas y las botas.
v1.9.2

-Mejorada la calidad de la traducción.
-Preparados ciertos requerimientos para actualizar los Sets de Armadura(Los jugadores que usen el mod no verán diferencias actualmente).
v1.9.1

-Corregidas descripciones de armas y objetos.
-Traducidos items que quedaron sin traducir en otras actualizaciones.
v1.9

-Traducidos todos los mensajes del chat(Mensajes de estados y frases de jefes).
-Traducidos algunos objetos de pasadas actualizaciones.
v1.8.11

-Traducido el arsenal de Draedon y todos los objetos de los laboratorios.
v1.8.10

-Puesto al día con las aztualizaciones del Calamity Mod.
v1.8.9

-Traducidas las pociones y los power-ups permanentes.
v1.8.8

-Traducidas algunas cosas que antes no estaban.
v1.8.7

-Nombre de criaturas traducidos.
v1.8.6

-Armaduras traducidas (sin bonus).
v1.8.5

-Armas de Rogue traducidas.
v1.8.4

-Armas de Invocador traducidas.
v1.8.3

-Armas Mágicas traducidas.
v1.8.2

-Armas A Distancia traducidas.
v1.8.1

-Armas Cuerpo a Cuerpo traducidas.
v1.8

-Traducidas todas las herramientas.
-Mejorada la calidad de la traducción.
v1.7.9

-Arreglado un error por el cual el mod no funcionaba.
v1.7.8

-Traducido todo el lore restante.
v1.7.7

-Traducidos los materiales restantes.
-Mejorada la calidad de la traducción.
v 1.7.6

-Mejorada la calidad de la traducción.
v 1.7.5

-Traducidos todos los tipos de munición.
-Traducidos algunos debuffs más.
-Traducido mucho lore.
v 1.6.2

-Traducidos la mayoria de debuffs.
-Traducidos aun mas jefes.
-Añadido un icono.
v 1.5.1

-Algunos jefes traducidos.
-Calidad de la traducción mejorada, ahora los acentos y las Ñ de todos los objetos traducidos son visibles, ya no se ven como *

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Industrial Pickaxes (Auto-smelt Pickaxes!)

https://i.imgur.com/hLK5z7K.png
Download v5.0.7 (233.3 KB)

Crimsanity

Industrial Pickaxes adds some pickaxes with a special ability at their disposal, inspired by the Zenith Forge from Keybrands+.
They can smelt whole bars from ores, the chance is based on how many ores it takes to smelt a bar, the less ore needed, the better the chance.
There is a catch of course, they're much more expensive than ordinary pickaxes and are considerably slower, plus they can't smelt alloys of the same or a later tier.
For an example of what an industrial pickaxe can do, the Blazing Molten Pickaxe can smelt Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum and Cobalt/Palladium (etc), but not Hellstone since it's an alloy of the same tier as the pickaxe.
There are Industrial Pickaxes for pretty much every tier starting with the Enchanted Pickaxe, which can be bought from the Merchant after defeating the Eye of Cthulhu, all the way to the endgame.

TL;DR
Adds several new pickaxes that can smelt bars from ores

It even has mod support!

Currently supported mods...
- Shadows of Abaddon (Solus Flarium Pickaxe and Draconic Asthraltite Picksaw + Ores)
- Calamity (Viridescent Blossom Pickaxe + Ores)
- Thorium (Ores Only)
- Mod of Redemption (Experimental Nano Pickaxe + Ores)
- Elements Awoken (Master Manipulator Only)
- Spirit Mod (Ores Only)
- Qwerty's Bosses and Items (Ores Only)
- Ultranium (Ores Only)

Next planned mod: Polarities

Support for mods will be added one by one. (But in some special cases, multiple may be added)
Let it be known that the more you demand support for a specific mod, the more it'll be delayed. (Well not really, but it's very annoying)
The same goes for demanding support to be rushed, we'll take as much time as we need, no more no less.
Support for just about every mod that have pickaxes and ore are already planned.
As for what pickaxes will be industrialized, we only have plans for those obtained post-Moonlord.
They must be a considerable upgrade from Lunar tier. (So tools like the Terrarium Canyon Splitter or the Gallant Pickaxe won't be supported, since you get them shortly after Moon lord, and Industrial Celestial Pickaxe already exists for that purpose)

This mod pairs very well with Veinminer, just make sure to have the tool equipped while veinmining, otherwise remaining ore will drop as normal.

Developers...
Ideas and sprites - DirgeofSwans
Code and Master Manipulator sprite - ChemAtDark
Some bug fixes and code cleaning - GoodPro712

Contributors...
Help with multiplayer compatibility - CrazyContraption
Glowmask helper - Qwerty

Version History:
5.0.7
[+] Added a much more convenient way to apply the Industrial prefix to standard pickaxes, sold by the Merchant
[-] Removed the ability to obtain the Industrial prefix via reforging

5.0.6
[~] Updated amount of ore required to smelt Auric Ore to match its new conversion rate since Calamity 1.5
[~] Fixed a bug that would cause the mod to not work after a reload

5.0.5
[~] Added a config option to shorten the world entry message

5.0.4
[~] Adjusted Experimental Nano Pickaxe recipe, it no longer requires cyberscrap or KS3 drops, instead using their respective Mk3 counterparts

5.0.3
[~] Updated some of Loreholder's quotes

5.0.2
[~] Fixed mod-specific pickaxes not loading for whatever reason

5.0.1
[~] Whoops, forgot to change some decription stuff

5.0.0 - Rewarded Patience
[+] The smelting system has been revamped, using the new system backported from 1.4 Industrial Pickaxes! This doesn't affect gameplay, but it DOES have a significant boost on code performance and efficiency, which is always nice
[+] Finally added support for multiplayer! Took long enough...
[+] Added a prefix available to all non-industrial pickaxes that will allow you to smelt ores, with the same drawback of being slowed down
[-] Removed support for Ancients Awakened, a soul for a soul

4.8.2
[~] Cross-mod pickaxes are now unloaded if the respective mods are not enabled

4.8.1
[~] Enchanted Pickaxe and its skins now emits particles on swing

4.8.0 - Tying Up Loose Ends
[+] Added a new skin for the A.C.D.E. and Violet Thaumaturgy
[+] Added the Enchanted Pickaxe, a new prehardmode industrial pickaxe, bought from the Merchant after the Eye of Cthulhu is defeated
The Enchanted Pickaxe is now the first industrial pickaxe you can obtain, no more waiting to get the Blazing Molten Pickaxe!
[+] Added the Steampunk Excavator, a new hardmode industrial pickaxe, bought from the Steampunker after any mechanical boss is defeated
The Steampunk Excavator bridges the gap between the Blazing Molten Pickaxe and Graceful Chlorophyte Pickaxe

4.7.4
[~] Fixed a multiplayer issue with the A.C.D.E.

4.7.3
[+] Added support for Qwerty's and Ultranium
[~] Avali Manipulator got

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Large World Enabler

https://i.imgur.com/7Et84d1.png
Download v0.2 (22.2 KB)

jopojelly

Enables worlds up to 16800 tiles wide and 4800 tiles tall to be loaded. (Double the width and height of a Large world)

Note that with mods loaded, it may not be possible to load a world that large due to memory limits. I recommend a 16800x1200 or 16800x2400 world as worlds that are taller than Large worlds tend to be boring.

Generate a world to use with this mod using TerraCustom. TerraCustom will load tmodloader mods, so you don't have to worry about missing out on mod biomes. (http://forums.terraria.org/index.php?threads/terracustom-for-1-3.35346/)

Localizer Package
4 years ago tModLoader v0.11.2.2 Edit | Delete
Item Customizer

https://i.imgur.com/ubKRVxx.png
Download v2.2.2 (129.8 KB)

thegamemaster1234

This mod allows you to rename and dye items.
To begin, craft the Item Customizer at an anvil
with 5 iron/lead and one Strange Plant.

Use the "Item Customizer" to access the UI.
Put an item in the right slot, and
a dye in the left if you want to dye the item.
Type in the text box if you want to change the item's name.

When you're done, click the "Apply" button, and remove the item(s).
Or leave them in there, I don't care.

Enjoy!

Additional features:
- Dye ammo for it to be dyed separately from your bow/gun/rocket launcher!
- Dye equipment to save dyes directly onto your favorite vanities!
- Dye anything for it to look cool in your inventory!

Latest Update (2.2.0):
- The Anti-Netcode Update
- Refactors netcode to be less stupid by removing netcode, not even kidding
- Even more wrong projectile shading fixes
- Finally fixes the infinite knockback bug

Latest Patch (2.2.2):
- Fixed edge case relating to multiplayer and ammo consumption
- Fixed a silly multiplayer issue that was embarrassingly trivial in the end
- Extra failsafe checks for things

Full Changelog at Mod Homepage

Localizer Package
3 years ago tModLoader v0.11.7.5 Edit | Delete
Various Weathers

https://i.imgur.com/UkBwMBq.png
Download v1.1 (10.9 MB)

Yuyutsu

Various Weathers is a small mod that adds multiple minor weather effects to spice up Day/Night cycles. All weather has a chance of occuring at dawn/dusk, or when the world is opened. Weather effects tend to last for a whole day/night. Here are some of the weather effects you will see:

- Thunderstorms
- Meteor Showers
- Acid Rain
- Heat Waves
- ...and 16 more!


Localizer Package
4 years ago tModLoader v0.11.4 Edit | Delete
Ibadeji's Mod

https://i.imgur.com/F917JxM.png
Download v0.2.4.1 (46.8 KB)

Ibadeji

Ibadeji's mod is created by Ibadeji.
Version 0.2

Adds:
8 Items
1 Npc - Gatherer (Town NPC, who found many items before entering your town!)

Update 0.1:
Added 1 Item and 1 NPC

Update 0.2:
Added a Icon to the modpage

Update 0.2.4
Added a set of Double Head Axes, slow swing speed, but high damage.

Update 0.2.4.1
Changed a few lines of code

Have fun :)

Localizer Package
2 years ago tModLoader v0.11.8.3 Edit | Delete
Anarchist Mod

https://i.imgur.com/Z99q9MT.png
Download v1.2.3.5 (7.6 MB)

nobisyu

The Anarchist Mod is a mod that has been in development for a while now, it features the following:

-11 new bosses
-1300+ items
-A handful of new enemies
-5 new Town NPCs
-A new class
-Two new difficulties, Anarchy Mode and Pandemonium Mode
-Post Moon Lord content with more on the way
-And various Quality of Life changes

If you want to have Anarchist Mod Music while you play, please install the Anarchist Mod Music from the Mod Browser.

VERY IMPORTANT!!!!

The mod contains many configurable changes. Changes that, based on feedback on the Discord, may be controversial. Such as by default having both Corruption and Crimson generate in your world. Or stricter boss progression which limits the order you can fight certain bosses in. While the recommended settings are still the default, I understand many players will not like some of these changes, hence why I made them configurable.

If you find any bugs, need help with anything, or want to give feedback, please visit the Discord through the link on the homepage.

Localizer Package
one year ago tModLoader v0.11.8.9 Edit | Delete
Too Many Accessories

https://i.imgur.com/5KypPy5.png
Download v1.1 (72.6 KB)

JPAN

This mod allows you to increase your stats by using the vanity armor and accessories slots as well as your hotbar and your inventory.

It adds 8 new accessories, crafted with Expert mode drops, that allow you to increase your armor and accessory count to obscene levels.

- The Vanity Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your vanity slots;
- The Hotbar Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your hotbar;
- The Lowest Row Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your lowest row of inventory;
- The Two Lowest Rows Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in your two lowest rows of inventory;
- The Almost Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any but the topmost (the one below the hotbar) row of inventory;
- The Full Inventory Acessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from accessories/armors in any row of inventory (except hotbar);
- The Total Accessory Enabler, when equipped in an active accessory slot, allows you to receive accessory/armor effects from any inventory, hotbar or vanity slots.
- The Chest Accessory Enabler must first be configured by using it (left click) on any chest, Piggybank, Safe and Defender's forge included. Afterwards, equip it on any active accessory slot to have that chest's content added to your stats. It is limited by config (with the default being disabled, or 0), and every chest is processed only once, but you can share chests with other players.
- Also, Chest Accessory Enabler must be reconfiged every time you enter a world (it does not save the chest it's on, for sanity reasons), so every time you enter a world, you must open the chest with the accessories and use the Chest Enabler on it.
This is, in no way, a balanced mod. Consider it a less cheaty alternative to other similar mods.

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Cheat Extensions for Hero's/Cheat Sheet
Download v0.1.3 (27.5 KB)

Jacklz

Cheat Extensions for Hero's/Cheat Sheet adds miscellaneous cheat functions for integration with hero's mod and cheat sheet

Additions so far:
No Clip (also gives infinite flight)
Infinite Flight (this doesn't need an explanation)
Cursor Teleport (rod of discord on demand)
Resettle NPCs (moves npcs back to their houses)
No Item Pickup (prevents you from picking up loose items)
Kill Aura (will auto kill any npc that tries to damage you)
Infinite Ammo (stops the consumption of ammo)
Infinite Items (stops the consumption of items)
Mine Aura (will automatically destroy blocks in the direction you are travelling)
Infinite Range (allows you to mine and place blocks at any distance)

Changelog:

v0.1.2:
-Added no item pickup, kill aura, infinite ammo, infinite items, mine aura, and infinite range
-Fixed a bug where sometimes an npc would be teleported to you while using no clip
-Added a notification if a user tries to use a cheat that has been disabled by the config
-Edited config labels for greater clarity

v0.1.1:
-Added resettle npc feature

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Secrets Of The Shadows

https://i.imgur.com/hd1M0Fh.png
Download v0.21.1 (25.5 MB)

Vortex Of Rainbows

A mod which probably has something to do with Secrets and Shadows.
This mod's main plan is to add structures and other unique generation to the world, which can act as dungeons or help spice up exploration.

!! This mod is early in development !!
!! A large world is recommended in order for the generated structures to spawn without overriding vanilla structures !!

Bosses -> Currently 6, all with original AI!
Items -> Nearly 600, designed to unique!
Ores -> 3

New Subclass: Void
-Unleash very powerful attacks, at a cost
-High risk, high reward
-Has melee, ranged, magic, and summon items

Major Stuctures: 2
-Pyramid Dungeon Worldgen
-Planetarium Temple Worldgen
-A generous amount of smaller structures

Credits:
(Current Developers)
Code, Direction, Art: Vortex#6230
Music, SFX, Direction, Art: Heart Plus Up!
Code, Audio Engineering: apotofkoolaid
Art: Mochi, MrPetkins

(Contributors and Other Credits)
Art: HugeKraken, Arcri, Pokerface
Testers/Other: Mushnib~, Astrobit, DreadSoul, Crimsonkeep, Bman, TheoR
Code: Graydee, ENNWAY, Qwerty3.14, OS, Nalyd T.
Minor Art: Naka, DeJuiceTD, Nomis

(Past Developers)
Emotional Support, Direction, Art: Coolio
Misc, Direction: FlameFreezer
Music: BananaLizard
Art: Blasfah

Update 0.21.1
-Attempted a fix for Recipe Browser crash
-Buffed Lux's survivablity across the board
-Other balance related changes

Update 0.21.0 "The Construct Update"
-New worldgen structure in the Dungeon and Jungle
-New Polaris summon shrine + 3 new ores
-Added the 3 remaining Constructs, all Hardmode
-Replaced Celestial Serpent with a new boss, Lux
-Reworked and added more items. New enemies
-Void Reworks, such as enemies being able to deal void damage, and different void regen mechanics
-Various balance changes
-Added a config option to lower the intesity of visuals and help with performance. Mainly affects certain boss related visuals, lasers, trails, etc.
-Many resprites and visual improvements
-Internal Optimizations and many Bug fixes

Update 0.20.2
-A new item, Plasma Accelerator, and reworked Bore Bullets
-A few bug fixes and internal optimizations that should hopefully make the mod less laggy

Update 0.20.1
-Reworked Treasure Slimes
-Added Permafrost and Tidal Spirit Staves
-Added two new starter house variants (courtesy of Astrobit and Mushnib~)
-A few resprites, bug fixes, and balance changes

Update 0.20.0 "The Pyramid Update"
-The Pyramid worldgen overhauled/improved. Added new enemies and a wave event and music.
-The Planetarium now features a vastly improved set of visuals.
-Other places have also recieved visual improvements, such as buff icons, bosses, enemies, armor, and weapons.
-Pharaoh's Curse has been completely reworked
-Several items have recieved visual and functional reworks
-A handful of new items have been added
-Many balance changes, bug fixes, and QoL additions
-Many internal code optimizations and fixes

Update 0.19.3
-New Expert drops for Icy Amalgamation, Subspace Serpent, and Pharaoh's
-A TON of various resprites
-A handful a balance changes
-Bug Fixes

Update 0.19.2
-More Items, such as the introduction of Void+Summon items
-New Worldgen structures in the Ocean, Sky, and Planetarium
-Putrid Pinky Reworks, both visual and functional
-Subspace Serpent has been completely reworked
-Many item reworks, both visual and functional

Update 0.19.1
-Just a quick hotfix in attempt to fix some bugs such as...
-Fixed game crash on attempting to load world
-Fixed enemies from other mods spawning too frequently in planetarium
-New Mod icon

Update 0.19.0
-Big thanks to qwerty3.14 for extensive feedback in many areas of the mod (and glowmask code)!
-Balancing changes, overhauls, and visual improvements in many areas (including various items)
-New Boss and Biome with lots of new items
-Various bug fixes

Update 0.18.4
-Pyramid prioritizes finding a non-underground desert
-Pyramid is now smaller, has new rooms, now generates with clogged hallways.
-Visual improvements in various places, added banners.
-Expanded content, Remade some old content.
-Buffed default void regen speed, modified void costs in various areas
-Bug fixes (Thanks Creeper da Snek and the people in the Discord server)

Update 0.18.3.2
-Some small tweaks
-Homepage added!

Update 0.18.3
-Pyramid worldgen improved
-Visual improvements in various places
-Permafrost Fragment item pool expansion
-More Items, Enemies, and an Armor set
-Remade some items and added old ones back.
-Item balancing, especially with summon items
-Bug fixes

Update 0.18.2
-Fixed undownloadable error
-Icon added

Update 0.18.1
-More pyramid stuff and resprites

Update 0.18 The Purge
-Reworked or Removed almost every old ite

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
Colored Damage Types

https://i.imgur.com/arsD1LP.png
Download v1.6.0 (63.4 KB)

PvtFudgepants

Colored damage types changes the tooltip and damage text of weapons to be colored, so that it's easier to quickly tell what kind of damage the weapon deals at a glance.

Melee: Red
Ranged: Green
Magic: Blue
Thrown: Brown
Summon: Pink
Sentries: Light Purple

Cross-Mod Support for these damage types:
Thorium: Radiant, Symphonic, True
Calamity: Rogue
Redemption: Druidic
Enigma: Mystic
DBZ: Ki
Battle Rods: Fishing
Clicker Class: Click

v1.6.0
-Added cross-mod support for Calamity, Redemption, Enigma, DBZ, Battle Rods, and Clicker Class damage types.
-Added toggle to disable damage numbers.
-Added toggle to disable other players damage numbers in multiplayer.

v1.5.0
-Now works in multiplayer! Test it out and let me know if you run into any problems.
-Remade the config menu again. Tried to make it a little easier to get through.

v1.4.0
-Finally got around to adding mod configuration through tmodloader.
Old mod config files won't work, so unfortunately you'll need to redo your configs if you had changed anything.

v1.3.0
-Added support for in game config reloading through Hamstar's Helpers mod.
-Split Sentries and Summons into 2 separate damage types w/different colors. Sentry damage is colored Purple.
-Added support for Alchemic damage type from Tremor. Alchemic damage is Dark Pink.

v1.2.0
-The "True" damage type from Thorium mod is now added. True damage will be colored White/Gray.
-Adjusted the color of Symphonic damage type to make it stand out from Ranged damage more.

v1.1.1
-Damage text for Radiant and Symphonic damage types will now properly change color.
-Known issue: Tooltips on Symphonic weapons do not change color. This will be fixed in a later update.

v1.1.0
-Defense values on armor/accessories will now be colored gray.
-Now also changes the color of the text that shows when you deal damage to match the damage type of the weapon!
Note: Some projectile based weapons may show incorrect damage types. This needs to be manually changed for each individual projectile type. Please report any weapons that use incorrect colors.
Thorium damage types are not yet supported with this, and will use different colors for Symphonic and Radiant damage until the mod is updated
-This mod will now create a config file when loaded for the first time. You can use this file to toggle tooltip or damage colorings, and set individual colors for each type! Supports rgb and hex colors!

v1.0.3
-Now changes the text that pops up when you deal damage to also be colored based on the damage type.

v1.0.2
-Now works properly with Thorium's flat damage modifying items.

v1.0.1
-Now supports Symphonic and Radiant damage types from Thorium

Localizer Package
3 years ago tModLoader v0.11.8.1 Edit | Delete
Ore Seeds

https://i.imgur.com/Rm9Eh2b.png
Download v1.1.0 (50 KB)

SuperAndyHero

SuperAndyHero#1185 either directly, on the official Terraria Server, or on the TML Server.

Tell me if ive missed any ores from a supported mod, or what other things I should add a plant for!

Credits:

Developer: SuperAndyHero#1185

Any sprites not listed below: SuperAndyHero#1185

Chaotic Sprite: Stuckinahol3#9719

Copper, Tin, Iron, Lead, Silver, Tungsten, & Souls of Night/Light Sprites: beberhard22#8066

Demonite, Crimtane, Enchanted Granite,
Enchanted Marble, Cryolite, Thermite, Star Piece,
Spirit Ore, & Floran Ore Sprites: Darkpuppey#9233"> The Ore Seeds mod adds new plants and seeds that allow you to grow ores once you have collected enough of said ore.
This mod contains Plants for every vanilla ore.
Plus support for:
+Thorium
+Calamity
+Sacred Tools
+Spirit
+Beyond The Forgotten Ages
+Luiafk

Most ore seeds recipes require 20 ore and mushroom seeds at a demon altar, but recipes may vary based on the rarity of said ore.
I suggest you take some mushroom seeds to the guide or use recipe browser for a list of the seeds.

Every plant will always give one seed

Now works in multiplayer!

If you find any bugs, have have some feedback, or want to help with sprites, contact me on discord: SuperAndyHero#1185 either directly, on the official Terraria Server, or on the TML Server.

Tell me if ive missed any ores from a supported mod, or what other things I should add a plant for!

Credits:

Developer: SuperAndyHero#1185

Any sprites not listed below: SuperAndyHero#1185

Chaotic Sprite: Stuckinahol3#9719

Copper, Tin, Iron, Lead, Silver, Tungsten, & Souls of Night/Light Sprites: beberhard22#8066

Demonite, Crimtane, Enchanted Granite,
Enchanted Marble, Cryolite, Thermite, Star Piece,
Spirit Ore, & Floran Ore Sprites: Darkpuppey#9233

Localizer Package
4 years ago tModLoader v0.10.1.5 Edit | Delete
Helpful Hotkeys

https://i.imgur.com/4XeqUJB.png
Download v1.7.4.1 (80.3 KB)

jopojelly

Adds helpful hotkeys. Change hotkey assignments in Settings/Mod Controls.

Cycle Ammo: Defaults to the Period key.
Cycles the ammo in the ammo slots. Quickly switch ammo to adapt to situations. Hold for 1 second to enable/disable Auto Cycle Ammo mode. In Auto Cycle Ammo mode, ammo is cycled each time ammo would be used.

Auto Torch: Defaults to the Tilde/Backtick key.
Automatically places a torch from your inventory in the world as close to the mouse cursor as possible. Great for placing torches quickly while exploring without worrying about aiming the mouse to find a suitable wall or tile to attach to.

Auto Recall: Defaults to the Home key.
Automatically uses a Magic Mirror, Cellphone, or Recall Potion from your inventory. No longer does your magic mirror need to occupy precious space on your hotbar.

Quick Stack to Chests: Defaults to - (Minus, like, get rid of this junk.)
If using a chest, Quick Stacks to that chest, otherwise, Quick Stacks to nearby chests. Simply a keyboard shortcut to the buttons. Just hold down the hotkey and run through your treasure room!

Smart Quick Stack to Chests: Defaults to \ (the \ and | key near backspace)
Like normal quickstack, except it is super smart. If you have a Wooden Axe in a chest, it'll place your Iron Axe in as well. Keep what you want to keep favorited. Solves Chest organization intuitively.

Quick Buff Favorited Only: Defaults to B (You'll want to remap the original Quick Buff)
Just like Quick Buff, but only attempts to use the potions that have been favorited (Alt-click). No longer need you fight bosses with Sonar, Fishing, Crate, Spelunker, etc potions.

Query Mod Origin: Defaults to the /? button
Hover over an item, NPC, buff, tile, or wall and a message will tell you which mod the thing came from.

Toggle Autopause: Defaults to P
Toggles the autopause setting.

Quick Use Item #20: Defaults to L
Use the item in slot 20. (2nd row, far right. Most useful for Rod of Discord and Money Trough)

Quick Use Config Item: No Default
Use the item specified in the config, regardless of slot, if found in inventory. Similar to Quick Use Item #20 but allows the item to be moved.

Swap Armor and Vanity: No Default
This will swap all armor in vanity with equipped armor, but only if the vanity slot is actual armor and not vanity. Hold for half a second to additionally swap accessories.

Swap Hotbar: No Default
This will swap the hotbar and the 1st row of inventory. Useful for swapping weapon and tool loadouts.

Cycling Quick Mount: No Default
A special Quick Mount hotkey that will cycle through all available mounts rather than just one. If used, simply replace the vanilla Quick Mount with this more versatile alternative.

Switch Frame Skip Mode: No Default
Cycles between frame skip off, on, and subtle.

Dash: No Default
Use this if you prefer to dash via a hotkey rather than the double tap method. There is a config option to disable double tap dashing if you want to avoid accidentally dashing the normal way.

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Brighter Torches

https://i.imgur.com/Ct3nLiq.png
Download v1.3.1 (21.5 KB)

valkyrienyanko

Makes torches 50% brighter.

v1.01
Removed redundant code.

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Danew's Mini-Boss NPC

https://i.imgur.com/Tc0tZv9.png
Download v0.2.2.1 (205.1 KB)

Danew Dr

Danew's Mini Boss NPC Adds A Brand New NPC To The Game: The Arch Wizard!
He Sells Summoning Items for various Mini-Bosses And Event Bosses (So, kinda like Fargo's Mutant)

Currently Supported mods: Calamity, Thorium, Spirit, Tremor, GRealm and Nightmares Unleashed

Since there isn't an official definition for a 'Mini Boss' most of the summon items are for enemies that can prove to be quite the challenge at the point they are fought.
If there are any other enemies/bosses you feel need to be added be sure to let me know on the forum thread.
Also let me know what other mods to support.
Hope you enjoy the mod!

Changelog:
v0.2.2.1: Fixed Old One's army summons being sold incorrectly
v0.2.2: Updated Calamity support (Abyss mini-bosses, "new" Earth Elemental, new Cnidrion, Great Sand Shark)
Added new DD2 mini-boss summons (Betsy, tier 3 Dark Mage and tier 3 Ogre)
Added new rare creatures (Digger and Giant Worm)
Added pillar summons
Arch Wizard now sells the Tiara if tier 2 Old One's army is defeated but not tier 1
New Arch Wizard sprite
Updated icon to have new Arch Wizard sprite
Adjusted shops slightly
Enemies no longer spawn directly on top of you
Adjusted most prices to be more balanced
Boss Items are no longer craftable
Removed Jabberwocky, Corrgoth, Crimgoth and Slimegoth from shops (not/no longer mini-bosses)

v0.2.1: Added some useless items crafted from the all the drops of each boss (one item per boss, these will be given unique effects in a future update)
GRealm Support (Barbarian, Undeadipede, Bumblebirb Rider)
Calamity Mod Support (Cnidrion, Earth Elemental, Cloud Elemental, Plagurbringer)
Seperated the Arch Wizard's shop into two different shops (Mini-Bosses and Event Bosses)
Added more summons to the RCC's shop (Anomura Fungus, Cochineal Beetle, Cyan Beetle, Devourer, Dune Splicer, Lac Beetle, Martian Probe, Undead Miner, Sea Snail, Squid, Tomb Crawler, World Feeder)
Removed Lost Head from RCC's shop (Instantly t

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Solutions Mod

https://i.imgur.com/Hc0xdKY.png
Download v1.4.2 (391.4 KB)

JPAN

Solutions mod adds several new Clentaminator solutions by way of a new town NPC, the Terraformer.
This solutions range from Filling solutions, which fill empty space with a block (or liquid), Removal solutions that remove any block (or liquid), biome spreading solutions, such as one for the Ice biome, to Ore spreading solutions that replace stone with a variety of ores and gems.
This mod also add two new Clentaminator types, also sold by the Terraformer: the "One Shot Clentaminator" that allows you to fire one solution vial at a time (no more consuming 5 vials to convert one block) and the "Boomstick Clentaminator" that fires three bursts of spray (shotgun spread) per single vial shot (also with no auto reuse).

To unlock the Terraformer, you need to have any Clentaminator in your inventory and an empty house. If she dies, she will only respawn if you have a clentaminator with you.

Changelog v 1.4.2
- Updated to Tmodloader 0.11.6.1

Changelog v 1.4.1
- Jungle solution now also converts dirt into mud and any corrupt stone/sand back to normal.
- Added icon


Changelog v 1.4
- Version for tmod 0.10
- Added Actuating/De-Actuating Solutions:
- They make appropriate solid blocks become passable/solid again. Actuating version sold by the Terraformer for 10 silver, post Golem, De-Actuating version crafted from 1 Actuating one.
- Added Actuator Placing Solution:
- Places actuators on wired, solid tiles that can be actuated eventually (ignores restrictions such as trees or chests on top). Made from 10 actuators and one Mineral Solution.
- Added Wire Removing Solution:
- Removes all wires, actuators and junction boxes placed on tiles. Sold by the Terraformer after defeating the Golem for 50 Silver.
- Added Lihzarhd Brick Solution (an ore spreading solution)
- Added Pickaxe Power Solution:
- This special solution can remove any block your strongest pickaxe/drill/claw can mine. Example: If you only have a Copper pickaxe with you, dungeon bricks cannot be removed. However, if you have a Cobalt Pickaxe and a Copper Pickaxe in your inventory, dungeon bricks will be destroyed. For Lihzarhd Bricks, a Picksaw in your inventory is required, regardless of where it lies. It is sold by the Terraformer after you defeat all 3 mechanical bosses.

Changelog v 1.3.2.1
- Corrected Dark Blue Solution spreading Crimson.

Changelog v 1.3.1
- Corrected Chlorophyte solution spreading Adamantite.

Changelog V1.3
- Major code refactor to allow for customizing sprays.
- Added Grass Spreading Solutions:
- Spread their respective kind of grass to any dirt/mud block that is in contact with air or platforms.
- "Grass Spreading Solution" bought at the Terraformer for 25 silver.
- Hallowed, Corrupt, Crimson, Mushroom and Jungle versions crafted with one "Grass Spreading Solution" and one biome converting solution (crafts 2).
- "Anti-Grass Solution" now crafted with a "Grass Spreading Solution" instead of bought.
- Added "Glass Filling Solution" and "Glass Removal Solution", crafted with 2 "Sand filling Solution" and one "Lava Filling Solution".
- Added a "Luminite Solution" that drops from the Moon Lord with 1/5 chance (cannot be crafted like other ore/gem solutions).
- Added Infinite versions to all solutions, crafted with 999*4 for most solutions and for ores/gem solutions with either 999*10 ore/gem + 999 Mineral Solution or 999 of the ore spread solution.
- Added Nozzle and Barrel accessories, sold by the Terraformer:
- Light Suppressor is available from the start, costs 50 gold, and makes all sprays emit no light.
- Concentrator Nozzle is available post three mechanical bosses for 2.5 platinum and reduces the radius of conversion by half.
- Spread Nozzle is available post Moon Lord for 10 platinum and doubles conversion radius.
- Tri Reductor Barrel is available post three mechanical bosses for 5 platinum, and reduces spray distance by 1/3 and chance to consume ammo to 1/3.
- Penta Reductor Barrel is available post Plantera for 7.5 platinum, and reduces spray distance by 1/5 and chance to consume ammo to 1/5.
- Long Range Barrel is available post Plantera for 10 platinum and doubles spray distance at the cost of double ammo consumption.
- Vast Range Barrel is available post Moon lord for 20 platinum and quadrples spray distance at the cost of 4 times the ammo consumption.
- All accessories stack and work regardless of ammo available, so shooting Clentaminator with a Long + Vast Range Barrel will consume 8 ammo if available, but still work and shoot 8 times further even if you only have one solution.
- Terraformer now only spawns in hardmode,

Localizer Package
4 years ago tModLoader v0.11.6.1 Edit | Delete
Boss Expertise

https://i.imgur.com/XOFu730.png
Download v3.0.2 (43 KB)

gardenapple

Do you think that Expert Mode is too hard but still want a challenge? Are Normal Mode bosses too boring?
Then this mod is probably for you! Boss Expertise makes bosses behave like they're in Expert Mode, even though their stats don't change.
BossExpertise also adds some optional features (like bosses dropping Treasure Bags in Normal Mode), which are disabled by default.
Also allows you to toggle Expert Mode via chat command (/expert), Cheat Sheet or HERO's Mod.

Big thanks to Pop000100 for maintaining the mod.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
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